Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Thank you 8-)
You did really good in India. I thought I will never get it and maybe with some US ships remaining in the Pacific that would have come true…
Congratulations! Well done :-D
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 5 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 artillery moved from Norway to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 transport moved from 8 Sea Zone to 5 Sea Zone
1 armour moved from Norway to 5 Sea Zone
1 infantry moved from Norway to 5 Sea Zone
1 armour moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from Greenland to 2 Sea Zone
2 artilleries moved from Greenland to 2 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 2 Sea Zone to 4 Sea Zone
2 artilleries, 2 fighters and 2 infantry moved from 4 Sea Zone to Karelia S.S.R.
8 fighters moved from Norway to Karelia S.S.R.
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 fighters moved from 8 Sea Zone to 5 Sea Zone
3 fighters moved from 5 Sea Zone to Karelia S.S.R.
2 bombers moved from United Kingdom to Karelia S.S.R.
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Japanese
Combat - Americans
Battle in Karelia S.S.R.
Americans attack with 1 armour, 3 artilleries, 2 bombers, 13 fighters and 4 infantry
Japanese defend with 5 fighters; Germans defend with 1 aaGun, 6 armour, 1 factory, 2 fighters and 6 infantry
AA fire in Karelia S.S.R. : 0/3 hits
Americans roll dice for 1 battleship and 1 cruiser in Karelia S.S.R., round 2 : 2/2 hits
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 13 fighters and 4 infantry in Karelia S.S.R., round 2 : 14/23 hits
Germans roll dice for 1 aaGun, 6 armour, 7 fighters and 6 infantry in Karelia S.S.R., round 2 : 10/19 hits
3 fighters owned by the Americans, 3 artilleries owned by the Americans, 6 infantry owned by the Germans, 6 armour owned by the Germans, 1 aaGun owned by the Germans, 4 infantry owned by the Americans, 1 fighter owned by the Japanese and 2 fighters owned by the Germans lost in Karelia S.S.R.
Americans roll dice for 1 armour, 2 bombers and 10 fighters in Karelia S.S.R., round 3 : 9/13 hits
Germans roll dice for 4 fighters in Karelia S.S.R., round 3 : 4/4 hits
3 fighters owned by the Americans, 1 armour owned by the Americans and 4 fighters owned by the Japanese lost in Karelia S.S.R.
Americans win with 2 bombers and 7 fighters remaining. Battle score for attacker is 39
Casualties for Japanese: 5 fighters
Casualties for Germans: 1 aaGun, 6 armour, 2 fighters and 6 infantry
Casualties for Americans: 1 armour, 3 artilleries, 6 fighters and 4 infantry
Non Combat Move - Americans
2 fighters moved from Karelia S.S.R. to 4 Sea Zone
5 fighters moved from Karelia S.S.R. to 5 Sea Zone
1 fighter moved from 5 Sea Zone to Norway
2 bombers moved from Karelia S.S.R. to United Kingdom
8 infantry moved from Eastern United States to Eastern Canada
1 bomber moved from Eastern United States to United Kingdom
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 transport moved from 27 Sea Zone to 22 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Norway
1 artillery, 1 bomber and 4 infantry placed in Eastern United States
2 transports placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 44 PUs; end with 45 PUs total
Territory Summary for Americans :
4 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
5 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports
10 Sea Zone : 5 transports
11 Sea Zone : 2 transports
22 Sea Zone : 1 transport
44 Sea Zone : 1 submarine
Algeria : 1 flag
Belgian Congo : 1 infantry
Eastern Canada : 11 infantry
Eastern United States : 1 artillery, 1 bomber, 1 factory and 4 infantry
Egypt : 1 infantry
Finland : 1 flag
Iwo Jima : 1 flag
Libya : 1 flag
Morocco : 1 flag
Norway : 1 flag, 1 artillery, 1 factory, 1 fighter and 1 infantry
United Kingdom : 1 aaGun and 3 bombers
Western Canada : 1 aaGun
Western United States : 1 factory
Production/PUs Summary :
Russians : 5 / 0
Germans : 41 / 43
British : 23 / 25
Japanese : 55 / 71
Americans : 44 / 45
Yes, maybe. I still haven’t figured out the best way to play the allies just yet. I’m more an axis player, probably shouldn’t have let the bidding go so low :)
I got a message you got 9 victory cities, so that’s it I guess. No need to drag this out any further anyway, you will have plenty of resources to defend Germany from this point. Well played and congratulations to the championship!
Thank you!
I’m more with the Axis too, so I’ve been happy with my role :-D
It’ s been a tough fight and, as said before, you played a pretty good defense in India!
Thank you again for a cool final with lots of fun 8-)
Yeah, and if you’re up for it, I would be happy to do a rematch at some point. Maybe I can find a better strategy by then ;)
Sure. I would love to do a rematch!
Same setting or do you want to switch the sides?
I would like to try the axis this time. What about we just change sides, with same bid?
Ok. I will set up the game this evening.
Congrats Geo!
Good game guys and well played guys.