Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsOdonis (Axis) vs Oystellio Balanced Mod
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 53 Sea Zone
1 submarine moved from 53 Sea Zone to 49 Sea Zone
3 fighters moved from Queensland to 49 Sea ZoneCombat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 cruiser
ANZAC win with 2 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Japanese: 1 cruiserNon Combat Move - ANZAC
2 fighters moved from 49 Sea Zone to Queensland
2 infantry moved from Trans-Jordan to IraqTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3,5,3,1,1,2
ANZAC collect 8 PUs (2 lost to blockades); end with 18 PUs total -
france is done
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 71 Sea Zone to 81 Sea ZoneTurn Complete - French
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now, france is done
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Archangel to Belarus
5 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 infantry moved from Western Ukraine to Ukraine
2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine
13 armour, 16 artilleries, 21 infantry and 13 mech_infantrys moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Archangel to Belarus
5 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 infantry moved from Western Ukraine to Ukraine
2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine
13 armour, 16 artilleries, 21 infantry and 13 mech_infantrys moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to VolgogradCombat - Germans
Germans creates battle in territory 114 Sea Zone
Battle in Belarus
Germans attack with 7 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 13 armour, 16 artilleries, 21 infantry and 13 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 13 armour, 16 artilleries, 20 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Ukraine from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 carrier and 1 cruiser
Russians defend with 1 submarine
1 submarine owned by the Russians SubmergedNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
EDIT: Turning off Edit Mode
3 armour moved from Novgorod to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
3 aaGuns moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Novgorod
2 tactical_bombers moved from Ukraine to Novgorod
2 fighters moved from Ukraine to Novgorod
1 bomber moved from Volgograd to Shensi
2 artilleries and 2 infantry moved from France to Western Germany
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Southern Italy to Western Germany
1 mech_infantry moved from Germany to Eastern PolandPlace Units - Germans
3 armour placed in Novgorod
2 mech_infantrys placed in Germany
Germans undo move 2.
2 mech_infantrys placed in Western Germany
3 infantry placed in Germany
1 bomber and 1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
Germans undo move 5.
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Urals
2 infantry moved from Vologda to Archangel
2 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Urals
1 submarine moved from 91 Sea Zone to 93 Sea ZoneCombat - Russians
Battle in 93 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
retreated to Archangel
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Urals
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Urals from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Urals to Russia
1 tactical_bomber moved from Archangel to Russia
4 armour, 4 infantry and 8 mech_infantrys moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 aaGuns moved from Tambov to Russia
4 artilleries moved from Tambov to Russia
22 infantry moved from Tambov to Russia
14 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to TambovPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 fighters, 4 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Szechwan to Burma
1 artillery moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Burma
1 artillery and 1 mech_infantry moved from Shan State to Burma
2 mech_infantrys moved from French Indo China to Burma
1 bomber moved from French Indo China to India
1 bomber moved from Shensi to India
1 cruiser moved from 54 Sea Zone to 49 Sea Zone
1 marine moved from Solomon Islands to 49 Sea Zone
1 cruiser and 1 marine moved from 49 Sea Zone to 50 Sea Zone
1 marine moved from 50 Sea Zone to Fiji
2 fighters and 2 tactical_bombers moved from Shensi to Burma -
Intercept in India?
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No
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 fighters, 4 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Szechwan to Burma
1 artillery moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Burma
1 artillery and 1 mech_infantry moved from Shan State to Burma
2 mech_infantrys moved from French Indo China to Burma
1 bomber moved from French Indo China to India
1 bomber moved from Shensi to India
1 cruiser moved from 54 Sea Zone to 49 Sea Zone
1 marine moved from Solomon Islands to 49 Sea Zone
1 cruiser and 1 marine moved from 49 Sea Zone to 50 Sea Zone
1 marine moved from 50 Sea Zone to Fiji
2 fighters and 2 tactical_bombers moved from Shensi to BurmaCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in Burma
Japanese attack with 2 artilleries, 2 fighters, 6 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 2 fighters, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Fiji
Cleaning up after air battlesNon Combat Move - Japanese
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 50 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to Philippines
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 armour moved from Sikang to Szechwan
2 tactical_bombers moved from Shensi to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Jehol to Suiyuyan
1 mech_infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
2 armour and 1 mech_infantry moved from Shantung to Jehol
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 bombers moved from India to YunnanPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kiangsu
2 fighters placed in Japan
3 infantry placed in Shantung
1 infantry placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
2 fighters moved from 94 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Crete
1 battleship and 1 cruiser moved from 94 Sea Zone to 99 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 armour and 1 mech_infantry moved from Libya to Tobruk
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from 50 Sea Zone to Fiji
1 submarine moved from 30 Sea Zone to 50 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 31 Sea Zone to 50 Sea Zone
1 fighter moved from 31 Sea Zone to Fiji
2 fighters moved from 31 Sea Zone to Gilbert Islands
4 fighters and 1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
3 carriers moved from 31 Sea Zone to 50 Sea Zone
1 bomber moved from Hawaiian Islands to 50 Sea ZoneCombat - Americans
Battle in Crete
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans win, taking Crete from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Cyprus
Battle in Gilbert Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Cyprus from Italians, taking Gilbert Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malta
Battle in 98 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans win, taking Malta from Italians, taking 98 Sea Zone from Italians with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Solomon Islands
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans win, taking Solomon Islands from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 50 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 55
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 destroyers and 1 submarine
Battle in Fiji
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 marine
Americans win, taking Fiji from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 marine
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Fiji to 50 Sea Zone
1 carrier moved from 31 Sea Zone to 48 Sea Zone
2 fighters moved from Gilbert Islands to 48 Sea Zone
1 submarine moved from 25 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 5 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
1 mech_infantry moved from Morocco to Tunisia
2 carriers and 1 destroyer moved from 94 Sea Zone to 99 Sea Zone
2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 bomber moved from 98 Sea Zone to Egypt
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 82 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
1 bomber moved from 50 Sea Zone to 31 Sea Zone
1 bomber moved from 31 Sea Zone to Wake Island
1 fighter moved from Crete to 99 Sea Zone
1 tactical_bomber moved from Crete to 99 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
1 harbour placed in Wake IslandTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 7 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;Combat Move - British
2 artilleries moved from India to Burma
6 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
2 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 6 mech_infantrys
British win, taking Burma from Japanese with 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 2 artilleries and 6 mech_infantrys
Casualties for British: 3 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 aaGun moved from India to West India
1 infantry moved from Trans-Jordan to Iraq
6 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Tobruk to Alexandria
2 infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 82 Sea Zone to 70 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 70 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in 39 Sea Zone change ownership: 1 submarine
Turning on Edit Mode
EDIT: Changing ownership of French Central Africa from Neutral_Axis to British
EDIT: Removing units owned by British from Gold Coast: 1 armour
EDIT: Adding units owned by British to French Central Africa: 1 armour
EDIT: Changing PUs for British from 46 to 47
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 artillery moved from Smolensk to Vologda
Italians take Vologda from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 artillery moved from Smolensk to Vologda
Italians take Vologda from RussiansCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 aaGun moved from Western Ukraine to BryanskPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Iraq to PersiaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 78 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
16 armour, 16 artilleries, 20 infantry and 23 mech_infantrys moved from Bryansk to Russia
3 fighters and 4 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
1 bomber moved from Shensi to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
16 armour, 16 artilleries, 20 infantry and 23 mech_infantrys moved from Bryansk to Russia
3 fighters and 4 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
1 bomber moved from Shensi to RussiaCombat - Germans
Battle in Russia
Germans attack with 16 armour, 16 artilleries, 3 bombers, 3 fighters, 20 infantry, 23 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 5 armour, 9 artilleries, 1 factory_major, 2 fighters, 57 infantry, 9 mech_infantrys and 2 tactical_bombers
Russians win with 5 armour, 5 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -179
Casualties for Germans: 16 armour, 16 artilleries, 3 bombers, 3 fighters, 20 infantry, 23 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 4 aaGuns, 4 artilleries, 57 infantry and 9 mech_infantrysNon Combat Move - Germans
5 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Archangel to SmolenskPlace Units - Germans
3 armour placed in Novgorod
1 bomber, 3 infantry and 5 mech_infantrys placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,2,2,3,2,4,6,3,6,2,1
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
I took a calculated risk there - you could’ve moved your US FTRs into Moscow to defend and that would’ve made the next round just as difficult to win.
I’ll resign this one - Good game!
What’re your thoughts on the balanced mod? Seems a lot more balanced indeed - more distractions for Japan, more ways for the Allies to maintain their PUs which gives Axis too much to think about…
I’d be open to a rematch - how about you?
Cheers,
Odonis