Witt and his Private Panic, 40 Balanced
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 12 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 fighters moved from 111 Sea Zone to 109 Sea Zone
1 destroyer, 3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
8 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
5 artilleries, 7 infantry and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
5 artilleries, 2 carriers, 9 infantry, 2 mech_infantrys and 8 transports moved from 112 Sea Zone to 111 Sea Zone
5 artilleries, 9 infantry and 2 mech_infantrys moved from 111 Sea Zone to Scotland
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
4 fighters moved from Western Germany to 110 Sea Zone
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Persia to Eastern Persia
4 bombers moved from Northwest Persia to Eastern Persia
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-JordanCombat - Germans
Battle in Scotland
Germans attack with 5 artilleries, 9 infantry and 2 mech_infantrys
British defend with 1 airfield; Americans defend with 1 artillery
Germans win, taking Scotland from British with 5 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Eastern Persia
Germans attack with 4 bombers and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Eastern Persia from British with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 109 Sea Zone
Germans attack with 7 fighters
Americans defend with 2 transports
Germans win with 7 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyerNon Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 aaGun moved from 111 Sea Zone to Scotland
7 fighters moved from 109 Sea Zone to 111 Sea Zone
3 fighters moved from 110 Sea Zone to 111 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 artillery moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 armour and 7 mech_infantrys moved from Northwest Persia to Trans-Jordan
5 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
3 mech_infantrys moved from Caucasus to Iraq
2 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
4 bombers moved from Eastern Persia to Iraq
1 infantry moved from France to Western Germany
2 infantry moved from Novgorod to Karelia
1 mech_infantry moved from Southern Italy to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
5 artilleries and 5 infantry placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 armour placed in Iraq
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
2 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,1,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 74 PUs (5 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUsTerritory Summary for Germans :
Anhwe : 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
Trans-Jordan : 8 armour, 2 artilleries, 1 infantry and 11 mech_infantrys
Scotland : 1 flag, 1 aaGun, 1 airfield, 5 artilleries, 10 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry
Western Germany : 1 aaGun, 1 airfield, 7 artilleries, 1 factory_major, 3 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Germany : 1 factory_major
Southern Italy : 2 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag
Rostov : 1 flag, 1 factory_minor
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Iraq : 1 flag, 3 armour, 4 bombers, 1 factory_minor and 3 mech_infantrys
Eastern Persia : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag, 5 mech_infantrys
Finland : 1 flag
110 Sea Zone : 1 destroyer
111 Sea Zone : 5 carriers, 1 cruiser, 10 fighters and 9 transportsProduction/PUs Summary :
Germans : 79 / 103
Russians : 0 / 0
Japanese : 37 / 36
Americans : 55 / 89
Chinese : 3 / 5
British : 26 / 38
UK_Pacific : 16 / 20
Italians : 20 / 10
ANZAC : 21 / 35
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - Japanese
Japanese buy 12 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 3 infantry moved from Yunnan to Shan State
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Japan to Kiangsu
1 fighter moved from Japan to KiangsuCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery and 6 infantry
ANZAC defend with 2 artilleries and 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 artilleries and 2 infantry
Battle in Kiangsu
Japanese attack with 2 fighters and 4 infantry
Americans defend with 2 artilleries and 1 infantry
Japanese win, taking Kiangsu from Chinese with 2 fighters and 4 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter and 1 infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Manchuria to Korea
1 aaGun moved from Manchuria to Korea
1 infantry moved from Jehol to Manchuria
1 aaGun moved from Jehol to Anhwe
1 artillery moved from Jehol to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 fighter moved from Kwangtung to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
9 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,4,6,3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,1,3,6,5,5,1,1,1,6,1,4,6,5,2,4,1,1,5,3
Japanese collect 32 PUs (12 lost to blockades); end with 32 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 aaGun and 2 infantry
Kiangsu : 1 flag, 4 infantry
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 15 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag, 1 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag
Anhwe : 1 flag, 1 aaGun, 1 artillery and 2 fighters
Shan State : 1 flag, 1 artillery and 4 infantry
Burma : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 6 infantry
41 Sea Zone : 1 flag
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 79 / 103
Russians : 0 / 0
Japanese : 44 / 32
Americans : 55 / 89
Chinese : 0 / 5
British : 26 / 38
UK_Pacific : 12 / 20
Italians : 20 / 10
ANZAC : 21 / 35
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
9 destroyers moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to Korea
1 fighter moved from 19 Sea Zone to Korea
1 fighter moved from Guam to Korea
1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
9 fighters moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung
1 bomber moved from Philippines to KwangtungCombat - Americans
Battle in 6 Sea Zone
Americans attack with 11 destroyers and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 11 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 9 fighters
Germans defend with 1 destroyer
Americans win with 9 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Korea
Americans attack with 1 artillery, 5 fighters and 1 infantry
Japanese defend with 1 aaGun and 2 infantry
Americans win, taking Korea from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 fighter and 1 infantry
Battle in Kwangtung
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
Americans win, taking Kwangtung from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Soviet Far East from Germans to Americans
EDIT: Removing units owned by Americans from Alaska: 1 infantry
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 3 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Soviet Far East: 1 infantry
EDIT: Turning off Edit Mode
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
4 fighters moved from Korea to 19 Sea Zone
1 bomber moved from Kwangtung to India
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 submarines moved from 33 Sea Zone to 42 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from 92 Sea Zone to Egypt
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Gibraltar to Egypt
1 fighter moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
9 fighters moved from 110 Sea Zone to United Kingdom
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 destroyers, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 2 Sea Zone to 15 Sea ZonePlace Units - Americans
2 carriers and 1 transport placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 infantry
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Changing PUs for Americans from 2 to 1
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 4 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Changing PUs for Americans from 99 to 94
EDIT: Turning off Edit Mode -
Sorry about the edited attack on SFE!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
Don’t know why it offered me the chance to buy that inf but gave it a go in case I was wrong about being unable to place it.
As I remember it tripleA will carry that inf forwards, so did not edit back to 5ipcs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 36 PUs;
British buy 4 artilleries and 6 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
6 artilleries, 2 fighters and 17 infantry moved from United Kingdom to Scotland
7 artilleries and 9 infantry moved from West India to Eastern Persia
1 bomber moved from Egypt to PersiaCombat - British
Battle in Scotland
British attack with 6 artilleries, 2 fighters and 17 infantry
Germans defend with 1 aaGun, 1 airfield, 5 artilleries, 10 infantry and 2 mech_infantrys
11 infantry owned by the British and 6 artilleries owned by the British retreated to United Kingdom
Germans win with 5 artilleries remaining. Battle score for attacker is 25
Casualties for Germans: 1 aaGun, 10 infantry and 2 mech_infantrys
Casualties for British: 6 infantry
Battle in Eastern Persia
British attack with 7 artilleries and 9 infantry
Germans defend with 1 mech_infantry
British win, taking Eastern Persia from Germans with 7 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Strategic bombing raid in Persia
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.Non Combat Move - British
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries and 2 infantry moved from India to West India
3 infantry moved from India to West India
2 fighters moved from Scotland to United KingdomPlace Units - British
1 artillery and 2 infantry placed in Egypt
3 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 5 mech_infantrys
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 23 to 20
EDIT: Turning off Edit Mode -
Time you won this game witt! Stop buggering about!
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I think it is imminent.
Hope you have a fun day. I am watching football at my parents’ (who are still in Florence!). -
Eh? Is football banned at your house then?
Imminent yes - played around with abandoning and then counter-attacking Egypt, but decided that the defending together advantage slightly increased my chances if I stayed there.
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Italian football. My parents have Italian Sky, so we can watch Fiorentina. I have come to watch, leaving my family in Hereford.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Caucasus to Persia
1 aaGun, 1 artillery and 2 infantry moved from France to Northern Italy
1 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
3 infantry placed in PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,3,4,4,2,5,1,4,1,3
Italians collect 8 PUs (12 lost to blockades); end with 9 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 11 PUsTerritory Summary for Italians :
Sikang : 1 mech_infantry
Trans-Jordan : 1 flag, 2 armour and 2 mech_infantrys
Western Germany : 1 aaGun
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Bryansk : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Turkmenistan : 1 flag
Greece : 1 flag, 1 infantry
Iraq : 1 bomber
Persia : 1 flag, 1 artillery, 1 factory_minor, 5 infantry and 1 mech_infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 78 / 103
Russians : 0 / 0
Japanese : 38 / 32
Americans : 59 / 94
Chinese : 0 / 2
British : 26 / 34
UK_Pacific : 15 / 20
Italians : 20 / 11
ANZAC : 21 / 35
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 11 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Malaya to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 fighter moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 bomber moved from India to IraqCombat - ANZAC
Battle in Shan State
ANZAC attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 4 infantry
ANZAC win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for ANZAC: 2 artilleries and 2 infantry
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.Non Combat Move - ANZAC
1 bomber moved from Iraq to Egypt
1 submarine moved from 38 Sea Zone to 79 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to India
2 fighters moved from Shan State to 37 Sea Zone
3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to MalayaPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 2 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 32 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 40 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 43 to 40
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Combat Move - French
Turn Complete - French
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You trying to open the Banknof Anzac?
Am out in town, but will do my goes in an hour. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 99 PUs;
Germans buy 3 armour, 2 bombers, 1 destroyer, 2 fighters, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
3 armour, 4 bombers and 3 mech_infantrys moved from Iraq to Egypt
8 armour, 2 artilleries, 1 infantry and 11 mech_infantrys moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Western Germany to 91 Sea Zone
9 fighters moved from 111 Sea Zone to 91 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Western Germany to Southern ItalyCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Egypt
Germans attack with 11 armour, 2 artilleries, 4 bombers, 1 infantry and 14 mech_infantrys
ANZAC defend with 1 bomber; British defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 5 mech_infantrys; Americans defend with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Germans win, taking Egypt from British with 7 armour and 1 bomber remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 bomber
Casualties for Germans: 4 armour, 2 artilleries, 3 bombers, 1 infantry and 14 mech_infantrys
Casualties for British: 2 armour, 3 artilleries, 3 fighters, 3 infantry and 5 mech_infantrys
Casualties for Americans: 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Battle in 91 Sea Zone
Germans attack with 9 fighters and 1 tactical_bomber
British defend with 1 destroyer; Americans defend with 1 carrier, 4 destroyers, 3 fighters and 4 transports
Units damaged: 1 carrier owned by the Americans
Americans win with 2 fighters and 4 transports remaining. Battle score for attacker is -35
Casualties for Germans: 9 fighters and 1 tactical_bomber
Casualties for British: 1 destroyer
Casualties for Americans: 1 carrier, 4 destroyers and 1 fighter
Battle in 110 Sea Zone
Germans attack with 1 cruiser and 4 fighters
British defend with 2 fighters; Americans defend with 1 destroyer and 1 fighter
1 cruiser owned by the Germans retreated to 111 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -22
Casualties for Germans: 4 fighters
Casualties for Americans: 1 destroyer and 1 fighter
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
4 artilleries moved from Scotland to 111 Sea Zone
1 bomber moved from Egypt to Iraq
3 mech_infantrys moved from Caucasus to Persia
5 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to France
4 artilleries, 5 carriers and 9 transports moved from 111 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 4 artilleries and 4 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Normandy Bordeaux to France
1 infantry moved from France to Western GermanyPlace Units - Germans
3 armour placed in Iraq
3 mech_infantrys placed in Caucasus
2 bombers and 1 mech_infantry placed in Volgograd
2 fighters placed in Western Germany
1 destroyer placed in 110 Sea Zone
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,3,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 75 PUs (5 lost to blockades); end with 76 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUsTerritory Summary for Germans :
Anhwe : 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
Egypt : 1 flag, 1 airfield, 7 armour, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield and 1 artillery
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry
Western Germany : 1 airfield, 7 artilleries, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Germany : 1 factory_major
Norway : 1 aaGun, 4 artilleries and 4 infantry
Southern Italy : 3 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 factory_minor
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 2 bombers, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 factory_minor and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 submarines
125 Sea Zone : 1 flag
113 Sea Zone : 5 carriers and 9 transports
Bulgaria : 1 flag
Iraq : 1 flag, 3 armour, 1 bomber, 1 factory_minor and 5 mech_infantrys
Northwest Persia : 1 flag, 3 mech_infantrys
Persia : 3 mech_infantrys
Finland : 1 flag, 2 infantry
110 Sea Zone : 1 destroyer
111 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 80 / 110
Russians : 0 / 0
Japanese : 38 / 32
Americans : 59 / 94
Chinese : 0 / 2
British : 24 / 34
UK_Pacific : 15 / 20
Italians : 20 / 11
ANZAC : 21 / 40
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - Japanese
Japanese buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Korea
2 fighters moved from Japan to Korea
1 fighter moved from French Indo China to 35 Sea Zone
1 fighter moved from Anhwe to KoreaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 3 fighters and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Korea from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
2 fighters moved from Korea to Japan
1 fighter moved from Korea to Manchuria
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Anhwe to Hunan
1 fighter moved from Anhwe to French Indo China
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 fighter moved from 35 Sea Zone to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 25
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,5,5,4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,2,3,4,3,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,1,2,6,1,1,3,1,3
Japanese collect 16 PUs (25 lost to blockades); end with 16 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag
Korea : 1 infantry
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 16 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag, 1 fighter
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery and 2 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
French Indo China : 1 flag, 1 aaGun, 1 factory_minor, 2 fighters and 7 infantry
41 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 80 / 110
Russians : 0 / 0
Japanese : 41 / 16
Americans : 56 / 94
Chinese : 0 / 2
British : 24 / 34
UK_Pacific : 15 / 20
Italians : 20 / 11
ANZAC : 21 / 40
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 1 fighter, 7 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from India to Egypt
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
4 fighters moved from United Kingdom to 110 Sea Zone
4 fighters moved from United Kingdom to Scotland
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from 20 Sea Zone to Manchuria
2 fighters moved from 19 Sea Zone to Korea
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 carriers moved from 19 Sea Zone to 18 Sea Zone
1 carrier moved from 20 Sea Zone to 18 Sea Zone
2 destroyers moved from 6 Sea Zone to 18 Sea Zone
1 transport moved from 19 Sea Zone to 18 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Manchuria
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 fighter
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 fighter
Battle in Scotland
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 airfield and 1 artillery
Americans win, taking Scotland from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Kiangsu
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Kiangsu from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Korea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Germans defend with 1 airfield, 7 armour, 1 factory_minor and 1 harbour
Germans win with 6 armour remaining. Battle score for attacker is -20
Casualties for Germans: 1 armour
Casualties for Americans: 2 artilleries, 1 bomber and 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Germans to Americans
EDIT: Turning off Edit Mode
2 transports moved from 98 Sea Zone to 94 Sea Zone
1 carrier moved from 92 Sea Zone to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
2 fighters moved from Scotland to 109 Sea Zone
2 fighters moved from Scotland to United Kingdom
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 carriers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Kiangsu to 18 Sea Zone
1 tactical_bomber moved from Manchuria to 18 Sea Zone
2 fighters moved from Korea to 18 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from Manchuria to 18 Sea Zone
1 destroyer moved from 15 Sea Zone to 6 Sea Zone
1 transport moved from 3 Sea Zone to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Soviet Far East to SiberiaPlace Units - Americans
1 destroyer and 4 transports placed in 101 Sea Zone
3 artilleries and 7 infantry placed in Eastern United States
1 artillery, 1 fighter and 1 tactical_bomber placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 4 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Changing PUs for Americans from 99 to 94
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - British
British buy 1 armour, 2 mech_infantrys and 2 transports; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to 111 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
7 artilleries and 9 infantry moved from Eastern Persia to PersiaCombat - British
Battle in 111 Sea Zone
British attack with 2 fighters
Germans defend with 1 cruiser
British win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Persia
British attack with 7 artilleries and 9 infantry
Germans defend with 3 mech_infantrys; Italians defend with 1 artillery, 1 factory_minor, 5 infantry and 1 mech_infantry
7 artilleries owned by the British retreated to Eastern Persia
Italians win with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 3 mech_infantrys
Casualties for British: 9 infantry
Casualties for Italians: 5 infantry and 1 mech_infantry
Battle in Egypt
British attack with 3 mech_infantrys
Germans defend with 1 airfield, 6 armour, 1 factory_minor and 1 harbour
Germans win with 6 armour remaining. Battle score for attacker is -12
Casualties for British: 3 mech_infantrysNon Combat Move - British
2 artilleries and 5 infantry moved from West India to Eastern Persia
5 mech_infantrys moved from India to Eastern Persia
2 fighters moved from 111 Sea Zone to United KingdomPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 transports placed in 109 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour, 1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 23 to 20
EDIT: Turning off Edit Mode





