@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
ABH (Axis) vs Brincobi (Allies +21)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
3 mech_infantrys moved from Russia to Volgograd
1 submarine moved from 125 Sea Zone to 127 Sea ZoneCombat - Russians
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Volgograd
Russians attack with 3 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Russians attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry and 1 tactical_bomber; Italians defend with 1 armour
Russians win, taking Rostov from Italians with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 2 infantry and 1 tactical_bomber
Casualties for Italians: 1 armourNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
4 aaGuns, 1 armour, 9 artilleries and 33 infantry moved from Bryansk to Russia
4 infantry moved from Timguska to Novosibirsk
2 aaGuns and 4 infantry moved from Yenisey to Timguska
2 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Iraq to Egypt
8 infantry moved from Yenisey to TimguskaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 artillery, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Shensi
1 bomber moved from French Indo China to Shensi
1 bomber moved from French Indo China to Shensi
1 infantry moved from Yunnan to Burma
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Java
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 infantry and 3 mech_infantrys moved from Anhwe to Hopei
1 mech_infantry moved from French Indo China to Kweichow
1 armour and 2 mech_infantrys moved from Manchuria to Chahar
2 bombers moved from Shensi to French Indo China
1 carrier, 1 destroyer and 2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
4 fighters and 3 tactical_bombers moved from French Indo China to Philippines
2 battleships, 2 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 tactical_bomber moved from French Indo China to PhilippinesPlace Units - Japanese
1 airfield, 1 artillery, 1 harbour and 2 infantry placed in French Indo China
2 infantry placed in Japan
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
It might take a couple of days this time. Real busy until Saturday. Hope that’s ok.
-
No problem.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Wake Island to Caroline Islands
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 9 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
3 submarines and 2 transports placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Kansu
2 infantry moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports moved from 81 Sea Zone to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Caucasus
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
2 artilleries and 4 infantry moved from Alexandria to Tobruk
3 armour moved from Alexandria to Tobruk
1 mech_infantry moved from Alexandria to TobrukCombat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Italians defend with 1 cruiser
Units damaged: 1 battleship owned by the British
British win, taking 98 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Caucasus
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 armour
British win, taking Caucasus from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 bomber moved from Caucasus to Persia
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 armour and 1 infantry moved from Quebec to Eastern United States
1 transport moved from 106 Sea Zone to 101 Sea ZonePlace Units - British
1 carrier and 2 fighters placed in 98 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 37 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,5,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 fighters; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
2 aaGuns, 2 artilleries and 1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Ukraine to Southern Italy
3 fighters moved from Ukraine to Southern Italy
1 infantry moved from Normandy Bordeaux to France
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Bulgaria to YugoslaviaPlace Units - Italians
3 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
5 mech_infantrys moved from Bessarabia to Rostov
8 armour, 5 artilleries, 22 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Ukraine to RostovCombat - Germans
Battle in Rostov
Germans attack with 8 armour, 5 artilleries, 22 infantry, 11 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Rostov from Russians with 8 armour, 5 artilleries, 21 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Germans
4 bombers moved from Ukraine to Southern Italy
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
2 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
4 armour and 3 mech_infantrys moved from Germany to Romania
1 cruiser and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Rostov to UkrainePlace Units - Germans
1 bomber and 3 fighters placed in Western Germany
1 artillery and 2 infantry placed in France
3 armour placed in UkraineTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 23 PUs;
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
6 infantry moved from Novosibirsk to Vologda
2 fighters and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
1 mech_infantry moved from Egypt to Ethiopia
2 aaGuns moved from Timguska to Novosibirsk
5 infantry moved from Timguska to Kansu
7 infantry moved from Timguska to Novosibirsk
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 aaGuns moved from Russia to Vologda
3 infantry moved from Russia to Vologda
2 mech_infantrys moved from Volgograd to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 23 PUs;
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
6 infantry moved from Novosibirsk to Vologda
2 fighters and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
1 mech_infantry moved from Egypt to Ethiopia
2 aaGuns moved from Timguska to Novosibirsk
5 infantry moved from Timguska to Kansu
7 infantry moved from Timguska to Novosibirsk
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 aaGuns moved from Russia to Vologda
3 infantry moved from Russia to Vologda
2 mech_infantrys moved from Volgograd to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 carriers, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Sikang to Shensi
4 infantry and 3 mech_infantrys moved from Hopei to Shensi
1 artillery, 3 infantry and 1 mech_infantry moved from Kweichow to Shensi
1 bomber moved from French Indo China to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 bomber moved from Philippines to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 artillery, 8 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 armour and 1 mech_infantry moved from Chahar to Shensi
1 bomber moved from Suiyuyan to Manchuria
1 aaGun moved from Kweichow to Shensi
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
1 bomber moved from 36 Sea Zone to French Indo China
1 bomber moved from 42 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Shan State to Yunnan
1 fighter moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to French Indo China
1 fighter and 3 tactical_bombers moved from Philippines to French Indo China
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from French Indo China to JapanPlace Units - Japanese
3 carriers placed in 36 Sea Zone
3 mech_infantrys placed in Manchuria
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
9 submarines moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Kiangsu
Battle in Okinawa
Battle in 6 Sea Zone
Americans attack with 9 submarines
Japanese defend with 1 destroyer and 2 fighters
9 submarines owned by the Americans Submerged
Japanese win, taking Kiangsu from Japanese, taking Okinawa from Japanese with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 bomber moved from Caroline Islands to Queensland
1 tactical_bomber moved from 33 Sea Zone to Wake Island
1 fighter moved from Caroline Islands to 33 Sea Zone
2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 88 Sea Zone
2 fighters moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea ZonePlace Units - Americans
2 fighters and 2 infantry placed in Western United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 armour, 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to GibraltarCombat - British
Battle in Gibraltar
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 2 infantry
British win, taking Gibraltar from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from 88 Sea Zone to British Guiana
1 artillery moved from Caucasus to Kazakhstan
3 armour and 1 mech_infantry moved from Tobruk to Egypt
2 artilleries and 4 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 bomber moved from Persia to EgyptPlace Units - British
1 battleship, 1 destroyer and 1 submarine placed in 98 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,5,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Caucasus
1 bomber moved from Southern Italy to 92 Sea Zone
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 armour moved from Tunisia to Libya
Italians take Libya from British
2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Libya to TunisiaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 aaGuns, 2 artilleries and 1 infantry moved from Ukraine to Rostov
1 bomber moved from Caucasus to Ukraine
1 bomber moved from 92 Sea Zone to Southern Italy
1 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 mech_infantry placed in Northern Italy
2 fighters placed in Southern Italy
Italians undo move 1.
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
ANZAC creates battle in territory 19 Sea Zone
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 2 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Caucasus to Kazakhstan
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Rostov to Tambov
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 submarine moved from 112 Sea Zone to 125 Sea Zone
7 armour and 10 mech_infantrys moved from Rostov to Northwest Persia
Germans take Northwest Persia from Russians
1 infantry moved from Archangel to Novgorod
1 infantry moved from Bryansk to Ukraine
4 armour and 3 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Western Germany to Kazakhstan
1 tactical_bomber moved from Ukraine to Kazakhstan
1 infantry moved from Rostov to BryanskCombat - Germans
Battle in Kazakhstan
Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery
Germans win, taking Kazakhstan from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Kazakhstan to Caucasus
3 aaGuns, 5 artilleries and 18 infantry moved from Rostov to Volgograd
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 aaGun moved from Western Germany to France
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from France to Western Germany
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
3 artilleries placed in Ukraine
1 armour and 1 infantry placed in Novgorod
2 infantry and 1 mech_infantry placed in France
2 artilleries and 2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 2 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Caucasus to Kazakhstan
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Rostov to Tambov
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 submarine moved from 112 Sea Zone to 125 Sea Zone
7 armour and 10 mech_infantrys moved from Rostov to Northwest Persia
Germans take Northwest Persia from Russians
1 infantry moved from Archangel to Novgorod
1 infantry moved from Bryansk to Ukraine
4 armour and 3 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Western Germany to Kazakhstan
1 tactical_bomber moved from Ukraine to Kazakhstan
1 infantry moved from Rostov to BryanskCombat - Germans
Battle in Kazakhstan
Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery
Germans win, taking Kazakhstan from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Kazakhstan to Caucasus
3 aaGuns, 5 artilleries and 18 infantry moved from Rostov to Volgograd
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 aaGun moved from Western Germany to France
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from France to Western Germany
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
3 artilleries placed in Ukraine
1 armour and 1 infantry placed in Novgorod
2 infantry and 1 mech_infantry placed in France
2 artilleries and 2 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 aaGun
EDIT: Removing units owned by Germans from Volgograd: 1 aaGun
EDIT: Removing units owned by Germans from Volgograd: 1 aaGun
EDIT: Adding units owned by Germans to Caucasus: 3 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tambov: 1 infantry
EDIT: Adding units owned by Germans to Volgograd: 1 infantry
EDIT: Removing units owned by Germans from Volgograd: 1 infantry
EDIT: Adding units owned by Germans to Tambov: 1 infantry
EDIT: Turning off Edit Mode





