one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
ABH (Axis) vs Brincobi (Allies +21)
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Scramble and kamikaze :evil:
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Scramble, kamikaze against each of you DD and cruisers.
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I see this as a 58/41 battle in your favor with an average of 9 units left for the victor. Such an enormous set of rolls.
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Test summary from TripleA, engine version: 1.8.0.9, time: 16:51:20
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 35 Sea Zone from Japanese
1 bomber moved from Northern Territory to 20 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 battleships, 6 carriers, 3 cruisers, 3 destroyers, 11 fighters, 8 submarines and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
4 tactical_bombers moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 2 battleships, 6 carriers, 3 cruisers, 3 destroyers, 11 fighters, 9 submarines and 6 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 8 fighters, 4 submarines and 7 tactical_bombers
Units damaged: 2 carriers owned by the Japanese
Units damaged: 2 battleships owned by the Japanese and 5 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Americans
Japanese win with 2 battleships and 3 fighters remaining. Battle score for attacker is -109
Casualties for Americans: 2 battleships, 6 carriers, 3 cruisers, 3 destroyers, 11 fighters, 9 submarines and 6 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 7 carriers, 2 cruisers, 5 destroyers, 5 fighters, 4 submarines and 7 tactical_bombers
3 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
5 transports moved from 25 Sea Zone to 10 Sea Zone
2 infantry and 2 mech_infantrys moved from Midway to 25 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
2 artilleries and 2 infantry placed in Central United States
2 artilleries and 4 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
15 infantry moved from Tsinghai to Sikang
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Battle in Sikang
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 14 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 fighter, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 armour and 2 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - British
2 submarines moved from 80 Sea Zone to 39 Sea Zone
6 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from Burma to Shan State
1 bomber moved from Egypt to Morocco
3 aaGuns moved from India to Burma
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from United Kingdom to 110 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 fighter and 2 transports placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 36 PUs (1 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,4,2
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 mech_infantry -
Well, that went well…not!
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Yeah, it was a 60/40 chance and the last time that you could do that battle.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
2 artilleries and 4 infantry moved from Tunisia to Algeria
Italians take Algeria from British
1 armour moved from Libya to Algeria
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 bomber moved from Novgorod to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
1 bomber moved from Novgorod to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 4 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Italians attack with 2 infantry
British defend with 1 artillery and 1 harbour
British win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Holland Belgium
Italians attack with 1 bomber, 4 fighters and 1 infantry
British defend with 1 infantry
Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
4 fighters moved from Normandy Bordeaux to Western Germany
4 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to France
1 bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 8 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Italians collect 20 PUs (4 lost to blockades); end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
2 artilleries and 4 infantry moved from Tunisia to Algeria
Italians take Algeria from British
1 armour moved from Libya to Algeria
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 bomber moved from Novgorod to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
1 bomber moved from Novgorod to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 4 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Italians attack with 2 infantry
British defend with 1 artillery and 1 harbour
British win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Holland Belgium
Italians attack with 1 bomber, 4 fighters and 1 infantry
British defend with 1 infantry
Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
4 fighters moved from Normandy Bordeaux to Western Germany
4 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to France
1 bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 8 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Italians collect 20 PUs (4 lost to blockades); end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Belarus to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Belarus to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Smolensk
10 armour and 2 mech_infantrys moved from Belarus to Nenetsia
1 mech_infantry moved from Belarus to Novgorod
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Bryansk
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
1 artillery moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Samara
1 bomber moved from Novgorod to Samara
1 bomber moved from Novgorod to KazakhstanCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 4 bombers and 1 infantry
Russians defend with 2 artilleries
Germans win with 4 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Battle in Tambov
Germans attack with 1 infantry
Russians defend with 1 infantry
1 infantry owned by the Germans retreated to Rostov
Battle in Smolensk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans winRussians win with 1 infantry remaining with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Samara to Volgograd
1 bomber moved from Kazakhstan to Volgograd
1 bomber moved from Smolensk to Western Germany
4 bombers moved from Bryansk to Novgorod
7 fighters moved from Novgorod to Germany
1 mech_infantry moved from Poland to Germany
1 mech_infantry moved from Poland to Germany
1 mech_infantry moved from Baltic States to Germany
1 mech_infantry moved from Baltic States to Germany
2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
5 infantry moved from Western Germany to Germany
1 armour moved from Novgorod to KareliaPlace Units - Germans
3 bombers and 5 infantry placed in Western Germany
3 infantry placed in France
5 infantry placed in Germany
Germans undo move 1.
3 bombers and 2 infantry placed in Germany
3 infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from ItaliansCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 4 bombers, 1 factory_minor, 1 harbour and 1 mech_infantry
retreated to Novgorod
Germans win with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 3 bombers
Casualties for Russians: 2 fighters and 1 tactical_bomberNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Kansu from Japanese to Chinese
EDIT: Adding units owned by Russians to Kansu: 4 infantry
EDIT: Removing units owned by Russians from Tsinghai: 4 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Novgorod to Vologda
1 artillery and 20 infantry moved from Russia to Vologda
5 artilleries and 5 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
2 aaGuns moved from Russia to Vologda
1 infantry moved from Tambov to RussiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 22 PUs -
Not sure if you agreed With the OOL I chose for you in Novgorod, but figured you wanted an extra 2 in defence (wich actually hit). Let me know if you have an issue With that :)
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I trust your judgement. Difficult call.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 units repaired.
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 bomber moved from French Indo China to 39 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to 42 Sea Zone
1 infantry moved from Yunnan to Szechwan
5 artilleries, 9 infantry and 11 mech_infantrys moved from Yunnan to Shan State
1 fighter moved from French Indo China to Szechwan
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 battleships moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 submarines
British defend with 2 submarines
Japanese win, taking 39 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 2 submarines
Casualties for Japanese: 1 submarine
Battle in Szechwan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 5 artilleries, 12 infantry and 11 mech_infantrys
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 5 artilleries, 12 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from 39 Sea Zone to French Indo China
1 fighter moved from Szechwan to French Indo China
1 fighter moved from 42 Sea Zone to Java
1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Anhwe to Kweichow
1 armour moved from Anhwe to Hunan
1 fighter moved from Japan to French Indo ChinaPlace Units - Japanese
2 armour placed in French Indo China
1 transport placed in 36 Sea Zone
3 mech_infantrys placed in Manchuria
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Japanese collect 55 PUs (3 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport
Italians defend with 1 transport
Americans win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Central United States to Southeast Mexico
2 transports moved from 10 Sea Zone to 89 Sea Zone
2 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 25 Sea Zone
2 artilleries, 6 infantry and 2 mech_infantrys moved from 25 Sea Zone to MidwayPlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
15 infantry moved from Sikang to Szechwan
1 fighter moved from Burma to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to KansuPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
5 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Morocco to Algeria
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to 39 Sea ZoneCombat - British
Battle in 39 Sea Zone
British attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
British win, taking 39 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
British attack with 2 armour, 1 artillery, 1 bomber and 5 infantry
Italians defend with 1 armour, 2 artilleries and 4 infantry
British win, taking Algeria from Italians with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 17
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries and 4 infantryNon Combat Move - British
1 bomber moved from Algeria to Egypt
3 armour, 5 fighters and 4 mech_infantrys moved from Egypt to Tobruk
3 aaGuns, 6 artilleries and 13 infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from 39 Sea Zone to IndiaPlace Units - British
2 artilleries and 1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
3 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,6,6
British collect 31 PUs (1 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 6 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 infantry





