@donutgold hey there, all ok?
Odonis (Axis) vs Tallyrand19 (Allies +22) G40L16 No Tech
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sorry, one non-com edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 3 fighters and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Tambov from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Smolensk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
37 infantry moved from Russia to Samara
2 armour moved from Russia to Samara
20 artilleries moved from Russia to Samara
4 aaGuns moved from Russia to SamaraPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 3 fighters and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Tambov from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Smolensk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
37 infantry moved from Russia to Samara
2 armour moved from Russia to Samara
20 artilleries moved from Russia to Samara
4 aaGuns moved from Russia to SamaraPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 6 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Samara: 6 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 destroyer moved from 23 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
2 carriers moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from French Indo China to 46 Sea Zone
2 tactical_bombers moved from French Indo China to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from French Indo China to Kwangsi
1 armour moved from Kwangsi to Kwangtung
2 mech_infantrys moved from Anhwe to Kwangtung
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
2 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Shensi to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 destroyer moved from 23 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
2 carriers moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from French Indo China to 46 Sea Zone
2 tactical_bombers moved from French Indo China to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from French Indo China to Kwangsi
1 armour moved from Kwangsi to Kwangtung
2 mech_infantrys moved from Anhwe to Kwangtung
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
2 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Shensi to YunnanCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 armour and 2 mech_infantrys
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 5 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 46 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 4 fighters and 3 tactical_bombers
ANZAC defend with 1 fighter; Americans defend with 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Japanese win with 2 fighters remaining. Battle score for attacker is 43
Casualties for Japanese: 2 carriers, 2 destroyers, 2 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry and 3 transportsNon Combat Move - Japanese
2 fighters moved from 46 Sea Zone to 34 Sea Zone
2 fighters moved from 34 Sea Zone to Paulau Island
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
3 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Manchuria to JeholPlace Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
1 fighter placed in Japan
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Japanese collect 49 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 fighter, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
1 factory_minor placed in Spain
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1
Americans collect 49 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 28 PUs;
British buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 bomber moved from Iraq to Greece
1 tactical_bomber moved from Iraq to Greece
1 fighter moved from Egypt to Greece
2 mech_infantrys moved from Turkey to Greece
2 armour and 1 mech_infantry moved from Turkey to Greece
1 artillery moved from Turkey to GreeceCombat - British
Battle in Greece
British attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 mech_infantry
British win, taking Greece from Germans with 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 5 mech_infantrys
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 5 mech_infantrysNon Combat Move - British
2 fighters moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 infantry moved from Malaya to Shan State
1 battleship and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Iraq to Turkey
3 armour moved from Persia to Turkey
3 infantry moved from Iraq to Turkey
1 artillery moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
2 aaGuns moved from India to Burma
1 fighter moved from Greece to Turkey
1 bomber moved from Greece to Turkey
1 tactical_bomber moved from Greece to TurkeyPlace Units - British
2 infantry and 1 mech_infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in United Kingdom
British undo move 3.
British undo move 2.
2 infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 37 PUs (1 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 6 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Greece
2 mech_infantrys moved from Yugoslavia to Greece
2 transports moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
1 cruiser moved from 95 Sea Zone to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Greece
2 mech_infantrys moved from Yugoslavia to Greece
2 transports moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
1 cruiser moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Greece
Italians attack with 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys
British defend with 2 armour, 1 artillery and 3 mech_infantrys
British win with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -23
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
1 fighter owned by the Italians retreatedNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
1 mech_infantry moved from Northern Italy to Bulgaria
1 mech_infantry moved from Northern Italy to AlbaniaPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Turkey to CaucasusTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 6 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Southern France to Spain
3 infantry moved from Normandy Bordeaux to Spain
1 mech_infantry moved from France to Spain
3 fighters and 1 tactical_bomber moved from Western Germany to Spain
3 bombers moved from Western Germany to Spain
2 fighters moved from Southern Italy to Spain
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 artillery and 2 mech_infantrys moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
2 infantry and 2 mech_infantrys moved from Rostov to Bryansk
1 artillery moved from Ukraine to Bryansk -
well game over, I’m retarded and didn’t put my fighters in spain
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 6 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Southern France to Spain
3 infantry moved from Normandy Bordeaux to Spain
1 mech_infantry moved from France to Spain
3 fighters and 1 tactical_bomber moved from Western Germany to Spain
3 bombers moved from Western Germany to Spain
2 fighters moved from Southern Italy to Spain
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 artillery and 2 mech_infantrys moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
2 infantry and 2 mech_infantrys moved from Rostov to Bryansk
1 artillery moved from Ukraine to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 artillery and 2 mech_infantrys
French defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Spain
Germans attack with 3 bombers, 5 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 3 artilleries, 1 factory_minor, 9 infantry and 2 mech_infantrys
Germans win, taking Spain from Americans with 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 armour, 3 artilleries, 9 infantry and 2 mech_infantrysNon Combat Move - Germans
2 fighters moved from Spain to France
3 bombers moved from Spain to Western Germany
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
3 armour moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Romania to Western Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Bryansk
5 mech_infantrys moved from Rostov to Bryansk
4 artilleries and 5 infantry moved from Rostov to Bryansk
2 artilleries and 2 infantry moved from France to Southern France
2 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to France
1 aaGun moved from France to Normandy Bordeaux
2 mech_infantrys moved from Germany to Romania
1 destroyer moved from 98 Sea Zone to 97 Sea ZonePlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 112 Sea Zone
Germans undo move 5.
1 transport placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
2 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Volgograd
2 artilleries and 5 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Samara to Volgograd
4 fighters moved from Samara to Smolensk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries, 4 fighters and 5 infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Smolensk from Germans with 2 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 fighters moved from Smolensk to Russia
34 infantry moved from Samara to Russia
20 artilleries moved from Samara to Russia
2 armour moved from Samara to Russia
4 aaGuns moved from Samara to Russia
1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Volgograd to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Vologda to RussiaPlace Units - Russians
6 artilleries placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs -
that was so unbelievably stupid, I don’t even want to play this one out anymore, good game, I’m done
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Anhwe to Yunnan
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
2 fighters moved from Paulau Island to 22 Sea Zone
1 destroyer moved from 34 Sea Zone to 22 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Anhwe to Yunnan
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
2 fighters moved from Paulau Island to 22 Sea Zone
1 destroyer moved from 34 Sea Zone to 22 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Japanese creates battle in territory 10 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
Americans win with 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys
British defend with 1 artillery, 1 infantry and 5 mech_infantrys
Japanese win, taking Yunnan from Chinese with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for British: 1 artillery, 1 infantry and 5 mech_infantrys
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hawaiian IslandsNon Combat Move - Japanese
2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to Philippines
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to AnhwePlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in French Indo China
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,2,1
Japanese collect 47 PUs (1 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
See my previous messages
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Sorry, didn’t see the message. Good game and bad break.
Wanna play the third?
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No problem, I was so busy counting my navy’s defense that I stupidly blanked on protecting spain… sure we can try one more, any preference on side?