16l Tech tokens snake11eyes (axis) v mrroboto (allies+18)

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                4 artilleries and 8 infantry moved from Burma to Yunnan
                2 infantry moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                2 mech_infantrys moved from Burma to Yunnan
                3 infantry moved from Burma to Yunnan
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Okinawa

    Combat - British
                Battle in Okinawa
                Battle in Yunnan
                    British attack with 4 artilleries, 11 infantry and 2 mech_infantrys
                    Japanese defend with 2 mech_infantrys
                    British win, taking Okinawa from Japanese, taking Yunnan from Japanese with 4 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Burma to Persia
                1 fighter moved from India to Volgograd
                1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
                1 artillery and 6 infantry moved from Alexandria to Egypt
                1 bomber moved from Egypt to Gibraltar
                1 battleship and 1 cruiser moved from 35 Sea Zone to 19 Sea Zone

    Place Units - UK_Pacific
                1 artillery, 2 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 1 artillery, 2 infantry and 2 mech_infantrys
                Turning on Edit Mode
                EDIT: Removing units owned by British from India: 1 artillery and 2 infantry
                EDIT: Removing units owned by British from India: 4 infantry
                EDIT: Adding units owned by British to West India: 4 infantry
                EDIT: Adding units owned by British to Kwangtung: 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 transports; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to Algeria
                3 artilleries and 2 infantry moved from Bessarabia to Ukraine
                1 fighter moved from Southern Italy to United Kingdom

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 3 artilleries and 2 infantry
                    Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Italians win, taking Ukraine from Russians with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Algeria
                    Italians attack with 1 infantry
                    Americans defend with 1 infantry
                    Americans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                3 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 3 destroyers, 3 fighters and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Germans
                3 armour moved from Belarus to Russia
                20 armour, 26 artilleries, 13 infantry and 2 mech_infantrys moved from Smolensk to Russia
                2 infantry moved from Vologda to Russia
                2 fighters and 3 tactical_bombers moved from Novgorod to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 23 armour, 26 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 airfield, 9 armour, 4 artilleries, 1 factory_major, 37 infantry and 11 mech_infantrys
                    Germans captures 21PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 23 armour, 2 artilleries, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 76
                    Casualties for Germans: 24 artilleries, 15 infantry and 2 mech_infantrys
                    Casualties for Russians: 9 armour, 4 artilleries, 37 infantry and 11 mech_infantrys

    Non Combat Move - Germans
                1 bomber, 7 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                6 aaGuns moved from Smolensk to Russia
                2 fighters and 3 tactical_bombers moved from Russia to Kazakhstan

    Place Units - Germans
                3 fighters placed in United Kingdom
                1 artillery and 5 infantry placed in Western Germany
                3 destroyers placed in 97 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,4,1,2,3,2,3,2,4,4,6,3,5,4,1,1,5,3,6,6,1,1,5,5,6,1,6,5,4
                Germans collect 53 PUs (8 lost to blockades); end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - Russians
                1 infantry moved from Bryansk to Smolensk
                      Russians take Smolensk from Germans
                1 artillery and 3 infantry moved from Bryansk to Ukraine
                2 artilleries and 3 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 artillery and 3 infantry
                    Italians defend with 2 artilleries and 1 factory_minor
                    Russians win, taking Ukraine from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 artilleries

    Non Combat Move - Russians
                3 aaGuns moved from Bryansk to Belarus

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 mech_infantry moved from Novosibirsk to Smolensk
                1 mech_infantry moved from Tsinghai to Samara
                      Japanese take Samara from Russians
                2 mech_infantrys moved from Tsinghai to Volgograd
                1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
                3 fighters and 3 tactical_bombers moved from Tsinghai to Volgograd
                3 fighters and 3 tactical_bombers moved from Tsinghai to Caucasus
                1 fighter and 1 tactical_bomber moved from Tsinghai to Smolensk
                2 fighters moved from Tsinghai to Caucasus
                1 fighter moved from Japan to 20 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in Volgograd
                    Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
                    British defend with 1 fighter; Russians defend with 1 factory_minor
                    Japanese win, taking Volgograd from Russians with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 fighter
                    Casualties for Japanese: 1 mech_infantry
                Battle in Smolensk
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Japanese attack with 1 armour, 5 fighters, 1 mech_infantry and 3 tactical_bombers
                    British defend with 1 fighter and 1 tactical_bomber
                    Japanese win, taking Caucasus from Russians with 1 armour, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for British: 1 fighter and 1 tactical_bomber

    Non Combat Move - Japanese
                5 fighters and 3 tactical_bombers moved from Caucasus to Greece
                3 fighters and 3 tactical_bombers moved from Volgograd to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                1 aaGun and 1 infantry moved from Yakut S.S.R. to Yenisey
                2 bombers moved from Ulaanbaatar to Japan
                1 fighter moved from 20 Sea Zone to Kiangsu
                1 destroyer moved from 1 Sea Zone to 10 Sea Zone
                1 destroyer moved from 9 Sea Zone to 10 Sea Zone
                2 aaGuns moved from Tsinghai to Kazakhstan

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 destroyer and 3 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,2,5,4,4,6,5,2,6,5,2,5,5,6,3,3,4,6,1,3,3,1,4,4,2,2,2,4,2,4,5,3,1,3,1,4,5,3,6,2,2,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,3,6,3
                Japanese collect 34 PUs (13 lost to blockades); end with 38 PUs total

  • '19 '18

    OMG!

    I really already planned to post the game, since I thought it was lost already.
    But that UK liberation actually worked! I’m amazed. Still looking grim, but defeat was averted for the time being.

  • '19 '18

    AAH!

    I just wanted to ask for your scramble decision in Japan, but I accidentally closed the game -.-
    So there will probably be some edits, don’t be surprised.

    So… scramble? Kamikaze?


  • Just need a clarification as to why you switched the technology you received thanks.

  • '19 '18

    That’s what I got before I closed the map (without saving).

    Look at the dice email:

    37302:Americans roll dice for 3 artilleries, 6 bombers, 6 fighters, 6 infantry and 1 mech_infantry in United Kingdom

    So these are 22 units.

    The result:
    3,1,4,1,5,2,6,3,3,2,4,3,6,4,1,2,4,4,2,1,4,1,2,3,1,3,6,5

    These are 28 dices - the 6 bombers rolled twice.


  • Sorry just trying to understand what happened here lol. I can’t seem to locate the dice emails can you forward me a copy of yours thanks. Address is stevestaffstevestaff@outlook.com

  • '19 '18

    I just forwarded you everything. These emails have gone too stevestaffstevestaff@outlook.com though, too. I can see that everything has been sent to you.

    I have no idea why, but the Marti Dice server labels the actual first round as round 2, and every other round accordingly. Maybe because usually there should have been a bombardment / AA ? I don’t know.

    The result is, that I lost everything, except one Artillery to liberate London.


  • Ya for some reason I didn’t get any of the emails from dice server thanks for sending them over, it would be no scramble on japan I believe

  • '19 '18

    And kamikaze?


  • 1 on each cruiser 1 on 2 destroyers

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - British
                UK_Pacific spend 5 on tech rolls
                British removing all Technology Tokens after successful research.
                British discover Improved_Mech_Inf

    Activate Technology - British
                British activating Improved_Mech_Inf
                Trigger British Improved Mech Inf: British is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology
                British giving technology to UK_Pacific: Improved_Mech_Inf

    Activate Technology - UK_Pacific
                Trigger UK Pacific Improved Mech Inf: UK_Pacific is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Tobruk to Libya
                      British take Libya from Italians
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                2 infantry moved from Okinawa to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                1 bomber moved from Gibraltar to Tunisia

    Combat - British
                Battle in Tunisia
                    British attack with 1 bomber
                    Germans defend with 1 armour
                    Italians win with 1 armour remaining. Battle score for attacker is -12
                    Casualties for British: 1 bomber
                Battle in Iwo Jima

    Non Combat Move - British
                1 battleship and 1 cruiser moved from 19 Sea Zone to 17 Sea Zone
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                2 mech_infantrys moved from India to West India
                4 infantry and 2 mech_infantrys moved from West India to Eastern Persia
                1 fighter and 1 tactical_bomber moved from Persia to Egypt
                2 infantry moved from Yunnan to Kweichow
                4 artilleries, 7 infantry and 2 mech_infantrys moved from Yunnan to Szechwan

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 3 armour and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                4 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan

    Non Combat Move - Italians
                4 aaGuns moved from Northern Italy to Western Germany

    Place Units - Italians
                3 transports placed in 97 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 artillery, 3 bombers, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Germans
                9 armour moved from Russia to Belarus
                1 artillery moved from Russia to Bryansk
                1 artillery moved from Russia to Tambov
                      Germans take Tambov from Russians
                14 armour moved from Russia to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Tunisia to Libya

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 artillery
                    Russians defend with 1 aaGun
                    Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Belarus
                    Germans attack with 9 armour
                    Russians defend with 3 aaGuns, 2 artilleries and 3 infantry
                    Germans win, taking Belarus from Russians with 7 armour remaining. Battle score for attacker is 20
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 3 aaGuns, 2 artilleries and 3 infantry
                Battle in Libya
                    Germans attack with 1 armour
                    British defend with 1 infantry
                    British win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour

    Non Combat Move - Germans
                1 submarine moved from 92 Sea Zone to 96 Sea Zone
                1 artillery and 5 infantry moved from Western Germany to Northern Italy
                2 fighters and 3 tactical_bombers moved from Kazakhstan to Trans-Jordan
                6 aaGuns moved from Russia to Tambov

    Place Units - Germans
                1 airfield placed in Greece
                3 transports placed in 97 Sea Zone
                1 artillery, 3 bombers, 1 fighter and 1 infantry placed in Western Germany
                Germans undo move 3.
                1 artillery and 1 infantry placed in France
                3 bombers and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,5,4,2,2,2,1,3,6,2,3,6,1,2,1,5,2,1,1,5
                Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 bombers; Remaining resources: 0 techTokens; 1 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Caucasus to Iraq
                      Japanese take Northwest Persia from Neutral_Allies
                      Japanese take Iraq from British
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                2 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from Kiangsu to Kiangsi
                1 bomber moved from Japan to 35 Sea Zone
                1 bomber moved from Japan to 37 Sea Zone

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 artillery, 1 infantry and 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 artillery, 1 infantry and 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kiangsi
                    Japanese attack with 1 fighter and 2 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from 37 Sea Zone to Hainan
                1 bomber moved from 35 Sea Zone to Kiangsu
                1 fighter moved from Kiangsi to Kiangsu
                1 aaGun and 1 infantry moved from Yenisey to Timguska
                1 mech_infantry moved from Smolensk to Russia
                1 mech_infantry moved from Samara to Volgograd
                2 aaGuns moved from Kazakhstan to Volgograd
                3 fighters and 3 tactical_bombers moved from Kazakhstan to Trans-Jordan
                3 fighters moved from Greece to Southern Italy
                2 tactical_bombers moved from Greece to Trans-Jordan
                1 tactical_bomber moved from Greece to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Russia to Greece
                1 fighter moved from Greece to Trans-Jordan
                1 mech_infantry moved from Russia to Samara

    Place Units - Japanese
                3 bombers placed in Volgograd

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,2,1,4,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,3,5,4,1,3,5,2,1,4,1,4,3,3,3,2,5,4,3,6,2,3,5,6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,5,3,4,6,6
                Japanese collect 28 PUs (14 lost to blockades); end with 30 PUs total

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