Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Archangel to Belarus
5 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 infantry moved from Western Ukraine to Ukraine
2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine
13 armour, 16 artilleries, 21 infantry and 13 mech_infantrys moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to Volgograd
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Archangel to Belarus
5 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 infantry moved from Western Ukraine to Ukraine
2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine
13 armour, 16 artilleries, 21 infantry and 13 mech_infantrys moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to Volgograd
Combat - Germans
Germans creates battle in territory 114 Sea Zone
Battle in Belarus
Germans attack with 7 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 13 armour, 16 artilleries, 21 infantry and 13 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 13 armour, 16 artilleries, 20 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Ukraine from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 carrier and 1 cruiser
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
EDIT: Turning off Edit Mode
3 armour moved from Novgorod to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
3 aaGuns moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Novgorod
2 tactical_bombers moved from Ukraine to Novgorod
2 fighters moved from Ukraine to Novgorod
1 bomber moved from Volgograd to Shensi
2 artilleries and 2 infantry moved from France to Western Germany
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Southern Italy to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
Place Units - Germans
3 armour placed in Novgorod
2 mech_infantrys placed in Germany
Germans undo move 2.
2 mech_infantrys placed in Western Germany
3 infantry placed in Germany
1 bomber and 1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
Germans undo move 5.
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Urals
2 infantry moved from Vologda to Archangel
2 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Urals
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Russians
Battle in 93 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
retreated to Archangel
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Urals
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Urals from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Urals to Russia
1 tactical_bomber moved from Archangel to Russia
4 armour, 4 infantry and 8 mech_infantrys moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 aaGuns moved from Tambov to Russia
4 artilleries moved from Tambov to Russia
22 infantry moved from Tambov to Russia
14 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Tambov
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 fighters, 4 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Szechwan to Burma
1 artillery moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Burma
1 artillery and 1 mech_infantry moved from Shan State to Burma
2 mech_infantrys moved from French Indo China to Burma
1 bomber moved from French Indo China to India
1 bomber moved from Shensi to India
1 cruiser moved from 54 Sea Zone to 49 Sea Zone
1 marine moved from Solomon Islands to 49 Sea Zone
1 cruiser and 1 marine moved from 49 Sea Zone to 50 Sea Zone
1 marine moved from 50 Sea Zone to Fiji
2 fighters and 2 tactical_bombers moved from Shensi to Burma
Intercept in India?
No
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 fighters, 4 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Szechwan to Burma
1 artillery moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Burma
1 artillery and 1 mech_infantry moved from Shan State to Burma
2 mech_infantrys moved from French Indo China to Burma
1 bomber moved from French Indo China to India
1 bomber moved from Shensi to India
1 cruiser moved from 54 Sea Zone to 49 Sea Zone
1 marine moved from Solomon Islands to 49 Sea Zone
1 cruiser and 1 marine moved from 49 Sea Zone to 50 Sea Zone
1 marine moved from 50 Sea Zone to Fiji
2 fighters and 2 tactical_bombers moved from Shensi to Burma
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in Burma
Japanese attack with 2 artilleries, 2 fighters, 6 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 2 fighters, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Fiji
Cleaning up after air battles
Non Combat Move - Japanese
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 50 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to Philippines
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 armour moved from Sikang to Szechwan
2 tactical_bombers moved from Shensi to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Jehol to Suiyuyan
1 mech_infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
2 armour and 1 mech_infantry moved from Shantung to Jehol
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 bombers moved from India to Yunnan
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kiangsu
2 fighters placed in Japan
3 infantry placed in Shantung
1 infantry placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
2 fighters moved from 94 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Crete
1 battleship and 1 cruiser moved from 94 Sea Zone to 99 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 armour and 1 mech_infantry moved from Libya to Tobruk
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from 50 Sea Zone to Fiji
1 submarine moved from 30 Sea Zone to 50 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 31 Sea Zone to 50 Sea Zone
1 fighter moved from 31 Sea Zone to Fiji
2 fighters moved from 31 Sea Zone to Gilbert Islands
4 fighters and 1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
3 carriers moved from 31 Sea Zone to 50 Sea Zone
1 bomber moved from Hawaiian Islands to 50 Sea Zone
Combat - Americans
Battle in Crete
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans win, taking Crete from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Cyprus
Battle in Gilbert Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Cyprus from Italians, taking Gilbert Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malta
Battle in 98 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans win, taking Malta from Italians, taking 98 Sea Zone from Italians with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Solomon Islands
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans win, taking Solomon Islands from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 50 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 55
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 destroyers and 1 submarine
Battle in Fiji
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 marine
Americans win, taking Fiji from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 marine
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Fiji to 50 Sea Zone
1 carrier moved from 31 Sea Zone to 48 Sea Zone
2 fighters moved from Gilbert Islands to 48 Sea Zone
1 submarine moved from 25 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 5 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
1 mech_infantry moved from Morocco to Tunisia
2 carriers and 1 destroyer moved from 94 Sea Zone to 99 Sea Zone
2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 bomber moved from 98 Sea Zone to Egypt
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 82 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
1 bomber moved from 50 Sea Zone to 31 Sea Zone
1 bomber moved from 31 Sea Zone to Wake Island
1 fighter moved from Crete to 99 Sea Zone
1 tactical_bomber moved from Crete to 99 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
1 harbour placed in Wake Island
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 7 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from India to Burma
6 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
2 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 6 mech_infantrys
British win, taking Burma from Japanese with 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 2 artilleries and 6 mech_infantrys
Casualties for British: 3 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 aaGun moved from India to West India
1 infantry moved from Trans-Jordan to Iraq
6 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Tobruk to Alexandria
2 infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 82 Sea Zone to 70 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 70 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in 39 Sea Zone change ownership: 1 submarine
Turning on Edit Mode
EDIT: Changing ownership of French Central Africa from Neutral_Axis to British
EDIT: Removing units owned by British from Gold Coast: 1 armour
EDIT: Adding units owned by British to French Central Africa: 1 armour
EDIT: Changing PUs for British from 46 to 47
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 artillery moved from Smolensk to Vologda
Italians take Vologda from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 artillery moved from Smolensk to Vologda
Italians take Vologda from Russians
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 aaGun moved from Western Ukraine to Bryansk
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Iraq to Persia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 78 Sea Zone
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
16 armour, 16 artilleries, 20 infantry and 23 mech_infantrys moved from Bryansk to Russia
3 fighters and 4 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
1 bomber moved from Shensi to Russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
16 armour, 16 artilleries, 20 infantry and 23 mech_infantrys moved from Bryansk to Russia
3 fighters and 4 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
1 bomber moved from Shensi to Russia
Combat - Germans
Battle in Russia
Germans attack with 16 armour, 16 artilleries, 3 bombers, 3 fighters, 20 infantry, 23 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 5 armour, 9 artilleries, 1 factory_major, 2 fighters, 57 infantry, 9 mech_infantrys and 2 tactical_bombers
Russians win with 5 armour, 5 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -179
Casualties for Germans: 16 armour, 16 artilleries, 3 bombers, 3 fighters, 20 infantry, 23 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 4 aaGuns, 4 artilleries, 57 infantry and 9 mech_infantrys
Non Combat Move - Germans
5 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Archangel to Smolensk
Place Units - Germans
3 armour placed in Novgorod
1 bomber, 3 infantry and 5 mech_infantrys placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,2,2,3,2,4,6,3,6,2,1
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
I took a calculated risk there - you could’ve moved your US FTRs into Moscow to defend and that would’ve made the next round just as difficult to win.
I’ll resign this one - Good game!
What’re your thoughts on the balanced mod? Seems a lot more balanced indeed - more distractions for Japan, more ways for the Allies to maintain their PUs which gives Axis too much to think about…
I’d be open to a rematch - how about you?
Cheers,
Odonis
I took a calculated risk there - you could’ve moved your US FTRs into Moscow to defend and that would’ve made the next round just as difficult to win.
I’ll resign this one - Good game!
What’re your thoughts on the balanced mod? Seems a lot more balanced indeed - more distractions for Japan, more ways for the Allies to maintain their PUs which gives Axis too much to think about…
I’d be open to a rematch - how about you?
Cheers,
Odonis
Yeah, I took a calculated risk too leaving moscow at a coin flip. But I guess I am fine with it as long as the battle goes the way it should (seems like it didnt here though for you). When Germany loose all their units they are toast. You also had your share and more than that with poor dice
As far as the mod, especially with vichy I think USA must spend heavy atlantic early on, otherwise Italy will go nuts. I also think they do too little to help Russia. There is realy nothing for Russia. Of course all the chinese distractions for Japan help Russia quite a bit. Maybe Japan should declare war and not bother with all the islands in the west pacific? In our game Japan is toast in a couple of rounds. No more fleet for Japan here. But you get up to 80 IPC easily and that is good news for Japan
UK I think is even more fun to play with the mod
Overall I think the mod is pretty good, but they complicate things too much with vichy. I guess Vichy is the only think I dont like. I really don’t see the point. If the point is to try to mimic the war better there are som many other things with this game that doesn’t fit in so why bother. Vichy should not be an option as far as I am concerned
Rematch? sure I am up for it. Away this weekend though.
Rematch now?
Suggest we switch sides for practice?
Rematch now?
Suggest we switch sides for practice?
Yeah that is fine. i will set it up soon
Test summary from TripleA, engine version: 1.8.0.9, time: 12:30:22