brutal dice for you in France
Witt and his Private Panic, 40 Balanced
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 1 carrier, 1 fighter and 2 mech_infantrys; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
4 destroyers, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
3 fighters moved from Egypt to Tobruk
1 fighter moved from India to 41 Sea Zone
1 bomber moved from India to SzechwanCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Battle in Szechwan
British attack with 1 bomber
Japanese defend with 1 mech_infantry
British win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tobruk
British attack with 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British win, taking Tobruk from Italians with 1 armour, 2 artilleries, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantryNon Combat Move - British
3 fighters moved from Tobruk to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Northwest Persia to Iraq
1 bomber moved from Szechwan to India
1 fighter moved from 41 Sea Zone to India
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 armour moved from Morocco to Tunisia
2 fighters moved from United Kingdom to 110 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 98 Sea Zone to 81 Sea ZonePlace Units - British
1 carrier placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Egypt
1 artillery placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 9 to 6
EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 123 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 123 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
What with Guam and the Caucasus you might be turning this game around ……? :-(
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There are too many Russians, your income is 30, the Allies will be landing every turn and the Japanese cannot help. Not too hopeful.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 artillery moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk -
Scramble?
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Damn it! Yes! :evil:
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Will take the DD first, but if I only hit once and you hit a
Lot more , will edit it back for you and
Lose a Ft instead, if it looks like I cannot continue for a second Round. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 artillery moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to BryanskCombat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber, 3 fighters and 1 submarine
French defend with 1 fighter; British defend with 1 fighter and 1 tactical_bomber; Americans defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 13
Casualties for French: 1 fighter
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 2 fighters and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Bryansk
Italians attack with 2 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Romania to Ukraine
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Southern Italy
1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Ukraine
1 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag, 1 mech_infantry
Southern France : 1 fighter
Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
Bryansk : 1 flag, 2 armour, 1 artillery and 2 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 mech_infantry
Bulgaria : 1 artillery
Greece : 1 flag
97 Sea Zone : 1 destroyer
Yugoslavia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 45 / 73
Russians : 21 / 32
Japanese : 59 / 65
Americans : 54 / 74
Chinese : 4 / 4
British : 36 / 45
UK_Pacific : 7 / 6
Italians : 20 / 22
ANZAC : 10 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 16 to 13
EDIT: Turning off Edit Mode -
Damn!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
3 infantry moved from Libya to Tobruk
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
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The Anzac tide has turned. Welcome to the Nip Tsunami!
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The first game in which I have been accused of having an ANZAC tide. More of a ripple I think?
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I am rooting for Axis! Nothing against PP, but I usually do that… :-)
Since Axis are so god damn cool between Supersoldiers, Kamikaze and Samurai swords… Allies cannot match that AT ALL.
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Bog off ElRude - who asked you? :-P
Word of advice - don’t root for axis when we are playing the allies …. :roll:
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“El Rude”… i dont know yet if I should :cry: or :lol: about that.
:mrgreen:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Ukraine to Russia
1 bomber moved from Ukraine to Russia
1 bomber moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 tactical_bomber moved from Novgorod to Tambov
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Tambov
1 tactical_bomber moved from Novgorod to Volgograd
1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 artillery moved from Rostov to Volgograd
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 mech_infantry moved from Caucasus to Tsinghai
Germans take Tsinghai from Chinese -
Intercept in Moscow? You have two twos and I have 4 ones.
Also I will swap 4  Inf for 2 Art and a Mech, so will be  1 Inf, 3 Art and 9 Mech.
Hi Elrood. Hope we are keeping you excited.
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Since the team game is not started yet, I need to loiter here for the time being…
Putting in useless comments here and there and trying to be not to RUDE! :roll:
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Srrap the Bomber buy. will have a second Ft and with the extra 2, change that 9th Mech to two Inf.





