Sorry forgot to move the Germans in Africa.AH-Secret-Strat-G1-edited.tsvg
Witt and his Private Panic, 40 Balanced
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interesting game dudes. FYI, chinese guerrillas (infantry that pop up in empty chinese territories) can’t be moved on the same turn they spawn (round 3)
AAA let you do this. Please do not move them this Round.
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AAA doesn’t let you move the guerrillas in the turn they are spawned. It was done with edit mode last time.
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Thanks again.
You have done a fine job of slowing up Japan. I do like it like this; I prefer it more historical. Probably need to remove some Jap Air though!can I ask where you are? Is it California or somewhere with an 8 hour difference? We are in England, so is 8am. Leo.
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yup. California! :mrgreen:
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Have not scrambled the J fighter in Carolines - just in case I have got it wrong!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 5 destroyers, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from India to SzechwanCombat - Americans
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry; Italians defend with 1 fighter
Americans win, taking Southern France from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Italians: 1 fighter
Battle in Caroline Islands
Americans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -16
Casualties for Japanese: 1 aaGun, 1 fighter and 2 infantry
Casualties for Americans: 2 fighters, 2 infantry and 1 tactical_bomberNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 bomber moved from 55 Sea Zone to India
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 artillery and 2 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
2 mech_infantrys moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Southern France to 110 Sea ZonePlace Units - Americans
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Changing PUs for Americans from 81 to 76
EDIT: Turning off Edit Mode -
Ouch! Can I borrow your Ack Ack trainers?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to BurmaPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from India to Yunnan
1 bomber moved from India to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter moved from India to YunnanCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to India
1 fighter moved from Yunnan to India
1 bomber moved from Yunnan to India
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 tactical_bomber moved from Shan State to India
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
3 fighters moved from Egypt to Tobruk
2 artilleries and 1 infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
2 fighters moved from 110 Sea Zone to Gibraltar
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 123 Sea Zone to 106 Sea ZonePlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 artillery and 3 fighters placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 6 to 3
EDIT: Turning off Edit Mode -
interesting game dudes. FYI, chinese guerrillas (infantry that pop up in empty chinese territories) can’t be moved on the same turn they spawn (round 3)
Sorry for the illegal move! :oops:
Next time I get away with one I will try to make it game changing! :evil:
Am enjoying the Chinese spawn rule too. Whether I will enjoy it as much as Japan is questionable ….
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In London. Glad you can enjoy yourself, while I am away.
Have a good day. -
Is the London trip part of Al’s b/day celebration?
Hope you are having a great time. :-)
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It is . She would live here; I would rather die.
We are going out with 3 of her cousins tonight. The Tower tomorrow and leaving after a meal out tomorrow night.
Have a lot of work to do on my return. Had a busy week. -
As a Londoner by birth, I fled the place at 18, so I am with you Leo!
Mmm! She’s taking you to the Tower … Careful!
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@Private:
interesting game dudes. FYI, chinese guerrillas (infantry that pop up in empty chinese territories) can’t be moved on the same turn they spawn (round 3)
Sorry for the illegal move! :oops:
Next time I get away with one I will try to make it game changing! :evil:
Am enjoying the Chinese spawn rule too. Whether I will enjoy it as much as Japan is questionable ….
haha. i know it wasn’t on purpose. prolly just thought “oh, hey, there’s an inf here i forgot to move!” yah! guerrilla spawn is one my fav aspects too
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to SmolenskCombat - Italians
Battle in Smolensk
Italians attack with 1 artillery and 1 mech_infantry
Russians defend with 1 artillery
Italians win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Northwest Persia
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Northwest Persia to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
1 armour moved from Bryansk to Rostov
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
1 fighter placed in Southern Italy
1 artillery and 2 mech_infantrys placed in UkraineTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUsTerritory Summary for Italians :
Western Germany : 1 aaGun
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Bryansk : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Rostov : 1 armour, 1 bomber and 2 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 flag
Smolensk : 1 flag, 1 artillery and 1 mech_infantry
Bulgaria : 1 artillery
Greece : 1 flag
97 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 1 mech_infantry
Yugoslavia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 50 / 73
Russians : 18 / 26
Japanese : 56 / 66
Americans : 55 / 76
Chinese : 6 / 6
British : 35 / 41
UK_Pacific : 6 / 3
Italians : 20 / 22
ANZAC : 10 / 13
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Blimey - all this Italian income even when I deny them the Med! :-(
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Who needs the Med?
Put 6 Subs in 97. Or are you scared? -
I am getting there!
You are a bloody nuisance Leo. You’ve closed the income gap. The allies have to start making their TUV advantage count! :x
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 19 to 16
EDIT: Turning off Edit Mode





