16L G40 Talleyrand19 (Axis) vs axisandallies13 (Allies +22)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 4 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour moved from Trans-Jordan to Iraq
                2 artilleries, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 armour and 3 infantry
                    British win, taking Iraq from Japanese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 armour and 3 infantry

    Non Combat Move - British
                5 transports moved from 112 Sea Zone to 110 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
                1 fighter moved from Northern Italy to Western Germany

    Place Units - British
                4 armour and 6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 3 PUs;

    Combat Move - Italians
                5 artilleries moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 5 artilleries, 1 bomber and 1 infantry
                    Americans defend with 3 armour and 1 factory_minor
                    Italians win, taking Northern Italy from Americans with 5 artilleries and 1 bomber remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 3 armour

    Non Combat Move - Italians
                1 bomber moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone
                2 artilleries, 2 cruisers, 2 infantry and 2 transports moved from 43 Sea Zone to 55 Sea Zone
                2 artilleries and 2 infantry moved from 55 Sea Zone to Northern Territory
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 destroyer moved from 23 Sea Zone to 33 Sea Zone
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 cruiser and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - French
                French buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - French
                1 artillery and 2 infantry placed in France
                2 infantry placed in Southern France

    Turn Complete - French
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                French collect 14 PUs (3 lost to blockades); end with 14 PUs total


  • the walls are closing in on me in Germany haha, I think I overestimated how long I could hold out in the West…not sure Japan can save the day in time…we’ll see what happens, but whether this game goes another 20 rounds or you take Berlin in the next round, we should play a rematch if you’re up for it


  • I agree entirely! Do you want to just reverse sides?


  • sure, let’s play this one out another round or so…I will probably lose berlin by then haha…and when I lose, we can switch sides


  • OK sounds good


  • Don’t mean to press you since I haven’t always been the quickest to play but it is Germany’s turn whenever you get a chance


  • my bad, I’ll get at it tonight


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 3 fighters and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Rostov to Caucasus

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 artilleries and 4 infantry moved from Ukraine to Western Ukraine
                1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
                22 artilleries moved from Novgorod to Baltic States
                28 infantry moved from Novgorod to Baltic States
                3 mech_infantrys moved from Finland to Novgorod
                2 fighters moved from Southern Italy to Germany
                2 infantry moved from Romania to Slovakia Hungary
                8 artilleries and 5 infantry moved from Rostov to Ukraine
                1 armour moved from Northwest Persia to Eastern Persia

    Place Units - Germans
                2 artilleries, 3 fighters and 5 infantry placed in Germany
                3 infantry placed in Romania

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
                Germans collect 33 PUs (2 lost to blockades); end with 33 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 35 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 45 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 6 artilleries; Remaining resources: 1 PUs;

    Combat Move - Russians
                3 artilleries and 8 infantry moved from Volgograd to Caucasus
                1 infantry moved from Kazakhstan to Tsinghai
                      Russians take Tsinghai from Japanese
                1 infantry moved from Kazakhstan to Sikang
                      Russians take Sikang from Japanese
                1 infantry moved from Novosibirsk to Kansu
                      Russians take Kansu from Japanese
                4 artilleries and 13 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Italians

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 3 artilleries and 8 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Caucasus from Germans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Kazakhstan to Novosibirsk
                5 infantry moved from Volgograd to Kazakhstan
                4 infantry moved from Volgograd to Rostov
                5 artilleries moved from Russia to Bryansk
                4 aaGuns moved from Smolensk to Bryansk
                10 infantry moved from Smolensk to Bryansk
                3 infantry moved from Smolensk to Archangel
                48 infantry moved from Smolensk to Belarus

    Place Units - Russians
                3 artilleries placed in Volgograd
                3 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 25 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier, 2 fighters and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 mech_infantry moved from Timguska to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra

    Combat - Japanese
                Battle in Borneo
                Battle in Sumatra

    Non Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                2 carriers moved from 36 Sea Zone to 43 Sea Zone
                2 carriers moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                4 fighters moved from 35 Sea Zone to 43 Sea Zone
                2 armour moved from India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                1 mech_infantry moved from Yunnan to Szechwan
                1 armour and 1 mech_infantry moved from French Indo China to Szechwan
                2 armour and 3 mech_infantrys moved from Malaya to Yunnan
                1 infantry moved from Amur to Manchuria

    Place Units - Japanese
                1 carrier placed in 36 Sea Zone
                2 mech_infantrys placed in French Indo China
                3 armour placed in India
                2 fighters placed in Japan
                2 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 8 armour, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 armour and 2 infantry moved from Greater Southern Germany to Germany
                3 armour moved from Holland Belgium to Germany
                2 infantry and 1 mech_infantry moved from Western Germany to Germany
                3 armour moved from Western Germany to Germany
                1 mech_infantry moved from Denmark to Germany
                1 fighter moved from Holland Belgium to Germany
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
                1 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
                2 destroyers moved from 112 Sea Zone to 113 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                2 armour and 2 infantry moved from Caroline Islands to 33 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
                1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 33 Sea Zone to 21 Sea Zone
                1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 21 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                2 armour and 2 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Denmark to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway


  • Assuming no kamis; I’m gonna roll after dinner


  • yeah, if you take Germany game over (with uk or us)…which you will…but if by some miracle you don’t, we play on…

    once you take it, I’ll post results and then you want to start up the rematch (I’ll take Allies)?


  • Sounds good–same bid? If so, what do you want?
    I’m incredibly busy tonight so it won’t get started until tomorrow at the earliest


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 8 armour, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 armour and 2 infantry moved from Greater Southern Germany to Germany
                3 armour moved from Holland Belgium to Germany
                2 infantry and 1 mech_infantry moved from Western Germany to Germany
                3 armour moved from Western Germany to Germany
                1 mech_infantry moved from Denmark to Germany
                1 fighter moved from Holland Belgium to Germany
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
                1 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
                2 destroyers moved from 112 Sea Zone to 113 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                2 armour and 2 infantry moved from Caroline Islands to 33 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
                1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 33 Sea Zone to 21 Sea Zone
                1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 21 Sea Zone to 35 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                2 armour and 2 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Denmark to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway

    Combat - Americans
                Battle in Norway
                Battle in 34 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking Norway from Germans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Philippines
                    Americans attack with 2 armour and 2 infantry
                    Japanese defend with 1 airfield, 2 artilleries and 1 harbour
                    Americans win, taking Philippines from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 2 artilleries
                Battle in Germany
                    Americans attack with 12 armour, 1 fighter, 5 infantry and 3 mech_infantrys
                    Germans defend with 6 aaGuns, 3 artilleries, 1 factory_major, 6 fighters and 13 infantry
                    Germans win with 3 artilleries, 6 fighters and 2 infantry remaining. Battle score for attacker is -46
                    Casualties for Germans: 6 aaGuns and 11 infantry
                    Casualties for Americans: 12 armour, 1 fighter, 5 infantry and 3 mech_infantrys

    Non Combat Move - Americans
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 cruiser, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 armour placed in Western Germany
                3 armour placed in Holland Belgium
                2 armour and 2 infantry placed in Eastern United States
                1 carrier and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 78 PUs; end with 78 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs


  • can I hold against England too? haha


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 mech_infantry moved from Iraq to Persia
                      British take Persia from Japanese
                2 armour moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans
                2 armour moved from Northwest Persia to Persia
                5 transports moved from 112 Sea Zone to 110 Sea Zone
                4 armour moved from United Kingdom to 110 Sea Zone
                6 infantry moved from United Kingdom to 110 Sea Zone
                4 armour, 6 infantry and 5 transports moved from 110 Sea Zone to 113 Sea Zone
                1 battleship and 2 cruisers moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from Western Germany to Germany
                1 armour, 4 artilleries and 5 infantry moved from Western Germany to Germany
                4 armour and 6 infantry moved from 113 Sea Zone to Germany

    Combat - British
                Battle in Germany
                    British attack with 5 armour, 4 artilleries, 1 fighter and 11 infantry
                    Germans defend with 3 artilleries, 1 factory_major, 6 fighters and 2 infantry
                    British captures 45PUs while taking Germans capital
                    British converts factory_major into different units
                    British win, taking Germany from Germans with 5 armour, 4 artilleries and 1 fighter remaining. Battle score for attacker is 45
                    Casualties for Germans: 3 artilleries, 6 fighters and 2 infantry
                    Casualties for British: 11 infantry

    Non Combat Move - British
                1 fighter moved from Germany to France

    Place Units - British
                1 armour, 4 artilleries and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 84 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 89 PUs

    Turn Complete - UK_Pacific

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