dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Inno (Allies) vs Nateous (Axis) 42 2E game 02
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 38 PUs;
Germans buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Poland to 13 Sea Zone
1 armour moved from Libya to Egypt
Germans take Egypt from British
1 armour, 1 artillery and 4 infantry moved from Libya to Algeria
1 armour moved from Egypt to Libya
1 armour moved from Poland to Belorussia
Germans take Belorussia from Russians
8 infantry moved from Poland to Ukraine S.S.R.
5 fighters moved from Poland to Ukraine S.S.R.
2 artilleries moved from Poland to Ukraine S.S.R.Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 2 artilleries, 5 fighters and 8 infantry
Russians defend with 3 infantry
Germans win, taking Ukraine S.S.R. from Russians with 2 artilleries, 5 fighters and 8 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 13 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Germans
1 bomber moved from 13 Sea Zone to Algeria
1 fighter moved from Italy to Algeria
1 armour moved from Belorussia to Poland
2 fighters moved from Norway to France
4 fighters moved from Ukraine S.S.R. to Poland
1 fighter moved from Ukraine S.S.R. to France
1 artillery moved from Germany to Poland
9 infantry moved from Germany to Poland
2 infantry moved from Norway to Finland
1 aaGun moved from Poland to Ukraine S.S.R.Place Units - Germans
10 infantry placed in Germany
Germans undo move 1.
2 infantry placed in Karelia S.S.R.
2 artilleries and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalTerritory Summary for Germans :
Algeria : 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry
Egypt : 1 flag
Finland : 2 infantry
France : 2 aaGuns, 3 fighters and 4 infantry
Germany : 2 artilleries, 1 factory and 8 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Libya : 1 armour
Poland : 8 armour, 1 artillery, 4 fighters and 9 infantry
Ukraine S.S.R. : 1 aaGun, 2 artilleries and 8 infantryProduction/PUs Summary :
Russians : 21 / 25
Germans : 42 / 42
British : 29 / 38
Japanese : 37 / 39
Americans : 39 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 1 artillery and 2 fighters; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Anglo-Egyptian Sudan to Egypt
British take Egypt from Germans
3 fighters moved from India to Szechwan
1 bomber moved from West Russia to Szechwan
1 fighter moved from West Russia to Szechwan
1 fighter moved from West Russia to SzechwanCombat - British
Battle in Szechwan
British attack with 1 bomber and 5 fighters
Japanese defend with 3 infantry
British roll dice for 1 bomber and 5 fighters in Szechwan, round 2 : 2/6 hits
Japanese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 fighter owned by the British lost in Szechwan
retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for British: 1 fighterNon Combat Move - British
2 fighters moved from United Kingdom to West Russia
4 fighters moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Persia to Kazakh S.S.R.
2 armour moved from India to Persia
1 bomber moved from Szechwan to India
2 infantry moved from Anglo-Egyptian Sudan to Egypt
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 armour moved from Anglo-Egyptian Sudan to Egypt
2 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to French Equatorial Africa
1 cruiser moved from 22 Sea Zone to 10 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea ZonePlace Units - British
2 armour and 1 artillery placed in India
2 fighters placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 33 PUs totalTerritory Summary for British :
10 Sea Zone : 1 cruiser
20 Sea Zone : 1 submarine
24 Sea Zone : 1 transport
Eastern Australia : 1 infantry
Egypt : 1 armour, 1 artillery and 3 infantry
French Equatorial Africa : 2 infantry
India : 1 aaGun, 2 armour, 2 artilleries, 1 bomber, 1 factory and 5 infantry
Kazakh S.S.R. : 4 fighters and 1 infantry
Morocco : 1 flag, 1 armour and 1 infantry
Persia : 2 armour
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 2 fighters
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 21 / 25
Germans : 40 / 42
British : 31 / 33
Japanese : 37 / 39
Americans : 39 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Soviet Far East to Yakut S.S.R.
3 armour moved from Manchuria to Sinkiang
1 infantry moved from Szechwan to Sinkiang
1 fighter moved from Manchuria to Sinkiang
1 artillery moved from Borneo to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Western Australia
1 artillery moved from 46 Sea Zone to Western Australia
4 fighters moved from 46 Sea Zone to Western Australia
1 bomber moved from East Indies to IndiaCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in India causes 1 damage total.
Battle in Western Australia
Japanese attack with 1 artillery, 4 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking Western Australia from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sinkiang
Japanese attack with 3 armour, 1 fighter and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Sinkiang from Americans with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 fighter moved from Sinkiang to Yakut S.S.R.
1 fighter moved from Japan to Yakut S.S.R.
1 fighter moved from East Indies to Kiangsu
4 fighters moved from Western Australia to 46 Sea Zone
1 bomber moved from India to East IndiesPlace Units - Japanese
3 armour placed in Manchuria
1 bomber and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 fighter and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Iwo Jima to 59 Sea Zone
2 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
5 fighters moved from 59 Sea Zone to Manchuria
1 cruiser moved from 59 Sea Zone to 62 Sea Zone
1 battleship moved from 59 Sea Zone to 62 Sea Zone
1 bomber moved from West Russia to GermanyCombat - Americans
Battle in Manchuria
Americans attack with 5 fighters and 2 infantry
Japanese defend with 3 armour and 1 factory
Americans roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 2/2 hits
Americans roll dice for 5 fighters and 2 infantry in Manchuria, round 2 : 4/7 hits
Japanese roll dice for 3 armour in Manchuria, round 2 : 1/3 hits
3 armour owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 armour
Casualties for Americans: 1 infantry
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.Non Combat Move - Americans
3 carriers moved from 59 Sea Zone to 62 Sea Zone
1 fighter moved from 56 Sea Zone to 62 Sea Zone
1 submarine moved from 58 Sea Zone to 52 Sea Zone
1 carrier moved from 56 Sea Zone to 59 Sea Zone
1 fighter moved from 56 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Iwo Jima
1 fighter moved from Manchuria to 62 Sea Zone
4 fighters moved from Manchuria to 62 Sea Zone
1 bomber moved from Germany to West Russia
2 infantry moved from Persia to India
1 fighter moved from India to West RussiaPlace Units - Americans
5 submarines placed in 56 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 42 PUs totalTerritory Summary for Americans :
52 Sea Zone : 1 submarine
56 Sea Zone : 5 submarines
59 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
62 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 6 fighters and 1 transport
Alaska : 1 infantry
Central United States : 1 infantry
Eastern Canada : 1 armour and 1 infantry
Eastern United States : 1 aaGun and 1 factory
Hawaiian Islands : 1 infantry
India : 2 infantry
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 flag, 1 factory and 1 infantry
Wake Island : 1 flag, 1 infantry
West Russia : 1 bomber and 1 fighter
Western United States : 1 aaGun, 1 factory and 1 fighterProduction/PUs Summary :
Russians : 20 / 25
Germans : 40 / 42
British : 30 / 33
Japanese : 37 / 40
Americans : 41 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from West Russia to Karelia S.S.R.
1 armour moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 armour moved from Belorussia to West Russia
1 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
2 armour moved from West Russia to Evenki National Okrug
2 fighters moved from Novosibirsk to Evenki National OkrugCombat - Russians
Battle in Evenki National Okrug
Russians attack with 2 armour and 2 fighters
Japanese defend with 2 infantry
Russians roll dice for 2 armour and 2 fighters in Evenki National Okrug, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory and 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 2/4 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
2 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
2 fighters moved from Evenki National Okrug to West Russia
3 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
5 infantry moved from Russia to West Russia
1 submarine moved from 32 Sea Zone to 36 Sea ZonePlace Units - Russians
2 armour, 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
36 Sea Zone : 1 submarine
Belorussia : 1 flag
Caucasus : 1 factory
Evenki National Okrug : 2 armour
Karelia S.S.R. : 1 factory and 3 infantry
Russia : 2 armour, 1 artillery, 1 factory and 3 infantry
West Russia : 1 flag, 2 aaGuns, 2 armour, 1 artillery, 3 fighters and 14 infantryProduction/PUs Summary :
Russians : 25 / 25
Germans : 36 / 42
British : 30 / 33
Japanese : 36 / 40
Americans : 41 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 36 PUs;
Germans buy 1 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Ukraine S.S.R. to Belorussia
Germans take Belorussia from Russians
1 armour moved from Libya to Morocco
1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry moved from Algeria to Morocco
2 infantry moved from Finland to Karelia S.S.R.
4 fighters moved from Poland to Karelia S.S.R.
3 fighters moved from France to Karelia S.S.R.Combat - Germans
Battle in Morocco
Germans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry
British defend with 1 armour and 1 infantry
Germans win, taking Morocco from British with 2 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Karelia S.S.R.
Germans attack with 7 fighters and 2 infantry
Russians defend with 1 factory and 3 infantry
Germans win, taking Karelia S.S.R. from Russians with 7 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
8 armour, 1 artillery and 9 infantry moved from Poland to Ukraine S.S.R.
4 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
3 fighters moved from Karelia S.S.R. to Baltic States
2 artilleries and 8 infantry moved from Germany to Baltic States
2 aaGuns and 4 infantry moved from France to Germany
1 fighter moved from Morocco to Italy
1 bomber moved from Morocco to GermanyPlace Units - Germans
10 infantry placed in Germany
1 armour placed in Italy
Germans undo move 1.
9 infantry placed in Germany
1 infantry placed in ItalyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs totalTerritory Summary for Germans :
Baltic States : 2 artilleries, 3 fighters and 8 infantry
Belorussia : 1 infantry
Caucasus : 1 flag, 1 factory and 1 infantry
Germany : 2 aaGuns, 1 bomber, 1 factory and 13 infantry
Italy : 1 armour, 1 factory, 1 fighter and 1 infantry
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Morocco : 2 armour, 1 artillery and 3 infantry
Ukraine S.S.R. : 1 aaGun, 8 armour, 3 artilleries, 4 fighters and 15 infantryProduction/PUs Summary :
Russians : 17 / 25
Germans : 45 / 45
British : 29 / 33
Japanese : 36 / 40
Americans : 41 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 32 PUs;
British buy 3 armour and 1 fighter; Remaining resources: 4 PUs;Combat Move - British
1 infantry moved from Kazakh S.S.R. to Sinkiang
2 armour moved from Persia to Sinkiang
1 bomber moved from India to Sinkiang
4 fighters moved from Kazakh S.S.R. to Sinkiang
2 fighters moved from United Kingdom to Karelia S.S.R.
2 fighters moved from West Russia to Karelia S.S.R.
1 artillery and 1 infantry moved from India to Burma
1 armour moved from Egypt to Libya
British take Libya from Germans
1 armour moved from Libya to EgyptCombat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Karelia S.S.R.
British attack with 4 fighters
Germans defend with 1 factory and 2 infantry
British roll dice for 4 fighters in Karelia S.S.R., round 2 : 2/4 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits
2 infantry owned by the Germans and 1 fighter owned by the British lost in Karelia S.S.R.
British win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for British: 1 fighter
Battle in Sinkiang
British attack with 2 armour, 1 bomber, 4 fighters and 1 infantry
Japanese defend with 3 armour and 1 infantry
British roll dice for 2 armour, 1 bomber, 4 fighters and 1 infantry in Sinkiang, round 2 : 3/8 hits
Japanese roll dice for 3 armour and 1 infantry in Sinkiang, round 2 : 3/4 hits
1 infantry owned by the British, 2 armour owned by the British, 2 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Sinkiang
British roll dice for 1 bomber and 4 fighters in Sinkiang, round 3 : 0/5 hits
Japanese roll dice for 1 armour in Sinkiang, round 3 : 1/1 hits
1 bomber owned by the British lost in Sinkiang
British roll dice for 4 fighters in Sinkiang, round 4 : 3/4 hits
Japanese roll dice for 1 armour in Sinkiang, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Sinkiang
British win with 3 fighters remaining. Battle score for attacker is -16
Casualties for Japanese: 3 armour and 1 infantry
Casualties for British: 2 armour, 1 bomber, 1 fighter and 1 infantryNon Combat Move - British
3 fighters moved from Sinkiang to Evenki National Okrug
3 fighters moved from Karelia S.S.R. to West Russia
2 armour moved from India to Persia
2 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 transport moved from 24 Sea Zone to 28 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea ZonePlace Units - British
3 armour placed in India
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 35 PUs totalTerritory Summary for British :
10 Sea Zone : 1 cruiser
28 Sea Zone : 1 transport
43 Sea Zone : 1 submarine
Anglo-Egyptian Sudan : 2 infantry
Burma : 1 artillery
Eastern Australia : 1 infantry
Egypt : 1 armour, 1 artillery and 3 infantry
Evenki National Okrug : 3 fighters
India : 1 aaGun, 3 armour, 1 artillery, 1 factory and 4 infantry
Libya : 1 flag
Persia : 2 armour
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantry
West Russia : 3 fightersProduction/PUs Summary :
Russians : 17 / 25
Germans : 44 / 45
British : 31 / 35
Japanese : 35 / 40
Americans : 41 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory; Remaining resources: 25 PUs;Combat Move - Japanese
1 infantry moved from Western Australia to 46 Sea Zone
1 artillery moved from Western Australia to 46 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Eastern Australia
1 artillery moved from 45 Sea Zone to Eastern Australia
4 fighters moved from 45 Sea Zone to Eastern Australia
1 bomber moved from East Indies to India
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 fighters moved from Yakut S.S.R. to Manchuria
1 fighter moved from Kiangsu to Manchuria
1 bomber moved from Japan to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 1 bomber and 3 fighters
Americans defend with 1 factory and 1 infantry
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Eastern Australia
Japanese attack with 1 artillery, 4 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking Eastern Australia from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in India causes 5 damage total.Non Combat Move - Japanese
1 bomber moved from India to East Indies
1 bomber moved from Manchuria to Japan
3 fighters moved from Manchuria to Japan
4 fighters moved from Eastern Australia to 45 Sea ZonePlace Units - Japanese
1 factory placed in East IndiesTurn Complete - Japanese
Japanese collect 36 PUs; end with 61 PUs totalTerritory Summary for Japanese :
45 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
Anhwei : 1 flag
Buryatia S.S.R. : 1 flag, 1 infantry
Caroline Islands : 1 infantry
East Indies : 1 bomber, 1 factory and 2 infantry
Eastern Australia : 1 flag, 1 artillery and 1 infantry
Japan : 1 aaGun, 1 artillery, 1 bomber, 1 factory, 3 fighters and 9 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag
Western Australia : 1 flag
Yakut S.S.R. : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 17 / 25
Germans : 44 / 45
British : 30 / 35
Japanese : 36 / 61
Americans : 41 / 42 -
well played sir, big set back for my stupidity, but i’m not out just yet :)
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No worry I know next time I can’t use the same trick again :-D
Let see if your new factory can come to rescue…
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 armour, 1 bomber and 1 fighter; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Iwo Jima to 59 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to Buryatia S.S.R.
1 battleship and 1 cruiser moved from 62 Sea Zone to 63 Sea Zone
4 fighters moved from 62 Sea Zone to Buryatia S.S.R.
1 bomber moved from West Russia to GermanyCombat - Americans
Battle in Buryatia S.S.R.
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Buryatia S.S.R., round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia S.S.R.
Americans win, taking Buryatia S.S.R. from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.Non Combat Move - Americans
1 transport moved from 62 Sea Zone to 64 Sea Zone
1 armour moved from Eastern Canada to Alaska
1 carrier moved from 59 Sea Zone to 63 Sea Zone
1 fighter moved from 59 Sea Zone to 63 Sea Zone
1 fighter moved from Western United States to 64 Sea Zone
1 carrier moved from 62 Sea Zone to 64 Sea Zone
1 fighter moved from Buryatia S.S.R. to 64 Sea Zone
1 fighter moved from Buryatia S.S.R. to 63 Sea Zone
1 carrier moved from 62 Sea Zone to 63 Sea Zone
2 fighters moved from 62 Sea Zone to 63 Sea Zone
2 fighters moved from Buryatia S.S.R. to Manchuria
1 carrier moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 59 Sea Zone to 64 Sea Zone
1 submarine moved from 52 Sea Zone to 59 Sea Zone
1 fighter moved from 63 Sea Zone to Manchuria
2 infantry moved from India to Burma
1 infantry moved from Eastern Canada to Western Canada
1 infantry moved from Central United States to Western United States
5 submarines moved from 56 Sea Zone to 58 Sea ZonePlace Units - Americans
3 armour placed in Manchuria
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 43 PUs totalTerritory Summary for Americans :
58 Sea Zone : 5 submarines
59 Sea Zone : 1 submarine
63 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 fighters and 1 transport
64 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Alaska : 1 armour and 1 infantry
Burma : 2 infantry
Buryatia S.S.R. : 1 artillery and 1 infantry
Eastern United States : 1 aaGun and 1 factory
Hawaiian Islands : 1 infantry
Iwo Jima : 1 flag
Manchuria : 1 flag, 3 armour, 1 factory and 3 fighters
Wake Island : 1 flag, 1 infantry
West Russia : 1 fighter
Western Canada : 1 infantry
Western United States : 1 aaGun, 1 bomber, 1 factory, 1 fighter and 1 infantryProduction/PUs Summary :
Russians : 18 / 25
Germans : 44 / 45
British : 30 / 35
Japanese : 35 / 61
Americans : 41 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 infantry moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
2 fighters moved from West Russia to Caucasus
1 fighter moved from West Russia to Belorussia
1 artillery moved from West Russia to BelorussiaCombat - Russians
Battle in Belorussia
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Belorussia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Belorussia, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits
1 artillery owned by the Russians lost in Belorussia
retreated to Belorussia
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Caucasus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Caucasus to West Russia
1 fighter moved from Belorussia to West Russia
2 armour, 1 artillery and 3 infantry moved from Russia to West Russia
2 armour moved from Evenki National Okrug to West RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
36 Sea Zone : 1 submarine
Caucasus : 1 factory and 2 infantry
Karelia S.S.R. : 1 factory and 1 infantry
Russia : 1 artillery, 1 factory and 7 infantry
West Russia : 1 flag, 2 aaGuns, 6 armour, 1 artillery, 3 fighters and 14 infantryProduction/PUs Summary :
Russians : 24 / 24
Germans : 38 / 45
British : 30 / 35
Japanese : 35 / 61
Americans : 41 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries, 3 fighters and 8 infantry moved from Baltic States to Karelia S.S.R.
8 armour, 3 artilleries, 4 fighters and 14 infantry moved from Ukraine S.S.R. to Caucasus
1 bomber moved from Germany to Caucasus
1 fighter moved from Italy to Karelia S.S.R.Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 2 artilleries, 4 fighters and 8 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 2 artilleries, 4 fighters and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 8 armour, 3 artilleries, 1 bomber, 4 fighters and 14 infantry
Russians defend with 1 factory and 2 infantry
Germans win, taking Caucasus from Russians with 8 armour, 3 artilleries, 1 bomber, 4 fighters and 14 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
4 fighters moved from Karelia S.S.R. to Baltic States
1 aaGun moved from Ukraine S.S.R. to Caucasus
1 bomber moved from Caucasus to Baltic States
4 fighters moved from Caucasus to Baltic States
1 armour moved from Italy to Baltic States
1 infantry moved from Italy to Germany
1 infantry moved from Germany to Bulgaria Romania
1 infantry moved from Germany to Poland
2 aaGuns and 11 infantry moved from Germany to Baltic States
2 armour, 1 artillery and 3 infantry moved from Morocco to AlgeriaPlace Units - Germans
3 armour and 7 infantry placed in Germany
2 infantry placed in ItalyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
Algeria : 2 armour, 1 artillery and 3 infantry
Baltic States : 2 aaGuns, 1 armour, 1 bomber, 8 fighters and 11 infantry
Belorussia : 1 infantry
Bulgaria Romania : 1 infantry
Caucasus : 1 flag, 1 aaGun, 8 armour, 3 artilleries, 1 factory and 14 infantry
Germany : 3 armour, 1 factory and 8 infantry
Italy : 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 2 artilleries, 1 factory and 8 infantry
Poland : 1 infantry
Ukraine S.S.R. : 1 infantryProduction/PUs Summary :
Russians : 18 / 24
Germans : 44 / 44
British : 30 / 35
Japanese : 35 / 61
Americans : 41 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British repair damage of 5x factory; Remaining resources: 30 PUs;
British buy 1 bomber and 3 submarines; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Burma to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
1 armour moved from India to Yunnan
Americans take Yunnan from Japanese
1 armour moved from Persia to Szechwan
Americans take Szechwan from Japanese
1 armour moved from Persia to Sinkiang
Americans take Sinkiang from JapaneseCombat - British
Non Combat Move - British
3 fighters moved from West Russia to India
3 fighters moved from Evenki National Okrug to India
1 transport moved from 28 Sea Zone to 33 Sea Zone
2 infantry moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 cruiser moved from 10 Sea Zone to 18 Sea Zone
1 submarine moved from 43 Sea Zone to 57 Sea ZonePlace Units - British
3 submarines placed in 35 Sea Zone
1 bomber placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTerritory Summary for British :
18 Sea Zone : 1 cruiser
33 Sea Zone : 1 transport
35 Sea Zone : 3 submarines
57 Sea Zone : 1 submarine
Egypt : 1 armour, 1 artillery and 5 infantry
French Indo-China Thailand : 1 flag, 1 artillery
Gibraltar : 1 fighter
India : 1 aaGun, 2 armour, 1 artillery, 1 factory, 6 fighters and 4 infantry
Libya : 1 flag
Sinkiang : 1 armour
Szechwan : 1 armour
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 2 infantry
Yunnan : 1 armourProduction/PUs Summary :
Russians : 18 / 24
Germans : 44 / 44
British : 32 / 32
Japanese : 30 / 61
Americans : 44 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 fighters; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Eastern Australia to 45 Sea Zone
1 artillery moved from Eastern Australia to 45 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 45 Sea Zone to 40 Sea Zone
1 infantry moved from 40 Sea Zone to New Zealand
Japanese take New Zealand from British
1 artillery moved from 40 Sea Zone to New Zealand
1 bomber moved from Japan to Manchuria
1 bomber moved from East Indies to IndiaCombat - Japanese
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Manchuria causes 6 damage total.
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in India causes 4 damage total.Non Combat Move - Japanese
1 bomber moved from India to East Indies
1 bomber moved from Manchuria to JapanPlace Units - Japanese
6 fighters placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 32 PUs totalTerritory Summary for Japanese :
40 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
Anhwei : 1 flag
Caroline Islands : 1 infantry
East Indies : 1 bomber, 1 factory and 2 infantry
Eastern Australia : 1 flag
Japan : 1 aaGun, 1 artillery, 1 bomber, 1 factory, 9 fighters and 9 infantry
New Guinea : 1 infantry
New Zealand : 1 flag, 1 artillery and 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Western Australia : 1 flag
Yakut S.S.R. : 1 flagProduction/PUs Summary :
Russians : 18 / 24
Germans : 44 / 44
British : 31 / 32
Japanese : 31 / 32
Americans : 44 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans repair damage of 6x factory; Remaining resources: 37 PUs;
Americans buy 1 carrier, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Manchuria to Buryatia S.S.R.
1 armour moved from Buryatia S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
1 armour moved from Manchuria to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 artillery and 1 infantry moved from Buryatia S.S.R. to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Philippine Islands
1 armour moved from Manchuria to Kwangtung
Americans take Kiangsu from Japanese
Americans take Kwangtung from Japanese
1 fighter moved from 63 Sea Zone to Philippine IslandsCombat - Americans
Battle in Philippine Islands
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Philippine Islands, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 0/2 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Philippine Islands, round 3 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippine Islands
Americans win, taking Philippine Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 armour and 1 infantry moved from Alaska to 64 Sea Zone
1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from Philippine Islands to 48 Sea Zone
1 carrier moved from 63 Sea Zone to 48 Sea Zone
1 carrier moved from 64 Sea Zone to 62 Sea Zone
2 fighters moved from 64 Sea Zone to 62 Sea Zone
2 fighters moved from Manchuria to 62 Sea Zone
1 fighter moved from Manchuria to 62 Sea Zone
2 carriers moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 64 Sea Zone to 62 Sea Zone
5 submarines moved from 58 Sea Zone to 48 Sea Zone
1 submarine moved from 59 Sea Zone to 48 Sea Zone
2 infantry moved from Burma to Yunnan
1 fighter moved from West Russia to Yunnan
1 bomber moved from Western United States to Manchuria
1 fighter moved from 62 Sea Zone to Manchuria
1 battleship and 1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from Western United States to Iwo JimaPlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone
Americans undo move 1.
1 carrier, 1 fighter and 1 transport placed in 62 Sea Zone
1 submarine placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs totalTerritory Summary for Americans :
48 Sea Zone : 1 carrier, 1 fighter, 6 submarines and 1 transport
56 Sea Zone : 1 submarine
62 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters and 2 transports
Eastern United States : 1 aaGun and 1 factory
Hawaiian Islands : 1 infantry
Iwo Jima : 1 flag, 1 fighter
Kiangsu : 1 flag
Kwangtung : 1 flag, 1 armour
Manchuria : 1 flag, 1 armour, 1 bomber, 1 factory, 1 fighter and 1 infantry
Philippine Islands : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 armour
Wake Island : 1 flag, 1 infantry
Western Canada : 1 infantry
Western United States : 1 aaGun, 1 factory and 1 infantry
Yakut S.S.R. : 1 armour
Yunnan : 1 fighter and 2 infantryProduction/PUs Summary :
Russians : 20 / 24
Germans : 44 / 44
British : 31 / 32
Japanese : 22 / 32
Americans : 51 / 51 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 7 infantry moved from Russia to Caucasus
1 artillery and 14 infantry moved from West Russia to Caucasus
6 armour and 3 fighters moved from West Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 6 armour, 2 artilleries, 3 fighters and 21 infantry
Germans defend with 1 aaGun, 8 armour, 3 artilleries, 1 factory and 14 infantry
AA fire in Caucasus : 0/3 hits
Russians roll dice for 6 armour, 2 artilleries, 3 fighters and 21 infantry in Caucasus, round 2 : 10/32 hits
Germans roll dice for 1 aaGun, 8 armour, 3 artilleries and 14 infantry in Caucasus, round 2 : 9/25 hits
9 infantry owned by the Russians, 9 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Caucasus
Russians roll dice for 6 armour, 2 artilleries, 3 fighters and 12 infantry in Caucasus, round 3 : 8/23 hits
Germans roll dice for 8 armour, 3 artilleries and 5 infantry in Caucasus, round 3 : 4/16 hits
4 infantry owned by the Russians, 5 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Caucasus
Russians roll dice for 6 armour, 2 artilleries, 3 fighters and 8 infantry in Caucasus, round 4 : 8/19 hits
Germans roll dice for 8 armour in Caucasus, round 4 : 5/8 hits
5 infantry owned by the Russians and 8 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 6 armour, 2 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 53
Casualties for Germans: 1 aaGun, 8 armour, 3 artilleries and 14 infantry
Casualties for Russians: 18 infantryNon Combat Move - Russians
2 aaGuns moved from West Russia to Caucasus
3 fighters moved from Caucasus to RussiaPlace Units - Russians
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
36 Sea Zone : 1 submarine
Caucasus : 2 aaGuns, 6 armour, 2 artilleries, 1 factory and 3 infantry
Russia : 3 artilleries, 1 factory, 3 fighters and 4 infantry
West Russia : 1 flagProduction/PUs Summary :
Russians : 24 / 24
Germans : 40 / 44
British : 31 / 32
Japanese : 22 / 32
Americans : 51 / 51 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 fighter and 10 infantry; Remaining resources: 4 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
2 artilleries and 7 infantry moved from Karelia S.S.R. to West Russia
Germans take West Russia from Russians
1 infantry moved from Belorussia to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
1 armour, 1 bomber, 8 fighters and 11 infantry moved from Baltic States to Belorussia
1 armour moved from Algeria to Libya
Germans take Libya from British
1 armour, 1 artillery and 3 infantry moved from Algeria to LibyaCombat - Germans
Non Combat Move - Germans
2 infantry moved from Italy to Southern Europe
8 infantry moved from Germany to Poland
3 armour moved from Germany to Belorussia
2 aaGuns moved from Baltic States to BelorussiaPlace Units - Germans
2 infantry placed in Karelia S.S.R.
1 fighter and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 48 PUs totalTerritory Summary for Germans :
Archangel : 1 flag, 1 infantry
Belorussia : 2 aaGuns, 4 armour, 1 bomber, 8 fighters and 11 infantry
Germany : 1 factory, 1 fighter and 8 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Libya : 2 armour, 1 artillery and 3 infantry
Poland : 8 infantry
Southern Europe : 2 infantry
Ukraine S.S.R. : 2 infantry
West Russia : 2 artilleries and 9 infantryProduction/PUs Summary :
Russians : 21 / 24
Germans : 44 / 48
British : 30 / 32
Japanese : 22 / 32
Americans : 51 / 51 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British repair damage of 4x factory; Remaining resources: 28 PUs;
British buy 1 armour, 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 armour, 1 artillery and 5 infantry moved from Egypt to Libya
1 bomber moved from United Kingdom to Libya
1 fighter moved from Gibraltar to Libya
1 artillery moved from French Indo-China Thailand to Malaya
British take Malaya from Japanese
1 armour moved from Yunnan to Anhwei
Americans take Anhwei from JapaneseCombat - British
Battle in Libya
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry
Germans defend with 2 armour, 1 artillery and 3 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry in Libya, round 2 : 2/9 hits
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Libya, round 2 : 1/6 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Libya
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry in Libya, round 3 : 3/8 hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Libya, round 3 : 2/4 hits
2 infantry owned by the British, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Libya
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Libya, round 4 : 4/6 hits
Germans roll dice for 1 armour in Libya, round 4 : 0/1 hits
1 armour owned by the Germans lost in Libya
British win, taking Libya from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour, 1 artillery and 3 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from India to 48 Sea Zone
1 cruiser moved from 18 Sea Zone to 19 Sea Zone
3 submarines moved from 35 Sea Zone to 47 Sea Zone
1 submarine moved from 57 Sea Zone to 51 Sea Zone
1 armour moved from Sinkiang to Russia
1 armour moved from Szechwan to Russia
2 armour moved from India to Caucasus
1 fighter moved from India to 62 Sea Zone
2 fighters moved from India to 35 Sea Zone
1 fighter moved from Libya to Egypt
1 bomber moved from Libya to Egypt
2 fighters moved from India to French Indo-China ThailandPlace Units - British
1 carrier and 1 transport placed in 35 Sea Zone
1 armour placed in IndiaTurn Complete - British
British collect 32 PUs; end with 33 PUs totalTerritory Summary for British :
19 Sea Zone : 1 cruiser
35 Sea Zone : 1 carrier, 2 fighters and 2 transports
47 Sea Zone : 3 submarines
48 Sea Zone : 1 fighter
51 Sea Zone : 1 submarine
62 Sea Zone : 1 fighter
Anhwei : 1 armour
Caucasus : 2 armour
Egypt : 1 bomber and 1 fighter
French Indo-China Thailand : 1 flag, 2 fighters
India : 1 aaGun, 1 armour, 1 artillery, 1 factory and 4 infantry
Libya : 1 flag, 1 armour, 1 artillery and 2 infantry
Malaya : 1 flag, 1 artillery
Russia : 2 armour
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantryProduction/PUs Summary :
Russians : 21 / 24
Germans : 43 / 48
British : 32 / 33
Japanese : 20 / 32
Americans : 52 / 51 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
9 fighters moved from Japan to 48 Sea Zone
1 bomber moved from Japan to 48 Sea Zone
1 bomber moved from East Indies to 48 Sea Zone
1 infantry moved from New Zealand to 40 Sea Zone
1 artillery moved from New Zealand to 40 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 40 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in 48 Sea Zone
Japanese attack with 2 bombers and 9 fighters
British defend with 1 fighter; Americans defend with 1 carrier, 1 fighter, 6 submarines and 1 transport
6 submarines owned by the Americans Submerged
Japanese win with 2 bombers and 8 fighters remaining. Battle score for attacker is 31
Casualties for British: 1 fighter
Casualties for Americans: 1 carrier, 1 fighter and 1 transport
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
2 bombers moved from 48 Sea Zone to East Indies
4 fighters moved from 48 Sea Zone to Japan
4 fighters moved from 48 Sea Zone to JapanPlace Units - Japanese
2 fighters and 2 infantry placed in East Indies
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 20 PUs; end with 20 PUs totalTerritory Summary for Japanese :
21 Sea Zone : 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport
Caroline Islands : 1 infantry
East Indies : 2 bombers, 1 factory, 2 fighters and 4 infantry
Eastern Australia : 1 flag
Japan : 1 aaGun, 1 artillery, 1 factory, 8 fighters and 11 infantry
New Guinea : 1 infantry
New Zealand : 1 flag
Okinawa : 1 infantry
Solomon Islands : 1 infantry
Western Australia : 1 flagProduction/PUs Summary :
Russians : 21 / 24
Germans : 43 / 48
British : 32 / 33
Japanese : 20 / 20
Americans : 52 / 51





