I’m both busy and not emotionally ready too do the next turn.
Inno (Axis) vs Nateous (Allies) 42 2E game 01
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
2 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco
Americans take Morocco from Germans
1 armour moved from 13 Sea Zone to Morocco
1 artillery moved from 13 Sea Zone to Morocco
2 infantry moved from Western United States to 56 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
2 fighters moved from 44 Sea Zone to Solomon Islands
2 infantry moved from Szechwan to Kwangtung
Americans take Kwangtung from JapaneseCombat - Americans
Battle in Solomon Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters moved from Solomon Islands to 44 Sea Zone
1 cruiser moved from 19 Sea Zone to 56 Sea Zone
1 fighter moved from Western United States to Alaska
1 fighter moved from Eastern United States to Alaska
1 fighter moved from Szechwan to Evenki National Okrug
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Central United States to Western United States
1 aaGun moved from Eastern United States to Central United StatesPlace Units - Americans
3 bombers placed in Eastern United States
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 43 PUs totalTerritory Summary for Americans :
13 Sea Zone : 1 destroyer and 2 transports
44 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
56 Sea Zone : 1 cruiser
Alaska : 2 fighters and 1 infantry
Central United States : 1 aaGun
Eastern United States : 3 bombers and 1 factory
Evenki National Okrug : 1 fighter
Hawaiian Islands : 1 infantry
Kwangtung : 1 flag, 2 infantry
Midway : 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery and 2 infantry
Solomon Islands : 1 flag, 1 infantry
United Kingdom : 1 bomber
Western United States : 1 aaGun, 1 factory and 3 infantryProduction/PUs Summary :
Russians : 23 / 26
Germans : 31 / 45
British : 40 / 45
Japanese : 31 / 33
Americans : 43 / 43Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from GermansCombat - Russians
Non Combat Move - Russians
1 submarine moved from 4 Sea Zone to 6 Sea Zone
3 infantry moved from Sinkiang to Evenki National Okrug
1 infantry moved from Russia to Archangel
2 aaGuns moved from West Russia to Caucasus
1 infantry moved from Russia to West Russia
1 artillery moved from West Russia to CaucasusPlace Units - Russians
1 artillery and 2 infantry placed in Russia
1 armour, 1 artillery and 2 infantry placed in Caucasus
Russians undo move 2.
Russians undo move 1.
4 infantry placed in Caucasus
1 armour and 2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
6 Sea Zone : 1 submarine
Archangel : 1 infantry
Belorussia : 1 flag, 1 infantry
Caucasus : 2 aaGuns, 1 artillery, 1 factory and 4 infantry
Evenki National Okrug : 3 infantry
Russia : 1 armour, 2 artilleries and 1 factory
West Russia : 1 flag, 2 artilleries and 2 infantryProduction/PUs Summary :
Russians : 25 / 25
Germans : 29 / 45
British : 40 / 45
Japanese : 31 / 33
Americans : 43 / 43Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
i played around with the combat move posting, wasn’t really needed but that is a cool feature
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Yes…some of the features I like most are history, edit move, and battle calculator
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Ukraine S.S.R. to West Russia
1 armour moved from Karelia S.S.R. to West Russia
4 armour moved from Poland to West Russia
4 fighters moved from Ukraine S.S.R. to West Russia
4 infantry moved from Baltic States to Belorussia
1 battleship moved from 14 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Algeria to Morocco
1 bomber moved from Germany to Morocco
4 infantry moved from Germany to France
1 fighter moved from 5 Sea Zone to France
6 infantry moved from Germany to Northwestern Europe
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 5 Sea Zone to West RussiaCombat - Germans
Battle in Morocco
Germans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco, round 2 : 1/5 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 3/4 hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Morocco
1 armour owned by the Germans retreated to Algeria
Americans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in France
Germans attack with 1 fighter and 4 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 1 fighter and 4 infantry in France, round 2 : 1/5 hits
British roll dice for 1 armour and 1 infantry in France, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in France
Germans roll dice for 1 fighter and 3 infantry in France, round 3 : 1/4 hits
British roll dice for 1 armour in France, round 3 : 0/1 hits
1 armour owned by the British lost in France
Germans win, taking France from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Northwestern Europe
Germans attack with 6 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 6 infantry in Northwestern Europe, round 2 : 0/6 hits
British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Northwestern Europe
Germans roll dice for 5 infantry in Northwestern Europe, round 3 : 0/5 hits
British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 3 : 0/2 hits
Germans roll dice for 5 infantry in Northwestern Europe, round 4 : 0/5 hits
British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 4 : 1/2 hits
1 infantry owned by the Germans lost in Northwestern Europe
Germans roll dice for 4 infantry in Northwestern Europe, round 5 : 1/4 hits
British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 5 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Northwestern Europe
Germans roll dice for 3 infantry in Northwestern Europe, round 6 : 2/3 hits
British roll dice for 1 armour in Northwestern Europe, round 6 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for British: 1 armour and 1 infantry
Battle in 8 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 8 Sea Zone
Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Belorussia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Belorussia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Germans roll dice for 4 infantry in Belorussia, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Germans attack with 1 battleship
British defend with 1 destroyer
Germans roll dice for 1 battleship in 16 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 16 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in West Russia
Germans attack with 5 armour, 5 fighters and 2 infantry
British defend with 2 fighters; Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 5 armour, 5 fighters and 2 infantry in West Russia, round 2 : 3/12 hits
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in West Russia, round 2 : 4/6 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans, 2 armour owned by the Germans and 1 artillery owned by the Russians lost in West Russia
Germans roll dice for 3 armour and 5 fighters in West Russia, round 3 : 5/8 hits
Russians roll dice for 1 artillery and 2 fighters in West Russia, round 3 : 1/3 hits
1 armour owned by the Germans, 1 artillery owned by the Russians and 2 fighters owned by the British lost in West Russia
Germans win, taking West Russia from Russians with 2 armour and 5 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour and 2 infantry
Casualties for British: 2 fighters
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Germans
1 fighter moved from France to 5 Sea Zone
1 fighter moved from West Russia to 5 Sea Zone
2 infantry moved from Finland to Karelia S.S.R.
1 aaGun moved from Baltic States to Karelia S.S.R.
1 aaGun moved from Germany to 5 Sea Zone
1 aaGun moved from 5 Sea Zone to Karelia S.S.R.
4 fighters moved from West Russia to Karelia S.S.R.
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 aaGun moved from Southern Europe to Germany
1 bomber moved from Morocco to GermanyPlace Units - Germans
2 transports placed in 5 Sea Zone
2 armour and 4 infantry placed in Germany
1 artillery and 1 infantry placed in Karelia S.S.R.Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
1 unit repaired.Territory Summary for Germans :
5 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 3 transports
8 Sea Zone : 1 submarine
16 Sea Zone : 1 battleship
Algeria : 1 armour
Belorussia : 3 infantry
France : 3 infantry
Germany : 1 aaGun, 2 armour, 1 bomber, 1 factory and 4 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 2 aaGuns, 1 artillery, 1 factory, 4 fighters and 3 infantry
Northwestern Europe : 2 infantry
Ukraine S.S.R. : 1 infantry
West Russia : 2 armourProduction/PUs Summary :
Russians : 21 / 25
Germans : 41 / 41
British : 32 / 45
Japanese : 31 / 33
Americans : 43 / 43 -
The Europe theatre is getting intense…
If you attack Germany ship in sz5, the OOL (order of loss) would be:
fighter
fighter
cruiser
carrierCheers
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Ukraine S.S.R. to West Russia
1 armour moved from Karelia S.S.R. to West Russia
4 armour moved from Poland to West Russia
4 fighters moved from Ukraine S.S.R. to West Russia
4 infantry moved from Baltic States to Belorussia
1 battleship moved from 14 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Algeria to Morocco
1 bomber moved from Germany to Morocco
4 infantry moved from Germany to France
1 fighter moved from 5 Sea Zone to France
6 infantry moved from Germany to Northwestern Europe
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 5 Sea Zone to West RussiaCombat - Germans
Battle in Morocco
Germans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco, round 2 : 1/5 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 3/4 hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Morocco
1 armour owned by the Germans retreated to Algeria
Americans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in France
Germans attack with 1 fighter and 4 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 1 fighter and 4 infantry in France, round 2 : 1/5 hits
British roll dice for 1 armour and 1 infantry in France, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in France
Germans roll dice for 1 fighter and 3 infantry in France, round 3 : 1/4 hits
British roll dice for 1 armour in France, round 3 : 0/1 hits
1 armour owned by the British lost in France
Germans win, taking France from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Northwestern Europe
Germans attack with 6 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 6 infantry in Northwestern Europe, round 2 : 0/6 hits
British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Northwestern Europe
Germans roll dice for 5 infantry in Northwestern Europe, round 3 : 0/5 hits
British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 3 : 0/2 hits
Germans roll dice for 5 infantry in Northwestern Europe, round 4 : 0/5 hits
British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 4 : 1/2 hits
1 infantry owned by the Germans lost in Northwestern Europe
Germans roll dice for 4 infantry in Northwestern Europe, round 5 : 1/4 hits
British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 5 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Northwestern Europe
Germans roll dice for 3 infantry in Northwestern Europe, round 6 : 2/3 hits
British roll dice for 1 armour in Northwestern Europe, round 6 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for British: 1 armour and 1 infantry
Battle in 8 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 8 Sea Zone
Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Belorussia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Belorussia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Germans roll dice for 4 infantry in Belorussia, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Germans attack with 1 battleship
British defend with 1 destroyer
Germans roll dice for 1 battleship in 16 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 16 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in West Russia
Germans attack with 5 armour, 5 fighters and 2 infantry
British defend with 2 fighters; Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 5 armour, 5 fighters and 2 infantry in West Russia, round 2 : 3/12 hits
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in West Russia, round 2 : 4/6 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans, 2 armour owned by the Germans and 1 artillery owned by the Russians lost in West Russia
Germans roll dice for 3 armour and 5 fighters in West Russia, round 3 : 5/8 hits
Russians roll dice for 1 artillery and 2 fighters in West Russia, round 3 : 1/3 hits
1 armour owned by the Germans, 1 artillery owned by the Russians and 2 fighters owned by the British lost in West Russia
Germans win, taking West Russia from Russians with 2 armour and 5 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour and 2 infantry
Casualties for British: 2 fighters
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Germans
1 fighter moved from France to 5 Sea Zone
1 fighter moved from West Russia to 5 Sea Zone
2 infantry moved from Finland to Karelia S.S.R.
1 aaGun moved from Baltic States to Karelia S.S.R.
1 aaGun moved from Germany to 5 Sea Zone
1 aaGun moved from 5 Sea Zone to Karelia S.S.R.
4 fighters moved from West Russia to Karelia S.S.R.
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 aaGun moved from Southern Europe to Germany
1 bomber moved from Morocco to GermanyPlace Units - Germans
2 transports placed in 5 Sea Zone
2 armour and 4 infantry placed in Germany
1 artillery and 1 infantry placed in Karelia S.S.R.Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
1 unit repaired.
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 3 fighters
EDIT: Adding units owned by Germans to Norway: 2 fighters
EDIT: Adding units owned by Germans to Norway: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 aaGun
EDIT: Adding units owned by Germans to Norway: 1 aaGun
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 infantry
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 infantry
EDIT: Adding units owned by Germans to Norway: 2 infantry
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 artillery
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 artillery
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 5 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Norway: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 fighter
EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 fighter
EDIT: Adding units owned by Germans to Norway: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Germans :
5 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 3 transports
8 Sea Zone : 1 submarine
16 Sea Zone : 1 battleship
Algeria : 1 armour
Belorussia : 3 infantry
France : 3 infantry
Germany : 1 aaGun, 2 armour, 1 bomber, 1 factory and 4 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 aaGun, 1 artillery, 1 factory and 1 infantry
Northwestern Europe : 2 infantry
Norway : 1 aaGun, 4 fighters and 2 infantry
Ukraine S.S.R. : 1 infantry
West Russia : 2 armourProduction/PUs Summary :
Russians : 21 / 25
Germans : 41 / 41
British : 32 / 45
Japanese : 31 / 33
Americans : 43 / 43 -
Sorry - the correct order should be
fighter, fighter, carrier, the last one to lose is cruiser
The Europe theatre is getting intense…
If you attack Germany ship in sz5, the OOL (order of loss) would be:
fighter
fighter
cruiser
carrierCheers
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 5 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Libya to Algeria
1 artillery moved from Libya to Algeria
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in Algeria
British attack with 1 armour and 1 artillery
Germans defend with 1 armour
British roll dice for 1 armour and 1 artillery in Algeria, round 2 : 1/2 hits
Germans roll dice for 1 armour in Algeria, round 2 : 0/1 hits
1 armour owned by the Germans lost in Algeria
British win, taking Algeria from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 bomber moved from Germany to United Kingdom
1 battleship and 1 destroyer moved from 13 Sea Zone to 6 Sea Zone
1 infantry moved from Persia to India
1 infantry moved from Caucasus to PersiaPlace Units - British
2 armour and 1 infantry placed in India
3 armour and 4 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTerritory Summary for British :
6 Sea Zone : 1 battleship and 1 destroyer
35 Sea Zone : 1 cruiser
Algeria : 1 flag, 1 armour and 1 artillery
India : 1 aaGun, 3 armour, 1 factory and 4 infantry
Libya : 1 flag
New Guinea : 1 flag, 2 infantry
New Zealand : 1 infantry
Persia : 1 infantry
Union of South Africa : 1 infantry
United Kingdom : 1 aaGun, 4 armour, 2 artilleries, 1 bomber, 1 factory and 5 infantry
Western Australia : 1 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 21 / 25
Germans : 40 / 41
British : 33 / 33
Japanese : 31 / 33
Americans : 43 / 43Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Burma to India
2 fighters moved from 47 Sea Zone to India
1 fighter moved from French Indo-China Thailand to India
1 artillery and 1 infantry moved from Borneo to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to India
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 47 Sea Zone to 35 Sea Zone
1 carrier moved from 47 Sea Zone to 35 Sea Zone
2 bombers moved from Japan to India
1 bomber moved from Manchuria to India
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Sinkiang
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 infantry moved from Anhwei to Kwangtung
1 artillery moved from Yunnan to Kwangtung
1 fighter moved from Manchuria to Kwangtung
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung
1 fighter moved from Manchuria to KwangtungCombat - Japanese
Battle in Kwangtung
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Kwangtung, round 2 : 1/6 hits
Americans roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Kwangtung
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Kwangtung, round 3 : 3/6 hits
Americans roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from Americans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
British defend with 1 cruiser
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in India
Japanese attack with 2 artilleries, 3 bombers, 3 fighters and 3 infantry
British defend with 1 aaGun, 3 armour, 1 factory and 4 infantry
AA fire in India : 0/3 hits
Japanese roll dice for 2 artilleries, 3 bombers, 3 fighters and 3 infantry in India, round 2 : 7/11 hits
British roll dice for 1 aaGun, 3 armour and 4 infantry in India, round 2 : 2/7 hits
4 infantry owned by the British, 2 armour owned by the British, 2 infantry owned by the Japanese and 1 aaGun owned by the British lost in India
Japanese roll dice for 2 artilleries, 3 bombers, 3 fighters and 1 infantry in India, round 3 : 4/9 hits
British roll dice for 1 armour in India, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in India
Japanese win, taking India from British with 2 artilleries, 3 bombers and 3 fighters remaining. Battle score for attacker is 26
Casualties for Japanese: 3 infantry
Casualties for British: 1 aaGun, 3 armour and 4 infantryNon Combat Move - Japanese
2 fighters moved from India to 35 Sea Zone
1 carrier moved from 47 Sea Zone to 61 Sea Zone
1 battleship moved from 62 Sea Zone to 61 Sea Zone
2 fighters moved from Kwangtung to 61 Sea Zone
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 fighter moved from Manchuria to Yunnan
3 bombers moved from India to Burma
1 fighter moved from Yunnan to Burma
1 submarine moved from 49 Sea Zone to 61 Sea Zone
1 fighter moved from India to Burma
1 infantry moved from French Indo-China Thailand to YunnanPlace Units - Japanese
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in Japan
1 factory placed in ManchuriaTurn Complete - Japanese
Japanese collect 40 PUs; end with 42 PUs totalTerritory Summary for Japanese :
35 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
61 Sea Zone : 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
62 Sea Zone : 1 transport
Anhwei : 1 flag
Burma : 1 flag, 3 bombers and 2 fighters
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 2 infantry
India : 1 flag, 2 artilleries and 1 factory
Iwo Jima : 1 infantry
Japan : 1 aaGun, 2 armour, 1 factory and 2 infantry
Kwangtung : 2 artilleries and 2 infantry
Manchuria : 1 factory
Okinawa : 1 infantry
Philippine Islands : 1 infantry
Sinkiang : 1 flag, 2 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 infantry
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag, 1 armour and 2 infantry
Yunnan : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 19 / 25
Germans : 40 / 41
British : 30 / 33
Japanese : 40 / 42
Americans : 39 / 43 -
You might make a believer out of me yet. Haha. We’ll see if I can pull out of this hole.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Solomon Islands to 44 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to Borneo
Americans take Borneo from Japanese
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 armour moved from Morocco to 13 Sea Zone
1 infantry moved from Morocco to 13 Sea Zone
1 artillery moved from Morocco to 13 Sea Zone
1 armour, 1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 13 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to United Kingdom
1 infantry moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
3 bombers moved from Eastern United States to United Kingdom
1 aaGun moved from Western United States to Western Canada
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
2 transports placed in 11 Sea Zone
1 fighter placed in Western United States
Americans undo move 1.
2 transports placed in 56 Sea Zone
2 armour, 1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 43 PUs totalTerritory Summary for Americans :
6 Sea Zone : 1 destroyer and 2 transports
47 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
56 Sea Zone : 1 cruiser and 2 transports
Alaska : 2 fighters and 1 infantry
Borneo : 1 flag, 1 infantry
Eastern United States : 1 factory
Evenki National Okrug : 1 fighter
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Morocco : 1 flag
Solomon Islands : 1 flag
United Kingdom : 1 armour, 1 artillery, 4 bombers and 1 infantry
Western Canada : 1 aaGun
Western United States : 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 4 infantryProduction/PUs Summary :
Russians : 19 / 25
Germans : 40 / 41
British : 30 / 33
Japanese : 36 / 42
Americans : 43 / 43Dice Statistics:
Total
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to West Russia
2 artilleries moved from Russia to West Russia
1 artillery moved from Caucasus to West Russia
3 infantry moved from Caucasus to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 1 armour, 3 artilleries and 3 infantry
Germans defend with 2 armour
Russians roll dice for 1 armour, 3 artilleries and 3 infantry in West Russia, round 2 : 2/7 hits
Germans roll dice for 2 armour in West Russia, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
Place Units - Russians
1 artillery and 3 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
6 Sea Zone : 1 submarine
Archangel : 1 infantry
Caucasus : 2 aaGuns, 1 artillery, 1 factory and 4 infantry
Evenki National Okrug : 3 infantry
Russia : 1 factory and 4 infantry
West Russia : 1 flag, 1 armour, 3 artilleries and 1 infantryProduction/PUs Summary :
Russians : 21 / 21
Germans : 38 / 41
British : 30 / 33
Japanese : 36 / 42
Americans : 43 / 43Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.182
Median : 3.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 37 PUs;
Germans buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Belorussia to West Russia
1 artillery and 1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
4 fighters moved from Norway to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 bomber moved from Germany to West Russia
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 5 Sea Zone to West Russia -
Hey,
I am launching a sea attack…I attack the sea zone with 5 fighters, 1 cruiser, 1 submarine, and 1 carrierMeanwhile you have 1 US destroyer, 1 UK destroyer, 1 UK battleship and 1 Russia submarine
Would you like to submerge your Russia submarine or do you choose to fight?
And what would be your order of loss?
-
Keep everything there and just take losses as game does to preserve higher rolls.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 37 PUs;
Germans buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Belorussia to West Russia
1 artillery and 1 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
4 fighters moved from Norway to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 bomber moved from Germany to West Russia
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 5 Sea Zone to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 1 artillery, 1 bomber, 1 fighter and 5 infantry
Russians defend with 1 armour, 3 artilleries and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 5 infantry in West Russia, round 2 : 2/8 hits
Russians roll dice for 1 armour, 3 artilleries and 1 infantry in West Russia, round 2 : 2/5 hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in West Russia
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in West Russia, round 3 : 4/6 hits
Russians roll dice for 1 armour and 2 artilleries in West Russia, round 3 : 0/3 hits
1 armour owned by the Russians and 2 artilleries owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 3 artilleries and 1 infantry
Battle in 6 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 5 fighters and 1 submarine
British defend with 1 battleship and 1 destroyer; Russians defend with 1 submarine; Americans defend with 1 destroyer and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 5 fighters in 6 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 carrier and 1 cruiser in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Americans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 5 fighters in 6 Sea Zone, round 3 : 2/5 hits
Germans roll dice for 1 carrier and 1 cruiser in 6 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Americans, 1 battleship owned by the British, 1 carrier owned by the Germans and 1 submarine owned by the Russians lost in 6 Sea Zone
1 transport owned by the Americans lost in 6 Sea Zone
Germans win with 1 cruiser and 5 fighters remaining. Battle score for attacker is 36
Casualties for Germans: 1 carrier and 1 submarine
Casualties for Russians: 1 submarine
Casualties for British: 1 battleship and 1 destroyer
Casualties for Americans: 1 destroyer and 2 transportsNon Combat Move - Germans
2 infantry moved from Northwestern Europe to 5 Sea Zone
2 infantry moved from Norway to 5 Sea Zone
2 infantry moved from Germany to 5 Sea Zone
6 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
5 fighters moved from 6 Sea Zone to Karelia S.S.R.
2 infantry moved from Germany to Poland
3 infantry moved from France to Germany
1 battleship moved from 16 Sea Zone to 14 Sea Zone
1 fighter moved from West Russia to Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Norway to Finland
1 bomber moved from West Russia to GermanyPlace Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
1 bomber and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs totalTerritory Summary for Germans :
5 Sea Zone : 3 transports
6 Sea Zone : 1 cruiser
14 Sea Zone : 1 battleship
Finland : 1 aaGun
Germany : 2 bombers, 1 factory and 9 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory, 5 fighters and 7 infantry
Poland : 1 aaGun, 1 fighter and 2 infantry
West Russia : 1 artillery and 3 infantryProduction/PUs Summary :
Russians : 19 / 21
Germans : 40 / 40
British : 30 / 33
Japanese : 36 / 42
Americans : 43 / 43 -
Hey… I let the Russia submarine took the 2nd hit - if you feel the Submarine should submerge instead feel free to put it back to the sea.
The Europe theatre’s pace is going really fast!
-
thats fine
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 2 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 armour moved from Algeria to Egypt
1 artillery moved from Algeria to LibyaPlace Units - British
2 bombers and 3 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTerritory Summary for British :
Algeria : 1 flag
Egypt : 1 armour
Libya : 1 flag, 1 artillery
New Guinea : 1 flag, 2 infantry
New Zealand : 1 infantry
Persia : 1 infantry
Union of South Africa : 1 infantry
United Kingdom : 1 aaGun, 4 armour, 2 artilleries, 3 bombers, 1 factory and 8 infantry
Western Australia : 1 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 19 / 21
Germans : 40 / 40
British : 30 / 30
Japanese : 36 / 42
Americans : 43 / 43Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1