@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Sniggs (Allies +22) vs Talleyrand19 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 20 PUs;
Italians buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Western Ukraine to Bessarabia
1 armour moved from Northern Italy to Romania
3 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 armour, 1 artillery and 1 fighter placed in EgyptTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 submarines
62 Sea Zone : 1 carrier and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from French Central Africa to Nigeria
British take Nigeria from ItaliansCombat - French
Non Combat Move - French
1 fighter moved from French West Africa to Gibraltar
3 infantry moved from Tobruk to Alexandria
1 destroyer moved from 83 Sea Zone to 87 Sea ZoneTurn Complete - French
Territory Summary for French :
Alexandria : 3 infantry
Gibraltar : 1 fighter
Nigeria : 1 infantry
United Kingdom : 2 infantry
87 Sea Zone : 1 destroyer
92 Sea Zone : 1 cruiser -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
2 bombers moved from Western Germany to Baltic States
2 bombers moved from Western Germany to Belarus
2 bombers moved from Western Germany to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Baltic States to Western Germany
2 bombers moved from Belarus to Novgorod
2 bombers moved from Archangel to Novgorod
1 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Finland to Novgorod
2 armour moved from Finland to Novgorod
5 infantry moved from Eastern Poland to Bessarabia
3 mech_infantrys moved from Romania to Eastern Poland
4 fighters and 3 tactical_bombers moved from Western Germany to EgyptPlace Units - Germans
3 artilleries placed in Romania
1 bomber placed in Western Germany
3 mech_infantrys placed in Finland
3 artilleries placed in Novgorod
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 52 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
2 infantry moved from Smolensk to Belarus
1 fighter moved from Bryansk to Belarus
1 fighter moved from Smolensk to Archangel
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from ItaliansCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Archangel, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 artillery and 9 infantry moved from Russia to Smolensk
2 aaGuns, 12 artilleries and 16 infantry moved from Bryansk to Ukraine
1 armour and 2 mech_infantrys moved from Volgograd to Ukraine
1 fighter moved from Belarus to Ukraine
1 fighter moved from Archangel to Ukraine
1 fighter and 1 tactical_bomber moved from Iraq to Trans-JordanPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUsTerritory Summary for Russians :
Trans-Jordan : 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Syria : 1 flag
Belarus : 2 infantry
Archangel : 1 artillery and 1 infantry
Russia : 1 airfield, 5 artilleries, 1 factory_major and 5 infantry
Ukraine : 2 aaGuns, 1 armour, 14 artilleries, 1 factory_minor, 2 fighters, 18 infantry and 2 mech_infantrys
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 2 aaGuns, 11 artilleries and 15 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 1 carrier, 1 fighter and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Hunan to Yunnan
3 armour moved from Kwangtung to Yunnan
2 mech_infantrys moved from Anhwe to Suiyuyan
6 armour moved from Hopei to Tsinghai
Japanese take Shensi from Chinese
1 armour moved from Anhwe to Hopei
1 armour moved from Hopei to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
2 bombers moved from Kwangsi to Suiyuyan
3 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
1 armour and 4 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour and 5 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 3 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 3 artilleries and 2 infantry
Japanese win, taking Yunnan from Chinese with 3 armour, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Chinese: 3 artilleries and 2 infantry
Battle in Tsinghai
Japanese attack with 6 armour
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 6 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 armour and 5 infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Yunnan to 36 Sea Zone
2 bombers moved from Suiyuyan to Anhwe
1 fighter and 4 tactical_bombers moved from Yunnan to KwangsiPlace Units - Japanese
3 armour placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers and 3 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from India to New Zealand
1 battleship, 3 carriers, 3 destroyers and 6 fighters moved from 26 Sea Zone to 33 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 artilleries, 1 carrier, 3 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Queensland : 1 fighter
New Zealand : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 3 artilleries, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
33 Sea Zone : 1 battleship, 3 carriers, 3 destroyers and 6 fighters
26 Sea Zone : 1 carrier, 3 destroyers and 4 transports
10 Sea Zone : 1 battleship, 1 carrier and 2 destroyers
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French Guiana : 1 infantry
101 Sea Zone : 1 carrier and 1 destroyer
Brazil : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Kansu : 5 infantry
Sikang : 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 4 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 3 armour and 1 mech_infantry
British win, taking Yunnan from Japanese with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 3 infantry
Casualties for Japanese: 3 armour and 1 mech_infantryNon Combat Move - British
2 mech_infantrys moved from Burma to India
1 armour moved from Burma to India
2 aaGuns moved from Burma to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Siam to Shan State
3 infantry moved from Malaya to Shan State
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters moved from Gibraltar to Trans-Jordan
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to 38 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
British collect 30 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 artilleriesTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 3 artilleries and 1 infantry
Shan State : 4 infantry
India : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
38 Sea Zone : 1 destroyer
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 6 fighters and 5 mech_infantrys
Alexandria : 1 armour, 1 artillery and 1 mech_infantry
Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
French Equatorial Africa : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Eire : 1 flag
Iraq : 2 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Romania to Western Ukraine
3 mech_infantrys moved from Romania to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 artillery moved from Bessarabia to RomaniaPlace Units - Italians
1 fighter and 2 infantry placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 submarines moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 submarine
33 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 3 submarines
62 Sea Zone : 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Alexandria
1 destroyer moved from 87 Sea Zone to 92 Sea Zone
1 infantry moved from Nigeria to French Equatorial AfricaTurn Complete - French
Territory Summary for French :
Alexandria : 1 fighter and 3 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
92 Sea Zone : 1 cruiser and 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Belarus
1 armour moved from Eastern Poland to Belarus
5 mech_infantrys moved from Eastern Poland to Belarus
3 armour moved from Bessarabia to Belarus
16 infantry moved from Novgorod to Belarus
6 artilleries moved from Novgorod to Belarus
15 armour moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Belarus
4 fighters and 3 tactical_bombers moved from Egypt to Alexandria
4 bombers moved from Western Germany to Alexandria
4 bombers moved from Novgorod to RussiaCombat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 8,4,7 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Battle in Belarus
Germans attack with 19 armour, 6 artilleries, 18 infantry and 7 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 19 armour, 6 artilleries, 18 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Alexandria
Germans attack with 4 bombers, 4 fighters and 3 tactical_bombers
British defend with 1 armour, 1 artillery and 1 mech_infantry; French defend with 1 fighter and 3 infantry
Germans win with 4 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 33
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Casualties for French: 1 fighter and 3 infantryNon Combat Move - Germans
3 tactical_bombers moved from Alexandria to Egypt
4 bombers moved from Alexandria to Egypt
4 fighters moved from Alexandria to Egypt
3 artilleries moved from Romania to Eastern Poland
2 artilleries moved from Bessarabia to Eastern Poland
9 infantry moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from Germany to Romania
3 mech_infantrys moved from Finland to Novgorod
1 infantry moved from Southern France to France
3 bombers moved from Russia to NovgorodPlace Units - Germans
3 artilleries placed in Romania
2 armour and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in Finland
1 bomber and 1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 3 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 49 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Western UkraineCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 2/2 hits
Italians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/4 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Western Ukraine
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/3 hits
Italians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits
1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 artillery moved from Archangel to Vologda
2 aaGuns, 11 artilleries and 14 infantry moved from Smolensk to Russia
1 infantry moved from Ukraine to Bryansk
1 fighter moved from Bessarabia to Russia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Ukraine
2 armour and 1 mech_infantry moved from Trans-Jordan to Northwest PersiaPlace Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
1 armour, 1 fighter and 1 tactical_bomber placed in UkraineTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsTerritory Summary for Russians :
Syria : 1 flag
Bryansk : 1 infantry
Archangel : 1 infantry
Bessarabia : 1 infantry
Russia : 2 aaGuns, 1 airfield, 16 artilleries, 1 factory_major, 2 fighters and 19 infantry
Ukraine : 2 aaGuns, 2 armour, 13 artilleries, 1 factory_minor, 2 fighters, 14 infantry, 2 mech_infantrys and 2 tactical_bombers
Western Ukraine : 1 artillery and 1 infantry
Vologda : 1 artillery
Volgograd : 2 armour, 1 factory_minor and 1 mech_infantry
Smolensk : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
Northwest Persia : 2 armour and 1 mech_infantry
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
6 mech_infantrys moved from Kweichow to Yunnan
1 fighter moved from Kwangsi to Yunnan
4 tactical_bombers moved from Kwangsi to Yunnan
3 armour moved from Kwangtung to Yunnan
4 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
6 armour moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
6 armour moved from Kazakhstan to Sikang
1 mech_infantry moved from Suiyuyan to Shensi
2 bombers moved from Anhwe to ShensiCombat - Japanese
Battle in Yunnan
Japanese attack with 5 armour, 1 fighter, 4 infantry, 6 mech_infantrys and 4 tactical_bombers
British defend with 3 artilleries and 1 infantry
Japanese win, taking Yunnan from Chinese with 5 armour, 1 fighter, 2 infantry, 6 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 artilleries and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Sikang
Japanese attack with 6 armour
Chinese defend with 1 artillery
Japanese win, taking Sikang from Chinese with 6 armour remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Shensi
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 bomber moved from Shensi to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 bomber moved from Shensi to Kwangsi
3 mech_infantrys moved from Shantung to Hunan
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to Kwangsi
2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 carrier and 2 fighters placed in 20 Sea Zone
1 destroyer placed in 6 Sea Zone
1 fighter and 3 infantry placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
Japanese undo move 1.
2 fighters placed in Japan
1 carrier placed in 20 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Japanese collect 55 PUs (4 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
6 fighters moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea -
Scramble sz6?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
6 fighters moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 8 fighters and 4 transports
Japanese defend with 1 destroyer
Americans roll dice for 8 fighters and 4 transports in 6 Sea Zone, round 2 : 2/8 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 8 fighters and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in KoreaNon Combat Move - Americans
1 battleship and 3 carriers moved from 33 Sea Zone to 17 Sea Zone
1 carrier and 3 destroyers moved from 26 Sea Zone to 17 Sea Zone
3 destroyers moved from 33 Sea Zone to 17 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 bomber moved from New Zealand to IndiaPlace Units - Americans
2 fighters placed in 101 Sea Zone
3 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Korea : 1 flag, 3 artilleries, 4 infantry and 1 mech_infantry
India : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 tactical_bombers
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Midway : 1 airfield
44 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 1 carrier and 2 destroyers
17 Sea Zone : 1 battleship, 4 carriers, 6 destroyers and 8 fighters
6 Sea Zone : 4 transports
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French Guiana : 1 infantry
101 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Brazil : 1 flag -
You know, not taking Carolines in the first attempt is really messing with my mind. I still keep thinking those boats could move 3…jeeze.





