SZ54 will be attacked by Japan. Everything on or around the Carolines plus 2 more pairs of planes. Can I assume a scramble? I can’t see a reason why it shouldn’t be max D.
16L G40 nerquen (Axis) vs. Gamerman01 (Allies) Balanced mode (-4 allied NOs)
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It takes time for economic changes to make much difference unless you’re on defense like Russia. You don’t play enough if you’ve never taken NZ before - play more A&A! :wink: First time I’ve held all 4 money islands like this and then lost New Zealand…. :-D
Needed the stand in Burma… after my 3 aircraft all got smoked, and after Yunnan and Shan? fell with a whimper
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Man, that Moscow battle is crazy… it is essentially a 50:50 battle… for sure if Russia wins the battle, it is game over for Axis. If Germany wins, sure winning of the game is not guaranteed yet, but would be pretty sweet deal for Germans actually +29 IPC plunder from Moscow +8 IPC/turn from Moscow income. Also interestingly if Germany wins, according to battle calculator it will have 13 surviving units on average. 13 surviving units does not sound bad at all… eg 8 armor + 5 planes… given your current Russian are spread all over means that you would not be able to recapture Moscow… and with Moscow plunder Germany can renew Luftwaffe fast… then I don’t see Stalingrad surviving long against the double front pressure from Moscow by Germans and from Caucasus by Italians…
I thought you would position all Russian units, that could not reach Moscow, into Tambov… so if I won Moscow battle you could recapture immediately…
hmm… given that you have superior skill, but had some bad luck in the early turns… the balance mod (without those 4 NO’s) is maybe pretty well balanced so we arrived at this climatic 50:50 battle over Moscow…
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… 13 surviving units does not sound bad at all… eg 8 armor + 5 planes… given your current Russian are spread all over means that you would not be able to recapture Moscow…
even forgot 4 German AA in Smolensk that can reinforce Moscow after the battle… allows me to kill some more armor
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I can’t comment on the Russia situation at this time
4 NO’s is a lot, so saying the balanced mod is balanced if you subtract 4 NO’s is kind of weird I think :-) -
4 NO’s is a lot, so saying the balanced mod is balanced if you subtract 4 NO’s is kind of weird I think :-)
sure, I was trying to say, like you could have a very good guess where the balance in this mod is. Implying then of course that the original mod is not balanced.
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Ah, yes, I think taking 4 away is fair which is why I did :-)
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Hectic time of the year for me - gotta beat my big annual deadline of 3/31 with my work
So I won’t be as regular :-( but I always know when it’s my turn in a game and it bugs me every day until I make the move
Thanks -
:-( …. any estimate when your turn could be posted?
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It’s only been 3 days…
Probably this weekend -
Got some much needed luck… :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 2 infantry moved from Amur to Korea
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 fighter moved from 39 Sea Zone to 72 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Algeria to 96 Sea Zone
2 fighters moved from Gibraltar to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Battle in Hainan
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Hainan from Japanese, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 1 infantry
Battle in 96 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 destroyer
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 72 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking 72 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Korea
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Korea from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Amur to Timguska
1 fighter moved from Korea to Soviet Far East
1 marine moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Mexico to Western United States
1 mech_infantry moved from Southeast Mexico to Western United States
2 fighters moved from Eastern United States to 10 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 marine moved from 91 Sea Zone to Gibraltar
1 infantry moved from Algeria to Morocco
1 mech_infantry moved from Algeria to Morocco
1 mech_infantry moved from Algeria to Libya
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to Scotland
1 bomber moved from Eastern United States to Scotland
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Southeast Mexico to Central United States
1 bomber moved from 96 Sea Zone to Gibraltar
1 fighter moved from 72 Sea Zone to French Madagascar
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 battleship moved from 42 Sea Zone to 54 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
2 submarines moved from 42 Sea Zone to 36 Sea ZonePlace Units - Americans
1 fighter placed in Western United States
1 carrier, 2 destroyers, 1 fighter and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Changing PUs for Americans from 78 to 73
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in SuiyuyanCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory SuiyuyanNon Combat Move - Chinese
3 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 marine moved from United Kingdom to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 125 Sea Zone
1 marine moved from 125 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Kenya to Belgian Congo
British take Anglo Egyptian Sudan from ItaliansCombat - British
Battle in Southern France
Battle in Norway
Battle in Holland BelgiumNon Combat Move - British
COMMENT: 2 USA fighters on USA carrier in 110
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
3 infantry and 1 mech_infantry moved from Kenya to Belgian Congo
1 carrier and 1 fighter moved from 39 Sea Zone to 36 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Normandy BordeauxPlace Units - British
1 submarine placed in 71 Sea Zone
2 artilleries placed in Union of South Africa
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 mech_infantry moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 infantry moved from Smolensk to Bryansk
1 armour moved from Western Ukraine to Bryansk
1 bomber moved from Persia to IndiaCombat - Italians
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in Bryansk
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Bessarabia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 armour moved from Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
3 bombers moved from Egypt to Eastern Persia
2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 81 Sea Zone to 79 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
1 bomber moved from India to Eastern PersiaPlace Units - Italians
2 infantry and 1 mech_infantry placed in Egypt
2 artilleries and 1 infantry placed in Southern Italy
1 airfield placed in BessarabiaTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 19 PUs (5 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs -
Mussolini finds it too dangerous in Europe… decided to emigrate to east…
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In the past I had a game against Pgmatt, where a joined italian german and japanese fleet threatened hawai :p.
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these kind of end games are rather unhistorical… the game would benefit from an update in VC conditions… this is what I use in my house rules: If ever Germany or Italy ends ncm on Japanese owned territories, or Japan ends on German or Italian territories, or they land a plane on other side carrier, or they attack a VC on the opposite side of the map, then Axis need 13 VC globally to win the game.
Pretty much if Euro Axis and Japan shown any kind of active collaboration (for example German bomber in Pacific) then the VC switch to the 1st edition VC.
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In the past I had a game against Pgmatt, where a joined italian german and japanese fleet threatened hawai :p.
hehe, sounds really crazy
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In the past I had a game against Pgmatt, where a joined italian german and japanese fleet threatened hawai :p.
hehe, sounds really crazy
Axis won :P, but was funny. Italy almost managed to capture India, Germany had to step in and finish the job :P. Pgmatt had no answer