@donutgold hey there, all ok?
Odonis (Axis) vs Tallyrand19 (Allies +22) G40L16 No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Suiyuyan to Shensi
2 mech_infantrys moved from Chahar to Shensi
3 mech_infantrys moved from Kweichow to Shensi
3 tactical_bombers moved from French Indo China to Shensi
1 mech_infantry moved from French Indo China to Yunnan
1 artillery moved from Malaya to Shan State
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
2 armour and 1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter moved from 36 Sea Zone to Yunnan
1 battleship moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shensi
Japanese attack with 1 artillery, 5 mech_infantrys and 3 tactical_bombers
Chinese defend with 8 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -22
Casualties for Japanese: 1 artillery, 5 mech_infantrys and 2 tactical_bombers
Casualties for Chinese: 8 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 fighter, 1 infantry and 3 mech_infantrys
British defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Shan State
Japanese attack with 2 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber
British defend with 4 infantry
Japanese win, taking Shan State from UK_Pacific with 2 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for British: 4 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Shensi to Hopei
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Manchuria to ChaharPlace Units - Japanese
3 mech_infantrys placed in Manchuria
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
2 fighters placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from India to Shan State
5 infantry moved from Burma to Shan State
6 artilleries and 2 infantry moved from Burma to Yunnan
2 fighters moved from Burma to Shan State
1 bomber and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneCombat - British
Battle in 37 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 tactical_bomber
Japanese defend with 1 battleship
British win, taking 37 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in Yunnan
British attack with 6 artilleries and 2 infantry
Japanese defend with 1 armour and 3 mech_infantrys
British win, taking Yunnan from Japanese with 6 artilleries and 2 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 1 armour and 3 mech_infantrys
Battle in Shan State
British attack with 2 fighters, 5 infantry and 1 mech_infantry
Japanese defend with 2 armour, 1 artillery and 1 mech_infantry
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 4 infantry
Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantryNon Combat Move - British
2 fighters moved from Shan State to India
1 tactical_bomber moved from 37 Sea Zone to Burma
1 bomber moved from 37 Sea Zone to India
1 infantry moved from India to Burma
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Anglo Egyptian Sudan to EgyptPlace Units - British
1 airfield placed in Gibraltar
1 fighter placed in United Kingdom
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Novgorod to TsinghaiCombat - Italians
Battle in Cyprus
Battle in Tsinghai
Italians attack with 1 bomber
Chinese defend with 2 infantry
Chinese win, taking Cyprus from British with 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber
Casualties for Chinese: 1 infantryNon Combat Move - Italians
1 cruiser moved from 95 Sea Zone to 99 Sea Zone
2 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Romania to Ukraine
2 mech_infantrys moved from Germany to Eastern PolandPlace Units - Italians
1 transport placed in 97 Sea Zone
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Persia to Iraq
1 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Novgorod to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
6 armour moved from Novgorod to Bryansk
1 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Western Germany to Rostov
1 fighter moved from Bryansk to Rostov
11 armour and 23 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
1 infantry moved from Belarus to Archangel
1 fighter moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
4 artilleries and 13 infantry moved from Belarus to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Novgorod to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
6 armour moved from Novgorod to Bryansk
1 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Western Germany to Rostov
1 fighter moved from Bryansk to Rostov
11 armour and 23 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
1 infantry moved from Belarus to Archangel
1 fighter moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
4 artilleries and 13 infantry moved from Belarus to BryanskCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 17 armour, 4 artilleries, 13 infantry and 26 mech_infantrys
Russians defend with 6 infantry
Germans win, taking Bryansk from Russians with 17 armour, 4 artilleries, 12 infantry and 26 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 6 infantry
Battle in Rostov
Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry and 2 mech_infantrys
Germans win, taking Rostov from Russians with 2 bombers, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 2 mech_infantrysNon Combat Move - Germans
2 bombers moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Belarus to Bryansk
1 fighter moved from Archangel to Ukraine
1 tactical_bomber moved from Western Germany to Novgorod
3 fighters moved from 125 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to PolandPlace Units - Germans
3 armour placed in Novgorod
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 2 mech_infantrys placed in Ukraine
2 infantry placed in Western Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 armour moved from Smolensk to Russia
13 artilleries moved from Smolensk to Russia
37 infantry moved from Smolensk to RussiaPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
1 armour, 1 artillery and 1 mech_infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Hopei to Yunnan
1 mech_infantry moved from Chahar to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Chahar to Shensi
Japanese take Shensi from Chinese
1 destroyer moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 4 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 6 artilleries and 2 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Japanese: 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 6 artilleries and 2 infantryNon Combat Move - Japanese
1 mech_infantry moved from Chahar to Kweichow
3 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Korea to Manchuria
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo ChinaPlace Units - Japanese
2 mech_infantrys placed in Manchuria
1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
1 mech_infantry placed in Manchuria
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Japanese collect 49 PUs (1 lost to blockades); end with 49 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 infantry moved from Gibraltar to Spain
1 mech_infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
3 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 46 Sea ZoneCombat - Americans
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use any suicide tokens on destroyer vs destroyer battle? I also have one fighter going
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use 2 tokens pls
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 infantry moved from Gibraltar to Spain
1 mech_infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
3 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from 91 Sea Zone to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 46 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,4
Battle in 46 Sea Zone
Americans attack with 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports; ANZAC loiter and taunt
Japanese defend with 1 carrier
Units damaged: 1 carrier owned by the Japanese
Americans win with 1 battleship, 2 carriers, 1 destroyer and 3 transports remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 22 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
retreated to 23 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 1 artillery, 2 fighters, 8 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 artillery, 2 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
1 fighter moved from 34 Sea Zone to 46 Sea Zone
1 fighter moved from 23 Sea Zone to 46 Sea Zone
1 fighter moved from 22 Sea Zone to 46 Sea Zone
2 fighters moved from Spain to 91 Sea ZonePlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,3
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 5 armour and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from Russia to Turkey
4 infantry moved from Northwest Persia to Turkey
2 artilleries moved from Northwest Persia to Turkey
2 armour and 1 mech_infantry moved from Persia to Turkey
2 fighters moved from India to Yunnan
1 bomber moved from India to Turkey
1 armour moved from Caucasus to Rostov
4 mech_infantrys moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Caucasus to TurkeyCombat - British
Battle in Turkey
British attack with 2 armour, 2 artilleries, 1 bomber, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 2 armour, 1 artillery, 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in Rostov
British attack with 1 armour and 5 mech_infantrys
Germans defend with 1 infantry and 2 mech_infantrys
British win, taking Rostov from Germans with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 2 mech_infantrys
Battle in Yunnan
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - British
1 mech_infantry moved from India to Shan State
3 aaGuns moved from Burma to India
1 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
1 artillery moved from India to Burma
2 fighters moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from Turkey to Iraq
1 tactical_bomber moved from Turkey to Iraq
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to SpainPlace Units - British
2 armour and 1 fighter placed in Persia
British undo move 1.
3 armour placed in Persia
2 armour and 1 fighter placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 33 PUs (3 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 infantry and 3 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 mech_infantry moved from Eastern Poland to Smolensk
Italians take Smolensk from Russians
1 mech_infantry moved from Ukraine to Tambov
Italians take Tambov from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 mech_infantry moved from Eastern Poland to Smolensk
Italians take Smolensk from Russians
1 mech_infantry moved from Ukraine to Tambov
Italians take Tambov from RussiansCombat - Italians
Non Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Romania to Greece
1 mech_infantry moved from Romania to Yugoslavia
1 mech_infantry moved from Eastern Poland to YugoslaviaPlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 artillery placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to TurkeyTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
17 armour, 4 artilleries, 11 infantry and 26 mech_infantrys moved from Bryansk to Rostov
1 artillery moved from Ukraine to Rostov
1 bomber moved from Western Germany to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
17 armour, 4 artilleries, 11 infantry and 26 mech_infantrys moved from Bryansk to Rostov
1 artillery moved from Ukraine to Rostov
1 bomber moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Rostov
Germans attack with 17 armour, 5 artilleries, 11 infantry and 26 mech_infantrys
British defend with 1 armour and 5 mech_infantrys
Germans win, taking Rostov from Russians with 17 armour, 5 artilleries, 8 infantry and 26 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for British: 1 armour and 5 mech_infantrysNon Combat Move - Germans
2 mech_infantrys moved from Ukraine to Romania
1 aaGun moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Archangel to Belarus
3 armour moved from Novgorod to Eastern Poland
1 mech_infantry moved from Eastern Poland to Romania
1 tactical_bomber moved from Novgorod to Western Germany
1 mech_infantry moved from Western Germany to France
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Western Germany
2 bombers moved from Ukraine to Western Germany
2 fighters moved from Ukraine to Southern Italy
1 transport moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to FrancePlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 infantry and 1 mech_infantry placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
sorry, one non-com edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 3 fighters and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Tambov from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Smolensk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
37 infantry moved from Russia to Samara
2 armour moved from Russia to Samara
20 artilleries moved from Russia to Samara
4 aaGuns moved from Russia to SamaraPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total