Sorry! Did the game on local and totally thought I had done it for real. Also man did those British boats get work done this game lol.
Odonis (Axis) vs Tallyrand19 (Allies +22) G40L16 No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 2 armour, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Ethiopia to Kenya
1 bomber moved from Malta to Kenya
1 mech_infantry moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Battle in Kenya
British attack with 1 artillery and 1 bomber
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Kenya to Anglo Egyptian Sudan
2 transports moved from 76 Sea Zone to 71 Sea Zone
1 cruiser moved from 76 Sea Zone to 79 Sea Zone
2 destroyers moved from 76 Sea Zone to 79 Sea Zone
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
7 infantry moved from Burma to India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from Tobruk to Alexandria
2 armour moved from Tobruk to Egypt
2 artilleries moved from Tobruk to Alexandria
1 tactical_bomber moved from Malta to Egypt
1 battleship moved from 39 Sea Zone to 79 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Adding units owned by Chinese to Sikang: 1 fighter
EDIT: Turning off Edit Mode
1 factory_minor placed in Egypt
2 armour and 1 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 armour moved from Yugoslavia to Bessarabia
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 cruiser and 1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from Yugoslavia to Bessarabia
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 armour moved from Yugoslavia to Bessarabia
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 cruiser and 1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from Yugoslavia to Bessarabia
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in Bessarabia
Italians attack with 2 armour
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 2 armour
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians win, taking 97 Sea Zone from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from 92 Sea Zone to Southern Italy
1 aaGun, 2 artilleries and 3 infantry moved from Yugoslavia to RomaniaTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 72 Sea Zone to 79 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
8 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Bessarabia
2 armour, 4 artilleries, 15 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
3 armour and 11 mech_infantrys moved from Germany to Baltic States
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Karelia
1 fighter moved from Western Germany to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Southern Italy to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
8 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Bessarabia
2 armour, 4 artilleries, 15 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
3 armour and 11 mech_infantrys moved from Germany to Baltic States
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Karelia
1 fighter moved from Western Germany to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Southern Italy to BessarabiaCombat - Germans
Battle in Belarus
Germans attack with 2 armour, 5 artilleries, 15 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 armour, 5 artilleries, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 bomber and 8 infantry
Russians defend with 2 infantry
Germans win, taking Karelia from Russians with 1 bomber and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Battle in Bessarabia
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Novgorod from Russians, taking Bessarabia from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 3 armour and 11 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 3 armour and 10 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
1 bomber moved from Bessarabia to Germany
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 armour moved from Southern France to Yugoslavia
1 artillery moved from Southern France to France
2 armour moved from Greece to Romania
4 infantry moved from Greece to Bulgaria
1 fighter moved from Western Ukraine to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Bessarabia to Eastern Poland
2 fighters moved from Western Germany to Eastern Poland
1 bomber moved from Karelia to Eastern Poland
1 carrier moved from 112 Sea Zone to 127 Sea ZonePlace Units - Germans
1 armour and 7 mech_infantrys placed in Germany
1 submarine placed in 112 Sea Zone
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
5 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
2 mech_infantrys moved from Ukraine to Russia
3 infantry moved from Volgograd to Tambov
7 artilleries moved from Ukraine to Rostov
7 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Archangel to Smolensk
2 aaGuns moved from Archangel to Vologda
5 infantry moved from Archangel to Vologda
2 aaGuns moved from Ukraine to Rostov
2 armour moved from Ukraine to Russia
4 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
6 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 artillery and 9 infantry placed in Russia
1 fighter placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries, 4 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Yunnan
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from Anhwe to Amur
2 fighters moved from Manchuria to Amur
5 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
2 bombers moved from Kwangsi to Amur
1 infantry moved from Manchuria to Amur
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries, 4 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Yunnan
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from Anhwe to Amur
2 fighters moved from Manchuria to Amur
5 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
2 bombers moved from Kwangsi to Amur
1 infantry moved from Manchuria to Amur
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Battle in Celebes
Battle in Java
Battle in Korea
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Java from ANZAC, taking Korea from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 6 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Chinese: 6 infantry
Battle in Amur
Japanese attack with 2 bombers, 4 fighters, 6 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 11 infantry
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -38
Casualties for Japanese: 1 bomber, 4 fighters, 6 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 11 infantryNon Combat Move - Japanese
1 bomber and 1 tactical_bomber moved from Amur to Manchuria
2 fighters moved from Korea to Japan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Suiyuyan to Shensi
1 fighter and 2 tactical_bombers moved from Kwangtung to Anhwe
1 artillery and 1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
1 fighter and 2 tactical_bombers moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to YunnanPlace Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Manchuria
1 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 3 carriers and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 battleship and 2 carriers placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
2 armour, 1 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
2 armour and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
2 armour moved from Egypt to Iraq
1 bomber moved from Anglo Egyptian Sudan to Iraq
1 tactical_bomber moved from Egypt to Iraq
2 destroyers moved from 79 Sea Zone to 39 Sea Zone
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 battleship moved from 79 Sea Zone to 39 Sea ZoneCombat - British
Battle in 39 Sea Zone
British attack with 1 battleship, 1 cruiser and 2 destroyers
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the British
British win, taking 39 Sea Zone from Neutral with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iraq
British attack with 4 armour, 1 bomber, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 4 armour, 1 bomber, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 bomber moved from Iraq to West India
1 tactical_bomber moved from Iraq to Eastern Persia
2 artilleries moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Libya to Alexandria
13 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
2 fighters moved from India to Burma
2 artilleries moved from India to Burma
2 artilleries moved from India to Burma
3 aaGuns moved from India to Burma
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Egypt
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in QuebecTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 bomber moved from Southern Italy to EgyptCombat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Romania to BessarabiaPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Western Ukraine to Bryansk
5 artilleries and 15 infantry moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Bryansk
1 bomber moved from Germany to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Western Ukraine to Bryansk
5 artilleries and 15 infantry moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Bryansk
1 bomber moved from Germany to UkraineCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 5 artilleries and 15 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 5 artilleries and 14 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun, 2 armour and 2 mech_infantrys moved from Belarus to Smolensk
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
7 infantry moved from Karelia to Novgorod
3 armour and 10 mech_infantrys moved from Baltic States to Smolensk
3 fighters moved from Eastern Poland to Western Germany
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
2 armour moved from Romania to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 carrier, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 mech_infantry moved from Northern Italy to Western Germany
4 infantry moved from Bulgaria to Romania
1 destroyer moved from 93 Sea Zone to 95 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
1 infantry placed in France
1 artillery and 1 infantry placed in Western Germany
1 destroyer placed in 110 Sea Zone
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
2 infantry moved from Rostov to Bryansk
3 infantry moved from Rostov to Ukraine
1 fighter moved from Volgograd to Ukraine
2 fighters moved from Russia to Ukraine
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
3 infantry moved from Vologda to Russia
2 aaGuns moved from Vologda to Russia
2 fighters moved from Bryansk to Russia
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
3 infantry moved from Tambov to Russia
2 infantry moved from Rostov to Tambov
7 artilleries moved from Rostov to Tambov
2 aaGuns moved from Rostov to Tambov
6 infantry moved from Timguska to NovosibirskPlace Units - Russians
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 bomber moved from Manchuria to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 41 Sea Zone to 45 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 45 Sea Zone
1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour and 1 mech_infantry moved from Yunnan to Malaya
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya -
OOL in SZ 45?
First round hits are 6 for Japan.
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Sorry, file attached
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ugh, think I calculated how much stuff you could get there incorrectly, this may end up being a short game…
anyways, just do max defense…if any planes survive they can land on the island