16L G40 nerquen (Axis) vs. Gamerman01 (Allies) Balanced mode (-4 allied NOs)


  • Poor dice for me in Yunnan and Shan both means I can’t even attack them both.  Ouch.  You’re getting good dice in good places so far, although overall dice are pretty fair so I’m not really complaining.  But UK is hurting bad already…. I gotta be glad I got 5 planes in Sze though, that’s a lot better than like 1 or 2


  • I’m counting on USA and USSR……


  • Eh, I could probably attack them both if I use 2 infantry on India to go to Shan State…. Not sure what I’ll end up deciding there when the time comes, but man, only 1 hit in Yunnan and Shan combined, that sucks


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 3 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Midway to 6 Sea Zone
                1 bomber moved from Wake Island to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 48 Sea Zone to 33 Sea Zone
                1 fighter moved from Wake Island to 33 Sea Zone
                1 tactical_bomber moved from Wake Island to 33 Sea Zone
                1 fighter moved from Wake Island to 23 Sea Zone
                1 fighter moved from 26 Sea Zone to 23 Sea Zone


  • Kamikazes at destroyer in Z6?
    Scramble to Z6?
    Scramble to Z33?


  • no kamikazes, no scramble…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 3 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Midway to 6 Sea Zone
                1 bomber moved from Wake Island to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 48 Sea Zone to 33 Sea Zone
                1 fighter moved from Wake Island to 33 Sea Zone
                1 tactical_bomber moved from Wake Island to 33 Sea Zone
                1 fighter moved from Wake Island to 23 Sea Zone
                1 fighter moved from 26 Sea Zone to 23 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Korea
                Battle in 33 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking Korea from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Midway
                1 carrier moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 marine moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 marine moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun moved from Central United States to Southeast Mexico
                1 aaGun moved from Central United States to Southeast Mexico
                1 mech_infantry moved from Central United States to Southeast Mexico
                1 mech_infantry moved from Western United States to Southeast Mexico
                1 armour moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 marine moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
                1 marine moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Gilbert Islands
                1 cruiser moved from 26 Sea Zone to 10 Sea Zone
                1 fighter moved from 23 Sea Zone to Gilbert Islands

    Place Units - Americans
                1 infantry and 1 marine placed in Western United States
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 81 to 76
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total


  • Man, I am having a tough time here  :-P


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 airfield, 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 infantry moved from Persia to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 artillery and 1 infantry moved from Persia to Iraq
                1 cruiser moved from 76 Sea Zone to 80 Sea Zone
                1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                1 fighter moved from 81 Sea Zone to Iraq
                1 tactical_bomber moved from India to Shan State
                1 armour moved from India to Shan State
                1 mech_infantry moved from India to Shan State
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Shan State
                1 fighter moved from India to Yunnan
                6 infantry moved from Burma to Yunnan

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery, 1 fighter and 3 infantry
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 3 infantry
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Shan State
                    British attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 3 infantry
                    British win with 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 armour and 3 infantry
                Battle in Yunnan
                    British attack with 1 fighter and 6 infantry
                    Japanese defend with 1 artillery, 3 infantry and 1 mech_infantry
                    Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -19
                    Casualties for British: 1 fighter and 6 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - British
                3 aaGuns moved from Burma to India
                1 tactical_bomber moved from Shan State to India
                1 carrier and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                2 infantry moved from Rhodesia to Tanganyika Territory
                3 fighters moved from United Kingdom to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 battleship moved from 39 Sea Zone to 80 Sea Zone
                1 fighter moved from Iraq to Eastern Persia
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 airfield placed in Gibraltar
                1 armour, 1 bomber and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
                British collect 27 PUs (1 lost to blockades); end with 30 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Gibraltar: 1 marine
                EDIT: Adding units owned by Americans to Morocco: 1 marine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for UK_Pacific from 9 to 6
                EDIT: Turning off Edit Mode


  • You can disallow the edit of the marine from Gibraltar to Morocco, but the only combat dice in Europe with UK was way over in Iraq…  I just didn’t bother to calc everything out through the UK turn when doing USA noncom…


  • Boy has the UK been pathetic, but that could all change….

    These dice are stacking up on me… Yunnan and Shan State lack of defense on J2 and now a rather poor showing on the counterattack, complete with a 11% double hit to take down a fighter… after taking 2/3 hits from destroyers on US2… tough sledding, man.  Don’t let up, though, you know!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship and 1 cruiser moved from 98 Sea Zone to 96 Sea Zone
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
                2 transports moved from 98 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                2 transports moved from 96 Sea Zone to 97 Sea Zone
                4 infantry moved from Northern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                2 infantry moved from 99 Sea Zone to Cyprus
                2 armour moved from Egypt to Trans-Jordan
                1 battleship and 1 cruiser moved from 96 Sea Zone to 95 Sea Zone

    Combat - Italians
                Battle in Syria
                Battle in Cyprus
                Battle in Trans-Jordan
                    Italians attack with 2 armour, 1 artillery and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Syria from French, taking Cyprus from British, taking Trans-Jordan from British with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Tobruk to Southern Italy
                1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from British Somaliland to Ethiopia
                1 aaGun, 1 armour and 1 infantry moved from Yugoslavia to Romania
                1 aaGun moved from Southern France to Northern Italy
                2 aaGuns moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 factory_minor placed in Egypt

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • man, the Allies have indeed horrible luck, failure to take both Yunnan and Shan State, you are kidding me… The marine edit is fine with me.


  • Thanks, but both battles were risky and Shan went decent, it’s just the combination with no defense on J2 that made it tough  :-)
    Alright, let’s see what Australia can do!


  • @Gamerman01:

    Don’t let up, though, you know!

    To be clear, I meant this as an encouragement to not feel sorry for me - to keep playing your best!  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Java to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 cruiser
                    Japanese defend with 1 transport
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to India
                1 fighter moved from 42 Sea Zone to Java
                2 infantry moved from New South Wales to Queensland
                1 artillery and 2 infantry moved from Northern Territory to Queensland

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for ANZAC from 18 to 15
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Nigeria to French Equatorial Africa
                1 destroyer moved from 78 Sea Zone to 39 Sea Zone

    Turn Complete - French


  • @Gamerman01:

    @Gamerman01:

    Don’t let up, though, you know!

    To be clear, I meant this as an encouragement to not feel sorry for me - to keep playing your best!  :-)

    hehe, sure, I don’t underestimate your skill… it is not by chance that you are a multiple league champion.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 4 infantry and 8 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                2 infantry moved from Norway to Finland
                1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 bomber moved from Southern Italy to Western Germany
                1 bomber moved from Egypt to Romania
                1 fighter and 2 tactical_bombers moved from Egypt to Southern Italy
                1 fighter moved from Egypt to Trans-Jordan
                1 armour and 1 infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                2 mech_infantrys moved from Yugoslavia to Romania
                1 artillery moved from Normandy Bordeaux to France
                1 mech_infantry moved from Western Germany to Poland
                1 armour moved from Germany to Poland
                9 artilleries and 1 infantry moved from Germany to Poland
                2 armour moved from Germany to Romania
                3 armour moved from Greece to Romania
                1 armour and 1 mech_infantry moved from Holland Belgium to Germany
                1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
                3 aaGuns, 2 artilleries and 2 infantry moved from Slovakia Hungary to Romania

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                1 artillery and 2 infantry placed in Western Germany
                4 mech_infantrys placed in Western Germany
                4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 46 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

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