Allied Bid of $40
sub sz98
mic Egypt
air base in Gibraltar
transport sz71
Sniggs (Allies +22) vs Talleyrand19 (Axis)
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Yeah…got brutalized this round by the dice on this game and one other one I’m playing. It happens.
In the other, I did an attack like that with 3 fighters…triple 1’s on the AA shot :roll:
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yeah I’m playing in a series of games with this one guy and in back-to-back matches I have lost several 95%+ battles and several 75%+ battles…plus things like his AA getting 3/6 hits…I feel like these rolls wouldn’t happen in real life haha
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 6 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 7 submarines
Japanese defend with 1 destroyer and 3 fighters
ANZAC roll dice for 7 submarines in 6 Sea Zone, round 2 : 1/7 hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
5 submarines owned by the ANZAC Submerged
Japanese win, taking 35 Sea Zone from Japanese with 3 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers, 1 destroyer and 4 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to Philippines
2 submarines moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter and 1 tactical_bomber placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 bomber, 1 harbour and 4 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 fighter
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
43 Sea Zone : 1 submarine
33 Sea Zone : 2 submarines and 1 transport
35 Sea Zone : 1 flag, 2 carriers, 2 destroyers and 4 fighters
19 Sea Zone : 1 flag
6 Sea Zone : 5 submarines
62 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Combat - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
92 Sea Zone : 1 cruiser and 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 11 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Archangel to Samara
1 armour moved from Archangel to Samara
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
3 mech_infantrys moved from Ukraine to Bryansk
13 artilleries moved from Ukraine to Bryansk
7 infantry moved from Ukraine to Bryansk
17 armour and 6 mech_infantrys moved from Archangel to Bryansk
Germans take Smolensk from Russians
3 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Smolensk
5 artilleries moved from Archangel to Smolensk
2 infantry moved from Archangel to Smolensk
2 artilleries and 11 infantry moved from France to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 armour moved from Greece to Turkey
4 bombers and 4 fighters moved from Western Germany to TurkeyCombat - Germans
Battle in Turkey
Germans attack with 3 armour, 4 bombers and 4 fighters
British defend with 6 armour and 1 mech_infantry
Germans win, taking Turkey from British with 1 armour, 4 bombers and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour and 3 fighters
Casualties for British: 6 armour and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 11 infantry and 3 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 17 armour, 13 artilleries, 7 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 17 armour, 13 artilleries, 6 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Buryatia from Russians to Germans
EDIT: Changing ownership of Sakha from Russians to Germans
EDIT: Removing units owned by Germans from Yakut S.S.R.: 1 armour
EDIT: Adding units owned by Germans to Sakha: 1 armour
EDIT: Turning off Edit Mode
1 infantry moved from Ukraine to Rostov
1 fighter moved from Turkey to Greece
3 infantry moved from Switzerland to Western Germany
2 infantry moved from Sweden to 113 Sea Zone
1 mech_infantry moved from Sweden to Karelia
2 infantry moved from 113 Sea Zone to Western Germany
4 bombers moved from Turkey to Eastern PolandPlace Units - Germans
3 armour placed in Ukraine
2 bombers placed in Western Germany
3 infantry placed in France
8 infantry placed in Western Germany
Germans undo move 4.
1 destroyer placed in 112 Sea Zone
1 transport placed in 113 Sea Zone
1 artillery and 6 infantry placed in Western Germany
2 infantry placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 71 PUs (2 lost to blockades); end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Volgograd to Turkey
Russians take Caucasus from Germans
1 armour moved from Volgograd to Turkey
1 armour moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 infantry moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
1 armour and 1 mech_infantry moved from Kazakhstan to Samara
2 armour moved from Volgograd to Samara
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Rostov
Russians attack with 1 armour and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Turkey
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 armour
Russians roll dice for 2 armour and 1 mech_infantry in Turkey, round 2 : 0/3 hits
Germans roll dice for 1 armour in Turkey, round 2 : 0/1 hits
Russians roll dice for 2 armour and 1 mech_infantry in Turkey, round 3 : 0/3 hits
Germans roll dice for 1 armour in Turkey, round 3 : 0/1 hits
Russians roll dice for 2 armour and 1 mech_infantry in Turkey, round 4 : 2/3 hits
Germans roll dice for 1 armour in Turkey, round 4 : 0/1 hits
1 armour owned by the Germans lost in Turkey
Russians win, taking Turkey from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 3 armour and 1 mech_infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 3 armour and 1 mech_infantry in Samara, round 2 : 1/4 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 0/3 hits
1 mech_infantry owned by the Germans lost in Samara
Russians roll dice for 3 armour and 1 mech_infantry in Samara, round 3 : 0/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 3 : 1/2 hits
1 mech_infantry owned by the Russians lost in Samara
Russians roll dice for 3 armour in Samara, round 4 : 1/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 4 : 1/2 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Samara
Russians roll dice for 2 armour in Samara, round 5 : 2/2 hits
Germans roll dice for 1 armour in Samara, round 5 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Vologda, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Rostov to RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUsTerritory Summary for Russians :
Syria : 1 flag
Rostov : 1 armour
Russia : 5 aaGuns, 1 airfield, 21 artilleries, 1 factory_upgrade, 5 fighters, 22 infantry and 2 tactical_bombers
Tambov : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Samara : 1 armour
Turkey : 1 flag, 2 armour and 1 mech_infantry
Iraq : 1 flag
105 Sea Zone : 1 submarine -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Kiangsu to Shantung
3 mech_infantrys moved from Kiangsu to Shantung
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 armour moved from Urals to Samara
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 armour and 7 mech_infantrys moved from India to West India
1 armour moved from Burma to West India
6 mech_infantrys moved from Burma to West India
1 bomber moved from Burma to 35 Sea Zone
3 battleships, 5 carriers, 2 cruisers, 2 destroyers and 8 fighters moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangtung to 35 Sea Zone
3 fighters and 4 tactical_bombers moved from Japan to 35 Sea Zone -
scramble your one Anzac fighter in philip sz?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Kiangsu to Shantung
3 mech_infantrys moved from Kiangsu to Shantung
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 armour moved from Urals to Samara
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 armour and 7 mech_infantrys moved from India to West India
1 armour moved from Burma to West India
6 mech_infantrys moved from Burma to West India
1 bomber moved from Burma to 35 Sea Zone
3 battleships, 5 carriers, 2 cruisers, 2 destroyers and 8 fighters moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangtung to 35 Sea Zone
3 fighters and 4 tactical_bombers moved from Japan to 35 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 3 battleships, 1 bomber, 5 carriers, 2 cruisers, 2 destroyers, 12 fighters and 6 tactical_bombers
ANZAC defend with 2 carriers, 2 destroyers and 5 fighters; Americans defend with 2 battleships, 5 carriers, 2 destroyers, 7 fighters, 3 tactical_bombers and 1 transport
Units damaged: 2 battleships owned by the Americans
Units damaged: 3 battleships owned by the Japanese
Japanese win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for ANZAC: 2 carriers, 2 destroyers and 5 fighters
Casualties for Americans: 2 battleships, 5 carriers, 2 destroyers, 7 fighters, 3 tactical_bombers and 1 transport
Casualties for Japanese: 3 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters and 4 tactical_bombers
Battle in Shantung
Japanese attack with 1 armour, 4 infantry and 3 mech_infantrys
Americans defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Samara
Japanese attack with 2 armour
Russians defend with 1 armour
Russians win with 1 armour remaining. Battle score for attacker is -12
Casualties for Japanese: 2 armourNon Combat Move - Japanese
4 fighters moved from 35 Sea Zone to Kwangtung
2 tactical_bombers moved from 35 Sea Zone to Kwangtung
1 bomber moved from 35 Sea Zone to Kwangtung
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to KwangsiPlace Units - Japanese
1 carrier and 1 destroyer placed in 20 Sea Zone
1 fighter placed in 20 Sea Zone
1 artillery and 3 infantry placed in Japan
Japanese undo move 2.
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 bomber
EDIT: Adding units owned by Japanese to Japan: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,1,6,2,1,5,6,3
Japanese collect 58 PUs (8 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Kiangsu to Shantung
3 mech_infantrys moved from Kiangsu to Shantung
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 armour moved from Urals to Samara
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 armour and 7 mech_infantrys moved from India to West India
1 armour moved from Burma to West India
6 mech_infantrys moved from Burma to West India
1 bomber moved from Burma to 35 Sea Zone
3 battleships, 5 carriers, 2 cruisers, 2 destroyers and 8 fighters moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangtung to 35 Sea Zone
3 fighters and 4 tactical_bombers moved from Japan to 35 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 3 battleships, 1 bomber, 5 carriers, 2 cruisers, 2 destroyers, 12 fighters and 6 tactical_bombers
ANZAC defend with 2 carriers, 2 destroyers and 5 fighters; Americans defend with 2 battleships, 5 carriers, 2 destroyers, 7 fighters, 3 tactical_bombers and 1 transport
Units damaged: 2 battleships owned by the Americans
Units damaged: 3 battleships owned by the Japanese
Japanese win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for ANZAC: 2 carriers, 2 destroyers and 5 fighters
Casualties for Americans: 2 battleships, 5 carriers, 2 destroyers, 7 fighters, 3 tactical_bombers and 1 transport
Casualties for Japanese: 3 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters and 4 tactical_bombers
Battle in Shantung
Japanese attack with 1 armour, 4 infantry and 3 mech_infantrys
Americans defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Samara
Japanese attack with 2 armour
Russians defend with 1 armour
Russians win with 1 armour remaining. Battle score for attacker is -12
Casualties for Japanese: 2 armourNon Combat Move - Japanese
4 fighters moved from 35 Sea Zone to Kwangtung
2 tactical_bombers moved from 35 Sea Zone to Kwangtung
1 bomber moved from 35 Sea Zone to Kwangtung
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to KwangsiPlace Units - Japanese
1 carrier and 1 destroyer placed in 20 Sea Zone
1 fighter placed in 20 Sea Zone
1 artillery and 3 infantry placed in Japan
Japanese undo move 2.
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 bomber
EDIT: Adding units owned by Japanese to Japan: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,1,6,2,1,5,6,3
Japanese collect 58 PUs (8 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
changed where I placed my destroyer in this one, thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 artilleries, 1 carrier, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour, 4 artilleries, 3 fighters and 5 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Borneo
Battle in French Indo China
Battle in Kiangsu
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Borneo from Japanese, taking French Indo China from Japanese, taking Kiangsu from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 4 artilleries, 4 fighters and 5 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 3 mech_infantrys
Americans roll dice for 1 armour, 4 artilleries, 4 fighters and 5 infantry in Normandy Bordeaux, round 2 : 7/14 hits
Germans roll dice for 2 artilleries, 10 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 4/15 hits
4 infantry owned by the Americans and 7 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 4 artilleries, 4 fighters and 1 infantry in Normandy Bordeaux, round 3 : 5/10 hits
Germans roll dice for 2 artilleries, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 2/8 hits
2 mech_infantrys owned by the Germans, 1 artillery owned by the Americans, 1 infantry owned by the Americans and 3 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 3 artilleries and 4 fighters in Normandy Bordeaux, round 4 : 2/8 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/3 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 2 artilleries and 4 fighters in Normandy Bordeaux, round 5 : 4/7 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries and 4 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 2 artilleries, 10 infantry and 3 mech_infantrys
Casualties for Americans: 2 artilleries and 5 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
3 fighters moved from Normandy Bordeaux to Spain
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Eastern United States to 91 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
4 fighters moved from Caroline Islands to PhilippinesPlace Units - Americans
1 artillery and 2 infantry placed in Spain
4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
Americans undo move 2.
4 artilleries and 4 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag
Kiangsu : 1 artillery and 1 infantry
Marianas : 1 flag
Borneo : 1 flag, 1 artillery and 1 infantry
Philippines : 1 airfield, 1 artillery, 4 fighters, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag, 1 artillery and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
36 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 3 destroyers and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
19 Sea Zone : 1 transport
17 Sea Zone : 1 flag
Central United States : 1 factory_major and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
Normandy Bordeaux : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
Portugal : 1 flag
101 Sea Zone : 4 transports
Brazil : 1 flag
Spain : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters and 5 infantry
91 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Kiangsu : 1 infantry
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - British
2 artilleries and 2 infantry moved from Egypt to Alexandria
2 armour and 2 mech_infantrys moved from Egypt to Alexandria
1 armour moved from Afghanistan to Turkmenistan
Russians take Turkmenistan from Germans
1 armour moved from Turkmenistan to Eastern Persia
1 armour and 1 mech_infantry moved from Afghanistan to Tsinghai
Chinese take Tsinghai from Japanese
8 fighters and 1 tactical_bomber moved from Persia to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 armour, 8 fighters and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 armour, 8 fighters and 1 tactical_bomber in Eastern Persia, round 2 : 3/10 hits
Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Alexandria
British attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Alexandria, round 2 : 2/8 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
8 fighters and 1 tactical_bomber moved from Eastern Persia to PersiaPlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 bomber placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Tsinghai : 1 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Afghanistan : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag, 1 armour
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour, 1 factory_minor, 8 fighters, 3 mech_infantrys and 1 tactical_bomber
Spain : 1 artillery and 1 infantry
91 Sea Zone : 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
4 fighters moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 4 fighters and 3 infantry
Americans defend with 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 14
Casualties for Americans: 1 armour and 2 artilleriesNon Combat Move - Italians
4 fighters moved from Normandy Bordeaux to Western Germany
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern France
1 artillery placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 3 artilleries and 3 infantry
EDIT: Removing units owned by Italians from Tunisia: 1 armour
EDIT: Adding units owned by Italians to Libya: 1 armour, 3 artilleries and 2 infantry
EDIT: Adding units owned by Italians to Tobruk: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
2 submarines moved from 33 Sea Zone to 20 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island -
Scramble 6 or 20?
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no scram
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
2 submarines moved from 33 Sea Zone to 20 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC
Battle in Paulau Island
Battle in 6 Sea Zone
ANZAC attack with 1 bomber and 4 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking Paulau Island from Japanese, taking 6 Sea Zone from Japanese with 1 bomber and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 carrier and 2 transports
ANZAC roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 2 transports in 20 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 submarines in 20 Sea Zone, round 3 : 1/3 hits
1 carrier owned by the Japanese lost in 20 Sea Zone
2 transports owned by the Japanese lost in 20 Sea Zone
ANZAC roll dice for 3 submarines in 20 Sea Zone, round 4 : 0/3 hits
ANZAC win, taking 20 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier and 2 transportsNon Combat Move - ANZAC
1 carrier, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 34 Sea Zone
1 bomber moved from 6 Sea Zone to Guam
1 submarine moved from 43 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 flag, 2 infantry
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Guam : 1 bomber
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 submarine
35 Sea Zone : 1 flag
34 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
20 Sea Zone : 1 flag, 3 submarines
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 4 submarines
62 Sea Zone : 1 destroyer





