@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
ABH (Axis) vs Brincobi (Allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 fighters and 4 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
6 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber moved from India to Burma
1 infantry moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Battle in Burma
British attack with 6 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 6 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
3 aaGuns moved from India to Burma
2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana
2 artilleries and 4 infantry moved from Alexandria to EgyptPlace Units - British
3 submarines placed in 98 Sea Zone
1 submarine placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,3,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Caucasus to Iraq
Italians take Iraq from British
1 mech_infantry moved from Caucasus to Iraq
1 armour moved from Tunisia to Libya
1 mech_infantry moved from Algeria to Libya
2 artilleries and 4 infantry moved from Algeria to Tunisia
1 bomber moved from Southern Italy to Libya
1 bomber moved from Ukraine to Southern Italy
1 bomber moved from Southern Italy to LibyaCombat - Italians
Battle in Libya
Italians attack with 1 armour, 2 bombers and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Libya from British with 1 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 bomber moved from Libya to Southern Italy
1 infantry moved from France to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 airfield placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 3 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Caucasus to Kazakhstan
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from French
6 armour and 9 mech_infantrys moved from Northwest Persia to IraqCombat - Germans
Battle in Kazakhstan
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Caucasus to Southern Italy
1 bomber moved from Kazakhstan to Southern Italy
9 armour, 3 artilleries, 1 infantry and 11 mech_infantrys moved from Ukraine to Rostov
5 artilleries and 18 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Novgorod to Baltic States
1 armour moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 bomber moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
2 artilleries and 1 infantry moved from Western Germany to France
3 aaGuns moved from Caucasus to Rostov
4 fighters moved from Southern Italy to RostovPlace Units - Germans
1 armour and 2 artilleries placed in Volgograd
1 armour and 2 artilleries placed in Novgorod
3 fighters and 2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,3,3,3,3
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Vologda to Samara
Russians take Samara from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
15 infantry moved from Bryansk to Belarus
2 armour and 2 mech_infantrys moved from Bryansk to Belarus
7 artilleries moved from Bryansk to Belarus
1 aaGun moved from Smolensk to Belarus
2 artilleries and 29 infantry moved from Bryansk to Russia
4 infantry moved from Smolensk to Bryansk
2 aaGuns and 4 infantry moved from Vologda to Russia
5 infantry moved from Tsinghai to Sikang
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs -
I see I forgot to move ANZAC cruiser from sz19 to 17, and Russian inf from Smolensk to Russia. Would you be ok to edit?
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no problem.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier and 3 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 17 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 armour moved from Anhwe to Kiangsu
Japanese take Kiangsu from Chinese
1 armour moved from Kiangsu to Kiangsi
1 submarine moved from 36 Sea Zone to 21 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
3 bombers and 4 fighters moved from Japan to Iwo Jima
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
4 artilleries and 4 infantry moved from Yunnan to Szechwan
1 artillery, 8 infantry and 5 mech_infantrys moved from Shensi to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 armour moved from Manchuria to Anhwe
1 armour moved from Manchuria to Anhwe
5 mech_infantrys moved from Anhwe to HunanCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Szechwan
Japanese attack with 5 artilleries, 12 infantry and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 5 artilleries, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iwo Jima
Japanese attack with 3 bombers and 4 fighters
Americans defend with 1 armour, 3 infantry and 2 mech_infantrys
Japanese win with 3 bombers and 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 1 armour, 3 infantry and 2 mech_infantrys
Casualties for Japanese: 3 fighters
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
3 bombers moved from Iwo Jima to Japan
2 fighters and 1 tactical_bomber moved from Manchuria to Japan
2 battleships, 6 carriers, 2 cruisers, 1 fighter and 2 submarines moved from 36 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea ZonePlace Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,2,1,3,2,3,4,5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,4,4,5,1,5,4,1,2,6,4,1
Japanese collect 48 PUs (14 lost to blockades); end with 48 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
Full scramble if we have a big fleet battle in the Pacific. It could be a bit bloody!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 harbour and 4 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 44 Sea Zone
7 submarines moved from 6 Sea Zone to 25 Sea ZoneCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 44 Sea Zone to Northern Territory
2 battleships, 4 carriers, 3 cruisers, 7 fighters, 1 tactical_bomber and 5 transports moved from 17 Sea Zone to 25 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 26 Sea Zone to 25 Sea Zone
2 infantry and 2 mech_infantrys moved from 25 Sea Zone to Midway
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Midway
1 tactical_bomber moved from Wake Island to Midway
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 19 Sea Zone to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea ZonePlace Units - Americans
1 harbour placed in Midway
1 carrier placed in 10 Sea Zone
4 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
12 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to BurmaPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Morocco to Algeria
British take Algeria from Italians
1 armour moved from Algeria to Morocco
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 fighters and 1 tactical_bomber moved from India to 41 Sea ZoneCombat - British
British creates battle in territory 93 Sea Zone
Battle in 41 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
British win, taking 93 Sea Zone from Italians with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to India
3 aaGuns moved from Burma to India
4 infantry moved from Burma to India
3 submarines moved from 98 Sea Zone to 80 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 91 Sea Zone
5 fighters moved from 92 Sea Zone to Egypt
2 fighters moved from United Kingdom to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,1,6
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry -
@Arthur:
Full scramble if we have a big fleet battle in the Pacific. It could be a bit bloody!
Was tempting for sure, but too risky, I felt…;(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 armour moved from Libya to Tobruk
Italians take Tobruk from British
1 armour moved from Tobruk to LibyaCombat - Italians
Battle in Bryansk
Italians attack with 2 artilleries, 3 bombers and 1 infantry
Russians defend with 5 infantry
Italians win, taking Bryansk from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery, 1 bomber and 1 infantry
Casualties for Russians: 5 infantryNon Combat Move - Italians
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Novgorod
1 aaGun moved from Rostov to Bryansk
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
4 mech_infantrys placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,3,6,6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Italians collect 21 PUs (4 lost to blockades); end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs -
Your subs are being truly evil. I can’t build destroyers fast enough. I think that I will have to just settle in for a slow grind…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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@Arthur:
Your subs are being truly evil. I can’t build destroyers fast enough. I think that I will have to just settle in for a slow grind…
Well, can’t say I’m impressed with myself after spending an insane amount in the Pacific. Feeling the pressure :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 2 artilleries and 5 infantry moved from Novgorod to Belarus
1 armour, 1 infantry and 1 mech_infantry moved from Baltic States to Belarus
1 artillery moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
9 armour, 4 fighters and 11 mech_infantrys moved from Rostov to Belarus
3 fighters moved from Western Germany to Belarus
7 bombers moved from Southern Italy to Belarus
1 mech_infantry moved from Syria to Iraq
1 infantry moved from Kazakhstan to Samara
1 artillery moved from Volgograd to SamaraCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Russians winRussians win with no units remaining with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 11 armour, 2 artilleries, 7 bombers, 7 fighters, 6 infantry and 12 mech_infantrys
Russians defend with 1 aaGun, 2 armour, 7 artilleries, 16 infantry and 2 mech_infantrys
Germans win, taking Belarus from Russians with 11 armour, 2 artilleries, 7 bombers, 7 fighters and 4 mech_infantrys remaining. Battle score for attacker is 51
Casualties for Germans: 6 infantry and 8 mech_infantrys
Casualties for Russians: 1 aaGun, 2 armour, 7 artilleries, 16 infantry and 2 mech_infantrys
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Tambov to Rostov
1 armour moved from Volgograd to Novosibirsk
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
2 infantry moved from Karelia to Finland
7 fighters moved from Belarus to Novgorod
7 bombers moved from Belarus to Novgorod
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western GermanyPlace Units - Germans
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
4 fighters and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,3,2,5,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
The poor Russians sent out to Belarus.
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@Arthur:
The poor Russians sent out to Belarus.
Yeah, for some reason I thought the Italians were in Volgograd. I keep telling myself “it’s just a game” lol :)





