@zlefin its an easy thing to miss. And it wasn’t the only thing holding up my turn as I’m still thinking about a couple of options. Its just that they have more range and so good to know if I’m dealing with a fig and tac or two figs. A small difference. If you are fine with 2 figs I’ll proceed, but still likely later today or even tomorrow before I am able to do the turn,
G40 Balanced Mod Giallo(axis) vs MrRoboto(allies)
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so bombers first.
and remember, you can skip russia
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
7 armour and 14 mech_infantrys moved from Northern Italy to Spain
1 tactical_bomber moved from Northern Italy to Spain
3 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to Spain
2 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Karelia to BelarusCombat - Germans
Battle in Spain
Germans attack with 7 armour, 3 bombers, 3 fighters, 14 mech_infantrys and 3 tactical_bombers
Americans defend with 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 1 tactical_bomber; ANZAC defend with 9 bombers
Germans win, taking Spain from Americans with 5 armour, 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 133
Casualties for Germans: 2 armour and 14 mech_infantrys
Casualties for ANZAC: 9 bombers
Casualties for Americans: 3 armour, 4 artilleries, 3 fighters, 6 infantry and 1 tactical_bomberNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Samara: 1 infantry
EDIT: Adding units owned by Germans to Kazakhstan: 1 infantry
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from Spain to Northern Italy
3 bombers moved from Spain to Southern Italy
4 infantry and 3 mech_infantrys moved from Germany to Western Germany
2 aaGuns moved from Northern Italy to Western Germany
4 artilleries moved from Northern Italy to Western GermanyPlace Units - Germans
10 artilleries placed in Western Germany
3 mech_infantrys placed in Yugoslavia
3 artilleries placed in Ukraine
3 artilleries placed in Russia
1 artillery and 5 infantry placed in Germany
Germans undo move 2.
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,5,6,2,1,3,3,2,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 66 PUs (2 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
2 artilleries and 2 infantry moved from Manchuria to Jehol
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Jehol
1 bomber moved from French Indo China to Jehol
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Jehol
2 infantry moved from French Indo China to Shan State
7 fighters moved from French Indo China to Shan StateCombat - Japanese
Battle in Jehol
Japanese attack with 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 artilleries and 4 infantry
Japanese win, taking Jehol from Chinese with 2 artilleries, 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Chinese: 2 artilleries and 4 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
Japanese attack with 7 fighters and 2 infantry
British defend with 1 artillery and 3 infantry
Japanese win with 6 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Jehol to Japan
4 fighters and 3 tactical_bombers moved from Jehol to 6 Sea Zone
6 fighters moved from Shan State to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Japanese collect 24 PUs (1 lost to blockades); end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 3 armour, 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Greece to Albania
British take Albania from Italians
1 artillery and 2 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
3 mech_infantrys moved from Caucasus to Volgograd
3 armour moved from Caucasus to Volgograd
7 artilleries and 5 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 cruiser and 1 destroyer moved from 104 Sea Zone to 124 Sea Zone
1 infantry moved from Afghanistan to KazakhstanCombat - British
Battle in 124 Sea Zone
British attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser
Battle in Rostov
British attack with 7 artilleries and 5 infantry
Germans defend with 1 infantry
British win, taking Rostov from Germans with 7 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
British attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
British win, taking Kazakhstan from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 aaGun, 2 armour, 2 artilleries and 8 infantry moved from Turkey to Greece
7 fighters and 1 tactical_bomber moved from Syria to Greece
1 bomber moved from Egypt to Greece
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Trans-Jordan to Iraq
1 armour, 7 infantry and 2 mech_infantrys moved from Iraq to Turkey
3 infantry moved from Northwest Persia to Turkey
4 infantry moved from Persia to Northwest Persia
2 armour and 3 mech_infantrys moved from India to Burma
2 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from Burma to Yunnan
1 infantry moved from Yunnan to Shan State
2 transports moved from 104 Sea Zone to 109 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 104 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 104 Sea Zone to SpainPlace Units - British
1 artillery and 2 infantry placed in Greece
3 armour placed in Iraq
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Saudi ArabiaTurn Complete - British
British collect 50 PUs; end with 51 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 54 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 57 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 60 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 63 PUsPlace Units - UK_Pacific
5 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 5 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;Combat Move - Italians
1 bomber moved from Western Germany to 92 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
2 infantry moved from Switzerland to Northern Italy
2 fighters moved from Southern Italy to Southern France
1 artillery and 2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for Americans: 1 destroyer
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 10 transports
Italians win with 1 fighter remaining. Battle score for attacker is 70
Casualties for Americans: 10 transports
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 2 infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 2 infantry
retreated to Southern France
French win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Northern Italy
2 mech_infantrys moved from Yugoslavia to Northern Italy
1 fighter moved from 112 Sea Zone to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,1,5,3,4,3,2,6,2,4
Italians collect 0 PUs (7 lost to blockades); end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Non Combat Move - French
1 infantry moved from Greece to AlbaniaTurn Complete - French
French collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 5 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Southern France
4 infantry moved from Western Germany to France
1 bomber moved from Southern Italy to Holland Belgium
2 bombers moved from Southern Italy to Southern France
2 fighters and 2 tactical_bombers moved from Northern Italy to France
1 fighter and 1 tactical_bomber moved from Northern Italy to France
1 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Southern FranceCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber and 1 infantry
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in France
Germans attack with 3 fighters, 5 infantry and 3 tactical_bombers
French defend with 1 airfield and 1 factory_minor; Americans defend with 2 artilleries and 6 infantry
Germans win with 3 fighters remaining. Battle score for attacker is -22
Casualties for Germans: 5 infantry and 3 tactical_bombers
Casualties for Americans: 2 artilleries and 6 infantry
Battle in Southern France
Germans attack with 2 bombers and 3 mech_infantrys
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery and 2 infantry
Germans win, taking Southern France from French with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Germans
2 bombers moved from Southern France to Western Germany
3 fighters moved from France to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 mech_infantry moved from Belarus to Western Ukraine
3 artilleries and 3 mech_infantrys moved from Ukraine to Western Ukraine
1 infantry moved from Samara to Russia
6 infantry moved from Finland to KareliaPlace Units - Germans
3 armour placed in Russia
3 artilleries placed in Novgorod
1 artillery and 2 mech_infantrys placed in Western Ukraine
5 infantry and 5 mech_infantrys placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,4,2,6,3,2,4,5,3,3
Germans collect 62 PUs (2 lost to blockades); end with 63 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
8 fighters moved from French Indo China to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Jehol to Shantung
Japanese take Shantung from Chinese
1 artillery moved from Jehol to Chahar
Japanese take Chahar from ChineseCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs total -
Ill call it here.
Pretty well played, impressed with your play, but i have to say if the dice would have been more average. Especially the attack on Russia it would have been a different game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 6 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Siam to French Indo China
1 infantry moved from Shan State to French Indo China
3 armour, 6 artilleries, 21 infantry and 4 mech_infantrys moved from Yunnan to French Indo China
1 infantry moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 armour moved from Greece to Romania
British take Bulgaria from Germans
British take Romania from Germans
1 armour moved from Volgograd to Vologda
British take Samara from Germans
British take Vologda from Germans
1 infantry moved from Kazakhstan to Novosibirsk
British take Novosibirsk from Germans
1 infantry moved from Volgograd to Tambov
British take Tambov from Germans
1 infantry moved from Rostov to Bryansk
British take Bryansk from Germans
1 infantry moved from Rostov to Ukraine
British take Ukraine from GermansCombat - British
Battle in French Indo China
British attack with 3 armour, 6 artilleries, 22 infantry and 5 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 7 infantry and 5 mech_infantrys
British win, taking French Indo China from Japanese with 3 armour, 6 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 40
Casualties for British: 8 infantry
Casualties for Japanese: 1 aaGun, 1 armour, 3 artilleries, 7 infantry and 5 mech_infantrysNon Combat Move - British
1 bomber, 7 fighters and 1 tactical_bomber moved from Greece to France
3 artilleries, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
1 armour, 10 infantry and 2 mech_infantrys moved from Turkey to Greece
1 aaGun, 2 armour, 3 artilleries, 10 infantry and 2 mech_infantrys moved from Greece to Bulgaria
1 armour moved from Bulgaria to Romania
7 artilleries and 3 infantry moved from Rostov to Bryansk
2 armour and 3 mech_infantrys moved from Volgograd to Bryansk
1 artillery and 2 infantry moved from Kazakhstan to Samara
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 armour, 3 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
3 armour and 3 infantry moved from Iraq to Turkey
3 mech_infantrys moved from Saudi Arabia to Iraq
3 mech_infantrys moved from Iraq to Turkey
4 infantry moved from Northwest Persia to Turkey
3 mech_infantrys moved from Persia to Turkey
5 artilleries, 1 fighter and 2 infantry moved from India to West India
1 fighter moved from West India to Turkey
3 aaGuns moved from Yunnan to Szechwan
2 transports moved from 104 Sea Zone to 109 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Spain to Southern France
1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 104 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 104 Sea Zone to SpainPlace Units - British
1 factory_minor placed in Rostov
2 infantry and 2 mech_infantrys placed in United Kingdom
3 armour placed in Greece
3 armour placed in VolgogradTurn Complete - British
British collect 63 PUs; end with 64 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 67 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 70 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 73 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 76 PUsPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys -
see above
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yeah surely. It was still fun.
Want a rematch?
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sure, let’s switch sides k
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http://www.axisandallies.org/forums/index.php?topic=37372.0
scramble decision awaiting





