TripleA Manual Gamesave Post for game: The Rising Sun
Game History
Round: 1 Combat Move - YamamotoCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 7 infantry moved from Russia to Caucasus
1 artillery and 14 infantry moved from West Russia to Caucasus
6 armour and 3 fighters moved from West Russia to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 6 armour, 2 artilleries, 3 fighters and 21 infantry
Germans defend with 1 aaGun, 8 armour, 3 artilleries, 1 factory and 14 infantry
AA fire in Caucasus : 0/3 hits
Russians roll dice for 6 armour, 2 artilleries, 3 fighters and 21 infantry in Caucasus, round 2 : 10/32 hits
Germans roll dice for 1 aaGun, 8 armour, 3 artilleries and 14 infantry in Caucasus, round 2 : 9/25 hits
9 infantry owned by the Russians, 9 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Caucasus
Russians roll dice for 6 armour, 2 artilleries, 3 fighters and 12 infantry in Caucasus, round 3 : 8/23 hits
Germans roll dice for 8 armour, 3 artilleries and 5 infantry in Caucasus, round 3 : 4/16 hits
4 infantry owned by the Russians, 5 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Caucasus
Russians roll dice for 6 armour, 2 artilleries, 3 fighters and 8 infantry in Caucasus, round 4 : 8/19 hits
Germans roll dice for 8 armour in Caucasus, round 4 : 5/8 hits
5 infantry owned by the Russians and 8 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 6 armour, 2 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 53
Casualties for Germans: 1 aaGun, 8 armour, 3 artilleries and 14 infantry
Casualties for Russians: 18 infantry
Non Combat Move - Russians
2 aaGuns moved from West Russia to Caucasus
3 fighters moved from Caucasus to Russia
Place Units - Russians
3 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Territory Summary for Russians :
36 Sea Zone : 1 submarine
Caucasus : 2 aaGuns, 6 armour, 2 artilleries, 1 factory and 3 infantry
Russia : 3 artilleries, 1 factory, 3 fighters and 4 infantry
West Russia : 1 flag
Production/PUs Summary :
Russians : 24 / 24
Germans : 40 / 44
British : 31 / 32
Japanese : 22 / 32
Americans : 51 / 51
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 fighter and 10 infantry; Remaining resources: 4 PUs;
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
2 artilleries and 7 infantry moved from Karelia S.S.R. to West Russia
Germans take West Russia from Russians
1 infantry moved from Belorussia to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
1 armour, 1 bomber, 8 fighters and 11 infantry moved from Baltic States to Belorussia
1 armour moved from Algeria to Libya
Germans take Libya from British
1 armour, 1 artillery and 3 infantry moved from Algeria to Libya
Combat - Germans
Non Combat Move - Germans
2 infantry moved from Italy to Southern Europe
8 infantry moved from Germany to Poland
3 armour moved from Germany to Belorussia
2 aaGuns moved from Baltic States to Belorussia
Place Units - Germans
2 infantry placed in Karelia S.S.R.
1 fighter and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 48 PUs total
Territory Summary for Germans :
Archangel : 1 flag, 1 infantry
Belorussia : 2 aaGuns, 4 armour, 1 bomber, 8 fighters and 11 infantry
Germany : 1 factory, 1 fighter and 8 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Libya : 2 armour, 1 artillery and 3 infantry
Poland : 8 infantry
Southern Europe : 2 infantry
Ukraine S.S.R. : 2 infantry
West Russia : 2 artilleries and 9 infantry
Production/PUs Summary :
Russians : 21 / 24
Germans : 44 / 48
British : 30 / 32
Japanese : 22 / 32
Americans : 51 / 51
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British repair damage of 4x factory; Remaining resources: 28 PUs;
British buy 1 armour, 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 armour, 1 artillery and 5 infantry moved from Egypt to Libya
1 bomber moved from United Kingdom to Libya
1 fighter moved from Gibraltar to Libya
1 artillery moved from French Indo-China Thailand to Malaya
British take Malaya from Japanese
1 armour moved from Yunnan to Anhwei
Americans take Anhwei from Japanese
Combat - British
Battle in Libya
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry
Germans defend with 2 armour, 1 artillery and 3 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry in Libya, round 2 : 2/9 hits
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Libya, round 2 : 1/6 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Libya
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry in Libya, round 3 : 3/8 hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Libya, round 3 : 2/4 hits
2 infantry owned by the British, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Libya
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Libya, round 4 : 4/6 hits
Germans roll dice for 1 armour in Libya, round 4 : 0/1 hits
1 armour owned by the Germans lost in Libya
British win, taking Libya from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour, 1 artillery and 3 infantry
Casualties for British: 3 infantry
Non Combat Move - British
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from India to 48 Sea Zone
1 cruiser moved from 18 Sea Zone to 19 Sea Zone
3 submarines moved from 35 Sea Zone to 47 Sea Zone
1 submarine moved from 57 Sea Zone to 51 Sea Zone
1 armour moved from Sinkiang to Russia
1 armour moved from Szechwan to Russia
2 armour moved from India to Caucasus
1 fighter moved from India to 62 Sea Zone
2 fighters moved from India to 35 Sea Zone
1 fighter moved from Libya to Egypt
1 bomber moved from Libya to Egypt
2 fighters moved from India to French Indo-China Thailand
Place Units - British
1 carrier and 1 transport placed in 35 Sea Zone
1 armour placed in India
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
Territory Summary for British :
19 Sea Zone : 1 cruiser
35 Sea Zone : 1 carrier, 2 fighters and 2 transports
47 Sea Zone : 3 submarines
48 Sea Zone : 1 fighter
51 Sea Zone : 1 submarine
62 Sea Zone : 1 fighter
Anhwei : 1 armour
Caucasus : 2 armour
Egypt : 1 bomber and 1 fighter
French Indo-China Thailand : 1 flag, 2 fighters
India : 1 aaGun, 1 armour, 1 artillery, 1 factory and 4 infantry
Libya : 1 flag, 1 armour, 1 artillery and 2 infantry
Malaya : 1 flag, 1 artillery
Russia : 2 armour
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Production/PUs Summary :
Russians : 21 / 24
Germans : 43 / 48
British : 32 / 33
Japanese : 20 / 32
Americans : 52 / 51
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
9 fighters moved from Japan to 48 Sea Zone
1 bomber moved from Japan to 48 Sea Zone
1 bomber moved from East Indies to 48 Sea Zone
1 infantry moved from New Zealand to 40 Sea Zone
1 artillery moved from New Zealand to 40 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 40 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 2 bombers and 9 fighters
British defend with 1 fighter; Americans defend with 1 carrier, 1 fighter, 6 submarines and 1 transport
6 submarines owned by the Americans Submerged
Japanese win with 2 bombers and 8 fighters remaining. Battle score for attacker is 31
Casualties for British: 1 fighter
Casualties for Americans: 1 carrier, 1 fighter and 1 transport
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
2 bombers moved from 48 Sea Zone to East Indies
4 fighters moved from 48 Sea Zone to Japan
4 fighters moved from 48 Sea Zone to Japan
Place Units - Japanese
2 fighters and 2 infantry placed in East Indies
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 20 PUs; end with 20 PUs total
Territory Summary for Japanese :
21 Sea Zone : 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport
Caroline Islands : 1 infantry
East Indies : 2 bombers, 1 factory, 2 fighters and 4 infantry
Eastern Australia : 1 flag
Japan : 1 aaGun, 1 artillery, 1 factory, 8 fighters and 11 infantry
New Guinea : 1 infantry
New Zealand : 1 flag
Okinawa : 1 infantry
Solomon Islands : 1 infantry
Western Australia : 1 flag
Production/PUs Summary :
Russians : 21 / 24
Germans : 43 / 48
British : 32 / 33
Japanese : 20 / 20
Americans : 52 / 51
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber and 2 factories; Remaining resources: 5 PUs;
Combat Move - Americans
1 armour moved from Yakut S.S.R. to Archangel
1 bomber moved from Manchuria to Japan
Combat - Americans
Battle in Archangel
Americans attack with 1 armour
Germans defend with 1 infantry
Americans roll dice for 1 armour in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 armour owned by the Americans lost in Archangel
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Japan causes 4 damage total.
Non Combat Move - Americans
2 infantry moved from Yunnan to Kwangtung
1 armour moved from Soviet Far East to Manchuria
1 submarine moved from 56 Sea Zone to 19 Sea Zone
1 fighter moved from Iwo Jima to Manchuria
1 fighter moved from Yunnan to Manchuria
1 bomber moved from Japan to Manchuria
1 fighter moved from Manchuria to 62 Sea Zone
1 fighter moved from 62 Sea Zone to Manchuria
Place Units - Americans
1 factory placed in Kiangsu
1 factory placed in Kwangtung
1 artillery and 1 bomber placed in Manchuria
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs total
Territory Summary for Americans :
19 Sea Zone : 1 submarine
48 Sea Zone : 6 submarines
62 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters and 2 transports
Eastern United States : 1 aaGun and 1 factory
Hawaiian Islands : 1 infantry
Iwo Jima : 1 flag
Kiangsu : 1 flag, 1 factory
Kwangtung : 1 flag, 1 armour, 1 factory and 2 infantry
Manchuria : 1 flag, 2 armour, 1 artillery, 2 bombers, 1 factory, 3 fighters and 1 infantry
Philippine Islands : 1 flag, 1 artillery and 1 infantry
Wake Island : 1 flag, 1 infantry
Western Canada : 1 infantry
Western United States : 1 aaGun, 1 factory and 1 infantry
Production/PUs Summary :
Russians : 21 / 24
Germans : 43 / 48
British : 32 / 33
Japanese : 20 / 20
Americans : 52 / 57
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries moved from Russia to West Russia
1 artillery moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
4 infantry moved from Russia to West Russia
2 fighters moved from Russia to West Russia
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to West Russia
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 0/3 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 2/3 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 4 artilleries, 2 fighters and 6 infantry
Germans defend with 2 artilleries and 9 infantry
Russians roll dice for 4 artilleries, 2 fighters and 6 infantry in West Russia, round 2 : 2/12 hits
Germans roll dice for 2 artilleries and 9 infantry in West Russia, round 2 : 5/11 hits
5 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Russians roll dice for 4 artilleries, 2 fighters and 1 infantry in West Russia, round 3 : 6/7 hits
Germans roll dice for 2 artilleries and 7 infantry in West Russia, round 3 : 4/9 hits
1 infantry owned by the Russians, 6 infantry owned by the Germans and 3 artilleries owned by the Russians lost in West Russia
Russians roll dice for 1 artillery and 2 fighters in West Russia, round 4 : 2/3 hits
Germans roll dice for 2 artilleries and 1 infantry in West Russia, round 4 : 1/3 hits
1 infantry owned by the Germans, 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in West Russia
Russians roll dice for 1 artillery and 1 fighter in West Russia, round 5 : 2/2 hits
Germans roll dice for 1 artillery in West Russia, round 5 : 0/1 hits
1 artillery owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 2 artilleries and 9 infantry
Casualties for Russians: 3 artilleries, 1 fighter and 6 infantry
Non Combat Move - Russians
1 fighter moved from West Russia to Russia
1 fighter moved from Ukraine S.S.R. to Russia
2 aaGuns moved from Caucasus to Russia
6 armour moved from Caucasus to Russia
Place Units - Russians
4 infantry placed in Russia
4 infantry placed in Caucasus
Russians undo move 2.
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Territory Summary for Russians :
36 Sea Zone : 1 submarine
Caucasus : 1 factory
Russia : 2 aaGuns, 6 armour, 1 factory, 2 fighters and 8 infantry
Ukraine S.S.R. : 1 flag, 1 artillery
West Russia : 1 flag, 1 artillery
Production/PUs Summary :
Russians : 25 / 25
Germans : 39 / 48
British : 32 / 33
Japanese : 20 / 20
Americans : 52 / 57
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 3 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Germany to West Russia
2 infantry moved from Poland to Ukraine S.S.R.
8 fighters moved from Belorussia to Caucasus
4 armour moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Karelia S.S.R. to Archangel
2 infantry moved from Belorussia to West Russia
2 infantry moved from Belorussia to West Russia
1 bomber moved from Belorussia to Caucasus
7 infantry moved from Belorussia to Ukraine S.S.R.
6 infantry moved from Poland to Ukraine S.S.R.
8 infantry moved from Germany to Poland
2 infantry moved from Southern Europe to Germany
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 4 armour and 15 infantry
Russians defend with 1 artillery
Germans win, taking Ukraine S.S.R. from Russians with 4 armour and 15 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in West Russia
Germans attack with 1 fighter and 4 infantry
Russians defend with 1 artillery
Germans win, taking West Russia from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 1 bomber and 8 fighters
British defend with 2 armour; Russians defend with 1 factory
Germans win with 1 bomber and 7 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 2 armour
Non Combat Move - Germans
1 fighter moved from West Russia to Belorussia
1 bomber and 7 fighters moved from Caucasus to Belorussia
Place Units - Germans
2 armour placed in Karelia S.S.R.
10 infantry placed in Germany
1 armour placed in Italy
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Territory Summary for Germans :
Archangel : 1 flag, 2 infantry
Belorussia : 2 aaGuns, 1 bomber and 8 fighters
Germany : 1 factory and 12 infantry
Italy : 1 armour and 1 factory
Karelia S.S.R. : 1 flag, 2 armour and 1 factory
Poland : 8 infantry
Ukraine S.S.R. : 4 armour and 15 infantry
Vologda : 1 flag, 1 infantry
West Russia : 4 infantry
Production/PUs Summary :
Russians : 19 / 25
Germans : 45 / 45
British : 32 / 33
Japanese : 20 / 20
Americans : 52 / 57
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 carrier and 1 fighter; Remaining resources: 3 PUs;
Combat Move - British
2 fighters moved from 35 Sea Zone to East Indies
2 fighters moved from French Indo-China Thailand to East Indies
1 artillery and 2 infantry moved from India to 35 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from Malaya to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
2 artilleries moved from 37 Sea Zone to East Indies
2 armour moved from Russia to Vologda
1 bomber moved from Egypt to Vologda
Combat - British
Battle in East Indies
British attack with 2 artilleries, 4 fighters and 2 infantry
Japanese defend with 2 bombers, 1 factory, 2 fighters and 4 infantry
British roll dice for 2 artilleries, 4 fighters and 2 infantry in East Indies, round 2 : 2/8 hits
Japanese roll dice for 2 bombers, 2 fighters and 4 infantry in East Indies, round 2 : 3/8 hits
2 infantry owned by the British, 2 bombers owned by the Japanese and 1 artillery owned by the British lost in East Indies
British roll dice for 1 artillery and 4 fighters in East Indies, round 3 : 2/5 hits
Japanese roll dice for 2 fighters and 4 infantry in East Indies, round 3 : 4/6 hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 3 fighters owned by the British lost in East Indies
Japanese win with 2 fighters and 2 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 2 bombers and 2 infantry
Casualties for British: 2 artilleries, 3 fighters and 2 infantry
1 fighter owned by the British retreated
Battle in Vologda
British attack with 2 armour and 1 bomber
Germans defend with 1 infantry
British roll dice for 2 armour and 1 bomber in Vologda, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Vologda
British win, taking Vologda from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Algeria from Germans to British
EDIT: Changing ownership of Morocco from Germans to British
EDIT: Turning off Edit Mode
1 bomber moved from Vologda to Russia
1 carrier moved from 35 Sea Zone to 37 Sea Zone
3 submarines moved from 47 Sea Zone to 44 Sea Zone
1 submarine moved from 51 Sea Zone to 53 Sea Zone
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 fighter moved from East Indies to 37 Sea Zone
1 fighter moved from 62 Sea Zone to 37 Sea Zone
1 fighter moved from Egypt to 35 Sea Zone
1 armour moved from Anhwei to Evenki National Okrug
1 artillery and 2 infantry moved from Libya to Egypt
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Libya: 1 armour
EDIT: Adding units owned by British to Morocco: 1 armour
EDIT: Turning off Edit Mode
1 carrier placed in 35 Sea Zone
1 fighter placed in 35 Sea Zone
1 armour placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 bomber
EDIT: Adding units owned by British to Russia: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 37 PUs total
Territory Summary for British :
11 Sea Zone : 1 cruiser
35 Sea Zone : 1 carrier and 2 fighters
37 Sea Zone : 1 carrier, 2 fighters and 2 transports
44 Sea Zone : 3 submarines
53 Sea Zone : 1 submarine
Algeria : 1 flag
Egypt : 1 artillery and 2 infantry
Evenki National Okrug : 1 armour
French Indo-China Thailand : 1 flag
India : 1 aaGun, 2 armour, 1 factory and 2 infantry
Libya : 1 flag
Malaya : 1 flag
Morocco : 1 flag, 1 armour
Russia : 1 bomber
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Vologda : 1 armour
Production/PUs Summary :
Russians : 21 / 25
Germans : 41 / 45
British : 34 / 37
Japanese : 20 / 20
Americans : 52 / 57
Hey…
I should have checked with you first - I took your 2 bombers as casualties, thinking I have a better attack power and so take these to maximise your defense, and obviously I’m over optimistic with my attack power… :-P Feel free to replace the 2 bombers with 2 infantries as casualities if you prefer.
And I made an edit to the tank as I forgot to move it during combat phrase. Please let me know if you have any questions.
i suppose it usually depends on what you were bringing and how the dice went. i wouldn’t want to lose the factory but would take inf if i could. i’ll review the dice rolls and see what i would have done, but won’t just replace both if it doesn’t make sense. thanks.
this game is in full on crazy mode!! haha
i’ll just add one bomber back and take away an inf.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from East Indies: 1 infantry
EDIT: Adding units owned by Japanese to East Indies: 1 bomber
EDIT: Turning off Edit Mode
Japanese buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 21 Sea Zone to 18 Sea Zone
1 infantry moved from 18 Sea Zone to Central America
Japanese take Central America from Americans
1 artillery moved from 18 Sea Zone to Central America
4 fighters moved from 18 Sea Zone to 11 Sea Zone
1 bomber moved from East Indies to India
Combat - Japanese
Battle in 11 Sea Zone
Japanese attack with 4 fighters
British defend with 1 cruiser
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 cruiser
Casualties for Japanese: 1 fighter
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in India causes 4 damage total.
Non Combat Move - Japanese
1 bomber moved from India to East Indies
2 fighters moved from East Indies to New Guinea
3 fighters moved from 11 Sea Zone to 18 Sea Zone
Place Units - Japanese
1 artillery, 1 fighter and 2 infantry placed in East Indies
Turn Complete - Japanese
Japanese collect 21 PUs; end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from New Guinea: 2 fighters
EDIT: Adding units owned by Japanese to East Indies: 2 fighters
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
18 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Caroline Islands : 1 infantry
Central America : 1 flag, 1 artillery and 1 infantry
East Indies : 1 artillery, 1 bomber, 1 factory, 3 fighters and 3 infantry
Eastern Australia : 1 flag
Japan : 1 aaGun, 1 artillery, 1 factory, 8 fighters and 11 infantry
New Guinea : 1 infantry
New Zealand : 1 flag
Okinawa : 1 infantry
Solomon Islands : 1 infantry
Western Australia : 1 flag
Production/PUs Summary :
Russians : 21 / 25
Germans : 41 / 45
British : 34 / 37
Japanese : 21 / 21
Americans : 51 / 57
was going to move those fighters off the island but put them back
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 fighter, 9 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Manchuria to Japan
1 armour and 1 infantry moved from Manchuria to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Formosa
Americans take Formosa from Japanese
Combat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 1/2 hits
1 bomber killed by AA
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Japan causes 4 damage total.
Non Combat Move - Americans
3 fighters moved from 62 Sea Zone to Western Canada
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 62 Sea Zone to 61 Sea Zone
3 fighters moved from Manchuria to 61 Sea Zone
1 bomber moved from Japan to Philippine Islands
1 armour and 1 artillery moved from Manchuria to Kiangsu
6 submarines moved from 48 Sea Zone to 52 Sea Zone
1 aaGun and 1 infantry moved from Western United States to Central United States
1 infantry moved from Western Canada to Eastern Canada
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Place Units - Americans
2 transports placed in 61 Sea Zone
1 infantry placed in Kwangtung
1 armour, 1 fighter and 8 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western Canada: 3 fighters
EDIT: Adding units owned by Americans to 61 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Kiangsu: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Territory Summary for Americans :
20 Sea Zone : 1 submarine
52 Sea Zone : 6 submarines
61 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 8 fighters and 4 transports
Central United States : 1 aaGun and 1 infantry
Eastern Canada : 1 infantry
Eastern United States : 1 aaGun, 1 armour, 1 factory, 1 fighter and 8 infantry
Formosa : 1 flag, 1 armour and 1 infantry
Hawaiian Islands : 1 infantry
Iwo Jima : 1 flag
Kiangsu : 1 flag, 1 armour, 1 artillery, 1 factory and 2 fighters
Kwangtung : 1 flag, 1 armour, 1 factory and 3 infantry
Manchuria : 1 flag, 1 factory
Philippine Islands : 1 flag, 1 artillery, 1 bomber and 1 infantry
Wake Island : 1 flag, 1 infantry
Western United States : 1 factory
Production/PUs Summary :
Russians : 21 / 25
Germans : 41 / 45
British : 34 / 37
Japanese : 21 / 21
Americans : 51 / 51
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to West Russia
2 infantry moved from Russia to West Russia
2 fighters moved from Russia to West Russia
2 infantry moved from Russia to Archangel
1 armour moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 armour and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour and 2 infantry in Archangel, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 armour and 1 infantry in Archangel, round 3 : 2/2 hits
Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 2 fighters and 4 infantry
Germans defend with 4 infantry
Russians roll dice for 2 fighters and 4 infantry in West Russia, round 2 : 0/6 hits
Germans roll dice for 4 infantry in West Russia, round 2 : 1/4 hits
1 infantry owned by the Russians lost in West Russia
Russians roll dice for 2 fighters and 3 infantry in West Russia, round 3 : 1/5 hits
Germans roll dice for 4 infantry in West Russia, round 3 : 3/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
retreated to West Russia
Germans win with 3 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
2 fighters moved from West Russia to Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Territory Summary for Russians :
36 Sea Zone : 1 submarine
Archangel : 1 armour and 1 infantry
Caucasus : 1 factory
Russia : 2 aaGuns, 5 armour, 1 artillery, 1 factory, 2 fighters and 9 infantry
Production/PUs Summary :
Russians : 22 / 22
Germans : 40 / 45
British : 34 / 37
Japanese : 21 / 21
Americans : 51 / 51
Now I feel my US homeland is being threatened! So is my Russia Homeland :-D
Let see if I can take down Tokyo before my Russia falls apart! :evil:
we shall see!
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 carrier, 1 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from West Russia to Archangel
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Belorussia to United Kingdom
2 fighters moved from Belorussia to Archangel
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in United Kingdom causes 1 damage total.
Battle in Archangel
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 armour and 1 infantry
Germans win, taking Archangel from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Non Combat Move - Germans
2 fighters moved from Archangel to 5 Sea Zone
6 fighters moved from Belorussia to Northwestern Europe
1 bomber moved from United Kingdom to Northwestern Europe
1 armour moved from Italy to Northwestern Europe
2 aaGuns moved from Belorussia to West Russia
4 infantry moved from Ukraine S.S.R. to West Russia
10 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Germany
3 armour moved from Ukraine S.S.R. to Caucasus
8 infantry moved from Poland to Ukraine S.S.R.
8 infantry moved from Germany to Poland
3 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to Poland
Place Units - Germans
1 carrier and 4 transports placed in 5 Sea Zone
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Territory Summary for Germans :
5 Sea Zone : 1 carrier, 2 fighters and 4 transports
Archangel : 1 flag, 2 infantry
Caucasus : 1 flag, 3 armour, 1 factory and 11 infantry
Germany : 1 armour, 1 factory and 1 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 2 armour and 1 factory
Northwestern Europe : 1 armour, 1 bomber, 6 fighters and 3 infantry
Poland : 9 infantry
Ukraine S.S.R. : 8 infantry
West Russia : 2 aaGuns and 4 infantry
Production/PUs Summary :
Russians : 17 / 22
Germans : 45 / 45
British : 34 / 37
Japanese : 21 / 21
Americans : 51 / 51
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 36 PUs;
British buy 4 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Vologda to Archangel
1 armour moved from Evenki National Okrug to Archangel
1 bomber moved from Russia to Archangel
Combat - British
Battle in Archangel
British attack with 2 armour and 1 bomber
Germans defend with 2 infantry
British roll dice for 2 armour and 1 bomber in Archangel, round 2 : 3/3 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
1 bomber moved from Archangel to United Kingdom
Place Units - British
4 armour and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Turning on Edit Mode
EDIT: Adding units owned by British to 36 Sea Zone: 2 carriers and 4 fighters
EDIT: Removing units owned by British from 37 Sea Zone: 1 carrier, 2 fighters and 2 transports
EDIT: Adding units owned by British to 36 Sea Zone: 2 transports
EDIT: Removing units owned by British from 35 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by British from India: 2 armour and 2 infantry
EDIT: Adding units owned by British to Burma: 2 armour and 2 infantry
EDIT: Removing units owned by British from India: 1 aaGun
EDIT: Adding units owned by British to Persia: 1 aaGun
EDIT: Removing units owned by British from Egypt: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 artillery and 2 infantry
EDIT: Removing units owned by British from Morocco: 1 armour
EDIT: Adding units owned by British to Libya: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 36 Sea Zone: 2 fighters
EDIT: Adding units owned by British to Russia: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 36 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 61 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 41 Sea Zone: 3 submarines
EDIT: Adding units owned by British to 41 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 53 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 44 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Territory Summary for British :
36 Sea Zone : 1 carrier, 2 fighters and 2 transports
41 Sea Zone : 4 submarines
61 Sea Zone : 1 carrier
Algeria : 1 flag
Archangel : 2 armour
Burma : 2 armour and 2 infantry
French Indo-China Thailand : 1 flag
India : 1 factory
Libya : 1 flag, 1 armour
Malaya : 1 flag
Morocco : 1 flag
Persia : 1 aaGun
Russia : 2 fighters
Trans-Jordan : 1 artillery and 2 infantry
United Kingdom : 1 aaGun, 5 armour, 1 artillery, 1 bomber, 1 factory and 6 infantry
Production/PUs Summary :
Russians : 18 / 22
Germans : 44 / 45
British : 34 / 34
Japanese : 21 / 21
Americans : 51 / 51
I totally forgot about non-combat move :-o….hence all the edit…
Good move on London invasion! That’s a tough one!