dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Inno (Allies) vs Nateous (Axis) 42 2E game 02
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Caucasus to Russia
2 infantry moved from West Russia to Archangel
4 armour, 2 artilleries, 3 fighters and 7 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Iceland to 3 Sea Zone
1 armour and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 armour moved from 4 Sea Zone to Archangel
5 fighters moved from Caucasus to Archangel
2 fighters moved from Germany to Archangel
1 carrier moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from Caucasus to Kazakh S.S.R.
Germans take Kazakh S.S.R. from Russians
4 infantry moved from Caucasus to Persia
3 infantry moved from West Russia to ArchangelCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.
Battle in Archangel
Germans attack with 5 armour, 2 artilleries, 10 fighters and 12 infantry
Russians defend with 1 fighter
Germans win, taking Archangel from Russians with 5 armour, 2 artilleries, 10 fighters and 11 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighterNon Combat Move - Germans
6 fighters moved from Archangel to Caucasus
2 fighters moved from Archangel to Caucasus
2 fighters moved from Archangel to 4 Sea Zone
3 infantry moved from Baltic States to Karelia S.S.R.
2 infantry moved from Germany to Baltic States
1 bomber moved from Russia to CaucasusPlace Units - Germans
4 infantry placed in Caucasus
1 artillery and 1 fighter placed in Karelia S.S.R.
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs totalTerritory Summary for Germans :
4 Sea Zone : 1 carrier, 2 fighters and 1 transport
Archangel : 1 flag, 5 armour, 2 artilleries and 11 infantry
Baltic States : 2 infantry
Caucasus : 1 flag, 2 aaGuns, 1 bomber, 1 factory, 8 fighters and 14 infantry
Germany : 1 factory and 9 infantry
Iceland : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 artillery, 1 factory, 1 fighter and 3 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Persia : 1 flag, 4 infantry
United Kingdom : 1 flag, 1 factory
West Russia : 1 infantryProduction/PUs Summary :
Russians : 15 / 18
Germans : 57 / 57
British : 22 / 0
Japanese : 13 / 13
Americans : 61 / 61 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Combat Move - British
1 infantry moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Szechwan to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 armour moved from Russia to West Russia
1 fighter moved from Russia to West RussiaCombat - British
Battle in West Russia
British attack with 1 armour and 1 fighter
Germans defend with 1 infantry
British win, taking West Russia from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakh S.S.R.
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Kazakh S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from West Russia to Russia
1 fighter moved from Kazakh S.S.R. to Russia
1 carrier moved from 47 Sea Zone to 49 Sea Zone
2 submarines moved from 21 Sea Zone to 18 Sea Zone
2 submarines moved from 21 Sea Zone to 12 Sea ZoneTurn Complete - British
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 3x factory; Remaining resources: 10 PUs;
Japanese buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Morocco to Algeria
Germans take Algeria from British
1 artillery moved from French Equatorial Africa to Belgian Congo
Japanese take Belgian Congo from BritishCombat - Japanese
Non Combat Move - Japanese
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 11 Sea Zone to 2 Sea ZonePlace Units - Japanese
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 14 PUs; end with 14 PUs totalTerritory Summary for Japanese :
2 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
Algeria : 1 infantry
Belgian Congo : 1 flag, 1 artillery
Brazil : 1 flag
Caroline Islands : 1 infantry
French Equatorial Africa : 1 flag
French West Africa : 1 flag
Japan : 3 aaGuns, 1 artillery, 1 bomber, 1 factory, 9 fighters and 17 infantry
Okinawa : 1 infantry
Solomon Islands : 1 infantryProduction/PUs Summary :
Russians : 17 / 18
Germans : 54 / 57
British : 22 / 0
Japanese : 14 / 14
Americans : 61 / 61 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 5 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour moved from Russia to Persia
4 fighters moved from Russia to Persia
1 bomber moved from Kwangtung to Persia
1 bomber moved from Kwangtung to Japan
1 fighter moved from Gibraltar to AlgeriaCombat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Japan causes 2 damage total.
Battle in Persia
Americans attack with 2 armour, 1 bomber and 4 fighters
Germans defend with 4 infantry
Americans roll dice for 2 armour, 1 bomber and 4 fighters in Persia, round 2 : 5/7 hits
Germans roll dice for 4 infantry in Persia, round 2 : 2/4 hits
4 infantry owned by the Germans and 2 armour owned by the Americans lost in Persia
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Americans: 2 armour
Battle in Algeria
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Algeria, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Algeria
Germans win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
4 fighters moved from Persia to Russia
2 fighters moved from 61 Sea Zone to Russia
1 battleship moved from 49 Sea Zone to 61 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 49 Sea Zone to 61 Sea Zone
3 infantry moved from 61 Sea Zone to Kiangsu
1 artillery moved from 61 Sea Zone to Kiangsu
1 bomber moved from Persia to Kwangtung
1 armour moved from Formosa to 61 Sea Zone
1 armour moved from 61 Sea Zone to Kwangtung
1 submarine moved from 12 Sea Zone to 8 Sea Zone
1 submarine moved from 18 Sea Zone to 9 Sea Zone
1 submarine moved from 22 Sea Zone to 10 Sea Zone
5 submarines moved from 56 Sea Zone to 19 Sea Zone
1 submarine moved from 25 Sea Zone to 13 Sea Zone
1 submarine moved from 25 Sea Zone to 12 Sea Zone
1 submarine moved from 25 Sea Zone to 18 Sea Zone
1 submarine moved from 25 Sea Zone to 22 Sea Zone
1 armour moved from Eastern Canada to Western Canada
1 infantry moved from Central United States to Western United States
2 infantry moved from Eastern Canada to Western Canada
1 infantry moved from Eastern Canada to Eastern United States
1 infantry moved from East Mexico to Central United States
1 bomber moved from Japan to KwangtungPlace Units - Americans
2 transports placed in 61 Sea Zone
2 transports placed in 61 Sea Zone
2 transports placed in 56 Sea Zone
Americans undo move 3.
1 artillery and 2 infantry placed in Manchuria
1 transport placed in 56 Sea Zone
1 transport placed in 37 Sea Zone
2 infantry placed in East Indies
1 infantry placed in East IndiesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs totalTerritory Summary for Americans :
8 Sea Zone : 1 submarine
9 Sea Zone : 1 submarine
10 Sea Zone : 1 submarine
12 Sea Zone : 1 submarine
13 Sea Zone : 1 submarine
18 Sea Zone : 1 submarine
19 Sea Zone : 5 submarines
22 Sea Zone : 1 submarine
37 Sea Zone : 1 transport
56 Sea Zone : 1 transport
61 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 12 transports
Borneo : 1 flag
Central United States : 1 infantry
East Indies : 1 flag, 1 factory and 3 infantry
Eastern Australia : 1 flag
Eastern Canada : 2 aaGuns and 5 infantry
Eastern United States : 1 factory and 1 infantry
Formosa : 1 flag
Hawaiian Islands : 1 infantry
Iwo Jima : 1 flag
Kiangsu : 1 flag, 2 artilleries, 1 factory and 8 infantry
Kwangtung : 1 flag, 1 armour, 2 artilleries, 2 bombers, 1 factory and 5 infantry
Manchuria : 1 flag, 2 artilleries, 1 factory and 4 infantry
New Guinea : 1 flag
New Zealand : 1 flag
Philippine Islands : 1 flag
Russia : 6 fighters
Wake Island : 1 flag, 1 infantry
Western Australia : 1 flag
Western Canada : 1 armour and 2 infantry
Western United States : 1 factory and 1 infantryProduction/PUs Summary :
Russians : 17 / 18
Germans : 54 / 57
British : 22 / 0
Japanese : 14 / 14
Americans : 61 / 61 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
1 submarine moved from 34 Sea Zone to 15 Sea ZonePlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs totalTerritory Summary for Russians :
15 Sea Zone : 1 submarine
Russia : 2 aaGuns, 3 armour, 4 artilleries, 1 factory, 1 fighter and 18 infantryProduction/PUs Summary :
Russians : 17 / 17
Germans : 54 / 57
British : 22 / 0
Japanese : 14 / 14
Americans : 61 / 61 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 9 armour; Remaining resources: 3 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Evenki National Okrug
Germans take Evenki National Okrug from Russians
1 armour moved from Archangel to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
2 infantry moved from Caucasus to Kazakh S.S.R.
8 fighters moved from Caucasus to Kazakh S.S.R.
1 bomber moved from Caucasus to Kazakh S.S.R.
3 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
2 fighters moved from 4 Sea Zone to West Russia
2 infantry moved from Caucasus to Persia
4 armour moved from Archangel to West Russia
2 artilleries moved from Archangel to West Russia
4 infantry moved from Archangel to West Russia
2 infantry moved from Baltic States to Karelia S.S.R.
9 infantry moved from Germany to PolandCombat - Germans
Battle in Kazakh S.S.R.
Germans attack with 1 bomber, 8 fighters and 2 infantry
British defend with 2 infantry
Germans win, taking Kazakh S.S.R. from Russians with 1 bomber, 8 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in West Russia
Germans attack with 4 armour, 3 artilleries, 3 fighters and 7 infantry
British defend with 1 armour
Germans win, taking West Russia from British with 4 armour, 3 artilleries, 3 fighters and 7 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
3 fighters moved from West Russia to Caucasus
1 bomber moved from Kazakh S.S.R. to Caucasus
8 fighters moved from Kazakh S.S.R. to CaucasusPlace Units - Germans
4 armour placed in Caucasus
2 armour placed in Karelia S.S.R.
3 armour placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 65 PUs totalTerritory Summary for Germans :
4 Sea Zone : 1 carrier and 1 transport
Archangel : 1 flag, 5 infantry
Caucasus : 1 flag, 2 aaGuns, 4 armour, 1 bomber, 1 factory, 11 fighters and 10 infantry
Evenki National Okrug : 1 flag, 1 infantry
Germany : 3 armour and 1 factory
Iceland : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 2 armour, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Persia : 1 flag, 2 infantry
Poland : 9 infantry
United Kingdom : 1 flag, 1 factory
Vologda : 1 flag, 1 infantry
West Russia : 4 armour, 3 artilleries and 7 infantry
Yakut S.S.R. : 1 flag, 1 armourProduction/PUs Summary :
Russians : 11 / 17
Germans : 62 / 65
British : 20 / 0
Japanese : 14 / 14
Americans : 61 / 61 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Combat Move - British
1 armour moved from Russia to Kazakh S.S.R.
2 fighters moved from Russia to Kazakh S.S.R.Combat - British
Battle in Kazakh S.S.R.
British attack with 1 armour and 2 fighters
Germans defend with 1 infantry
British win, taking Kazakh S.S.R. from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Kazakh S.S.R. to 61 Sea Zone
1 carrier moved from 49 Sea Zone to 61 Sea Zone
2 submarines moved from 18 Sea Zone to 11 Sea Zone
2 submarines moved from 12 Sea Zone to 11 Sea Zone
1 aaGun moved from Russia to Novosibirsk
2 armour moved from Russia to SinkiangTurn Complete - British
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 12 PUs;
Japanese buy 1 fighter; Remaining resources: 2 PUs;Place Units - Japanese
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 14 PUs; end with 16 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 4 Sea Zone: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
EDIT: Removing units owned by Japanese from 2 Sea Zone: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Belgian Congo: 1 artillery
EDIT: Changing ownership of Union of South Africa from British to Japanese
EDIT: Adding units owned by Japanese to Union of South Africa: 1 artillery
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
4 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
Belgian Congo : 1 flag
Brazil : 1 flag
Caroline Islands : 1 infantry
French Equatorial Africa : 1 flag
French West Africa : 1 flag
Japan : 3 aaGuns, 1 artillery, 1 bomber, 1 factory, 10 fighters and 17 infantry
Okinawa : 1 infantry
Solomon Islands : 1 infantry
Union of South Africa : 1 flag, 1 artilleryProduction/PUs Summary :
Russians : 13 / 17
Germans : 60 / 65
British : 18 / 0
Japanese : 16 / 16
Americans : 61 / 61 -
in my haste i forgot to do my combat and non combat, nothing huge, just wanted to capture south africa with the artillery and move the fleet over to the german carrier.
i think i’m out two bucks for it, but not a huge deal i suppose.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 12 PUs;
Japanese buy 1 fighter; Remaining resources: 2 PUs;Combat Move - Japanese
1 artillery moved from Belgian Congo to Union of South Africa
Japanese take Union of South Africa from BritishCombat - Japanese
Non Combat Move - Japanese
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 2 Sea Zone to 4 Sea Zone
3 fighters moved from 4 Sea Zone to ArchangelPlace Units - Japanese
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 16 PUs; end with 18 PUs totalTerritory Summary for Japanese :
4 Sea Zone : 2 battleships, 2 carriers, 1 cruiser and 1 destroyer
Archangel : 3 fighters
Belgian Congo : 1 flag
Brazil : 1 flag
Caroline Islands : 1 infantry
French Equatorial Africa : 1 flag
French West Africa : 1 flag
Japan : 3 aaGuns, 1 artillery, 1 bomber, 1 factory, 10 fighters and 17 infantry
Okinawa : 1 infantry
Solomon Islands : 1 infantry
Union of South Africa : 1 flag, 1 artilleryProduction/PUs Summary :
Russians : 13 / 17
Germans : 60 / 65
British : 18 / 0
Japanese : 16 / 18
Americans : 61 / 61 -
i forgot i didn’t do any battles so i just redid that one, hope that is ok
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That’s fine no worry. :-D
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers and 4 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 2 artilleries and 5 infantry moved from Kwangtung to 61 Sea Zone
2 artilleries and 8 infantry moved from Kiangsu to 61 Sea Zone
1 armour, 4 artilleries, 13 infantry and 12 transports moved from 61 Sea Zone to 62 Sea Zone
2 artilleries and 4 infantry moved from Manchuria to 62 Sea Zone
1 armour, 6 artilleries and 17 infantry moved from 62 Sea Zone to Japan
1 battleship and 1 cruiser moved from 61 Sea Zone to 62 Sea Zone
2 bombers moved from Kwangtung to Japan
6 fighters moved from 61 Sea Zone to JapanCombat - Americans
Battle in Japan
Americans attack with 1 armour, 6 artilleries, 2 bombers, 6 fighters and 17 infantry
Japanese defend with 3 aaGuns, 1 artillery, 1 bomber, 1 factory, 10 fighters and 17 infantry
AA fire in Japan : 2/8 hits
2 fighters owned by the Americans lost in Japan
Americans roll dice for 1 battleship and 1 cruiser in Japan, round 2 : 2/2 hits
Americans roll dice for 1 armour, 6 artilleries, 2 bombers, 4 fighters and 17 infantry in Japan, round 2 : 11/30 hits
Japanese roll dice for 3 aaGuns, 1 artillery, 1 bomber, 10 fighters and 17 infantry in Japan, round 2 : 11/29 hits
1 bomber owned by the Japanese, 9 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 11 infantry owned by the Americans lost in Japan
Americans roll dice for 1 armour, 6 artilleries, 2 bombers, 4 fighters and 6 infantry in Japan, round 3 : 9/19 hits
Japanese roll dice for 1 artillery, 10 fighters and 8 infantry in Japan, round 3 : 8/19 hits
2 artilleries owned by the Americans, 8 infantry owned by the Japanese, 6 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Japan
Americans roll dice for 1 armour, 4 artilleries, 2 bombers and 4 fighters in Japan, round 4 : 7/11 hits
Japanese roll dice for 10 fighters in Japan, round 4 : 6/10 hits
2 fighters owned by the Americans, 4 artilleries owned by the Americans and 7 fighters owned by the Japanese lost in Japan
Americans roll dice for 1 armour, 2 bombers and 2 fighters in Japan, round 5 : 5/5 hits
Japanese roll dice for 3 fighters in Japan, round 5 : 3/3 hits
2 fighters owned by the Americans, 1 bomber owned by the Americans and 3 fighters owned by the Japanese lost in Japan
Americans captures 18PUs while taking Japanese capital
Americans win, taking Japan from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 35
Casualties for Japanese: 3 aaGuns, 1 artillery, 1 bomber, 10 fighters and 17 infantry
Casualties for Americans: 6 artilleries, 1 bomber, 6 fighters and 17 infantryNon Combat Move - Americans
1 bomber moved from Japan to Manchuria
2 infantry moved from East Indies to 37 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Central America
1 infantry moved from Central United States to East Mexico
1 submarine moved from 8 Sea Zone to 3 Sea Zone
1 submarine moved from 9 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 13 Sea Zone to 2 Sea Zone
1 submarine moved from 18 Sea Zone to 9 Sea Zone
1 submarine moved from 22 Sea Zone to 9 Sea Zone
5 submarines moved from 19 Sea Zone to 12 Sea Zone
1 submarine moved from 12 Sea Zone to 8 Sea Zone
4 carriers moved from 61 Sea Zone to 37 Sea Zone
1 destroyer moved from 61 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
1 infantry moved from Western Canada to Eastern CanadaPlace Units - Americans
3 bombers placed in Eastern United States
1 artillery and 2 infantry placed in Manchuria
1 artillery and 1 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Kwangtung
Americans undo move 4.
1 artillery placed in East Indies
1 infantry placed in KwangtungTurn Complete - Americans
Americans collect 69 PUs; end with 88 PUs totalTerritory Summary for Americans :
2 Sea Zone : 1 submarine
3 Sea Zone : 1 submarine
6 Sea Zone : 1 submarine
7 Sea Zone : 1 submarine
8 Sea Zone : 1 submarine
9 Sea Zone : 2 submarines
12 Sea Zone : 5 submarines
19 Sea Zone : 1 transport
36 Sea Zone : 1 transport
37 Sea Zone : 4 carriers and 1 destroyer
62 Sea Zone : 1 battleship, 1 cruiser and 12 transports
Borneo : 1 flag
Burma : 2 infantry
Central America : 1 infantry
East Indies : 1 flag, 1 artillery, 1 factory and 1 infantry
East Mexico : 1 infantry
Eastern Australia : 1 flag
Eastern Canada : 2 aaGuns and 6 infantry
Eastern United States : 3 bombers, 1 factory and 1 infantry
Formosa : 1 flag
Hawaiian Islands : 1 infantry
Iwo Jima : 1 flag
Japan : 1 flag, 1 armour and 1 factory
Kiangsu : 1 flag, 1 artillery, 1 factory and 1 infantry
Kwangtung : 1 flag, 1 factory and 1 infantry
Manchuria : 1 flag, 1 artillery, 1 bomber, 1 factory and 2 infantry
New Guinea : 1 flag
New Zealand : 1 flag
Philippine Islands : 1 flag
Russia : 6 fighters
Wake Island : 1 flag, 1 infantry
Western Australia : 1 flag
Western Canada : 1 armour and 1 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 13 / 17
Germans : 60 / 65
British : 18 / 0
Japanese : 8 / 0
Americans : 69 / 88 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Russia: 6 fighters
EDIT: Adding units owned by Americans to Burma: 6 fighters
EDIT: Turning off Edit Mode
1 armour moved from Russia to Evenki National Okrug
1 fighter moved from Russia to Evenki National Okrug
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 armour moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
4 infantry moved from Russia to Vologda
1 armour moved from Russia to Evenki National OkrugCombat - Russians
Battle in Evenki National Okrug
Russians attack with 3 armour and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 3 armour and 1 fighter in Evenki National Okrug, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Vologda
Russians attack with 1 artillery and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 8 infantry in Vologda, round 2 : 1/9 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Evenki National Okrug to Buryatia S.S.R.
2 aaGuns, 3 artilleries and 10 infantry moved from Russia to Novosibirsk
1 submarine moved from 15 Sea Zone to 13 Sea ZonePlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs totalTerritory Summary for Russians :
13 Sea Zone : 1 submarine
Buryatia S.S.R. : 1 fighter
Evenki National Okrug : 2 armour
Novosibirsk : 2 aaGuns, 3 artilleries and 10 infantry
Russia : 2 artilleries, 1 factory and 3 infantry
Vologda : 1 artillery and 8 infantryProduction/PUs Summary :
Russians : 16 / 16
Germans : 57 / 65
British : 18 / 0
Japanese : 8 / 0
Americans : 69 / 88 -
That was a close fight. Luckily the dice result was even out. :-D
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Purchase Units - Germans
Germans buy 1 aaGun and 20 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Archangel to Evenki National Okrug
4 armour, 3 artilleries and 7 infantry moved from West Russia to Russia
3 infantry moved from Archangel to Russia
2 armour moved from Karelia S.S.R. to Russia
4 armour moved from Caucasus to Russia
1 bomber moved from Caucasus to Evenki National Okrug
4 infantry moved from Caucasus to Kazakh S.S.R.
2 fighters moved from Caucasus to Kazakh S.S.R.
6 fighters moved from Caucasus to Russia
1 infantry moved from Persia to Trans-Jordan
Germans take Trans-Jordan from British
6 infantry moved from Caucasus to Russia
1 infantry moved from Persia to Kazakh S.S.R.
1 fighter moved from Caucasus to Kazakh S.S.R.
2 fighters moved from Caucasus to RussiaCombat - Germans
Battle in Evenki National Okrug
Germans attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 2 armour
Germans win, taking Evenki National Okrug from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour
Battle in Kazakh S.S.R.
Germans attack with 3 fighters and 5 infantry
British defend with 1 armour
Germans win, taking Kazakh S.S.R. from Russians with 3 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Russia
Germans attack with 10 armour, 3 artilleries, 8 fighters and 16 infantry
Russians defend with 2 artilleries, 1 factory and 3 infantry
Germans captures 16PUs while taking Russians capital
Germans win, taking Russia from Russians with 10 armour, 3 artilleries, 8 fighters and 15 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 3 infantryNon Combat Move - Germans
1 bomber moved from Evenki National Okrug to Caucasus
8 fighters moved from Russia to Caucasus
3 fighters moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Karelia S.S.R. to Archangel
9 infantry moved from Poland to Belorussia
3 armour moved from Germany to BelorussiaPlace Units - Germans
4 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
1 aaGun and 7 infantry placed in United Kingdom
3 infantry placed in Italy
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 85 PUs totalTerritory Summary for Germans :
4 Sea Zone : 1 carrier and 1 transport
Archangel : 1 flag, 2 infantry
Belorussia : 3 armour and 9 infantry
Caucasus : 1 flag, 2 aaGuns, 1 bomber, 1 factory, 11 fighters and 4 infantry
Evenki National Okrug : 1 flag, 1 armour
Germany : 1 factory and 4 infantry
Iceland : 1 flag
Italy : 1 factory and 3 infantry
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 4 infantry
Persia : 1 flag
Russia : 1 flag, 10 armour, 3 artilleries, 1 factory and 15 infantry
Trans-Jordan : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 aaGun, 1 factory and 7 infantry
Yakut S.S.R. : 1 flagProduction/PUs Summary :
Russians : 5 / 0
Germans : 69 / 85
British : 17 / 0
Japanese : 8 / 0
Americans : 69 / 88 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Combat Move - British
Combat - British
Non Combat Move - British
2 fighters moved from 61 Sea Zone to Anglo-Egyptian Sudan
1 carrier moved from 61 Sea Zone to 35 Sea Zone
1 submarine moved from 11 Sea Zone to 2 Sea Zone
3 submarines moved from 11 Sea Zone to 2 Sea Zone
1 aaGun moved from Novosibirsk to SinkiangTurn Complete - British
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Combat Move - Japanese
3 fighters moved from Archangel to RussiaCombat - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
Territory Summary for Japanese :
4 Sea Zone : 2 battleships, 2 carriers, 1 cruiser and 1 destroyer
Belgian Congo : 1 flag
Brazil : 1 flag
Caroline Islands : 1 infantry
French Equatorial Africa : 1 flag
French West Africa : 1 flag
Okinawa : 1 infantry
Russia : 3 fighters
Solomon Islands : 1 infantry
Union of South Africa : 1 flag, 1 artilleryProduction/PUs Summary :
Russians : 5 / 0
Germans : 69 / 85
British : 17 / 0
Japanese : 8 / 0
Americans : 69 / 88 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Purchase Units - Americans
Americans repair damage of 4x factory; Remaining resources: 84 PUs;
Americans buy 5 bombers, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
6 fighters moved from Burma to Kazakh S.S.R.
1 bomber moved from Manchuria to Kazakh S.S.R.
1 infantry moved from East Mexico to 19 Sea Zone
1 infantry moved from Central America to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Brazil
Americans take Brazil from JapaneseCombat - Americans
Battle in Kazakh S.S.R.
Americans attack with 1 bomber and 6 fighters
Germans defend with 4 infantry
Americans roll dice for 1 bomber and 6 fighters in Kazakh S.S.R., round 2 : 2/7 hits
Germans roll dice for 4 infantry in Kazakh S.S.R., round 2 : 1/4 hits
1 fighter owned by the Americans and 2 infantry owned by the Germans lost in Kazakh S.S.R.
Americans roll dice for 1 bomber and 5 fighters in Kazakh S.S.R., round 3 : 4/6 hits
Germans roll dice for 2 infantry in Kazakh S.S.R., round 3 : 1/2 hits
1 fighter owned by the Americans and 2 infantry owned by the Germans lost in Kazakh S.S.R.
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -8
Casualties for Germans: 4 infantry
Casualties for Americans: 2 fightersNon Combat Move - Americans
4 fighters moved from Kazakh S.S.R. to Sinkiang
1 bomber moved from Kazakh S.S.R. to Sinkiang
3 bombers moved from Eastern United States to Greenland
1 armour moved from Western Canada to Eastern United States
2 infantry moved from Burma to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 30 Sea Zone
1 artillery moved from Kiangsu to Anhwei
1 infantry moved from Kiangsu to Anhwei
1 infantry moved from Kwangtung to Anhwei
1 artillery moved from Manchuria to Anhwei
2 infantry moved from Manchuria to Anhwei
1 battleship and 1 cruiser moved from 62 Sea Zone to 36 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 64 Sea Zone
1 infantry moved from Western Canada to Alaska
1 armour moved from 64 Sea Zone to Alaska
4 transports moved from 62 Sea Zone to 61 Sea Zone
3 transports moved from 62 Sea Zone to 59 Sea Zone
4 carriers and 1 destroyer moved from 37 Sea Zone to 32 Sea Zone
1 submarine moved from 9 Sea Zone to 6 Sea Zone
1 submarine moved from 9 Sea Zone to 2 Sea Zone
5 submarines moved from 12 Sea Zone to 9 Sea Zone
1 submarine moved from 9 Sea Zone to 7 Sea Zone
1 submarine moved from 9 Sea Zone to 2 Sea Zone
1 submarine moved from 9 Sea Zone to 2 Sea Zone
2 submarines moved from 9 Sea Zone to 2 Sea ZonePlace Units - Americans
5 bombers placed in Eastern United States
2 infantry placed in Kiangsu
2 infantry placed in Kwangtung
2 infantry placed in Manchuria
1 submarine placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 72 PUs; end with 72 PUs totalTerritory Summary for Americans :
2 Sea Zone : 6 submarines
3 Sea Zone : 1 submarine
6 Sea Zone : 2 submarines
7 Sea Zone : 2 submarines
8 Sea Zone : 1 submarine
11 Sea Zone : 1 submarine
22 Sea Zone : 1 transport
30 Sea Zone : 1 artillery, 1 infantry and 1 transport
32 Sea Zone : 4 carriers and 1 destroyer
36 Sea Zone : 1 battleship and 1 cruiser
59 Sea Zone : 3 transports
61 Sea Zone : 4 transports
62 Sea Zone : 4 transports
64 Sea Zone : 1 transport
Alaska : 1 armour and 1 infantry
Anhwei : 2 artilleries and 4 infantry
Borneo : 1 flag
Brazil : 2 infantry
East Indies : 1 flag, 1 factory
Eastern Australia : 1 flag
Eastern Canada : 2 aaGuns and 6 infantry
Eastern United States : 1 armour, 5 bombers, 1 factory and 1 infantry
Formosa : 1 flag
Greenland : 3 bombers
Hawaiian Islands : 1 infantry
India : 2 infantry
Iwo Jima : 1 flag
Japan : 1 flag, 1 factory
Kiangsu : 1 flag, 1 factory and 2 infantry
Kwangtung : 1 flag, 1 factory and 2 infantry
Manchuria : 1 flag, 1 factory and 2 infantry
New Guinea : 1 flag
New Zealand : 1 flag
Philippine Islands : 1 flag
Sinkiang : 1 bomber and 4 fighters
Wake Island : 1 flag, 1 infantry
Western Australia : 1 flag
Western United States : 1 factoryProduction/PUs Summary :
Russians : 5 / 0
Germans : 69 / 85
British : 17 / 0
Japanese : 5 / 0
Americans : 72 / 72 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 14
Combat Move - Russians
1 submarine moved from 13 Sea Zone to 2 Sea Zone
1 infantry moved from Novosibirsk to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Germans
1 infantry moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Vologda to Evenki National Okrug
1 artillery moved from Vologda to Archangel
4 infantry moved from Vologda to Evenki National Okrug
1 infantry moved from Vologda to Archangel
1 fighter moved from Buryatia S.S.R. to Evenki National Okrug
1 infantry moved from Vologda to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Evenki National Okrug
Russians attack with 1 fighter and 6 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 6 infantry in Evenki National Okrug, round 2 : 1/7 hits
Germans roll dice for 1 armour in Evenki National Okrug, round 2 : 0/1 hits
1 armour owned by the Germans lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Germans with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
3 artilleries moved from Novosibirsk to Sinkiang
2 aaGuns moved from Novosibirsk to Sinkiang
7 infantry moved from Novosibirsk to Sinkiang
1 fighter moved from Evenki National Okrug to SinkiangTurn Complete - Russians
Territory Summary for Russians :
2 Sea Zone : 1 submarine
Archangel : 1 artillery and 1 infantry
Evenki National Okrug : 6 infantry
Kazakh S.S.R. : 1 infantry
Novosibirsk : 1 infantry
Sinkiang : 2 aaGuns, 3 artilleries, 1 fighter and 7 infantry
Vologda : 1 infantryProduction/PUs Summary :
Russians : 9 / 0
Germans : 65 / 85
British : 17 / 0
Japanese : 5 / 0
Americans : 72 / 72





