I’m both busy and not emotionally ready too do the next turn.
Inno (Axis) vs Nateous (Allies) 42 2E game 01
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 5 Sea Zone to 7 Sea Zone
3 infantry moved from Ukraine S.S.R. to Caucasus
1 artillery moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 armour moved from Poland to Caucasus
1 armour moved from Bulgaria Romania to Caucasus
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Southern Europe to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 artillery moved from 16 Sea Zone to Caucasus
3 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
3 infantry moved from Belorussia to Karelia S.S.R.
1 armour moved from Baltic States to Karelia S.S.R.
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from Northwestern Europe to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Poland to Caucasus
1 fighter moved from Bulgaria Romania to Caucasus
1 fighter moved from Northwestern Europe to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 infantry moved from 16 Sea Zone to Caucasus
1 fighter moved from Germany to Caucasus
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 submarine moved from 9 Sea Zone to 10 Sea Zone
1 bomber moved from Germany to Karelia S.S.R.
1 submarine moved from 9 Sea Zone to 7 Sea ZoneCombat - Germans
Battle in 14 Sea Zone
Germans attack with 1 battleship
British defend with 1 cruiser
Germans roll dice for 1 battleship in 14 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British lost in 14 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 7 Sea Zone
Germans attack with 3 submarines
British defend with 1 battleship and 1 transport
Germans roll dice for 3 submarines in 7 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 7 Sea Zone
Germans roll dice for 2 submarines in 7 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 7 Sea Zone
1 submarine owned by the Germans retreated to 6 Sea Zone
British win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in 10 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 10 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Karelia S.S.R.
Germans attack with 3 armour, 1 bomber, 2 fighters and 9 infantry
Russians defend with 2 armour, 1 factory, 1 fighter and 7 infantry
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 9 infantry in Karelia S.S.R., round 2 : 3/15 hits
Russians roll dice for 2 armour, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 4/10 hits
4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 5 infantry in Karelia S.S.R., round 3 : 3/11 hits
Russians roll dice for 2 armour, 1 fighter and 3 infantry in Karelia S.S.R., round 3 : 2/6 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 3 infantry in Karelia S.S.R., round 4 : 1/9 hits
Russians roll dice for 2 armour and 1 fighter in Karelia S.S.R., round 4 : 2/3 hits
1 armour owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 1 infantry in Karelia S.S.R., round 5 : 3/7 hits
Russians roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 5 : 1/2 hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 3 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 9 infantry
Casualties for Russians: 2 armour, 1 fighter and 7 infantry
Battle in Caucasus
Germans attack with 3 armour, 2 artilleries, 4 fighters and 4 infantry
Russians defend with 2 armour, 1 factory, 1 fighter and 7 infantry
Germans roll dice for 3 armour, 2 artilleries, 4 fighters and 4 infantry in Caucasus, round 2 : 5/13 hits
Russians roll dice for 2 armour, 1 fighter and 7 infantry in Caucasus, round 2 : 4/10 hits
5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Caucasus
Germans roll dice for 3 armour, 2 artilleries and 4 fighters in Caucasus, round 3 : 4/9 hits
Russians roll dice for 2 armour, 1 fighter and 2 infantry in Caucasus, round 3 : 3/5 hits
2 infantry owned by the Russians, 2 armour owned by the Russians, 1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Caucasus
Germans roll dice for 2 armour and 4 fighters in Caucasus, round 4 : 4/6 hits
Russians roll dice for 1 fighter in Caucasus, round 4 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 2 armour, 2 artilleries and 4 infantry
Casualties for Russians: 2 armour, 1 fighter and 7 infantryNon Combat Move - Germans
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
2 infantry moved from Poland to Baltic States
2 infantry moved from Germany to Baltic States
1 bomber moved from Karelia S.S.R. to Germany
1 fighter moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Southern Europe to Bulgaria Romania
3 fighters moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
2 infantry moved from Norway to Finland
1 armour moved from Libya to Algeria
1 infantry moved from Morocco to Algeria
1 armour moved from Italy to Baltic States
2 armour moved from France to Baltic States
1 armour moved from Northwestern Europe to Baltic States
1 aaGun moved from France to Germany
1 infantry moved from France to Germany
1 aaGun moved from Germany to Baltic States
1 aaGun moved from Italy to Southern EuropePlace Units - Germans
1 carrier placed in 5 Sea Zone
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
1 unit repaired.Territory Summary for Germans :
5 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
6 Sea Zone : 1 submarine
14 Sea Zone : 1 battleship
16 Sea Zone : 1 transport
Algeria : 1 armour, 1 artillery and 2 infantry
Baltic States : 1 aaGun, 4 armour and 4 infantry
Bulgaria Romania : 1 infantry
Caucasus : 1 flag, 1 armour and 1 factory
Finland : 2 infantry
Germany : 1 aaGun, 1 bomber, 1 factory and 10 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 3 armour and 1 factory
Libya : 1 infantry
Southern Europe : 1 aaGun
Ukraine S.S.R. : 4 fighters and 2 infantryProduction/PUs Summary :
Russians : 20 / 26
Germans : 45 / 45
British : 31 / 31
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 5 Sea Zone to 7 Sea Zone
3 infantry moved from Ukraine S.S.R. to Caucasus
1 artillery moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 armour moved from Poland to Caucasus
1 armour moved from Bulgaria Romania to Caucasus
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Southern Europe to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 artillery moved from 16 Sea Zone to Caucasus
3 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
3 infantry moved from Belorussia to Karelia S.S.R.
1 armour moved from Baltic States to Karelia S.S.R.
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from Northwestern Europe to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Poland to Caucasus
1 fighter moved from Bulgaria Romania to Caucasus
1 fighter moved from Northwestern Europe to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 infantry moved from 16 Sea Zone to Caucasus
1 fighter moved from Germany to Caucasus
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 submarine moved from 9 Sea Zone to 10 Sea Zone
1 bomber moved from Germany to Karelia S.S.R.
1 submarine moved from 9 Sea Zone to 7 Sea ZoneCombat - Germans
Battle in 14 Sea Zone
Germans attack with 1 battleship
British defend with 1 cruiser
Germans roll dice for 1 battleship in 14 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British lost in 14 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 7 Sea Zone
Germans attack with 3 submarines
British defend with 1 battleship and 1 transport
Germans roll dice for 3 submarines in 7 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 7 Sea Zone
Germans roll dice for 2 submarines in 7 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 7 Sea Zone
1 submarine owned by the Germans retreated to 6 Sea Zone
British win with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in 10 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 10 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 10 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Karelia S.S.R.
Germans attack with 3 armour, 1 bomber, 2 fighters and 9 infantry
Russians defend with 2 armour, 1 factory, 1 fighter and 7 infantry
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 9 infantry in Karelia S.S.R., round 2 : 3/15 hits
Russians roll dice for 2 armour, 1 fighter and 7 infantry in Karelia S.S.R., round 2 : 4/10 hits
4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 5 infantry in Karelia S.S.R., round 3 : 3/11 hits
Russians roll dice for 2 armour, 1 fighter and 3 infantry in Karelia S.S.R., round 3 : 2/6 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 3 infantry in Karelia S.S.R., round 4 : 1/9 hits
Russians roll dice for 2 armour and 1 fighter in Karelia S.S.R., round 4 : 2/3 hits
1 armour owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 3 armour, 1 bomber, 2 fighters and 1 infantry in Karelia S.S.R., round 5 : 3/7 hits
Russians roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 5 : 1/2 hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 3 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 9 infantry
Casualties for Russians: 2 armour, 1 fighter and 7 infantry
Battle in Caucasus
Germans attack with 3 armour, 2 artilleries, 4 fighters and 4 infantry
Russians defend with 2 armour, 1 factory, 1 fighter and 7 infantry
Germans roll dice for 3 armour, 2 artilleries, 4 fighters and 4 infantry in Caucasus, round 2 : 5/13 hits
Russians roll dice for 2 armour, 1 fighter and 7 infantry in Caucasus, round 2 : 4/10 hits
5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Caucasus
Germans roll dice for 3 armour, 2 artilleries and 4 fighters in Caucasus, round 3 : 4/9 hits
Russians roll dice for 2 armour, 1 fighter and 2 infantry in Caucasus, round 3 : 3/5 hits
2 infantry owned by the Russians, 2 armour owned by the Russians, 1 armour owned by the Germans and 2 artilleries owned by the Germans lost in Caucasus
Germans roll dice for 2 armour and 4 fighters in Caucasus, round 4 : 4/6 hits
Russians roll dice for 1 fighter in Caucasus, round 4 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 2 armour, 2 artilleries and 4 infantry
Casualties for Russians: 2 armour, 1 fighter and 7 infantryNon Combat Move - Germans
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
2 infantry moved from Poland to Baltic States
2 infantry moved from Germany to Baltic States
1 bomber moved from Karelia S.S.R. to Germany
1 fighter moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Southern Europe to Bulgaria Romania
3 fighters moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
2 infantry moved from Norway to Finland
1 armour moved from Libya to Algeria
1 infantry moved from Morocco to Algeria
1 armour moved from Italy to Baltic States
2 armour moved from France to Baltic States
1 armour moved from Northwestern Europe to Baltic States
1 aaGun moved from France to Germany
1 infantry moved from France to Germany
1 aaGun moved from Germany to Baltic States
1 aaGun moved from Italy to Southern EuropePlace Units - Germans
1 carrier placed in 5 Sea Zone
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 4 armour
EDIT: Adding units owned by Germans to Poland: 4 armour
EDIT: Turning off Edit ModeTerritory Summary for Germans :
5 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
6 Sea Zone : 1 submarine
14 Sea Zone : 1 battleship
16 Sea Zone : 1 transport
Algeria : 1 armour, 1 artillery and 2 infantry
Baltic States : 1 aaGun and 4 infantry
Bulgaria Romania : 1 infantry
Caucasus : 1 flag, 1 armour and 1 factory
Finland : 2 infantry
Germany : 1 aaGun, 1 bomber, 1 factory and 10 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 3 armour and 1 factory
Libya : 1 infantry
Poland : 4 armour
Southern Europe : 1 aaGun
Ukraine S.S.R. : 4 fighters and 2 infantryProduction/PUs Summary :
Russians : 20 / 26
Germans : 45 / 45
British : 31 / 31
Japanese : 30 / 30
Americans : 42 / 42 -
I made an edit to relocate the tanks in non-combat move…(this is handy when you want to revise the move - you can do the edit under game–>enable edit mode provided the change does not affect the combat and consequence)
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I see. You wanted them in Poland not Baltic States. That’s fine.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 2 armour, 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Germany
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
British take France from Germans
1 armour moved from 8 Sea Zone to France
1 infantry moved from United Kingdom to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
1 armour moved from 8 Sea Zone to Northwestern Europe
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
1 fighter moved from 35 Sea Zone to Borneo
1 carrier moved from 35 Sea Zone to 47 Sea Zone
2 infantry moved from Eastern Australia to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to New Guinea
1 cruiser moved from 39 Sea Zone to 49 Sea Zone
2 infantry moved from 47 Sea Zone to Borneo
1 infantry moved from Persia to Caucasus
1 fighter moved from Egypt to Caucasus
1 infantry moved from Egypt to Libya
1 armour moved from Egypt to Libya
1 artillery moved from Egypt to Libya
2 fighters moved from United Kingdom to Karelia S.S.R.Combat - British
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Borneo
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Borneo from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British win, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
British attack with 1 destroyer
Germans defend with 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Karelia S.S.R.
British attack with 2 fighters
Germans defend with 3 armour and 1 factory
retreated to Karelia S.S.R.
Germans win with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour
Casualties for British: 1 fighter
Battle in Libya
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Libya from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 fighter and 1 infantry
Germans defend with 1 armour and 1 factory
British win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 fighter moved from Caucasus to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Borneo to 47 Sea Zone
1 infantry moved from Burma to India
1 infantry moved from Trans-Jordan to Persia
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
1 battleship moved from 7 Sea Zone to 13 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
1 armour placed in India
1 bomber and 1 infantry placed in United Kingdom
1 armour and 1 artillery placed in United KingdomTurn Complete - British
British collect 45 PUs; end with 45 PUs total -
the only battles i did only had one troop type so I didn’t ask for advice on causalities… i also refrained from any submerge potentials for you.
let me know if you attack anywhere will multiple troop types or subs so I can decide what to do, this is only important for me on the first couple turns
can’t wait to see what’s next! i’m hooked on forum games now!
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I know! Addictive isn’t it :-D
I will let you know whenever there is potentially more than 1 ways choosing casualties…normally that’s the case when there is carrier, bomber, submarine and AA gun.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 armour and 2 bombers; Remaining resources: 0 PUs;Combat Move - Japanese
1 transport moved from 61 Sea Zone to 62 Sea Zone
3 infantry moved from Manchuria to Buryatia S.S.R.
1 battleship moved from 60 Sea Zone to 62 Sea Zone
1 fighter moved from Japan to Buryatia S.S.R.
1 destroyer moved from 61 Sea Zone to 37 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to Borneo
1 artillery moved from 47 Sea Zone to Borneo
1 fighter moved from 50 Sea Zone to Yunnan
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from French Indo-China Thailand to Anhwei
1 fighter moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Japan to Buryatia S.S.R.
2 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 artillery moved from French Indo-China Thailand to Burma
1 infantry moved from Kwangtung to Yunnan
1 artillery moved from Kwangtung to Yunnan
4 infantry moved from Kiangsu to Anhwei
1 fighter moved from 37 Sea Zone to Borneo
1 battleship moved from 37 Sea Zone to 47 Sea Zone
1 carrier moved from 37 Sea Zone to 47 Sea Zone
1 destroyer moved from 60 Sea Zone to 49 Sea Zone
1 submarine moved from 44 Sea Zone to 49 Sea Zone
1 cruiser moved from 50 Sea Zone to 47 Sea Zone
1 carrier moved from 50 Sea Zone to 47 Sea Zone
1 fighter moved from 37 Sea Zone to 49 Sea ZoneCombat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 bomber, 2 fighters and 4 infantry
Russians defend with 5 infantry
Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 4 infantry in Buryatia S.S.R., round 2 : 5/8 hits
Russians roll dice for 5 infantry in Buryatia S.S.R., round 2 : 2/5 hits
5 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Russians: 5 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 2/3 hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 47 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 1 transport
British defend with 1 carrier, 1 fighter and 1 transport
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 transport in 47 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 carrier, 1 fighter and 1 transport in 47 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the British lost in 47 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 transport in 47 Sea Zone, round 3 : 1/4 hits
British roll dice for 1 fighter and 1 transport in 47 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Japanese and 1 fighter owned by the British lost in 47 Sea Zone
1 transport owned by the British lost in 47 Sea Zone
Japanese win with 1 battleship, 2 carriers and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser
Casualties for British: 1 carrier, 1 fighter and 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 submarine
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 1/1 hits
British roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the British lost in 37 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 3/3 hits
British roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
2 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 49 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 cruiser and 1 transport in 49 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 49 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 cruiser and 1 transport in 49 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 49 Sea Zone
1 transport owned by the British lost in 49 Sea Zone
Japanese roll dice for 1 submarine in 49 Sea Zone, round 4 : 0/1 hits
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 11
Casualties for Japanese: 1 destroyer
Casualties for British: 1 cruiser and 1 transport
Battle in Anhwei
Japanese attack with 1 fighter and 4 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 fighter and 4 infantry in Anhwei, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 infantry moved from Malaya to French Indo-China Thailand
1 fighter moved from Borneo to 47 Sea Zone
1 fighter moved from 49 Sea Zone to 47 Sea Zone
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Anhwei to Manchuria
2 fighters moved from Buryatia S.S.R. to Manchuria
1 bomber moved from Buryatia S.S.R. to ManchuriaPlace Units - Japanese
1 armour and 2 bombers placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
1 unit repaired.Territory Summary for Japanese :
37 Sea Zone : 1 destroyer
47 Sea Zone : 1 battleship, 2 carriers, 2 fighters and 1 transport
49 Sea Zone : 1 submarine
62 Sea Zone : 1 battleship and 1 transport
Anhwei : 1 flag, 4 infantry
Borneo : 1 artillery and 1 infantry
Burma : 1 flag, 1 artillery and 2 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 2 infantry
Caroline Islands : 1 infantry
East Indies : 2 infantry
French Indo-China Thailand : 1 fighter and 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory and 2 infantry
Manchuria : 1 bomber and 3 fighters
Okinawa : 1 infantry
Philippine Islands : 1 infantry
Solomon Islands : 1 infantry
Wake Island : 1 infantry
Yunnan : 1 flag, 1 artilleryProduction/PUs Summary :
Russians : 23 / 26
Germans : 32 / 45
British : 40 / 45
Japanese : 33 / 33
Americans : 40 / 42 -
I was taking the casualties in increasing order of defensive power. Normally this would work.
Japan seems to have some good dices :evil:
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Yep looks good to me!
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TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
2 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco
Americans take Morocco from Germans
1 armour moved from 13 Sea Zone to Morocco
1 artillery moved from 13 Sea Zone to Morocco
2 infantry moved from Western United States to 56 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
2 fighters moved from 44 Sea Zone to Solomon Islands
2 infantry moved from Szechwan to Kwangtung
Americans take Kwangtung from Japanese -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
2 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco
Americans take Morocco from Germans
1 armour moved from 13 Sea Zone to Morocco
1 artillery moved from 13 Sea Zone to Morocco
2 infantry moved from Western United States to 56 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
2 fighters moved from 44 Sea Zone to Solomon Islands
2 infantry moved from Szechwan to Kwangtung
Americans take Kwangtung from JapaneseCombat - Americans
Battle in Solomon Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters moved from Solomon Islands to 44 Sea Zone
1 cruiser moved from 19 Sea Zone to 56 Sea Zone
1 fighter moved from Western United States to Alaska
1 fighter moved from Eastern United States to Alaska
1 fighter moved from Szechwan to Evenki National Okrug
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Central United States to Western United States
1 aaGun moved from Eastern United States to Central United StatesPlace Units - Americans
3 bombers placed in Eastern United States
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 43 PUs totalTerritory Summary for Americans :
13 Sea Zone : 1 destroyer and 2 transports
44 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
56 Sea Zone : 1 cruiser
Alaska : 2 fighters and 1 infantry
Central United States : 1 aaGun
Eastern United States : 3 bombers and 1 factory
Evenki National Okrug : 1 fighter
Hawaiian Islands : 1 infantry
Kwangtung : 1 flag, 2 infantry
Midway : 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery and 2 infantry
Solomon Islands : 1 flag, 1 infantry
United Kingdom : 1 bomber
Western United States : 1 aaGun, 1 factory and 3 infantryProduction/PUs Summary :
Russians : 23 / 26
Germans : 31 / 45
British : 40 / 45
Japanese : 31 / 33
Americans : 43 / 43Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from GermansCombat - Russians
Non Combat Move - Russians
1 submarine moved from 4 Sea Zone to 6 Sea Zone
3 infantry moved from Sinkiang to Evenki National Okrug
1 infantry moved from Russia to Archangel
2 aaGuns moved from West Russia to Caucasus
1 infantry moved from Russia to West Russia
1 artillery moved from West Russia to CaucasusPlace Units - Russians
1 artillery and 2 infantry placed in Russia
1 armour, 1 artillery and 2 infantry placed in Caucasus
Russians undo move 2.
Russians undo move 1.
4 infantry placed in Caucasus
1 armour and 2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
6 Sea Zone : 1 submarine
Archangel : 1 infantry
Belorussia : 1 flag, 1 infantry
Caucasus : 2 aaGuns, 1 artillery, 1 factory and 4 infantry
Evenki National Okrug : 3 infantry
Russia : 1 armour, 2 artilleries and 1 factory
West Russia : 1 flag, 2 artilleries and 2 infantryProduction/PUs Summary :
Russians : 25 / 25
Germans : 29 / 45
British : 40 / 45
Japanese : 31 / 33
Americans : 43 / 43Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
i played around with the combat move posting, wasn’t really needed but that is a cool feature
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Yes…some of the features I like most are history, edit move, and battle calculator
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Ukraine S.S.R. to West Russia
1 armour moved from Karelia S.S.R. to West Russia
4 armour moved from Poland to West Russia
4 fighters moved from Ukraine S.S.R. to West Russia
4 infantry moved from Baltic States to Belorussia
1 battleship moved from 14 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Algeria to Morocco
1 bomber moved from Germany to Morocco
4 infantry moved from Germany to France
1 fighter moved from 5 Sea Zone to France
6 infantry moved from Germany to Northwestern Europe
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 5 Sea Zone to West RussiaCombat - Germans
Battle in Morocco
Germans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco, round 2 : 1/5 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 3/4 hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Morocco
1 armour owned by the Germans retreated to Algeria
Americans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in France
Germans attack with 1 fighter and 4 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 1 fighter and 4 infantry in France, round 2 : 1/5 hits
British roll dice for 1 armour and 1 infantry in France, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in France
Germans roll dice for 1 fighter and 3 infantry in France, round 3 : 1/4 hits
British roll dice for 1 armour in France, round 3 : 0/1 hits
1 armour owned by the British lost in France
Germans win, taking France from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Northwestern Europe
Germans attack with 6 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 6 infantry in Northwestern Europe, round 2 : 0/6 hits
British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Northwestern Europe
Germans roll dice for 5 infantry in Northwestern Europe, round 3 : 0/5 hits
British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 3 : 0/2 hits
Germans roll dice for 5 infantry in Northwestern Europe, round 4 : 0/5 hits
British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 4 : 1/2 hits
1 infantry owned by the Germans lost in Northwestern Europe
Germans roll dice for 4 infantry in Northwestern Europe, round 5 : 1/4 hits
British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 5 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Northwestern Europe
Germans roll dice for 3 infantry in Northwestern Europe, round 6 : 2/3 hits
British roll dice for 1 armour in Northwestern Europe, round 6 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for British: 1 armour and 1 infantry
Battle in 8 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 8 Sea Zone
Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Belorussia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Belorussia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Germans roll dice for 4 infantry in Belorussia, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Germans attack with 1 battleship
British defend with 1 destroyer
Germans roll dice for 1 battleship in 16 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 16 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in West Russia
Germans attack with 5 armour, 5 fighters and 2 infantry
British defend with 2 fighters; Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 5 armour, 5 fighters and 2 infantry in West Russia, round 2 : 3/12 hits
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in West Russia, round 2 : 4/6 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans, 2 armour owned by the Germans and 1 artillery owned by the Russians lost in West Russia
Germans roll dice for 3 armour and 5 fighters in West Russia, round 3 : 5/8 hits
Russians roll dice for 1 artillery and 2 fighters in West Russia, round 3 : 1/3 hits
1 armour owned by the Germans, 1 artillery owned by the Russians and 2 fighters owned by the British lost in West Russia
Germans win, taking West Russia from Russians with 2 armour and 5 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour and 2 infantry
Casualties for British: 2 fighters
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Germans
1 fighter moved from France to 5 Sea Zone
1 fighter moved from West Russia to 5 Sea Zone
2 infantry moved from Finland to Karelia S.S.R.
1 aaGun moved from Baltic States to Karelia S.S.R.
1 aaGun moved from Germany to 5 Sea Zone
1 aaGun moved from 5 Sea Zone to Karelia S.S.R.
4 fighters moved from West Russia to Karelia S.S.R.
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 aaGun moved from Southern Europe to Germany
1 bomber moved from Morocco to GermanyPlace Units - Germans
2 transports placed in 5 Sea Zone
2 armour and 4 infantry placed in Germany
1 artillery and 1 infantry placed in Karelia S.S.R.Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
1 unit repaired.Territory Summary for Germans :
5 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 3 transports
8 Sea Zone : 1 submarine
16 Sea Zone : 1 battleship
Algeria : 1 armour
Belorussia : 3 infantry
France : 3 infantry
Germany : 1 aaGun, 2 armour, 1 bomber, 1 factory and 4 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 2 aaGuns, 1 artillery, 1 factory, 4 fighters and 3 infantry
Northwestern Europe : 2 infantry
Ukraine S.S.R. : 1 infantry
West Russia : 2 armourProduction/PUs Summary :
Russians : 21 / 25
Germans : 41 / 41
British : 32 / 45
Japanese : 31 / 33
Americans : 43 / 43 -
The Europe theatre is getting intense…
If you attack Germany ship in sz5, the OOL (order of loss) would be:
fighter
fighter
cruiser
carrierCheers
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Ukraine S.S.R. to West Russia
1 armour moved from Karelia S.S.R. to West Russia
4 armour moved from Poland to West Russia
4 fighters moved from Ukraine S.S.R. to West Russia
4 infantry moved from Baltic States to Belorussia
1 battleship moved from 14 Sea Zone to 16 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Algeria to Morocco
1 bomber moved from Germany to Morocco
4 infantry moved from Germany to France
1 fighter moved from 5 Sea Zone to France
6 infantry moved from Germany to Northwestern Europe
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 5 Sea Zone to West RussiaCombat - Germans
Battle in Morocco
Germans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco, round 2 : 1/5 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 3/4 hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Morocco
1 armour owned by the Germans retreated to Algeria
Americans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in France
Germans attack with 1 fighter and 4 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 1 fighter and 4 infantry in France, round 2 : 1/5 hits
British roll dice for 1 armour and 1 infantry in France, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in France
Germans roll dice for 1 fighter and 3 infantry in France, round 3 : 1/4 hits
British roll dice for 1 armour in France, round 3 : 0/1 hits
1 armour owned by the British lost in France
Germans win, taking France from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Northwestern Europe
Germans attack with 6 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 6 infantry in Northwestern Europe, round 2 : 0/6 hits
British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Northwestern Europe
Germans roll dice for 5 infantry in Northwestern Europe, round 3 : 0/5 hits
British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 3 : 0/2 hits
Germans roll dice for 5 infantry in Northwestern Europe, round 4 : 0/5 hits
British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 4 : 1/2 hits
1 infantry owned by the Germans lost in Northwestern Europe
Germans roll dice for 4 infantry in Northwestern Europe, round 5 : 1/4 hits
British roll dice for 1 armour and 1 infantry in Northwestern Europe, round 5 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Northwestern Europe
Germans roll dice for 3 infantry in Northwestern Europe, round 6 : 2/3 hits
British roll dice for 1 armour in Northwestern Europe, round 6 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for British: 1 armour and 1 infantry
Battle in 8 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 8 Sea Zone
Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Belorussia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Belorussia, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Germans roll dice for 4 infantry in Belorussia, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Germans attack with 1 battleship
British defend with 1 destroyer
Germans roll dice for 1 battleship in 16 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 16 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in West Russia
Germans attack with 5 armour, 5 fighters and 2 infantry
British defend with 2 fighters; Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 5 armour, 5 fighters and 2 infantry in West Russia, round 2 : 3/12 hits
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in West Russia, round 2 : 4/6 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans, 2 armour owned by the Germans and 1 artillery owned by the Russians lost in West Russia
Germans roll dice for 3 armour and 5 fighters in West Russia, round 3 : 5/8 hits
Russians roll dice for 1 artillery and 2 fighters in West Russia, round 3 : 1/3 hits
1 armour owned by the Germans, 1 artillery owned by the Russians and 2 fighters owned by the British lost in West Russia
Germans win, taking West Russia from Russians with 2 armour and 5 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour and 2 infantry
Casualties for British: 2 fighters
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Germans
1 fighter moved from France to 5 Sea Zone
1 fighter moved from West Russia to 5 Sea Zone
2 infantry moved from Finland to Karelia S.S.R.
1 aaGun moved from Baltic States to Karelia S.S.R.
1 aaGun moved from Germany to 5 Sea Zone
1 aaGun moved from 5 Sea Zone to Karelia S.S.R.
4 fighters moved from West Russia to Karelia S.S.R.
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 aaGun moved from Southern Europe to Germany
1 bomber moved from Morocco to GermanyPlace Units - Germans
2 transports placed in 5 Sea Zone
2 armour and 4 infantry placed in Germany
1 artillery and 1 infantry placed in Karelia S.S.R.Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
1 unit repaired.
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 3 fighters
EDIT: Adding units owned by Germans to Norway: 2 fighters
EDIT: Adding units owned by Germans to Norway: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 aaGun
EDIT: Adding units owned by Germans to Norway: 1 aaGun
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 infantry
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 infantry
EDIT: Adding units owned by Germans to Norway: 2 infantry
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 artillery
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 artillery
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 5 Sea Zone: 1 fighter
EDIT: Adding units owned by Germans to Norway: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 fighter
EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 fighter
EDIT: Adding units owned by Germans to Norway: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Germans :
5 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 3 transports
8 Sea Zone : 1 submarine
16 Sea Zone : 1 battleship
Algeria : 1 armour
Belorussia : 3 infantry
France : 3 infantry
Germany : 1 aaGun, 2 armour, 1 bomber, 1 factory and 4 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 aaGun, 1 artillery, 1 factory and 1 infantry
Northwestern Europe : 2 infantry
Norway : 1 aaGun, 4 fighters and 2 infantry
Ukraine S.S.R. : 1 infantry
West Russia : 2 armourProduction/PUs Summary :
Russians : 21 / 25
Germans : 41 / 41
British : 32 / 45
Japanese : 31 / 33
Americans : 43 / 43 -
Sorry - the correct order should be
fighter, fighter, carrier, the last one to lose is cruiser
The Europe theatre is getting intense…
If you attack Germany ship in sz5, the OOL (order of loss) would be:
fighter
fighter
cruiser
carrierCheers
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 5 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Libya to Algeria
1 artillery moved from Libya to Algeria
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in Algeria
British attack with 1 armour and 1 artillery
Germans defend with 1 armour
British roll dice for 1 armour and 1 artillery in Algeria, round 2 : 1/2 hits
Germans roll dice for 1 armour in Algeria, round 2 : 0/1 hits
1 armour owned by the Germans lost in Algeria
British win, taking Algeria from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 bomber moved from Germany to United Kingdom
1 battleship and 1 destroyer moved from 13 Sea Zone to 6 Sea Zone
1 infantry moved from Persia to India
1 infantry moved from Caucasus to PersiaPlace Units - British
2 armour and 1 infantry placed in India
3 armour and 4 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTerritory Summary for British :
6 Sea Zone : 1 battleship and 1 destroyer
35 Sea Zone : 1 cruiser
Algeria : 1 flag, 1 armour and 1 artillery
India : 1 aaGun, 3 armour, 1 factory and 4 infantry
Libya : 1 flag
New Guinea : 1 flag, 2 infantry
New Zealand : 1 infantry
Persia : 1 infantry
Union of South Africa : 1 infantry
United Kingdom : 1 aaGun, 4 armour, 2 artilleries, 1 bomber, 1 factory and 5 infantry
Western Australia : 1 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 21 / 25
Germans : 40 / 41
British : 33 / 33
Japanese : 31 / 33
Americans : 43 / 43Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2