BOOM AND DOOM!
Witt and his Private Panic, 40 Balanced
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@wittmann:
You could npot have taken the Philippines earlier, witjhout losing heavily to a counterattack.
Correct. That’s why I did not. But nor was I setting myself up to do so thinking it was worth just the 2 ipcs. Perhaps I wouldn’t have got there sooner anyway. :-)
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This game is still pretty even Leo - but I think I can see my doom approaching! :-(
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I need Egypt or England and cannot lose France or Italy. The Pacific is only for pride now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - French
Turn Complete - French
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Sorry - must have forgotten to post ANZAC
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i will swap one ft for two more inf and an art.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 4 fighters, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Yugoslavia to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 10 fighters and 8 submarines moved from 112 Sea Zone to 110 Sea Zone
5 armour and 10 mech_infantrys moved from Kazakhstan to Caucasus
3 artilleries moved from Volgograd to Caucasus
5 artilleries and 3 infantry moved from Rostov to Caucasus
1 infantry moved from Sakha to Amur
Germans take Amur from Russians
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 carrier moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 3 bombers, 4 carriers, 1 cruiser, 1 destroyer, 16 fighters, 8 submarines and 1 tactical_bomber
British defend with 2 carriers, 3 destroyers, 7 fighters and 2 transports; Americans defend with 2 carriers, 1 cruiser, 10 destroyers, 4 fighters and 1 transport
Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the British
Units damaged: 1 carrier owned by the British
Germans win with 3 bombers, 1 cruiser, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 81
Casualties for Germans: 4 carriers, 1 destroyer, 11 fighters and 8 submarines
Casualties for British: 2 carriers, 3 destroyers, 7 fighters and 2 transports
Casualties for Americans: 2 carriers, 1 cruiser, 10 destroyers, 4 fighters and 1 transport
Battle in Caucasus
Germans attack with 5 armour, 8 artilleries, 3 infantry and 10 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans win, taking Caucasus from British with 5 armour, 8 artilleries, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 5 infantry
British defend with 1 artillery and 3 infantry
Germans win, taking Holland Belgium from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 4 infantry
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Germans
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Rostov to Southern Italy
1 aaGun moved from Rostov to Caucasus
1 aaGun and 9 artilleries moved from Tambov to Volgograd
1 infantry moved from Bryansk to Rostov
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
2 artilleries and 1 infantry moved from Baltic States to Poland
1 fighter moved from 110 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to Norway
3 bombers, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western GermanyPlace Units - Germans
2 fighters placed in Western Germany
2 fighters placed in 113 Sea Zone
1 artillery and 2 infantry placed in France
1 infantry placed in Western Germany
1 destroyer placed in 113 Sea Zone
Germans undo move 2.
2 fighters placed in Western Germany
2 infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Rostov
1 mech_infantry placed in Volgograd
3 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 69 PUs (3 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUsTerritory Summary for Germans :
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 2 infantry
Buryatia : 1 flag
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major, 7 fighters, 1 harbour, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
Poland : 2 artilleries and 1 infantry
Germany : 1 factory_major
Norway : 1 aaGun, 2 fighters and 7 infantry
Denmark : 1 infantry
Holland Belgium : 2 artilleries and 1 infantry
Southern Italy : 1 fighter
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 aaGun, 9 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag, 1 aaGun, 5 armour, 8 artilleries, 3 infantry and 10 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag
113 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Bulgaria : 1 flag
Yugoslavia : 3 mech_infantrys
Finland : 1 flag
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 72 / 94
Russians : 2 / 0
Japanese : 46 / 50
Americans : 55 / 92
Chinese : 0 / 2
British : 33 / 47
UK_Pacific : 10 / 10
Italians : 17 / 8
ANZAC : 21 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Forgotb to swap those units. The Ft from West Germany and the 3 Ground to there instead.
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Will do that, when I do Japan.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 4 destroyers and 6 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 artillery, 2 infantry and 3 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Szechwan to Burma
1 artillery moved from Sikang to Szechwan
1 infantry moved from Shensi to Sikang
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hunan to Yunnan
1 bomber moved from French Indo China to 21 Sea Zone
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kiangsu to Anhwe
1 battleship, 2 carriers and 4 fighters moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 36 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 infantry and 4 mech_infantrys
British defend with 1 armour
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in 17 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 2 carriers and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 battleship, 2 carriers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 16 Sea Zone to Japan
1 fighter moved from 16 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from 21 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 fighter moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from 21 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 infantry moved from 38 Sea Zone to Burma
1 aaGun moved from Yunnan to Burma
1 infantry moved from Malaya to Shan State
1 aaGun moved from Korea to Manchuria
1 infantry moved from Korea to ManchuriaPlace Units - Japanese
4 destroyers placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
Japanese collect 47 PUs; end with 47 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 4 infantry
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag, 1 aaGun and 1 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 aaGun, 1 artillery, 3 infantry and 4 mech_infantrys
Malaya : 1 flag, 1 harbour and 1 infantry
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 factory_minor and 5 infantry
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
38 Sea Zone : 1 transport
20 Sea Zone : 1 battleship, 2 carriers and 3 fighters
22 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 4 destroyers, 3 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 72 / 94
Russians : 2 / 0
Japanese : 47 / 47
Americans : 55 / 92
Chinese : 0 / 2
British : 33 / 47
UK_Pacific : 9 / 10
Italians : 17 / 8
ANZAC : 21 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
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Okay - ignore that R post which was pointless anyway.
If I had left those 2 UK DDs in sz 110 the odds would have been more even, but took the risk to get the NO. Knew you had an 87% chance, but tried to give you other things for G’s planes in Italy to do. Should have known you would not be distracted.
Think there’s probably no way back for the allies now…. :cry:
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Looks like the chose the wrong man for the job of overall commander!
I do not think I was in the game 5 plus turns ago. can’t say what I think you did wrong, unless it was too keep hammering Japan. Perhaps, more US help needed taking and keeping Normandy, before I took Moscow. -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 fighters moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 bomber moved from Caroline Islands to 20 Sea Zone
1 fighter moved from Caroline Islands to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone -
Kamikaze sz 20?
Just a go or two behind the curve. This turn UK Pacific will regain enough income for the US to turn to the Atlantic!
But my real mistake was to think Moscow was okay. Was checking every go and then you lost a load of planes and I was lazy or a couple of turns. Damn you wittmann!
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Did you do your G edit?
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two please.
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Yes. Also moved the 3 Mech in the SE (Yugo, maybe) to Rome (just in case!).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 fighters moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 bomber moved from Caroline Islands to 20 Sea Zone
1 fighter moved from Caroline Islands to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea ZoneCombat - Americans
Americans creates battle in territory 97 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 2,1
Battle in 20 Sea Zone
Americans attack with 1 bomber, 7 fighters, 1 submarine and 1 transport
Japanese defend with 1 battleship, 2 carriers and 3 fighters
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the Americans retreated to 35 Sea Zone
Japanese win, taking 97 Sea Zone from Italians with 1 battleship remaining. Battle score for attacker is -26
Casualties for Japanese: 2 carriers and 3 fighters
Casualties for Americans: 1 bomber, 7 fighters and 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 fighter and 2 submarines
Germans defend with 1 cruiser
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 cruiser
Casualties for Americans: 2 submarines
Battle in Southern France
Battle in Malaya
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 infantry
Americans win, taking Southern France from Germans, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
4 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
4 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 101 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Northwest Persia to Persia
1 artillery moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Tunisia to TobrukPlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 destroyers and 2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 4 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Changing PUs for Americans from 97 to 92
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total





