@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
ABH (Axis) vs Brincobi (Allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 units repaired.
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 bomber moved from French Indo China to 39 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to 42 Sea Zone
1 infantry moved from Yunnan to Szechwan
5 artilleries, 9 infantry and 11 mech_infantrys moved from Yunnan to Shan State
1 fighter moved from French Indo China to Szechwan
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 battleships moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 submarines
British defend with 2 submarines
Japanese win, taking 39 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 2 submarines
Casualties for Japanese: 1 submarine
Battle in Szechwan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 5 artilleries, 12 infantry and 11 mech_infantrys
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 5 artilleries, 12 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from 39 Sea Zone to French Indo China
1 fighter moved from Szechwan to French Indo China
1 fighter moved from 42 Sea Zone to Java
1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Anhwe to Kweichow
1 armour moved from Anhwe to Hunan
1 fighter moved from Japan to French Indo ChinaPlace Units - Japanese
2 armour placed in French Indo China
1 transport placed in 36 Sea Zone
3 mech_infantrys placed in Manchuria
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Japanese collect 55 PUs (3 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport
Italians defend with 1 transport
Americans win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Central United States to Southeast Mexico
2 transports moved from 10 Sea Zone to 89 Sea Zone
2 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 25 Sea Zone
2 artilleries, 6 infantry and 2 mech_infantrys moved from 25 Sea Zone to MidwayPlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
15 infantry moved from Sikang to Szechwan
1 fighter moved from Burma to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to KansuPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
5 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Morocco to Algeria
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to 39 Sea ZoneCombat - British
Battle in 39 Sea Zone
British attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
British win, taking 39 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
British attack with 2 armour, 1 artillery, 1 bomber and 5 infantry
Italians defend with 1 armour, 2 artilleries and 4 infantry
British win, taking Algeria from Italians with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 17
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries and 4 infantryNon Combat Move - British
1 bomber moved from Algeria to Egypt
3 armour, 5 fighters and 4 mech_infantrys moved from Egypt to Tobruk
3 aaGuns, 6 artilleries and 13 infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from 39 Sea Zone to IndiaPlace Units - British
2 artilleries and 1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
3 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,6,6
British collect 31 PUs (1 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 6 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from BritishCombat - Italians
Non Combat Move - Italians
1 bomber moved from France to Southern Italy
1 infantry moved from Normandy Bordeaux to France
1 bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Northern Italy
4 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
5 fighters moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Italians collect 22 PUs (2 lost to blockades); end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
3 infantry moved from Morocco to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Nenetsia to Evenkiyskiy
1 armour moved from Nenetsia to Evenkiyskiy
7 armour and 10 mech_infantrys moved from Iraq to Trans-Jordan
1 bomber moved from Volgograd to Russia
1 bomber moved from Volgograd to Russia
1 bomber moved from Novgorod to Russia
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 cruiser moved from 127 Sea Zone to 112 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,8,4 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers moved from Russia to Rostov
1 mech_infantry moved from Western Ukraine to Bryansk
3 aaGuns, 7 artilleries and 17 infantry moved from Rostov to Bryansk
2 artilleries and 1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from Karelia to Novgorod
9 armour and 2 mech_infantrys moved from Nenetsia to Belarus
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
4 fighters moved from Western Germany to Trans-Jordan
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 fighter moved from Western Germany to Trans-Jordan
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
3 bombers and 7 fighters moved from Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
1 infantry moved from Holland Belgium to France
12 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
3 fighters placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
3 artilleries placed in Volgograd
1 artillery and 2 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 58 PUs (1 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Shensi
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from ItaliansCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns, 6 artilleries, 1 fighter and 27 infantry moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 armour and 3 destroyers; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Kweichow to Suiyuyan
1 armour moved from Hunan to Shensi
1 infantry moved from Shan State to French Indo China
1 artillery moved from Shan State to French Indo China
3 artilleries, 9 infantry and 10 mech_infantrys moved from Shan State to Yunnan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 bomber moved from French Indo China to 42 Sea Zone
1 fighter moved from French Indo China to Shensi
1 mech_infantry moved from Anhwe to Suiyuyan
1 fighter moved from French Indo China to MalayaCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 9 infantry and 10 mech_infantrys
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 3 artilleries, 9 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Shensi to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
1 fighter moved from Malaya to French Indo China
3 armour moved from French Indo China to Yunnan
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from 42 Sea Zone to PhilippinesPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Manchuria
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Japanese collect 61 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 98 Sea ZoneCombat - Americans
Battle in 98 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Italians defend with 2 submarines
Americans win, taking 98 Sea Zone from Italians with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarinesNon Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 artilleries and 2 infantry moved from Southeast Mexico to 89 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 88 Sea Zone
2 artilleries, 6 infantry and 2 mech_infantrys moved from Midway to 25 Sea Zone
2 artilleries, 2 carriers, 1 fighter, 6 infantry, 2 mech_infantrys, 1 tactical_bomber and 5 transports moved from 25 Sea Zone to 26 Sea Zone
2 artilleries, 6 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea ZonePlace Units - Americans
3 destroyers placed in 10 Sea Zone
4 submarines placed in 101 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Shensi to Sikang
15 infantry moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Morocco to 92 Sea Zone
2 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
2 armour, 2 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 92 Sea Zone to 98 Sea Zone
2 armour, 2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
3 armour, 5 artilleries, 1 bomber, 9 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
5 fighters moved from Tobruk to Trans-Jordan
1 mech_infantry moved from Tobruk to Tunisia
British take Tunisia from Italians
1 submarine moved from 39 Sea Zone to 42 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 submarine moved from 105 Sea Zone to 91 Sea ZoneCombat - British
Battle in 42 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
British attack with 5 armour, 7 artilleries, 1 bomber, 5 fighters, 11 infantry and 1 mech_infantry
Germans defend with 7 armour, 5 fighters and 10 mech_infantrys; Italians defend with 1 armour and 1 mech_infantry
Italians win with 3 armour and 5 fighters remaining. Battle score for attacker is -61
Casualties for Germans: 4 armour and 10 mech_infantrys
Casualties for British: 5 armour, 7 artilleries, 4 fighters, 11 infantry and 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantry
1 bomber owned by the British and 1 fighter owned by the British retreatedNon Combat Move - British
1 bomber and 1 fighter moved from Trans-Jordan to EgyptPlace Units - British
1 artillery and 2 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
That was fun… losing another huge battle as favorite (a nice 90+% this time). Don’t mean to bitch, but that was painful.
I give up. GG. -
Yeah, that was painful. I think that I miscalculated the troops that you could bring there, but somehow it worked out. Should have been +50 in your favor. GG!
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It’s a dice game, so that is to be expected every once in a while :-P I really enjoyed the game, though. I felt you had the upper hand, but with a reasonable chance for me as well. Would you be interested in doing another one with me as axis?
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Sure, let’s flip sides. You definitely had a fair shot at winning that game if the dice went less my way. It might take me a while to respond since I am at a conference through Wednesday.
I will take a sub in SZ 98, fighter in Scotland, and art in Alexandria. 1 PU for London.





