Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs15L Playoff Rd2: [4] JDOW (Axis) vs. [8] Gamerman01 (Allies +25)
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twos go wild!!!
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Go Inf, art, Mech, Tank please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 armour, 6 artilleries, 3 fighters, 23 infantry and 1 mech_infantry moved from Russia to Tambov
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
2 armour moved from Vologda to Tambov
1 infantry moved from Urals to Timguska
3 mech_infantrys moved from Urals to Timguska
1 fighter moved from Urals to TambovCombat - Russians
Battle in Timguska
Russians attack with 1 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 3 armour, 6 artilleries, 4 fighters, 23 infantry and 1 mech_infantry
Germans defend with 5 armour, 9 artilleries, 5 infantry and 20 mech_infantrys
retreated to Tambov
Germans win with 5 armour and 8 mech_infantrys remaining. Battle score for attacker is -36
Casualties for Germans: 9 artilleries, 5 infantry and 12 mech_infantrys
Casualties for Russians: 3 armour, 6 artilleries, 2 fighters, 23 infantry and 1 mech_infantryNon Combat Move - Russians
3 infantry moved from Vologda to Urals
1 aaGun, 1 artillery and 3 infantry moved from Smolensk to Vologda
1 aaGun moved from Russia to Vologda
2 fighters moved from Tambov to UralsPlace Units - Russians
4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total -
JDOW’s dice come roaring back
He don’t stay diced for long -
Well, before that attack losing was the most likely outcome. I am totally aware that the TUV swing could have been evenish in case you find a got spot to retreat your air. 14% does not necessarily have to end up as bad as it looks.
However after the first round of dice I guess the odds increased from 14% to 40-50ish?
So I feared the worst after you scored 3.5 hits above average and got luckily disappointed. -
Russians disappointed all game long
Good riddance - I’ll hang my hopes on the US, UK, and ANZACYou needed to make a power move on Moscow this turn like you did. Probably too soft of a target presented in Tambov, but you came out OK. I don’t know why I flew so many planes away from India, especially the 5 to NTE. Nearly a week waiting for Japan’s turn to be completed didn’t help, but I can’t blame that, I could have made notes.
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Yes, after that first round it looked like the game might break open, but now you still have a decent chance. I don’t even know how good your chance is, but I know I can hold off Axis victory for a long time. However, gobbling up Russia is going to be a real shot in the arm for you. However, I got to Japan just in time. So it will be a really great game by the time it’s all over
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Landing the air is no problem. I was looking at a 3 round attack and hoping to save 3 air - 1 was stuck landing in Moscow.
But the dice were all weird and it went 4 rounds, and then you got a good roll in round 4 and I lost 1 very important Russian fighter. So disappointed once again. Losing the tac hurt bad. It’s been tough going -
Pretty sure I’ve never seen a blue guy in purple China before
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Now you have tough Japan moves probably for the remainder of the game. Germany’s gonna be tough to handle for me though. So many good dice rounds early in the game for them.
The waves were probably unstoppable - I don’t know how many rounds I could have held off. But I’m glad I’m not going to lose any (more) allied air defending Moscow in some big huge stack battle. Hate to lose Moscow at this point (I should have had a ton of air in India going into G13 and I failed), but glad I won’t be losing a bunch of bombers and a huge stack of fighters there now
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Average TUV for the first 2 rounds was only a very small negative number for me, so it was a no-brainer to attack for 2-3 rounds. All the Russians could do was die in Moscow and not take enough down with them, or retreat in the wrong direction, which would have been a terrible decision. I’m just really glad you gave me a chance to wipe all the artillery and about 10 mech (I ended up getting 12 but losing all tanks and 2 fighters) - I’m sure it was my best option then, given that I had flown too many fighters out of range of Moscow. I didn’t run calcs to see if you could stack both territories - probably overconfident after the 33 disaster.
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Game will continue to be hard fought for several rounds, that’s all I know
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For sure!
My confidence was dwindling after your great defense push on India after I realized I might not be able to take a major VC.
Then it was an up and down. After I saw the chance to attack at Caro I saw my chances rising significantly (I btw hope you now understand my scrambling decision which only made sense because of the upcoming attack, otherwise killing ground units would of course be preferable).Then I found it kind of ironic that the only admitted blunder by you turned out to be a game changer. However then I realized how vulnerable Moscow was (with 20+ fighters around one tends to get lazy and not run calcs all them time thinking its too expensive to make a push).
Regarding the Russian attack I see one advantage for the Axis in so doing because I believe I won a tempo now. Most of the army is no freed up to either move east or South instead of being committed to attack Moscow in order to minimize losses. I have to admit, seeing your beloved Russian empire burned to ashes with imo little losses and Moscow under German control until the end of the game (I won’t wait until Moscow is liberated in case I won’t make it^^) is an achievement giving me some satisfaction regardless of the outcome.
Now the question is if Japan can hold for a while or will collapse quickly and how fast and how effective Germans can further grow. Not sure yet whether to help Japan or go South or both.
This is certainly one of the games where Allies have a strong position even without Moscow. The Axis position is however also playable.Let’s see where this will lead to.
However, for today the war will rest until tomorrow, Japans turn is difficult. Enough body bags for today! -
Yes, the last round was crazy
I have been thinking about the new situation a lot. You stated the obvious about Germany and Russia…. but like I said before, not losing a single Allied fighter or bomber in Moscow is big, too, and I don’t know that Moscow could last that long anyway. It is also big for me that Italy has almost no income. But even by itself, Germany is scary right now. Taking out all the artillery and a bunch of mech was significant, but I’m not sure if it was enough. We have suddenly shifted to a very different phase of the game, as you are saying. How Japan fares is indeed a big question. My America play is going to have to be very strong, and maybe my American dice need to be strong too. -
As I wrote before, I moved too many fighters out of range of Moscow, and am trying to console myself. I think there is a situation where you could possibly trap all the Russians and kill them more cheaply than this, so I think it could have been worse. You did luck out in Tambov after that first round (after of course my great luck). If I had managed to wipe out the entire stack, then I think the game is mine. But you ended up saving 13 extremely important units and even took down an extra plane to boot, keeping you very much alive
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Man looks in the abyss, there’s nothing staring back at him. At that moment, man finds his character. And that is what keeps him out of the abyss.
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Pretty confident I can move tonight!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Shensi to Yunnan
1 mech_infantry moved from Hopei to Yunnan
2 fighters moved from Shan State to Yunnan
1 armour moved from Kwangtung to French Indo China
1 infantry moved from Shan State to French Indo China
1 bomber moved from Shan State to French Indo China
1 fighter moved from Shan State to French Indo China
2 fighters moved from Shan State to 41 Sea Zone
1 tactical_bomber moved from Shan State to 41 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 bombers moved from Shan State to Java
3 fighters moved from 34 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone -
Despite the recent demonstration of the fighting skills of the US navy, the stubborn Japanese Headquarter sends naked air to sink transport at Carolines hoping for a 2v1 trade this time in case of a scramble.
Scramble sz33?
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Will it help that they’ve been expected for a week? Probably not
Opening map