ABH (Axis) vs Brincobi (Allies +21)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 destroyers, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                1 bomber moved from French Indo China to 39 Sea Zone
                1 infantry moved from French Indo China to Shan State
                1 fighter moved from French Indo China to 42 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                5 artilleries, 9 infantry and 11 mech_infantrys moved from Yunnan to Shan State
                1 fighter moved from French Indo China to Szechwan
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                2 battleships moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to Shan State
                1 infantry moved from French Indo China to Shan State

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 2 submarines
                    British defend with 2 submarines
                    Japanese win, taking 39 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for British: 2 submarines
                    Casualties for Japanese: 1 submarine
                Battle in Szechwan
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shan State
                    Japanese attack with 5 artilleries, 12 infantry and 11 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 5 artilleries, 12 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from 39 Sea Zone to French Indo China
                1 fighter moved from Szechwan to French Indo China
                1 fighter moved from 42 Sea Zone to Java
                1 mech_infantry moved from Manchuria to Anhwe
                1 armour moved from Anhwe to Kweichow
                1 armour moved from Anhwe to Hunan
                1 fighter moved from Japan to French Indo China

    Place Units - Japanese
                2 armour placed in French Indo China
                1 transport placed in 36 Sea Zone
                3 mech_infantrys placed in Manchuria
                3 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
                Japanese collect 55 PUs (3 lost to blockades); end with 56 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport
                    Italians defend with 1 transport
                    Americans win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                2 artilleries and 2 infantry moved from Central United States to Southeast Mexico
                2 transports moved from 10 Sea Zone to 89 Sea Zone
                2 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 4 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
                2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 25 Sea Zone
                2 artilleries, 6 infantry and 2 mech_infantrys moved from 25 Sea Zone to Midway

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                15 infantry moved from Sikang to Szechwan
                1 fighter moved from Burma to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 15 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 15 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Kansu

    Place Units - Chinese
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                5 infantry moved from United Kingdom to 110 Sea Zone
                2 armour, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                2 armour, 1 artillery and 5 infantry moved from 92 Sea Zone to Algeria
                1 bomber moved from Morocco to Algeria
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                2 fighters and 1 tactical_bomber moved from Burma to 39 Sea Zone

    Combat - British
                Battle in 39 Sea Zone
                    British attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                    British win, taking 39 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Algeria
                    British attack with 2 armour, 1 artillery, 1 bomber and 5 infantry
                    Italians defend with 1 armour, 2 artilleries and 4 infantry
                    British win, taking Algeria from Italians with 2 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 17
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 armour, 2 artilleries and 4 infantry

    Non Combat Move - British
                1 bomber moved from Algeria to Egypt
                3 armour, 5 fighters and 4 mech_infantrys moved from Egypt to Tobruk
                3 aaGuns, 6 artilleries and 13 infantry moved from Burma to India
                2 fighters and 1 tactical_bomber moved from 39 Sea Zone to India

    Place Units - British
                2 artilleries and 1 infantry placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by British from Belgian Congo: 1 mech_infantry
                EDIT: Adding units owned by British to Egypt: 1 mech_infantry
                EDIT: Turning off Edit Mode
                3 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,6,6
                British collect 31 PUs (1 lost to blockades); end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
                UK_Pacific collect 6 PUs (3 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
                      Italians take Trans-Jordan from British

    Combat - Italians

    Non Combat Move - Italians
                1 bomber moved from France to Southern Italy
                1 infantry moved from Normandy Bordeaux to France
                1 bomber moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Northern Italy
                1 fighter moved from Western Germany to Northern Italy
                1 fighter moved from Western Germany to Northern Italy
                1 mech_infantry moved from Western Germany to Yugoslavia
                1 mech_infantry moved from Western Germany to Slovakia Hungary
                1 mech_infantry moved from Western Germany to Slovakia Hungary
                1 mech_infantry moved from Western Germany to Northern Italy
                4 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                5 fighters moved from Western Germany to Southern Italy
                1 mech_infantry moved from Western Germany to Northern Italy
                1 aaGun moved from Western Germany to Northern Italy

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                1 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
                Italians collect 22 PUs (2 lost to blockades); end with 22 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Morocco to Algeria

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd
                1 armour moved from Volgograd to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                1 infantry moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Nenetsia to Evenkiyskiy
                1 armour moved from Nenetsia to Evenkiyskiy
                7 armour and 10 mech_infantrys moved from Iraq to Trans-Jordan
                1 bomber moved from Volgograd to Russia
                1 bomber moved from Volgograd to Russia
                1 bomber moved from Novgorod to Russia
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 cruiser moved from 127 Sea Zone to 112 Sea Zone

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 8,8,4 and causes: 19 damage to unit: factory_major
                    Bombing raid in Russia causes 19 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 bombers moved from Russia to Rostov
                1 mech_infantry moved from Western Ukraine to Bryansk
                3 aaGuns, 7 artilleries and 17 infantry moved from Rostov to Bryansk
                2 artilleries and 1 mech_infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                1 armour moved from Karelia to Novgorod
                9 armour and 2 mech_infantrys moved from Nenetsia to Belarus
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                4 fighters moved from Western Germany to Trans-Jordan
                1 mech_infantry moved from Germany to Romania
                1 mech_infantry moved from Germany to Romania
                1 fighter moved from Western Germany to Trans-Jordan
                1 tactical_bomber moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                3 bombers and 7 fighters moved from Germany to Southern Italy
                1 bomber moved from Western Germany to Southern Italy
                1 infantry moved from Holland Belgium to France
                12 infantry moved from Germany to Western Germany
                2 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 destroyer and 1 transport placed in 112 Sea Zone
                3 fighters placed in Western Germany
                1 artillery and 2 infantry placed in Novgorod
                3 artilleries placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Germans collect 58 PUs (1 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair damage of 13x factory_major; Remaining resources: 9 PUs;
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kansu to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kansu to Shensi
                1 mech_infantry moved from Tobruk to Libya
                      Russians take Libya from Italians

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns, 6 artilleries, 1 fighter and 27 infantry moved from Vologda to Russia

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 6 armour and 3 destroyers; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 artillery moved from Shan State to Malaya
                1 infantry moved from Shan State to Malaya
                1 mech_infantry moved from Shan State to Malaya
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Kweichow to Suiyuyan
                1 armour moved from Hunan to Shensi
                1 infantry moved from Shan State to French Indo China
                1 artillery moved from Shan State to French Indo China
                3 artilleries, 9 infantry and 10 mech_infantrys moved from Shan State to Yunnan
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                      Japanese take 43 Sea Zone from ANZAC
                1 bomber moved from French Indo China to 42 Sea Zone
                1 fighter moved from French Indo China to Shensi
                1 mech_infantry moved from Anhwe to Suiyuyan
                1 fighter moved from French Indo China to Malaya

    Combat - Japanese
                Japanese creates battle in territory 39 Sea Zone
                Battle in Suiyuyan
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 9 infantry and 10 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 3 artilleries, 9 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour and 1 fighter
                    Russians defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Shensi to Anhwe
                3 mech_infantrys moved from Manchuria to Anhwe
                1 fighter moved from Malaya to French Indo China
                3 armour moved from French Indo China to Yunnan
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 battleship moved from 36 Sea Zone to 6 Sea Zone
                1 battleship moved from 36 Sea Zone to 6 Sea Zone
                1 bomber moved from 42 Sea Zone to Philippines

    Place Units - Japanese
                3 armour placed in French Indo China
                3 armour placed in Manchuria
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
                Japanese collect 61 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 98 Sea Zone

    Combat - Americans
                Battle in 98 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer and 2 fighters
                    Italians defend with 2 submarines
                    Americans win, taking 98 Sea Zone from Italians with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 submarines

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                2 artilleries and 2 infantry moved from Southeast Mexico to 89 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 88 Sea Zone
                2 artilleries, 6 infantry and 2 mech_infantrys moved from Midway to 25 Sea Zone
                2 artilleries, 2 carriers, 1 fighter, 6 infantry, 2 mech_infantrys, 1 tactical_bomber and 5 transports moved from 25 Sea Zone to 26 Sea Zone
                2 artilleries, 6 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                4 fighters moved from Western United States to 26 Sea Zone

    Place Units - Americans
                3 destroyers placed in 10 Sea Zone
                4 submarines placed in 101 Sea Zone
                2 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                1 fighter moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Sikang
                15 infantry moved from Szechwan to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Morocco to 92 Sea Zone
                2 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
                2 armour, 2 artilleries, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 92 Sea Zone to 98 Sea Zone
                2 armour, 2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                3 armour, 5 artilleries, 1 bomber, 9 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                5 fighters moved from Tobruk to Trans-Jordan
                1 mech_infantry moved from Tobruk to Tunisia
                      British take Tunisia from Italians
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                      UK_Pacific take 41 Sea Zone from Japanese
                1 submarine moved from 105 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in 42 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with no units remaining. Battle score for attacker is 2
                    Casualties for British: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Trans-Jordan
                    British attack with 5 armour, 7 artilleries, 1 bomber, 5 fighters, 11 infantry and 1 mech_infantry
                    Germans defend with 7 armour, 5 fighters and 10 mech_infantrys; Italians defend with 1 armour and 1 mech_infantry
                    Italians win with 3 armour and 5 fighters remaining. Battle score for attacker is -61
                    Casualties for Germans: 4 armour and 10 mech_infantrys
                    Casualties for British: 5 armour, 7 artilleries, 4 fighters, 11 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    1 bomber owned by the British and 1 fighter owned by the British retreated

    Non Combat Move - British
                1 bomber and 1 fighter moved from Trans-Jordan to Egypt

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry


  • That was fun… losing another huge battle as favorite (a nice 90+% this time). Don’t mean to bitch, but that was painful.
    I give up. GG.


  • Yeah, that was painful.  I think that I miscalculated the troops that you could bring there, but somehow it worked out.  Should have been +50 in your favor.  GG!


  • It’s a dice game, so that is to be expected every once in a while :-P I really enjoyed the game, though. I felt you had the upper hand, but with a reasonable chance for me as well. Would you be interested in doing another one with me as axis?


  • Sure, let’s flip sides.  You definitely had a fair shot at winning that game if the dice went less my way.  It might take me a while to respond since I am at a conference through Wednesday.

    I will take a sub in SZ 98, fighter in Scotland, and art in Alexandria.  1 PU for London.

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