TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Odonis (Axis) vs Tallyrand19 (Allies +22) G40L16 No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Volgograd
2 artilleries and 5 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Samara to Volgograd
4 fighters moved from Samara to Smolensk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries, 4 fighters and 5 infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Smolensk from Germans with 2 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 fighters moved from Smolensk to Russia
34 infantry moved from Samara to Russia
20 artilleries moved from Samara to Russia
2 armour moved from Samara to Russia
4 aaGuns moved from Samara to Russia
1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Volgograd to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Vologda to RussiaPlace Units - Russians
6 artilleries placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs -
that was so unbelievably stupid, I don’t even want to play this one out anymore, good game, I’m done
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Anhwe to Yunnan
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
2 fighters moved from Paulau Island to 22 Sea Zone
1 destroyer moved from 34 Sea Zone to 22 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Anhwe to Yunnan
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
2 fighters moved from Paulau Island to 22 Sea Zone
1 destroyer moved from 34 Sea Zone to 22 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Japanese creates battle in territory 10 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
Americans win with 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys
British defend with 1 artillery, 1 infantry and 5 mech_infantrys
Japanese win, taking Yunnan from Chinese with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for British: 1 artillery, 1 infantry and 5 mech_infantrys
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hawaiian IslandsNon Combat Move - Japanese
2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to Philippines
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to AnhwePlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in French Indo China
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,2,1
Japanese collect 47 PUs (1 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
See my previous messages
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Sorry, didn’t see the message. Good game and bad break.
Wanna play the third?
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No problem, I was so busy counting my navy’s defense that I stupidly blanked on protecting spain… sure we can try one more, any preference on side?
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trying to work on my axis strategy, so can we stay same bid, same side?
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that sounds fine, I don’t even remember what my bid was haha…do you have it saved somewhere?
either way, let’s play it back…just set it up whenever you’re free
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your bid was +22. Just need placements and email (to make it simple)