Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 artilleries; Remaining resources: 3 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Slovakia Hungary to Yugoslavia
5 infantry moved from Slovakia Hungary to Greater Southern Germany
1 artillery moved from Slovakia Hungary to Greater Southern Germany
1 artillery moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Belarus to Novgorod
Place Units - Italians
3 artilleries placed in Southern Italy
Turn Complete - Italians
Italians collect 6 PUs; end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Caroline Islands to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 cruiser moved from 33 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 23 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Borneo
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC win, taking Borneo from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 fighter placed in New South Wales
1 cruiser and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - French
French buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Place Units - French
1 armour and 2 mech_infantrys placed in France
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
French collect 16 PUs (1 lost to blockades); end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Germany to Western Germany
3 artilleries moved from Germany to Western Germany
4 fighters moved from Germany to Western Germany
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from Neutral_Allies
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Germany
Germans attack with 3 artilleries, 4 fighters and 4 infantry
British defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Germans win, taking Western Germany from British with 1 artillery and 2 fighters remaining. Battle score for attacker is -5
Casualties for Germans: 2 artilleries, 2 fighters and 4 infantry
Casualties for British: 1 armour, 2 artilleries and 7 infantry
Non Combat Move - Germans
2 fighters moved from Western Germany to Southern Italy
Place Units - Germans
3 infantry placed in Ukraine
1 fighter and 9 infantry placed in Germany
Germans undo move 2.
1 artillery, 1 fighter and 8 infantry placed in Germany
2 infantry placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Kazakhstan to Novosibirsk
2 infantry moved from Volgograd to Kazakhstan
6 infantry moved from Russia to Tambov
4 artilleries moved from Russia to Tambov
Place Units - Russians
3 artilleries placed in Volgograd
5 artilleries placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 carriers, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 tactical_bomber moved from Shan State to 35 Sea Zone
2 tactical_bombers moved from Shan State to 35 Sea Zone
3 fighters moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Tsinghai to Timguska
Japanese take Timguska from Russians
1 armour moved from Eastern Persia to Persia
Japanese take Persia from British
2 fighters moved from Shan State to 35 Sea Zone
2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 5 fighters, 3 tactical_bombers and 2 transports
British defend with 2 destroyers; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Japanese win, taking 35 Sea Zone from Americans with 2 carriers, 5 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 48
Casualties for British: 2 destroyers
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Casualties for Japanese: 2 destroyers and 2 tactical_bombers
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 armour, 1 harbour, 2 infantry and 1 mech_infantry
Japanese win, taking Philippines from Americans with 2 artilleries remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 armour and 1 mech_infantry moved from Shan State to French Indo China
5 armour moved from India to Eastern Persia
1 mech_infantry moved from Sikang to Yunnan
1 infantry moved from Sakha to Amur
1 armour moved from Persia to Iraq
Japanese take Iraq from Neutral_Axis
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier placed in 36 Sea Zone
1 carrier placed in 36 Sea Zone
2 armour and 1 mech_infantry placed in India
1 infantry placed in Kiangsu
1 infantry placed in Manchuria
1 infantry placed in Japan
1 destroyer placed in 36 Sea Zone
1 artillery placed in Kiangsu
Japanese undo move 7.
1 destroyer placed in 19 Sea Zone
Japanese undo move 8.
1 destroyer placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 88 PUs;
Americans buy 6 armour, 1 cruiser, 2 destroyers and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Holland Belgium to Western Germany
3 armour moved from Holland Belgium to Western Germany
2 infantry moved from United Kingdom to 109 Sea Zone
2 mech_infantrys moved from United Kingdom to 109 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from 112 Sea Zone to Denmark
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
6 armour and 4 infantry moved from Northern Italy to Greater Southern Germany
1 fighter moved from Holland Belgium to Greater Southern Germany
Combat - Americans
Battle in Denmark
Battle in Western Germany
Americans attack with 3 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Denmark from Germans, taking Western Germany from Germans with 3 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Greater Southern Germany
Americans attack with 6 armour, 1 fighter and 4 infantry
Italians defend with 2 artilleries and 5 infantry
Americans win, taking Greater Southern Germany from Germans with 6 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 2 artilleries and 5 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 fighter moved from Greater Southern Germany to Holland Belgium
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 destroyer and 1 submarine moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 33 Sea Zone
1 carrier and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
3 armour placed in Northern Italy
3 armour placed in Holland Belgium
1 cruiser, 2 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 4 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from Trans-Jordan to Iraq
2 artilleries, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
Combat - British
Battle in Iraq
British attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour and 3 infantry
British win, taking Iraq from Japanese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 armour and 3 infantry
Non Combat Move - British
5 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 4 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from Northern Italy to Western Germany
Place Units - British
4 armour and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
5 artilleries moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 5 artilleries, 1 bomber and 1 infantry
Americans defend with 3 armour and 1 factory_minor
Italians win, taking Northern Italy from Americans with 5 artilleries and 1 bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 infantry
Casualties for Americans: 3 armour
Non Combat Move - Italians
1 bomber moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone
2 artilleries, 2 cruisers, 2 infantry and 2 transports moved from 43 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from 55 Sea Zone to Northern Territory
1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - French
French buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Place Units - French
1 artillery and 2 infantry placed in France
2 infantry placed in Southern France
Turn Complete - French
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
French collect 14 PUs (3 lost to blockades); end with 14 PUs total
the walls are closing in on me in Germany haha, I think I overestimated how long I could hold out in the West…not sure Japan can save the day in time…we’ll see what happens, but whether this game goes another 20 rounds or you take Berlin in the next round, we should play a rematch if you’re up for it
I agree entirely! Do you want to just reverse sides?
sure, let’s play this one out another round or so…I will probably lose berlin by then haha…and when I lose, we can switch sides
OK sounds good
Don’t mean to press you since I haven’t always been the quickest to play but it is Germany’s turn whenever you get a chance
my bad, I’ll get at it tonight
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Rostov to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 artilleries and 4 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
22 artilleries moved from Novgorod to Baltic States
28 infantry moved from Novgorod to Baltic States
3 mech_infantrys moved from Finland to Novgorod
2 fighters moved from Southern Italy to Germany
2 infantry moved from Romania to Slovakia Hungary
8 artilleries and 5 infantry moved from Rostov to Ukraine
1 armour moved from Northwest Persia to Eastern Persia
Place Units - Germans
2 artilleries, 3 fighters and 5 infantry placed in Germany
3 infantry placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 33 PUs (2 lost to blockades); end with 33 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 35 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
3 artilleries and 8 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Tsinghai
Russians take Tsinghai from Japanese
1 infantry moved from Kazakhstan to Sikang
Russians take Sikang from Japanese
1 infantry moved from Novosibirsk to Kansu
Russians take Kansu from Japanese
4 artilleries and 13 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
Combat - Russians
Battle in Caucasus
Russians attack with 3 artilleries and 8 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Caucasus from Germans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 infantry moved from Kazakhstan to Novosibirsk
5 infantry moved from Volgograd to Kazakhstan
4 infantry moved from Volgograd to Rostov
5 artilleries moved from Russia to Bryansk
4 aaGuns moved from Smolensk to Bryansk
10 infantry moved from Smolensk to Bryansk
3 infantry moved from Smolensk to Archangel
48 infantry moved from Smolensk to Belarus
Place Units - Russians
3 artilleries placed in Volgograd
3 artilleries placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 fighters and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - Japanese
Battle in Borneo
Battle in Sumatra
Non Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
2 carriers moved from 36 Sea Zone to 43 Sea Zone
2 carriers moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
4 fighters moved from 35 Sea Zone to 43 Sea Zone
2 armour moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from French Indo China to Szechwan
2 armour and 3 mech_infantrys moved from Malaya to Yunnan
1 infantry moved from Amur to Manchuria
Place Units - Japanese
1 carrier placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
3 armour placed in India
2 fighters placed in Japan
2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs