I have the previous convoys.
sz44: 2
sz35: 0
sz20: 0
sz19: 0
sz6: 1
So it would be a total of 3 lost to convoys. I can edit when I move.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Java
Battle in Celebes
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 57 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 27 to 24
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
Combat - French
Battle in Belgian Congo
French attack with 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - French
1 infantry moved from Tobruk to Libya
Turn Complete - French
What kind of alternate reality is this - the blue guys mean business
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Belarus
4 mech_infantrys moved from Eastern Poland to Archangel
1 bomber moved from Southern Italy to Archangel
2 bombers moved from Western Germany to Archangel
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Iraq to Persia
Germans take Persia from British
1 armour moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Archangel
Germans attack with 3 bombers and 4 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans win, taking Archangel from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
4 aaGuns, 2 armour, 14 artilleries, 23 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Romania to Belarus
5 armour and 5 mech_infantrys moved from Poland to Belarus
3 bombers moved from Archangel to Belarus
7 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Holland Belgium to Southern Italy
1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
Place Units - Germans
2 infantry placed in France
2 infantry and 6 mech_infantrys placed in Germany
1 artillery, 1 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Belarus
4 mech_infantrys moved from Eastern Poland to Archangel
1 bomber moved from Southern Italy to Archangel
2 bombers moved from Western Germany to Archangel
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Iraq to Persia
Germans take Persia from British
1 armour moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Archangel
Germans attack with 3 bombers and 4 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans win, taking Archangel from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
4 aaGuns, 2 armour, 14 artilleries, 23 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Romania to Belarus
5 armour and 5 mech_infantrys moved from Poland to Belarus
3 bombers moved from Archangel to Belarus
7 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Holland Belgium to Southern Italy
1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
Place Units - Germans
2 infantry placed in France
2 infantry and 6 mech_infantrys placed in Germany
1 artillery, 1 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Turning off Edit Mode
please use the 2nd post, I misplaced 1 infantry in the first.
man I am not used to defense of Europe at all… looks pretty bad… Germany already buying fully defensively in T5 already, Japan not much progress towards the victory either… the new Chinese rule has quite an effect… it binds a lot of Japanese land units that could be used elsewhere in the OOB game…
I appreciate the comments and observations
I like the historical aspect of the China slog, but even never having played past round 3 or 4 in a balance mod game I knew that was a major handicap for Japan, part of the reason I voluntarily gave up tons of money with 4 NO’s
Few concentrate on Normandy the way I do. Losing Egypt I1 I guess made it easier to focus too, not throwing too much money at factories away from the Atlantic
It’s tough to fend off the onslaught against Japan if all Allies are aggressive, and Russians stay home, against a good player. And this even with a balanced US approach
No shame, you’re playing great, keep up the good work
Eh, I see the dice went fine for you……
I only have two transports with Britain - I’ll be looking to ramp that up hopefully
Russian wall is my biggest strength at this point I think… But you have pretty much all the Russian NO’s stopped which is a good accomplishment
Russians NO’s are pretty annoying also… if Germany does not pay attention it is easily an extra +7 IPC/turn for Russia… which is huge… so from the very beginning I thought Germany has to invest fully in land units, no fancy naval or bomber purchases… also I tried a late DOW to minimize the time Russia gets those extra NO’s money, still Russia looks super strong…
now UK/USA starts to be pretty annoying in Atlantic… not sure how long will I be able to fend them off
Please 1 small non-combat edit (shall not interfere with your Russian planning) 1 mech from W Germany into Northern Italy. Hope it is fine. cheers
Russians NO’s are pretty annoying also… if Germany does not pay attention it is easily an extra +7 IPC/turn for Russia… which is huge…
Exactly. Big reason I felt it was fair to give up 4 NO’s
I will definitely allow the edit, no worrying
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
2 fighters moved from Russia to Archangel
1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Caucasus from Italians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Russia
1 aaGun moved from Smolensk to Russia
2 aaGuns, 5 artilleries and 9 infantry moved from Ukraine to Rostov
6 infantry moved from Novosibirsk to Samara
1 tactical_bomber moved from Caucasus to Rostov
1 submarine moved from 91 Sea Zone to 92 Sea Zone
14 artilleries moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
2 aaGuns and 12 infantry moved from Amur to Korea
1 armour moved from Vologda to Russia
1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Smolensk to Rostov
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
25 infantry moved from Bryansk to Russia
Place Units - Russians
5 artilleries, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Oh, I reloaded after making the edit so it’s not there.
You can edit the mech to North Italy
man, Japan is tough… attacked wild on all fronts, enemies’ income is just no match to mine, annoying Siberians … you were probably right I should have cleared them last turn, at least I would have 1 front less to care about…
ok… lets see if those new Japanese marines are any good, I am going to buy some, hope they fight like gods…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 factory_minor, 2 marines, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Yunnan to Burma
2 tactical_bombers moved from Hopei to Burma
1 mech_infantry moved from French Indo China to Malaya
2 bombers moved from Hopei to Malaya
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Malaya
Japanese attack with 2 bombers and 1 mech_infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 marine
Japanese win, taking Malaya from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 marine
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport; British defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for British: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 aaGun and 2 infantry
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -21
Casualties for Japanese: 1 artillery, 1 infantry and 2 tactical_bombers
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Japanese
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 tactical_bomber moved from 42 Sea Zone to Siam
1 fighter moved from 42 Sea Zone to Siam
1 mech_infantry moved from Chahar to Manchuria
1 mech_infantry moved from Kiangsu to Hunan
1 fighter moved from 43 Sea Zone to Yunnan
1 fighter moved from 44 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Philippines to Caroline Islands
1 fighter moved from Japan to Midway
2 fighters moved from 25 Sea Zone to Midway
1 fighter moved from Manchuria to 25 Sea Zone
1 tactical_bomber moved from Kwangsi to Manchuria
1 mech_infantry moved from Kiangsu to Chahar
1 bomber moved from Malaya to French Indo China
1 infantry moved from Hopei to Kweichow
1 armour moved from Kiangsu to Hopei
Place Units - Japanese
3 artilleries and 2 marines placed in Japan
3 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in Kwangtung
Japanese undo move 3.
Japanese undo move 2.
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Japanese collect 42 PUs (1 lost to blockades); end with 42 PUs total
that did not go as expected… actually a big mistake to press that Burma battle once my infantry died… well everyone learns from his mistakes…
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 factory_minor, 2 marines, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Yunnan to Burma
2 tactical_bombers moved from Hopei to Burma
1 mech_infantry moved from French Indo China to Malaya
2 bombers moved from Hopei to Malaya
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Malaya
Japanese attack with 2 bombers and 1 mech_infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 marine
Japanese win, taking Malaya from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 marine
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport; British defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for British: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 aaGun and 2 infantry
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -21
Casualties for Japanese: 1 artillery, 1 infantry and 2 tactical_bombers
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Japanese
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 tactical_bomber moved from 42 Sea Zone to Siam
1 fighter moved from 42 Sea Zone to Siam
1 mech_infantry moved from Chahar to Manchuria
1 mech_infantry moved from Kiangsu to Hunan
1 fighter moved from 43 Sea Zone to Yunnan
1 fighter moved from 44 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Philippines to Caroline Islands
1 fighter moved from Japan to Midway
2 fighters moved from 25 Sea Zone to Midway
1 fighter moved from Manchuria to 25 Sea Zone
1 tactical_bomber moved from Kwangsi to Manchuria
1 mech_infantry moved from Kiangsu to Chahar
1 bomber moved from Malaya to French Indo China
1 infantry moved from Hopei to Kweichow
1 armour moved from Kiangsu to Hopei
Place Units - Japanese
3 artilleries and 2 marines placed in Japan
3 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in Kwangtung
Japanese undo move 3.
Japanese undo move 2.
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Japanese collect 42 PUs (1 lost to blockades); end with 42 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 factory_minor, 2 marines, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Yunnan to Burma
2 tactical_bombers moved from Hopei to Burma
1 mech_infantry moved from French Indo China to Malaya
2 bombers moved from Hopei to Malaya
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Malaya
Japanese attack with 2 bombers and 1 mech_infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 marine
Japanese win, taking Malaya from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 marine
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport; British defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for British: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 aaGun and 2 infantry
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -21
Casualties for Japanese: 1 artillery, 1 infantry and 2 tactical_bombers
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Japanese
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 tactical_bomber moved from 42 Sea Zone to Siam
1 fighter moved from 42 Sea Zone to Siam
1 mech_infantry moved from Chahar to Manchuria
1 mech_infantry moved from Kiangsu to Hunan
1 fighter moved from 43 Sea Zone to Yunnan
1 fighter moved from 44 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Philippines to Caroline Islands
1 fighter moved from Japan to Midway
2 fighters moved from 25 Sea Zone to Midway
1 fighter moved from Manchuria to 25 Sea Zone
1 tactical_bomber moved from Kwangsi to Manchuria
1 mech_infantry moved from Kiangsu to Chahar
1 bomber moved from Malaya to French Indo China
1 infantry moved from Hopei to Kweichow
1 armour moved from Kiangsu to Hopei
Place Units - Japanese
3 artilleries and 2 marines placed in Japan
3 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in Kwangtung
Japanese undo move 3.
Japanese undo move 2.
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Japanese collect 42 PUs (1 lost to blockades); end with 42 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode