Witt and his Private Panic, 40 Balanced

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 carrier, 1 fighter and 2 mech_infantrys; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from Morocco to 91 Sea Zone
                4 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
                3 fighters moved from Egypt to Tobruk
                1 fighter moved from India to 41 Sea Zone
                1 bomber moved from India to Szechwan

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Holland Belgium
                Battle in Szechwan
                    British attack with 1 bomber
                    Japanese defend with 1 mech_infantry
                    British win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Tobruk
                    British attack with 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    British win, taking Tobruk from Italians with 1 armour, 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry

    Non Combat Move - British
                3 fighters moved from Tobruk to Egypt
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 infantry moved from Northwest Persia to Iraq
                1 bomber moved from Szechwan to India
                1 fighter moved from 41 Sea Zone to India
                1 infantry moved from Tunisia to Libya
                1 artillery moved from Tunisia to Libya
                1 armour moved from Morocco to Tunisia
                2 fighters moved from United Kingdom to 110 Sea Zone
                1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 98 Sea Zone to 81 Sea Zone

    Place Units - British
                1 carrier placed in 110 Sea Zone
                1 fighter placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Egypt
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 39 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
                UK_Pacific collect 4 PUs (3 lost to blockades); end with 6 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 1 infantry
                Turning on Edit Mode
                EDIT: Changing PUs for UK_Pacific from 9 to 6
                EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 123 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Germans from 123 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

  • 25 24 23 22 21 20 19 18 17 16

    What with Guam and the Caucasus you might be turning this game around ……? :-(

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    There are too many Russians,  your income is 30, the Allies will be landing every turn and the Japanese cannot help. Not too hopeful.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Caucasus to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 artillery moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 submarine moved from 97 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                3 fighters moved from Southern Italy to 92 Sea Zone
                1 armour moved from Western Ukraine to Bryansk
                1 armour moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Scramble?

  • 25 24 23 22 21 20 19 18 17 16

    Damn it! Yes! :evil:

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Will take the DD first, but if I only hit once and you hit a
    Lot more , will edit it back for  you and
    Lose a Ft instead, if it looks like I cannot continue for a second Round.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Caucasus to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 artillery moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 submarine moved from 97 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                3 fighters moved from Southern Italy to 92 Sea Zone
                1 armour moved from Western Ukraine to Bryansk
                1 armour moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk

    Combat - Italians
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 3 fighters and 1 submarine
                    French defend with 1 fighter; British defend with 1 fighter and 1 tactical_bomber; Americans defend with 1 destroyer
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 13
                    Casualties for French: 1 fighter
                    Casualties for British: 1 fighter and 1 tactical_bomber
                    Casualties for Italians: 2 fighters and 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Bryansk
                    Italians attack with 2 armour, 1 artillery and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Romania to Ukraine
                1 fighter moved from 92 Sea Zone to Southern France
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 mech_infantry moved from Ukraine to Caucasus
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 mech_infantry placed in Ukraine
                1 infantry placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
                Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for Italians :

    Kazakhstan : 1 flag, 1 mech_infantry
        Southern France : 1 fighter
        Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
        Bryansk : 1 flag, 2 armour, 1 artillery and 2 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 1 mech_infantry
        Bulgaria : 1 artillery
        Greece : 1 flag
        97 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 45 / 73
        Russians : 21 / 32
        Japanese : 59 / 65
        Americans : 54 / 74
        Chinese : 4 / 4
        British : 36 / 45
        UK_Pacific : 7 / 6
        Italians : 20 / 22
        ANZAC : 10 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Iraq
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for ANZAC from 16 to 13
                EDIT: Turning off Edit Mode

  • 25 24 23 22 21 20 19 18 17 16

    Damn!

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Libya to Tobruk
                2 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    The Anzac tide  has turned. Welcome to the Nip Tsunami!

  • 25 24 23 22 21 20 19 18 17 16

    The first game in which I have been accused of having an ANZAC tide. More of a ripple I think?

  • 25 24 22 19 17 15

    I am rooting for Axis! Nothing against PP, but I usually do that…  :-)

    Since Axis are so god damn cool between Supersoldiers, Kamikaze and Samurai swords… Allies cannot match that AT ALL.

  • 25 24 23 22 21 20 19 18 17 16

    Bog off ElRude - who asked you? :-P

    Word of advice - don’t root for axis when we are playing the allies …. :roll:

  • 25 24 22 19 17 15

    “El Rude”… i dont know yet if I should :cry: or  :lol: about that.

    :mrgreen:

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 fighter, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Ukraine to Russia
                1 bomber moved from Ukraine to Russia
                1 bomber moved from Novgorod to Russia
                1 bomber moved from Western Germany to Russia
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 tactical_bomber moved from Novgorod to Tambov
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Rostov to Volgograd
                1 infantry moved from Rostov to Volgograd
                1 infantry moved from Rostov to Volgograd
                1 infantry moved from Rostov to Tambov
                1 tactical_bomber moved from Novgorod to Volgograd
                1 mech_infantry moved from Caucasus to Sikang
                      Germans take Sikang from Chinese
                1 artillery moved from Rostov to Volgograd
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Caucasus to Tsinghai
                      Germans take Tsinghai from Chinese

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Intercept in Moscow? You have two twos and I have 4 ones.

    Also I will swap 4  Inf for 2 Art and a Mech, so will be  1 Inf, 3 Art and 9 Mech.

    Hi Elrood. Hope we are keeping you excited.

  • 25 24 22 19 17 15

    Since the team game is not started yet, I need to loiter here for the time being…

    Putting in useless comments here and there and trying to be not to RUDE!  :roll:

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Srrap the Bomber buy. will have a second Ft and with the extra 2, change that 9th Mech to two Inf.

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