Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
Assumed no intercept at Rome
If you want to intercept, go ahead and roll it - take a fighter off Greece if you hit me
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caroline Islands: 1 fighter
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians repair damage of 1x airfield; Remaining resources: 2 PUs;
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
1 bomber moved from Western Germany to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 bombers and 1 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
3 mech_infantrys moved from Tambov to Caucasus
1 aaGun moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to France
1 bomber moved from Southern France to Western Germany
1 bomber moved from Southern France to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,4,5,1
Italians collect 10 PUs (1 lost to blockades); end with 12 PUs total
Ha, rich Italy again:D After the crazy overkill now another underkill in 97. The dice even out, the overall results don’t^^ However I guess Allied convoy damage in the Pacific was over average so far.
I want the automatic convoy damage from before
I sailed a submarine away because they don’t do much good anyway!!
<sigh>once again, the best remedy for me is to play on
MAYBE the Germans will take a bunch of hits again</sigh>
Well, I’ll just have to do a little extra bombing then :evil:
Even Germany would collect income from Yugoslavia with that roll
Well, I’ll just have to do a little extra bombing then :evil:
Axis finally gave the AA in the facilities some extra training. The terror Allies bombers bring to undefended facilities run by civilians will stop soon :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Burma to 41 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in Java
ANZAC attack with 2 artilleries and 4 infantry
Japanese defend with 2 infantry
ANZAC win, taking Celebes from Japanese, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 3 infantry
Casualties for Japanese: 2 infantry
Battle in 41 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 41 Sea Zone to India
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
4 fighters moved from Tsinghai to Iraq
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 bomber and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Top 1% result for you in Java. It happens to ANZAC AGAIN!
I almost attacked with 2 infantry and 2 artillery. Would have been slaughtered at 95% odds
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
Non Combat Move - French
2 infantry moved from Persia to Iraq
1 fighter moved from Tsinghai to Iraq
3 infantry moved from Burma to Yunnan
Turn Complete - French
Might adjust that noncom - one minute
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 fighters
EDIT: Adding units owned by ANZAC to Greece: 2 fighters
EDIT: Turning off Edit Mode
Crazy dice at Java. However you wisely too all 3 transports. I think the amount of survivors is not that decisive here.
The earlier 2v1 attack at Java that failed was imo bigger.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 fighters
EDIT: Adding units owned by ANZAC to Greece: 2 fighters
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 4 bombers, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Kazakhstan to Sikang
1 tactical_bomber moved from Kazakhstan to Sikang
2 fighters moved from Volgograd to Sikang
2 bombers moved from Kazakhstan to 80 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
2 bombers moved from Southern Italy to Holland Belgium
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Americans
16 armour and 18 mech_infantrys moved from Caucasus to Northwest Persia
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in 80 Sea Zone
Germans attack with 2 bombers
British defend with 1 transport; Americans defend with 1 submarine; ANZAC defend with 1 cruiser
1 submarine owned by the Americans Submerged
retreated to 80 Sea Zone
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber
Battle in Holland Belgium
Germans attack with 2 bombers, 3 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 16 armour and 18 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from Americans with 16 armour and 18 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Sikang from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Eastern Poland to Southern Italy
1 tactical_bomber moved from Novgorod to Western Germany
3 mech_infantrys moved from Western Germany to France
2 bombers and 2 fighters moved from Holland Belgium to Western Germany
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Rostov to Caucasus
2 fighters moved from Sikang to Volgograd
4 armour and 7 mech_infantrys moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Sikang to Caucasus
1 bomber moved from 80 Sea Zone to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Smolensk to Vologda
5 infantry moved from Russia to Vologda
1 mech_infantry moved from Tambov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 fighter moved from Eastern Poland to Western Germany
4 infantry moved from Finland to Norway
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 carrier and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Volgograd to Northwest Persia
1 bomber moved from Western Germany to Southern Italy
2 bombers moved from United Kingdom to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
3 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
5 infantry moved from Western Germany to France
4 artilleries moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun, 1 infantry and 3 mech_infantrys moved from Archangel to Vologda
Place Units - Germans
1 fighter placed in 113 Sea Zone
4 bombers, 1 infantry and 5 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5,6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,5,6,5
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to France: 1 mech_infantry
EDIT: Turning off Edit Mode
I wont be able to post tomorrow or tonight again. So Japan not before Friday.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 fighters
EDIT: Adding units owned by ANZAC to Greece: 2 fighters
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 4 bombers, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Kazakhstan to Sikang
1 tactical_bomber moved from Kazakhstan to Sikang
2 fighters moved from Volgograd to Sikang
2 bombers moved from Kazakhstan to 80 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
2 bombers moved from Southern Italy to Holland Belgium
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Americans
16 armour and 18 mech_infantrys moved from Caucasus to Northwest Persia
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in 80 Sea Zone
Germans attack with 2 bombers
British defend with 1 transport; Americans defend with 1 submarine; ANZAC defend with 1 cruiser
1 submarine owned by the Americans Submerged
retreated to 80 Sea Zone
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber
Battle in Holland Belgium
Germans attack with 2 bombers, 3 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 16 armour and 18 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from Americans with 16 armour and 18 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Sikang from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Eastern Poland to Southern Italy
1 tactical_bomber moved from Novgorod to Western Germany
3 mech_infantrys moved from Western Germany to France
2 bombers and 2 fighters moved from Holland Belgium to Western Germany
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Rostov to Caucasus
2 fighters moved from Sikang to Volgograd
4 armour and 7 mech_infantrys moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Sikang to Caucasus
1 bomber moved from 80 Sea Zone to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Smolensk to Vologda
5 infantry moved from Russia to Vologda
1 mech_infantry moved from Tambov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 fighter moved from Eastern Poland to Western Germany
4 infantry moved from Finland to Norway
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 carrier and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Volgograd to Northwest Persia
1 bomber moved from Western Germany to Southern Italy
2 bombers moved from United Kingdom to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
3 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
5 infantry moved from Western Germany to France
4 artilleries moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun, 1 infantry and 3 mech_infantrys moved from Archangel to Vologda
Place Units - Germans
1 fighter placed in 113 Sea Zone
4 bombers, 1 infantry and 5 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5,6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,5,6,5
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to France: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 artillery
EDIT: Adding units owned by Germans to Bryansk: 1 artillery
EDIT: Turning off Edit Mode
Crazy dice at Java. However you wisely too all 3 transports. I think the amount of survivors is not that decisive here.
The earlier 2v1 attack at Java that failed was imo bigger.
I strongly considered sending only 2. 95% wasn’t high enough. It would be nice to have more units there for future landings of planes possibly
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys moved from Urals to Timguska
Combat - Russians
Battle in Timguska
Russians attack with 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Timguska to Szechwan
2 aaGuns moved from Urals to Timguska
Turn Complete - Russians
Taking a look now.