Odonis (Axis) vs Tallyrand19 (Allies +22) G40L16 No Tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 6 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Samara to Volgograd
                2 artilleries and 5 infantry moved from Russia to Smolensk
                2 fighters and 1 tactical_bomber moved from Samara to Volgograd
                4 fighters moved from Samara to Smolensk
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Samara to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 artilleries, 4 fighters and 5 infantry
                    Germans defend with 1 artillery and 3 infantry
                    Russians win, taking Smolensk from Germans with 2 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                4 fighters moved from Smolensk to Russia
                34 infantry moved from Samara to Russia
                20 artilleries moved from Samara to Russia
                2 armour moved from Samara to Russia
                4 aaGuns moved from Samara to Russia
                1 tactical_bomber moved from Volgograd to Russia
                2 fighters moved from Volgograd to Russia
                1 infantry moved from Tambov to Russia
                1 infantry moved from Vologda to Russia

    Place Units - Russians
                6 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs


  • that was so unbelievably stupid, I don’t even want to play this one out anymore, good game, I’m done

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
                1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
                3 mech_infantrys moved from Anhwe to Yunnan
                1 infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 mech_infantry moved from Novosibirsk to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 destroyer moved from 20 Sea Zone to 44 Sea Zone
                2 fighters moved from Paulau Island to 22 Sea Zone
                1 destroyer moved from 34 Sea Zone to 22 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
                1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
                3 mech_infantrys moved from Anhwe to Yunnan
                1 infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 mech_infantry moved from Novosibirsk to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 destroyer moved from 20 Sea Zone to 44 Sea Zone
                2 fighters moved from Paulau Island to 22 Sea Zone
                1 destroyer moved from 34 Sea Zone to 22 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Japanese creates battle in territory 10 Sea Zone
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                    Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 10 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
                    Americans win with 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Yunnan
                    Japanese attack with 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys
                    British defend with 1 artillery, 1 infantry and 5 mech_infantrys
                    Japanese win, taking Yunnan from Chinese with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 infantry and 2 mech_infantrys
                    Casualties for British: 1 artillery, 1 infantry and 5 mech_infantrys
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                    Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Hawaiian Islands

    Non Combat Move - Japanese
                2 fighters moved from 22 Sea Zone to 6 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 fighter moved from Japan to Philippines
                1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Manchuria to Anhwe

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                1 armour, 1 fighter and 1 mech_infantry placed in French Indo China
                1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,2,1
                Japanese collect 47 PUs (1 lost to blockades); end with 47 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs


  • See my previous messages

  • '20 '19 '18 '15 '13

    Sorry, didn’t see the message. Good game and bad break.

    Wanna play the third?


  • No problem, I was so busy counting my navy’s defense that I stupidly blanked on protecting spain… sure we can try one more,  any preference on side?

  • '20 '19 '18 '15 '13

    trying to work on my axis strategy, so can we stay same bid, same side?


  • that sounds fine, I don’t even remember what my bid was haha…do you have it saved somewhere?

    either way, let’s play it back…just set it up whenever you’re free

  • '20 '19 '18 '15 '13

    your bid was +22. Just need placements and email (to make it simple)

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