@farmboy said in League 2025 Farmboy (X) vs Axis-Dominion (L+15) BM:
you probably didn’t see my edit. Let me know if it is okay for me to add that back in.
Yeah I did miss it. Sorry. Go for it!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter, 3 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
5 infantry moved from Smolensk to Belarus
1 tactical_bomber moved from Novosibirsk to Belarus
11 armour, 18 artilleries, 51 infantry and 2 mech_infantrys moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 11 armour, 18 artilleries, 51 infantry and 2 mech_infantrys
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 11 armour, 18 artilleries, 51 infantry and 2 mech_infantrys in Ukraine, round 2 : 29/82 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits
1 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 11 armour, 18 artilleries, 50 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 5 infantry and 1 tactical_bomber in Belarus, round 2 : 0/6 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 5 infantry and 1 tactical_bomber in Belarus, round 3 : 2/6 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits
2 infantry owned by the Germans lost in Belarus
Russians roll dice for 5 infantry and 1 tactical_bomber in Belarus, round 4 : 2/6 hits
Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
2 artilleries and 6 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Lol? Why are people complaining about dice, when there is absolutely nothing to complain? JWW is doing it too right now, in another game of mine.
The battle calculator says, I should have +31,11 TUV on average.
The actual result: +31. That’s as average as it can get.
You did hit 3 times with AAA, on average that should have been 1 + 2/3.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 factory_minor and 12 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
2 infantry moved from French Indo China to Yunnan
1 bomber moved from Kweichow to Yunnan
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to Manchuria
3 mech_infantrys moved from Shantung to Manchuria
1 tactical_bomber moved from Philippines to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter, 3 mech_infantrys and 3 tactical_bombers
Americans defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Solomon Islands
Battle in Yunnan
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese win, taking Solomon Islands from ANZAC, taking Yunnan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 infantry moved from French Indo China to Kwangsi
6 infantry moved from Hunan to Kwangsi
2 artilleries and 3 infantry moved from Kweichow to Hunan
1 bomber moved from Yunnan to Jehol
3 infantry moved from Anhwe to Jehol
1 fighter and 3 tactical_bombers moved from Manchuria to Jehol
1 mech_infantry moved from Kansu to Kazakhstan
1 infantry moved from Suiyuyan to Kansu
2 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 transport moved from 45 Sea Zone to 41 Sea Zone
4 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 49 Sea Zone
2 battleships moved from 45 Sea Zone to 49 Sea Zone
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from Philippines to Jehol
Place Units - Japanese
1 factory_minor placed in Kwangtung
2 artilleries and 1 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Shantung
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,5,4,6,4
Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter moved from 21 Sea Zone to Shantung
1 fighter moved from Guam to Kiangsu
1 fighter moved from 21 Sea Zone to Kiangsu
1 fighter moved from 21 Sea Zone to Manchuria
1 fighter moved from 21 Sea Zone to Kiangsu
1 fighter moved from 21 Sea Zone to Shantung
1 fighter moved from 21 Sea Zone to Kiangsu
1 fighter moved from 21 Sea Zone to Shantung
1 fighter moved from 21 Sea Zone to Manchuria
3 submarines moved from 21 Sea Zone to 19 Sea Zone
4 carriers moved from 21 Sea Zone to 6 Sea Zone
3 battleships, 7 destroyers and 1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Central United States to Western United States
1 fighter moved from Western United States to Soviet Far East
1 transport moved from 8 Sea Zone to 10 Sea Zone
4 transports moved from 8 Sea Zone to 10 Sea Zone
1 armour moved from British Columbia to Western United States
1 battleship, 2 destroyers and 5 submarines moved from 89 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in Manchuria
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 3 mech_infantrys
Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/5 hits
Japanese roll dice for 3 mech_infantrys in Manchuria, round 2 : 0/3 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 3 : 2/5 hits
Japanese roll dice for 2 mech_infantrys in Manchuria, round 3 : 1/2 hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Kiangsu
Americans attack with 4 fighters
Japanese defend with 2 artilleries, 1 factory_minor and 1 infantry
Americans roll dice for 4 fighters in Kiangsu, round 2 : 2/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kiangsu, round 2 : 0/3 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsu
Americans roll dice for 4 fighters in Kiangsu, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Americans win with 4 fighters remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Shantung
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 2 artilleries, 1 factory_minor and 1 infantry
Americans roll dice for 3 fighters and 1 tactical_bomber in Shantung, round 2 : 2/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Shantung, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Shantung
Americans roll dice for 2 fighters and 1 tactical_bomber in Shantung, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shantung
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - Americans
4 fighters moved from Kiangsu to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 artilleries and 1 infantry placed in Korea
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 1 PUs;
Combat Move - British
3 fighters moved from Rostov to Syria
1 fighter moved from Egypt to Syria
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
4 armour and 3 infantry moved from Shan State to Yunnan
3 infantry moved from Burma to Yunnan
Combat - British
Battle in Yunnan
British attack with 4 armour and 6 infantry
Japanese defend with 2 infantry
British roll dice for 4 armour and 6 infantry in Yunnan, round 2 : 2/10 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 4 armour and 6 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Trans-Jordan
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 4 fighters
Italians defend with 2 infantry
British roll dice for 4 fighters in Syria, round 2 : 3/4 hits
Italians roll dice for 2 infantry in Syria, round 2 : 2/2 hits
2 fighters owned by the British and 2 infantry owned by the Italians lost in Syria
British win with 2 fighters remaining. Battle score for attacker is -14
Casualties for British: 2 fighters
Casualties for Italians: 2 infantry
Non Combat Move - British
3 aaGuns and 4 infantry moved from Burma to India
7 mech_infantrys moved from Shan State to India
1 fighter moved from Syria to Egypt
1 fighter moved from Syria to Iraq
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 11 PUs (2 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries and 2 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Trans-Jordan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Syria
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to Tobruk
Place Units - Italians
1 submarine and 1 transport placed in 95 Sea Zone
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
1 submarine moved from 21 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 21 Sea Zone to 43 Sea Zone
1 submarine moved from 21 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 submarine moved from 21 Sea Zone to 43 Sea Zone
1 destroyer moved from 21 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 54 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to New South Wales
1 fighter moved from 54 Sea Zone to New South Wales
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 10 artilleries, 1 destroyer, 1 fighter, 13 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
1 artillery and 1 infantry moved from Urals to Vologda
1 artillery and 2 infantry moved from Novgorod to Archangel
4 infantry moved from Bessarabia to Western Ukraine
2 bombers moved from Western Germany to Western Ukraine
2 bombers moved from Western Germany to Belarus
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery and 5 infantry moved from Eastern Poland to Belarus
1 artillery moved from French West Africa to Nigeria
Germans take Nigeria from British
1 infantry moved from French West Africa to French Central Africa
Germans take French Central Africa from French
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery, 2 bombers and 4 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 2 bombers and 5 infantry
Russians defend with 5 infantry
Germans win, taking Belarus from Russians with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 5 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Germans
3 aaGuns and 7 mech_infantrys moved from Western Germany to Germany
4 artilleries, 6 infantry and 7 mech_infantrys moved from Germany to Poland
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Holland Belgium to United Kingdom
5 artilleries and 5 infantry moved from United Kingdom to 109 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 109 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from United Kingdom to 109 Sea Zone
1 artillery and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
2 transports moved from 109 Sea Zone to 112 Sea Zone
2 bombers moved from Belarus to Eastern Poland
2 bombers moved from Western Ukraine to Eastern Poland
4 bombers moved from Eastern Poland to Poland
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
5 artilleries and 5 infantry placed in Germany
4 artilleries and 6 infantry placed in Western Germany
1 fighter placed in United Kingdom
1 destroyer and 2 submarines placed in 110 Sea Zone
Germans undo move 5.
1 destroyer and 1 submarine placed in 109 Sea Zone
1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 fighter, 3 infantry and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 artilleries and 4 infantry moved from Russia to Samara
3 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 tactical_bomber moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
6 aaGuns, 1 artillery and 4 infantry moved from Bryansk to Ukraine
Place Units - Russians
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries and 16 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
1 artillery moved from Solomon Islands to 49 Sea Zone
2 artilleries, 2 battleships, 1 infantry and 2 transports moved from 49 Sea Zone to 26 Sea Zone
2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 carriers, 1 destroyer, 4 fighters and 4 tactical_bombers moved from 49 Sea Zone to 26 Sea Zone
4 fighters and 4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 fighter, 3 infantry and 2 tactical_bombers moved from Jehol to Manchuria
2 tactical_bombers moved from Jehol to Manchuria
1 bomber moved from Jehol to Urals
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 mech_infantry moved from Kazakhstan to Urals
1 infantry moved from Novosibirsk to Urals
Combat - Japanese
Japanese creates battle in territory 41 Sea Zone
Battle in Urals
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 fighter, 3 infantry and 4 tactical_bombers
Americans defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
2 artilleries and 1 infantry moved from Hunan to Kwangsi
2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 41 Sea Zone to 75 Sea Zone
1 infantry moved from Kansu to Timguska
1 bomber moved from Urals to Timguska
1 fighter and 4 tactical_bombers moved from Manchuria to Shantung
4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
Place Units - Japanese
10 infantry placed in Japan
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5,1,3,4,2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,2,6,6,5,2,2,4,3,1,3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,4,1,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,5,3,2,2,4,6,1,5,3,4,2,2,4,1,3,5,1,4,6,1
Japanese collect 37 PUs (22 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 10 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
4 artilleries, 3 infantry and 3 mech_infantrys moved from Korea to Manchuria
1 fighter moved from Soviet Far East to 6 Sea Zone
1 fighter moved from Queensland to New South Wales
1 mech_infantry moved from Western United States to Eastern United States
1 armour moved from Western United States to Eastern United States
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 5 transports moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 battleship moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 89 Sea Zone to 88 Sea Zone
1 destroyer moved from 89 Sea Zone to 103 Sea Zone
3 battleships and 3 destroyers moved from 20 Sea Zone to 37 Sea Zone
Americans take 36 Sea Zone from Japanese
Americans take 37 Sea Zone from Japanese
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
6 carriers, 9 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
Combat - Americans
Battle in Manchuria
Americans attack with 4 artilleries, 3 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 4 artilleries, 3 infantry and 3 mech_infantrys in Manchuria, round 2 : 1/10 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 4 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Central United States to Western United States
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 artillery moved from 89 Sea Zone to Southeast Mexico
1 fighter moved from New South Wales to Queensland
Place Units - Americans
1 battleship, 1 carrier and 1 submarine placed in 101 Sea Zone
10 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
F$@! IT…
The first time that I play Axis against such a high bid. I’m probably gonna get stomped
You should of…
I’m a bit confused.
You played Allies, not Axis. And it’s not lost yet either. I see you reported the game.
And what do you mean with “You should of”. Do you mean I should have lost it?
Anyways, good game mate.