@ManuC23 What should I do to show this History reference ?
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Inno (Allies) vs Nateous (Axis) 42 2E game 02
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 38 PUs;
Germans buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Poland to 13 Sea Zone
1 armour moved from Libya to Egypt
Germans take Egypt from British
1 armour, 1 artillery and 4 infantry moved from Libya to Algeria
1 armour moved from Egypt to Libya
1 armour moved from Poland to Belorussia
Germans take Belorussia from Russians
8 infantry moved from Poland to Ukraine S.S.R.
5 fighters moved from Poland to Ukraine S.S.R.
2 artilleries moved from Poland to Ukraine S.S.R.Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 2 artilleries, 5 fighters and 8 infantry
Russians defend with 3 infantry
Germans win, taking Ukraine S.S.R. from Russians with 2 artilleries, 5 fighters and 8 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 13 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Germans
1 bomber moved from 13 Sea Zone to Algeria
1 fighter moved from Italy to Algeria
1 armour moved from Belorussia to Poland
2 fighters moved from Norway to France
4 fighters moved from Ukraine S.S.R. to Poland
1 fighter moved from Ukraine S.S.R. to France
1 artillery moved from Germany to Poland
9 infantry moved from Germany to Poland
2 infantry moved from Norway to Finland
1 aaGun moved from Poland to Ukraine S.S.R.Place Units - Germans
10 infantry placed in Germany
Germans undo move 1.
2 infantry placed in Karelia S.S.R.
2 artilleries and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalTerritory Summary for Germans :
Algeria : 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry
Egypt : 1 flag
Finland : 2 infantry
France : 2 aaGuns, 3 fighters and 4 infantry
Germany : 2 artilleries, 1 factory and 8 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Libya : 1 armour
Poland : 8 armour, 1 artillery, 4 fighters and 9 infantry
Ukraine S.S.R. : 1 aaGun, 2 artilleries and 8 infantryProduction/PUs Summary :
Russians : 21 / 25
Germans : 42 / 42
British : 29 / 38
Japanese : 37 / 39
Americans : 39 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 1 artillery and 2 fighters; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Anglo-Egyptian Sudan to Egypt
British take Egypt from Germans
3 fighters moved from India to Szechwan
1 bomber moved from West Russia to Szechwan
1 fighter moved from West Russia to Szechwan
1 fighter moved from West Russia to SzechwanCombat - British
Battle in Szechwan
British attack with 1 bomber and 5 fighters
Japanese defend with 3 infantry
British roll dice for 1 bomber and 5 fighters in Szechwan, round 2 : 2/6 hits
Japanese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 fighter owned by the British lost in Szechwan
retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for British: 1 fighterNon Combat Move - British
2 fighters moved from United Kingdom to West Russia
4 fighters moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Persia to Kazakh S.S.R.
2 armour moved from India to Persia
1 bomber moved from Szechwan to India
2 infantry moved from Anglo-Egyptian Sudan to Egypt
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 armour moved from Anglo-Egyptian Sudan to Egypt
2 infantry and 1 transport moved from 22 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to French Equatorial Africa
1 cruiser moved from 22 Sea Zone to 10 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea ZonePlace Units - British
2 armour and 1 artillery placed in India
2 fighters placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 33 PUs totalTerritory Summary for British :
10 Sea Zone : 1 cruiser
20 Sea Zone : 1 submarine
24 Sea Zone : 1 transport
Eastern Australia : 1 infantry
Egypt : 1 armour, 1 artillery and 3 infantry
French Equatorial Africa : 2 infantry
India : 1 aaGun, 2 armour, 2 artilleries, 1 bomber, 1 factory and 5 infantry
Kazakh S.S.R. : 4 fighters and 1 infantry
Morocco : 1 flag, 1 armour and 1 infantry
Persia : 2 armour
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 2 fighters
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 21 / 25
Germans : 40 / 42
British : 31 / 33
Japanese : 37 / 39
Americans : 39 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Soviet Far East to Yakut S.S.R.
3 armour moved from Manchuria to Sinkiang
1 infantry moved from Szechwan to Sinkiang
1 fighter moved from Manchuria to Sinkiang
1 artillery moved from Borneo to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Western Australia
1 artillery moved from 46 Sea Zone to Western Australia
4 fighters moved from 46 Sea Zone to Western Australia
1 bomber moved from East Indies to IndiaCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in India causes 1 damage total.
Battle in Western Australia
Japanese attack with 1 artillery, 4 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking Western Australia from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sinkiang
Japanese attack with 3 armour, 1 fighter and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Sinkiang from Americans with 3 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 fighter moved from Sinkiang to Yakut S.S.R.
1 fighter moved from Japan to Yakut S.S.R.
1 fighter moved from East Indies to Kiangsu
4 fighters moved from Western Australia to 46 Sea Zone
1 bomber moved from India to East IndiesPlace Units - Japanese
3 armour placed in Manchuria
1 bomber and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 fighter and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Iwo Jima to 59 Sea Zone
2 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
5 fighters moved from 59 Sea Zone to Manchuria
1 cruiser moved from 59 Sea Zone to 62 Sea Zone
1 battleship moved from 59 Sea Zone to 62 Sea Zone
1 bomber moved from West Russia to GermanyCombat - Americans
Battle in Manchuria
Americans attack with 5 fighters and 2 infantry
Japanese defend with 3 armour and 1 factory
Americans roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 2/2 hits
Americans roll dice for 5 fighters and 2 infantry in Manchuria, round 2 : 4/7 hits
Japanese roll dice for 3 armour in Manchuria, round 2 : 1/3 hits
3 armour owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 armour
Casualties for Americans: 1 infantry
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.Non Combat Move - Americans
3 carriers moved from 59 Sea Zone to 62 Sea Zone
1 fighter moved from 56 Sea Zone to 62 Sea Zone
1 submarine moved from 58 Sea Zone to 52 Sea Zone
1 carrier moved from 56 Sea Zone to 59 Sea Zone
1 fighter moved from 56 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Iwo Jima
1 fighter moved from Manchuria to 62 Sea Zone
4 fighters moved from Manchuria to 62 Sea Zone
1 bomber moved from Germany to West Russia
2 infantry moved from Persia to India
1 fighter moved from India to West RussiaPlace Units - Americans
5 submarines placed in 56 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 42 PUs totalTerritory Summary for Americans :
52 Sea Zone : 1 submarine
56 Sea Zone : 5 submarines
59 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
62 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 6 fighters and 1 transport
Alaska : 1 infantry
Central United States : 1 infantry
Eastern Canada : 1 armour and 1 infantry
Eastern United States : 1 aaGun and 1 factory
Hawaiian Islands : 1 infantry
India : 2 infantry
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 flag, 1 factory and 1 infantry
Wake Island : 1 flag, 1 infantry
West Russia : 1 bomber and 1 fighter
Western United States : 1 aaGun, 1 factory and 1 fighterProduction/PUs Summary :
Russians : 20 / 25
Germans : 40 / 42
British : 30 / 33
Japanese : 37 / 40
Americans : 41 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from West Russia to Karelia S.S.R.
1 armour moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 armour moved from Belorussia to West Russia
1 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
2 armour moved from West Russia to Evenki National Okrug
2 fighters moved from Novosibirsk to Evenki National OkrugCombat - Russians
Battle in Evenki National Okrug
Russians attack with 2 armour and 2 fighters
Japanese defend with 2 infantry
Russians roll dice for 2 armour and 2 fighters in Evenki National Okrug, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory and 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 2/4 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
2 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
2 fighters moved from Evenki National Okrug to West Russia
3 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
5 infantry moved from Russia to West Russia
1 submarine moved from 32 Sea Zone to 36 Sea ZonePlace Units - Russians
2 armour, 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
36 Sea Zone : 1 submarine
Belorussia : 1 flag
Caucasus : 1 factory
Evenki National Okrug : 2 armour
Karelia S.S.R. : 1 factory and 3 infantry
Russia : 2 armour, 1 artillery, 1 factory and 3 infantry
West Russia : 1 flag, 2 aaGuns, 2 armour, 1 artillery, 3 fighters and 14 infantryProduction/PUs Summary :
Russians : 25 / 25
Germans : 36 / 42
British : 30 / 33
Japanese : 36 / 40
Americans : 41 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 36 PUs;
Germans buy 1 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Ukraine S.S.R. to Belorussia
Germans take Belorussia from Russians
1 armour moved from Libya to Morocco
1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry moved from Algeria to Morocco
2 infantry moved from Finland to Karelia S.S.R.
4 fighters moved from Poland to Karelia S.S.R.
3 fighters moved from France to Karelia S.S.R.Combat - Germans
Battle in Morocco
Germans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry
British defend with 1 armour and 1 infantry
Germans win, taking Morocco from British with 2 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Karelia S.S.R.
Germans attack with 7 fighters and 2 infantry
Russians defend with 1 factory and 3 infantry
Germans win, taking Karelia S.S.R. from Russians with 7 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
8 armour, 1 artillery and 9 infantry moved from Poland to Ukraine S.S.R.
4 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
3 fighters moved from Karelia S.S.R. to Baltic States
2 artilleries and 8 infantry moved from Germany to Baltic States
2 aaGuns and 4 infantry moved from France to Germany
1 fighter moved from Morocco to Italy
1 bomber moved from Morocco to GermanyPlace Units - Germans
10 infantry placed in Germany
1 armour placed in Italy
Germans undo move 1.
9 infantry placed in Germany
1 infantry placed in ItalyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs totalTerritory Summary for Germans :
Baltic States : 2 artilleries, 3 fighters and 8 infantry
Belorussia : 1 infantry
Caucasus : 1 flag, 1 factory and 1 infantry
Germany : 2 aaGuns, 1 bomber, 1 factory and 13 infantry
Italy : 1 armour, 1 factory, 1 fighter and 1 infantry
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Morocco : 2 armour, 1 artillery and 3 infantry
Ukraine S.S.R. : 1 aaGun, 8 armour, 3 artilleries, 4 fighters and 15 infantryProduction/PUs Summary :
Russians : 17 / 25
Germans : 45 / 45
British : 29 / 33
Japanese : 36 / 40
Americans : 41 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 32 PUs;
British buy 3 armour and 1 fighter; Remaining resources: 4 PUs;Combat Move - British
1 infantry moved from Kazakh S.S.R. to Sinkiang
2 armour moved from Persia to Sinkiang
1 bomber moved from India to Sinkiang
4 fighters moved from Kazakh S.S.R. to Sinkiang
2 fighters moved from United Kingdom to Karelia S.S.R.
2 fighters moved from West Russia to Karelia S.S.R.
1 artillery and 1 infantry moved from India to Burma
1 armour moved from Egypt to Libya
British take Libya from Germans
1 armour moved from Libya to EgyptCombat - British
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Karelia S.S.R.
British attack with 4 fighters
Germans defend with 1 factory and 2 infantry
British roll dice for 4 fighters in Karelia S.S.R., round 2 : 2/4 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits
2 infantry owned by the Germans and 1 fighter owned by the British lost in Karelia S.S.R.
British win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for British: 1 fighter
Battle in Sinkiang
British attack with 2 armour, 1 bomber, 4 fighters and 1 infantry
Japanese defend with 3 armour and 1 infantry
British roll dice for 2 armour, 1 bomber, 4 fighters and 1 infantry in Sinkiang, round 2 : 3/8 hits
Japanese roll dice for 3 armour and 1 infantry in Sinkiang, round 2 : 3/4 hits
1 infantry owned by the British, 2 armour owned by the British, 2 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Sinkiang
British roll dice for 1 bomber and 4 fighters in Sinkiang, round 3 : 0/5 hits
Japanese roll dice for 1 armour in Sinkiang, round 3 : 1/1 hits
1 bomber owned by the British lost in Sinkiang
British roll dice for 4 fighters in Sinkiang, round 4 : 3/4 hits
Japanese roll dice for 1 armour in Sinkiang, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Sinkiang
British win with 3 fighters remaining. Battle score for attacker is -16
Casualties for Japanese: 3 armour and 1 infantry
Casualties for British: 2 armour, 1 bomber, 1 fighter and 1 infantryNon Combat Move - British
3 fighters moved from Sinkiang to Evenki National Okrug
3 fighters moved from Karelia S.S.R. to West Russia
2 armour moved from India to Persia
2 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 transport moved from 24 Sea Zone to 28 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea ZonePlace Units - British
3 armour placed in India
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 35 PUs totalTerritory Summary for British :
10 Sea Zone : 1 cruiser
28 Sea Zone : 1 transport
43 Sea Zone : 1 submarine
Anglo-Egyptian Sudan : 2 infantry
Burma : 1 artillery
Eastern Australia : 1 infantry
Egypt : 1 armour, 1 artillery and 3 infantry
Evenki National Okrug : 3 fighters
India : 1 aaGun, 3 armour, 1 artillery, 1 factory and 4 infantry
Libya : 1 flag
Persia : 2 armour
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantry
West Russia : 3 fightersProduction/PUs Summary :
Russians : 17 / 25
Germans : 44 / 45
British : 31 / 35
Japanese : 35 / 40
Americans : 41 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory; Remaining resources: 25 PUs;Combat Move - Japanese
1 infantry moved from Western Australia to 46 Sea Zone
1 artillery moved from Western Australia to 46 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Eastern Australia
1 artillery moved from 45 Sea Zone to Eastern Australia
4 fighters moved from 45 Sea Zone to Eastern Australia
1 bomber moved from East Indies to India
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 fighters moved from Yakut S.S.R. to Manchuria
1 fighter moved from Kiangsu to Manchuria
1 bomber moved from Japan to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 1 bomber and 3 fighters
Americans defend with 1 factory and 1 infantry
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Eastern Australia
Japanese attack with 1 artillery, 4 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking Eastern Australia from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in India causes 5 damage total.Non Combat Move - Japanese
1 bomber moved from India to East Indies
1 bomber moved from Manchuria to Japan
3 fighters moved from Manchuria to Japan
4 fighters moved from Eastern Australia to 45 Sea ZonePlace Units - Japanese
1 factory placed in East IndiesTurn Complete - Japanese
Japanese collect 36 PUs; end with 61 PUs totalTerritory Summary for Japanese :
45 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
Anhwei : 1 flag
Buryatia S.S.R. : 1 flag, 1 infantry
Caroline Islands : 1 infantry
East Indies : 1 bomber, 1 factory and 2 infantry
Eastern Australia : 1 flag, 1 artillery and 1 infantry
Japan : 1 aaGun, 1 artillery, 1 bomber, 1 factory, 3 fighters and 9 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag
Western Australia : 1 flag
Yakut S.S.R. : 1 flag
Yunnan : 1 flagProduction/PUs Summary :
Russians : 17 / 25
Germans : 44 / 45
British : 30 / 35
Japanese : 36 / 61
Americans : 41 / 42 -
well played sir, big set back for my stupidity, but i’m not out just yet :)
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No worry I know next time I can’t use the same trick again :-D
Let see if your new factory can come to rescue…
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 armour, 1 bomber and 1 fighter; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Iwo Jima to 59 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to Buryatia S.S.R.
1 battleship and 1 cruiser moved from 62 Sea Zone to 63 Sea Zone
4 fighters moved from 62 Sea Zone to Buryatia S.S.R.
1 bomber moved from West Russia to GermanyCombat - Americans
Battle in Buryatia S.S.R.
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Buryatia S.S.R., round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia S.S.R.
Americans win, taking Buryatia S.S.R. from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.Non Combat Move - Americans
1 transport moved from 62 Sea Zone to 64 Sea Zone
1 armour moved from Eastern Canada to Alaska
1 carrier moved from 59 Sea Zone to 63 Sea Zone
1 fighter moved from 59 Sea Zone to 63 Sea Zone
1 fighter moved from Western United States to 64 Sea Zone
1 carrier moved from 62 Sea Zone to 64 Sea Zone
1 fighter moved from Buryatia S.S.R. to 64 Sea Zone
1 fighter moved from Buryatia S.S.R. to 63 Sea Zone
1 carrier moved from 62 Sea Zone to 63 Sea Zone
2 fighters moved from 62 Sea Zone to 63 Sea Zone
2 fighters moved from Buryatia S.S.R. to Manchuria
1 carrier moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 59 Sea Zone to 64 Sea Zone
1 submarine moved from 52 Sea Zone to 59 Sea Zone
1 fighter moved from 63 Sea Zone to Manchuria
2 infantry moved from India to Burma
1 infantry moved from Eastern Canada to Western Canada
1 infantry moved from Central United States to Western United States
5 submarines moved from 56 Sea Zone to 58 Sea ZonePlace Units - Americans
3 armour placed in Manchuria
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 43 PUs totalTerritory Summary for Americans :
58 Sea Zone : 5 submarines
59 Sea Zone : 1 submarine
63 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 fighters and 1 transport
64 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Alaska : 1 armour and 1 infantry
Burma : 2 infantry
Buryatia S.S.R. : 1 artillery and 1 infantry
Eastern United States : 1 aaGun and 1 factory
Hawaiian Islands : 1 infantry
Iwo Jima : 1 flag
Manchuria : 1 flag, 3 armour, 1 factory and 3 fighters
Wake Island : 1 flag, 1 infantry
West Russia : 1 fighter
Western Canada : 1 infantry
Western United States : 1 aaGun, 1 bomber, 1 factory, 1 fighter and 1 infantryProduction/PUs Summary :
Russians : 18 / 25
Germans : 44 / 45
British : 30 / 35
Japanese : 35 / 61
Americans : 41 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 infantry moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
2 fighters moved from West Russia to Caucasus
1 fighter moved from West Russia to Belorussia
1 artillery moved from West Russia to BelorussiaCombat - Russians
Battle in Belorussia
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 fighter in Belorussia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Belorussia, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits
1 artillery owned by the Russians lost in Belorussia
retreated to Belorussia
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Caucasus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Caucasus to West Russia
1 fighter moved from Belorussia to West Russia
2 armour, 1 artillery and 3 infantry moved from Russia to West Russia
2 armour moved from Evenki National Okrug to West RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
36 Sea Zone : 1 submarine
Caucasus : 1 factory and 2 infantry
Karelia S.S.R. : 1 factory and 1 infantry
Russia : 1 artillery, 1 factory and 7 infantry
West Russia : 1 flag, 2 aaGuns, 6 armour, 1 artillery, 3 fighters and 14 infantryProduction/PUs Summary :
Russians : 24 / 24
Germans : 38 / 45
British : 30 / 35
Japanese : 35 / 61
Americans : 41 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries, 3 fighters and 8 infantry moved from Baltic States to Karelia S.S.R.
8 armour, 3 artilleries, 4 fighters and 14 infantry moved from Ukraine S.S.R. to Caucasus
1 bomber moved from Germany to Caucasus
1 fighter moved from Italy to Karelia S.S.R.Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 2 artilleries, 4 fighters and 8 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 2 artilleries, 4 fighters and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 8 armour, 3 artilleries, 1 bomber, 4 fighters and 14 infantry
Russians defend with 1 factory and 2 infantry
Germans win, taking Caucasus from Russians with 8 armour, 3 artilleries, 1 bomber, 4 fighters and 14 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
4 fighters moved from Karelia S.S.R. to Baltic States
1 aaGun moved from Ukraine S.S.R. to Caucasus
1 bomber moved from Caucasus to Baltic States
4 fighters moved from Caucasus to Baltic States
1 armour moved from Italy to Baltic States
1 infantry moved from Italy to Germany
1 infantry moved from Germany to Bulgaria Romania
1 infantry moved from Germany to Poland
2 aaGuns and 11 infantry moved from Germany to Baltic States
2 armour, 1 artillery and 3 infantry moved from Morocco to AlgeriaPlace Units - Germans
3 armour and 7 infantry placed in Germany
2 infantry placed in ItalyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
Algeria : 2 armour, 1 artillery and 3 infantry
Baltic States : 2 aaGuns, 1 armour, 1 bomber, 8 fighters and 11 infantry
Belorussia : 1 infantry
Bulgaria Romania : 1 infantry
Caucasus : 1 flag, 1 aaGun, 8 armour, 3 artilleries, 1 factory and 14 infantry
Germany : 3 armour, 1 factory and 8 infantry
Italy : 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 2 artilleries, 1 factory and 8 infantry
Poland : 1 infantry
Ukraine S.S.R. : 1 infantryProduction/PUs Summary :
Russians : 18 / 24
Germans : 44 / 44
British : 30 / 35
Japanese : 35 / 61
Americans : 41 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British repair damage of 5x factory; Remaining resources: 30 PUs;
British buy 1 bomber and 3 submarines; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Burma to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
1 armour moved from India to Yunnan
Americans take Yunnan from Japanese
1 armour moved from Persia to Szechwan
Americans take Szechwan from Japanese
1 armour moved from Persia to Sinkiang
Americans take Sinkiang from JapaneseCombat - British
Non Combat Move - British
3 fighters moved from West Russia to India
3 fighters moved from Evenki National Okrug to India
1 transport moved from 28 Sea Zone to 33 Sea Zone
2 infantry moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 cruiser moved from 10 Sea Zone to 18 Sea Zone
1 submarine moved from 43 Sea Zone to 57 Sea ZonePlace Units - British
3 submarines placed in 35 Sea Zone
1 bomber placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTerritory Summary for British :
18 Sea Zone : 1 cruiser
33 Sea Zone : 1 transport
35 Sea Zone : 3 submarines
57 Sea Zone : 1 submarine
Egypt : 1 armour, 1 artillery and 5 infantry
French Indo-China Thailand : 1 flag, 1 artillery
Gibraltar : 1 fighter
India : 1 aaGun, 2 armour, 1 artillery, 1 factory, 6 fighters and 4 infantry
Libya : 1 flag
Sinkiang : 1 armour
Szechwan : 1 armour
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 2 infantry
Yunnan : 1 armourProduction/PUs Summary :
Russians : 18 / 24
Germans : 44 / 44
British : 32 / 32
Japanese : 30 / 61
Americans : 44 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 fighters; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Eastern Australia to 45 Sea Zone
1 artillery moved from Eastern Australia to 45 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 45 Sea Zone to 40 Sea Zone
1 infantry moved from 40 Sea Zone to New Zealand
Japanese take New Zealand from British
1 artillery moved from 40 Sea Zone to New Zealand
1 bomber moved from Japan to Manchuria
1 bomber moved from East Indies to IndiaCombat - Japanese
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Manchuria causes 6 damage total.
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in India causes 4 damage total.Non Combat Move - Japanese
1 bomber moved from India to East Indies
1 bomber moved from Manchuria to JapanPlace Units - Japanese
6 fighters placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 32 PUs totalTerritory Summary for Japanese :
40 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
Anhwei : 1 flag
Caroline Islands : 1 infantry
East Indies : 1 bomber, 1 factory and 2 infantry
Eastern Australia : 1 flag
Japan : 1 aaGun, 1 artillery, 1 bomber, 1 factory, 9 fighters and 9 infantry
New Guinea : 1 infantry
New Zealand : 1 flag, 1 artillery and 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Western Australia : 1 flag
Yakut S.S.R. : 1 flagProduction/PUs Summary :
Russians : 18 / 24
Germans : 44 / 44
British : 31 / 32
Japanese : 31 / 32
Americans : 44 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans repair damage of 6x factory; Remaining resources: 37 PUs;
Americans buy 1 carrier, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Manchuria to Buryatia S.S.R.
1 armour moved from Buryatia S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
1 armour moved from Manchuria to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 artillery and 1 infantry moved from Buryatia S.S.R. to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Philippine Islands
1 armour moved from Manchuria to Kwangtung
Americans take Kiangsu from Japanese
Americans take Kwangtung from Japanese
1 fighter moved from 63 Sea Zone to Philippine IslandsCombat - Americans
Battle in Philippine Islands
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Philippine Islands, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 0/2 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Philippine Islands, round 3 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippine Islands
Americans win, taking Philippine Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 armour and 1 infantry moved from Alaska to 64 Sea Zone
1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from Philippine Islands to 48 Sea Zone
1 carrier moved from 63 Sea Zone to 48 Sea Zone
1 carrier moved from 64 Sea Zone to 62 Sea Zone
2 fighters moved from 64 Sea Zone to 62 Sea Zone
2 fighters moved from Manchuria to 62 Sea Zone
1 fighter moved from Manchuria to 62 Sea Zone
2 carriers moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 64 Sea Zone to 62 Sea Zone
5 submarines moved from 58 Sea Zone to 48 Sea Zone
1 submarine moved from 59 Sea Zone to 48 Sea Zone
2 infantry moved from Burma to Yunnan
1 fighter moved from West Russia to Yunnan
1 bomber moved from Western United States to Manchuria
1 fighter moved from 62 Sea Zone to Manchuria
1 battleship and 1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from Western United States to Iwo JimaPlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone
Americans undo move 1.
1 carrier, 1 fighter and 1 transport placed in 62 Sea Zone
1 submarine placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs totalTerritory Summary for Americans :
48 Sea Zone : 1 carrier, 1 fighter, 6 submarines and 1 transport
56 Sea Zone : 1 submarine
62 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters and 2 transports
Eastern United States : 1 aaGun and 1 factory
Hawaiian Islands : 1 infantry
Iwo Jima : 1 flag, 1 fighter
Kiangsu : 1 flag
Kwangtung : 1 flag, 1 armour
Manchuria : 1 flag, 1 armour, 1 bomber, 1 factory, 1 fighter and 1 infantry
Philippine Islands : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 armour
Wake Island : 1 flag, 1 infantry
Western Canada : 1 infantry
Western United States : 1 aaGun, 1 factory and 1 infantry
Yakut S.S.R. : 1 armour
Yunnan : 1 fighter and 2 infantryProduction/PUs Summary :
Russians : 20 / 24
Germans : 44 / 44
British : 31 / 32
Japanese : 22 / 32
Americans : 51 / 51 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 7 infantry moved from Russia to Caucasus
1 artillery and 14 infantry moved from West Russia to Caucasus
6 armour and 3 fighters moved from West Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 6 armour, 2 artilleries, 3 fighters and 21 infantry
Germans defend with 1 aaGun, 8 armour, 3 artilleries, 1 factory and 14 infantry
AA fire in Caucasus : 0/3 hits
Russians roll dice for 6 armour, 2 artilleries, 3 fighters and 21 infantry in Caucasus, round 2 : 10/32 hits
Germans roll dice for 1 aaGun, 8 armour, 3 artilleries and 14 infantry in Caucasus, round 2 : 9/25 hits
9 infantry owned by the Russians, 9 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Caucasus
Russians roll dice for 6 armour, 2 artilleries, 3 fighters and 12 infantry in Caucasus, round 3 : 8/23 hits
Germans roll dice for 8 armour, 3 artilleries and 5 infantry in Caucasus, round 3 : 4/16 hits
4 infantry owned by the Russians, 5 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Caucasus
Russians roll dice for 6 armour, 2 artilleries, 3 fighters and 8 infantry in Caucasus, round 4 : 8/19 hits
Germans roll dice for 8 armour in Caucasus, round 4 : 5/8 hits
5 infantry owned by the Russians and 8 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 6 armour, 2 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 53
Casualties for Germans: 1 aaGun, 8 armour, 3 artilleries and 14 infantry
Casualties for Russians: 18 infantryNon Combat Move - Russians
2 aaGuns moved from West Russia to Caucasus
3 fighters moved from Caucasus to RussiaPlace Units - Russians
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
36 Sea Zone : 1 submarine
Caucasus : 2 aaGuns, 6 armour, 2 artilleries, 1 factory and 3 infantry
Russia : 3 artilleries, 1 factory, 3 fighters and 4 infantry
West Russia : 1 flagProduction/PUs Summary :
Russians : 24 / 24
Germans : 40 / 44
British : 31 / 32
Japanese : 22 / 32
Americans : 51 / 51 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 fighter and 10 infantry; Remaining resources: 4 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
2 artilleries and 7 infantry moved from Karelia S.S.R. to West Russia
Germans take West Russia from Russians
1 infantry moved from Belorussia to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
1 armour, 1 bomber, 8 fighters and 11 infantry moved from Baltic States to Belorussia
1 armour moved from Algeria to Libya
Germans take Libya from British
1 armour, 1 artillery and 3 infantry moved from Algeria to LibyaCombat - Germans
Non Combat Move - Germans
2 infantry moved from Italy to Southern Europe
8 infantry moved from Germany to Poland
3 armour moved from Germany to Belorussia
2 aaGuns moved from Baltic States to BelorussiaPlace Units - Germans
2 infantry placed in Karelia S.S.R.
1 fighter and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 48 PUs totalTerritory Summary for Germans :
Archangel : 1 flag, 1 infantry
Belorussia : 2 aaGuns, 4 armour, 1 bomber, 8 fighters and 11 infantry
Germany : 1 factory, 1 fighter and 8 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Libya : 2 armour, 1 artillery and 3 infantry
Poland : 8 infantry
Southern Europe : 2 infantry
Ukraine S.S.R. : 2 infantry
West Russia : 2 artilleries and 9 infantryProduction/PUs Summary :
Russians : 21 / 24
Germans : 44 / 48
British : 30 / 32
Japanese : 22 / 32
Americans : 51 / 51 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British repair damage of 4x factory; Remaining resources: 28 PUs;
British buy 1 armour, 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 armour, 1 artillery and 5 infantry moved from Egypt to Libya
1 bomber moved from United Kingdom to Libya
1 fighter moved from Gibraltar to Libya
1 artillery moved from French Indo-China Thailand to Malaya
British take Malaya from Japanese
1 armour moved from Yunnan to Anhwei
Americans take Anhwei from JapaneseCombat - British
Battle in Libya
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry
Germans defend with 2 armour, 1 artillery and 3 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry in Libya, round 2 : 2/9 hits
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Libya, round 2 : 1/6 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Libya
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry in Libya, round 3 : 3/8 hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Libya, round 3 : 2/4 hits
2 infantry owned by the British, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Libya
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Libya, round 4 : 4/6 hits
Germans roll dice for 1 armour in Libya, round 4 : 0/1 hits
1 armour owned by the Germans lost in Libya
British win, taking Libya from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour, 1 artillery and 3 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from India to 48 Sea Zone
1 cruiser moved from 18 Sea Zone to 19 Sea Zone
3 submarines moved from 35 Sea Zone to 47 Sea Zone
1 submarine moved from 57 Sea Zone to 51 Sea Zone
1 armour moved from Sinkiang to Russia
1 armour moved from Szechwan to Russia
2 armour moved from India to Caucasus
1 fighter moved from India to 62 Sea Zone
2 fighters moved from India to 35 Sea Zone
1 fighter moved from Libya to Egypt
1 bomber moved from Libya to Egypt
2 fighters moved from India to French Indo-China ThailandPlace Units - British
1 carrier and 1 transport placed in 35 Sea Zone
1 armour placed in IndiaTurn Complete - British
British collect 32 PUs; end with 33 PUs totalTerritory Summary for British :
19 Sea Zone : 1 cruiser
35 Sea Zone : 1 carrier, 2 fighters and 2 transports
47 Sea Zone : 3 submarines
48 Sea Zone : 1 fighter
51 Sea Zone : 1 submarine
62 Sea Zone : 1 fighter
Anhwei : 1 armour
Caucasus : 2 armour
Egypt : 1 bomber and 1 fighter
French Indo-China Thailand : 1 flag, 2 fighters
India : 1 aaGun, 1 armour, 1 artillery, 1 factory and 4 infantry
Libya : 1 flag, 1 armour, 1 artillery and 2 infantry
Malaya : 1 flag, 1 artillery
Russia : 2 armour
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantryProduction/PUs Summary :
Russians : 21 / 24
Germans : 43 / 48
British : 32 / 33
Japanese : 20 / 32
Americans : 52 / 51 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
9 fighters moved from Japan to 48 Sea Zone
1 bomber moved from Japan to 48 Sea Zone
1 bomber moved from East Indies to 48 Sea Zone
1 infantry moved from New Zealand to 40 Sea Zone
1 artillery moved from New Zealand to 40 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 40 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in 48 Sea Zone
Japanese attack with 2 bombers and 9 fighters
British defend with 1 fighter; Americans defend with 1 carrier, 1 fighter, 6 submarines and 1 transport
6 submarines owned by the Americans Submerged
Japanese win with 2 bombers and 8 fighters remaining. Battle score for attacker is 31
Casualties for British: 1 fighter
Casualties for Americans: 1 carrier, 1 fighter and 1 transport
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
2 bombers moved from 48 Sea Zone to East Indies
4 fighters moved from 48 Sea Zone to Japan
4 fighters moved from 48 Sea Zone to JapanPlace Units - Japanese
2 fighters and 2 infantry placed in East Indies
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 20 PUs; end with 20 PUs totalTerritory Summary for Japanese :
21 Sea Zone : 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport
Caroline Islands : 1 infantry
East Indies : 2 bombers, 1 factory, 2 fighters and 4 infantry
Eastern Australia : 1 flag
Japan : 1 aaGun, 1 artillery, 1 factory, 8 fighters and 11 infantry
New Guinea : 1 infantry
New Zealand : 1 flag
Okinawa : 1 infantry
Solomon Islands : 1 infantry
Western Australia : 1 flagProduction/PUs Summary :
Russians : 21 / 24
Germans : 43 / 48
British : 32 / 33
Japanese : 20 / 20
Americans : 52 / 51