Sniggs (Allies +22) vs Talleyrand19 (Axis)

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Bryansk to Smolensk
                      Russians take Smolensk from Germans
                10 infantry moved from Bryansk to Belarus
                10 artilleries moved from Bryansk to Belarus
                20 artilleries, 4 fighters, 22 infantry and 2 tactical_bombers moved from Bryansk to Russia
                6 armour and 4 mech_infantrys moved from Volgograd to Russia

    Combat - Russians
                Battle in Belarus
                    Russians attack with 10 artilleries and 10 infantry
                    Germans defend with 1 artillery and 2 mech_infantrys
                        Russians roll dice for 10 artilleries and 10 infantry in Belarus, round 2 :  6/20 hits
                        Germans roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 2 :  2/3 hits
                        2 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 10 artilleries and 8 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 artillery and 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in Russia
                    Russians attack with 6 armour, 20 artilleries, 4 fighters, 22 infantry, 4 mech_infantrys and 2 tactical_bombers
                    Germans defend with 1 airfield, 6 artilleries, 1 factory_minor and 7 infantry
                        Russians roll dice for 6 armour, 20 artilleries, 4 fighters, 22 infantry, 4 mech_infantrys and 2 tactical_bombers in Russia, round 2 :  23/58 hits
                        Germans roll dice for 6 artilleries and 7 infantry in Russia, round 2 :  3/13 hits
                        3 infantry owned by the Russians, 7 infantry owned by the Germans and 6 artilleries owned by the Germans lost in Russia
                    Russians win, taking Russia from Germans with 6 armour, 20 artilleries, 4 fighters, 19 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 36
                    Casualties for Germans: 6 artilleries and 7 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                4 fighters moved from Russia to Bryansk
                2 tactical_bombers moved from Russia to Bryansk

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs

    Territory Summary for Russians :

    Syria : 1 flag
        Belarus : 10 artilleries and 8 infantry
        Bryansk : 4 aaGuns, 4 fighters and 2 tactical_bombers
        Russia : 1 airfield, 6 armour, 20 artilleries, 1 factory_minor, 19 infantry and 4 mech_infantrys
        Ukraine : 1 factory_minor
        Volgograd : 1 factory_minor
        Smolensk : 1 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        Iraq : 1 flag
        105 Sea Zone : 1 submarine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 9 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                11 mech_infantrys moved from Burma to India
                6 armour moved from Burma to India
                1 infantry moved from Burma to India
                3 mech_infantrys moved from Kwangsi to Yunnan
                3 armour moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                3 armour moved from Novosibirsk to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Suiyuyan to Chahar
                3 mech_infantrys moved from Hunan to Hopei
                1 tactical_bomber moved from Kwangsi to Chahar
                3 tactical_bombers moved from Kwangsi to Chahar
                1 bomber moved from Kwangsi to Chahar
                1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 bomber moved from Kwangsi to Hopei

    Combat - Japanese
                Battle in French Indo China
                Battle in Yunnan
                    Japanese attack with 3 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking French Indo China from UK_Pacific, taking Yunnan from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 bomber and 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 armour, 1 bomber and 4 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in India
                    Japanese attack with 6 armour, 1 infantry and 11 mech_infantrys
                    British defend with 2 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 harbour, 5 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
                    Japanese captures 12PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 2 armour remaining. Battle score for attacker is -12
                    Casualties for British: 2 aaGuns, 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys
                    Casualties for Japanese: 4 armour, 1 infantry and 11 mech_infantrys

    Non Combat Move - Japanese
                4 tactical_bombers moved from Chahar to Anhwe
                3 infantry moved from Shantung to Anhwe
                1 bomber moved from Hopei to Anhwe
                1 bomber moved from Chahar to Anhwe
                1 infantry moved from Korea to Manchuria
                2 battleships, 4 carriers, 2 cruisers, 6 fighters, 2 tactical_bombers and 3 transports moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone

    Place Units - Japanese
                2 destroyers and 1 submarine placed in 6 Sea Zone
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
                Japanese collect 59 PUs (1 lost to blockades); end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 fighter, 3 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 22 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 23 Sea Zone
                3 fighters moved from Hawaiian Islands to 23 Sea Zone
                2 fighters moved from 33 Sea Zone to 35 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 44 Sea Zone to 36 Sea Zone

    Combat - Americans
                Battle in 36 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 36 Sea Zone
                    Americans win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 35 Sea Zone
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 4 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 fighters in 34 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 44 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 44 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
                4 fighters moved from 34 Sea Zone to Caroline Islands
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                3 transports placed in 10 Sea Zone
                3 artilleries and 3 infantry placed in Western United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 bomber and 4 fighters
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Hawaiian Islands : 1 airfield, 3 artilleries, 1 harbour and 3 infantry
        Midway : 1 airfield
        33 Sea Zone : 2 battleships, 5 carriers, 5 destroyers, 7 fighters and 3 tactical_bombers
        36 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 1 destroyer
        26 Sea Zone : 1 submarine and 3 transports
        25 Sea Zone : 1 destroyer
        22 Sea Zone : 1 flag
        21 Sea Zone : 1 destroyer
        10 Sea Zone : 1 submarine and 3 transports
        17 Sea Zone : 1 flag
        Central United States : 1 factory_major and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Gibraltar : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        French Guiana : 1 infantry
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 2 carriers, 2 destroyers and 2 fighters

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    Territory Summary for Chinese :

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to Burma
                      UK_Pacific take Burma from Japanese

    Combat - British

    Non Combat Move - British
                2 armour and 1 mech_infantry moved from Persia to West India
                1 bomber, 3 fighters and 1 tactical_bomber moved from Trans-Jordan to West India
                1 infantry moved from Italian Somaliland to Ethiopia
                2 artilleries and 2 infantry moved from Rhodesia to Belgian Congo
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 mech_infantry placed in Union of South Africa
                2 infantry placed in Quebec
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Burma : 1 infantry
        Malaya : 1 harbour
        West India : 2 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
        Belgian Congo : 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 2 infantry
        Trans-Jordan : 4 armour, 5 fighters, 2 infantry and 8 mech_infantrys
        Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 infantry
        106 Sea Zone : 1 transport
        Eire : 1 flag
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry moved from Egypt to Anglo Egyptian Sudan
                5 fighters moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 5 fighters and 4 infantry
                    British defend with 1 infantry and 1 mech_infantry; French defend with 1 infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 5 fighters and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                5 fighters moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                2 infantry placed in Southern Italy
                3 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 infantry
                    Germans defend with 1 bomber
                        ANZAC roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in Sumatra, round 2 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 3 :  0/1 hits
                        Japanese roll dice for 1 bomber in Sumatra, round 3 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 4 :  0/1 hits
                        Japanese roll dice for 1 bomber in Sumatra, round 4 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 5 :  0/1 hits
                        Japanese roll dice for 1 bomber in Sumatra, round 5 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 6 :  0/1 hits
                        Japanese roll dice for 1 bomber in Sumatra, round 6 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 7 :  0/1 hits
                        Japanese roll dice for 1 bomber in Sumatra, round 7 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 8 :  0/1 hits
                        Japanese roll dice for 1 bomber in Sumatra, round 8 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 9 :  1/1 hits
                        Japanese roll dice for 1 bomber in Sumatra, round 9 :  0/1 hits
                        1 bomber owned by the Germans lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to Malaya
                2 submarines moved from 62 Sea Zone to 34 Sea Zone
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 bomber placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Malaya : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 bomber, 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 transport
        43 Sea Zone : 1 submarine
        33 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 3 submarines
        34 Sea Zone : 2 submarines
        62 Sea Zone : 2 submarines

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        92 Sea Zone : 1 cruiser and 1 destroyer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 3 bombers, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                8 infantry moved from Bessarabia to Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                10 artilleries moved from Bessarabia to Ukraine
                1 armour moved from Vologda to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Vologda to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Vologda to Evenkiyskiy
                      Germans take Urals from Russians
                      Germans take Evenkiyskiy from Russians
                1 mech_infantry moved from Vologda to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Vologda to Kazakhstan
                      Germans take Kazakhstan from Russians
                18 armour moved from Vologda to Belarus
                1 mech_infantry moved from Vologda to Belarus
                4 artilleries moved from Novgorod to Belarus
                3 mech_infantrys moved from Novgorod to Belarus
                10 mech_infantrys moved from Vologda to Belarus
                1 bomber moved from Western Germany to Trans-Jordan
                3 tactical_bombers moved from Egypt to Trans-Jordan
                6 fighters moved from Egypt to Trans-Jordan
                3 bombers moved from Egypt to Trans-Jordan

    Combat - Germans
                Battle in Trans-Jordan
                    Germans attack with 4 bombers, 6 fighters and 3 tactical_bombers
                    British defend with 4 armour, 5 fighters, 2 infantry and 8 mech_infantrys
                    retreated to Trans-Jordan
                    British win with 4 armour, 5 fighters and 3 mech_infantrys remaining. Battle score for attacker is -103
                    Casualties for Germans: 3 bombers, 6 fighters and 3 tactical_bombers
                    Casualties for British: 2 infantry and 5 mech_infantrys
                Battle in Belarus
                    Germans attack with 18 armour, 4 artilleries and 14 mech_infantrys
                    Russians defend with 10 artilleries and 8 infantry
                    Germans win, taking Belarus from Russians with 18 armour, 4 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 28
                    Casualties for Germans: 9 mech_infantrys
                    Casualties for Russians: 10 artilleries and 8 infantry

    Non Combat Move - Germans
                1 bomber moved from Trans-Jordan to Egypt

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Romania: 3 artilleries
                EDIT: Adding units owned by Germans to Bessarabia: 3 artilleries
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Vologda: 3 infantry
                EDIT: Adding units owned by Germans to Archangel: 3 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Archangel: 1 infantry
                EDIT: Adding units owned by Germans to Samara: 1 infantry
                EDIT: Removing units owned by Germans from Finland: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Novgorod: 3 mech_infantrys
                EDIT: Turning off Edit Mode
                3 bombers and 2 fighters placed in Western Germany
                3 armour placed in Romania
                3 mech_infantrys placed in Finland
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in France
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
                Germans collect 64 PUs (2 lost to blockades); end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs


  • that fire back on my german planes was brutal haha, like all your infantry got hits

  • 22 21 20 17 15

    Holy crap…yeah…that’s one heck of a lucky round.


  • I should’ve just attacked your smaller force in africa with my planes and wiped it out, but took a big risk and unfortunately got whooped up on…oh well, still lots of game to play

  • 22 21 20 17 15

    Oh yeah…I’ve been struggling to maintain relevance in this one.  There’s still a LOT of ground I need to make up to really get back into this game.

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair damage of 1x factory_minor; Remaining resources: 35 PUs;
                Russians buy 1 aaGun, 1 factory_upgrade and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
                1 infantry moved from Russia to Tambov
                1 fighter moved from Bryansk to Samara
                1 fighter moved from Bryansk to Vologda

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 :  2/4 hits
                        Germans roll dice for 1 armour in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Samara, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 2 infantry in Archangel, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 :  2/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                1 fighter moved from Samara to Russia
                4 aaGuns moved from Bryansk to Russia
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                Units in Russia being upgraded or consumed: 1 factory_minor
                1 aaGun, 1 factory_upgrade and 1 fighter placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs

    Territory Summary for Russians :

    Syria : 1 flag
        Bryansk : 1 infantry
        Russia : 5 aaGuns, 1 airfield, 6 armour, 20 artilleries, 1 factory_upgrade, 5 fighters, 13 infantry, 4 mech_infantrys and 2 tactical_bombers
        Tambov : 1 infantry
        Vologda : 1 infantry
        Smolensk : 1 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        Iraq : 1 flag
        105 Sea Zone : 1 submarine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 armour, 1 carrier, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour moved from Kansu to Yenisey
                      Japanese take Yenisey from Russians
                3 mech_infantrys moved from Yunnan to Burma
                2 armour moved from India to Burma
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                2 bombers moved from Anhwe to Malaya
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
                2 fighters moved from 20 Sea Zone to 21 Sea Zone
                4 fighters moved from 20 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Burma
                    Japanese attack with 2 armour and 3 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Malaya
                    Japanese attack with 2 bombers
                    ANZAC defend with 1 fighter; UK_Pacific defend with 1 harbour
                    Japanese win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 bomber

    Non Combat Move - Japanese
                1 bomber moved from Malaya to Yunnan
                3 mech_infantrys moved from Kwangtung to Yunnan
                3 mech_infantrys moved from Kiangsu to Hunan
                3 mech_infantrys moved from Hopei to Yunnan
                1 armour moved from Chahar to Kweichow
                3 mech_infantrys moved from Shantung to Hunan
                2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
                4 fighters moved from 35 Sea Zone to 20 Sea Zone
                4 tactical_bombers moved from Anhwe to Japan
                2 tactical_bombers moved from 20 Sea Zone to Kwangtung
                2 fighters moved from Japan to 20 Sea Zone
                3 infantry moved from Anhwe to Kiangsu
                2 armour moved from Kansu to Kazakhstan

    Place Units - Japanese
                1 infantry placed in India
                2 fighters placed in Kwangtung
                1 carrier placed in 20 Sea Zone
                1 airfield placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Shantung
                Japanese undo move 2.
                1 mech_infantry placed in Kwangtung
                1 fighter placed in Kwangtung
                1 fighter and 1 infantry placed in Japan
                Japanese undo move 4.
                2 mech_infantrys placed in Shantung
                1 armour placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
                Japanese collect 56 PUs (4 lost to blockades); end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

  • 22 21 20 17 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
                4 infantry and 1 mech_infantry moved from Gibraltar to Spain
                1 armour and 2 artilleries moved from Gibraltar to Spain
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                1 fighter moved from 91 Sea Zone to Portugal
                1 fighter moved from 91 Sea Zone to Spain
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
                1 bomber moved from Caroline Islands to 35 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands

    Combat - Americans

  • 22 21 20 17 15

    Kamikaze in 35?


  • no kami

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from French Guiana to 88 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
                4 infantry and 1 mech_infantry moved from Gibraltar to Spain
                1 armour and 2 artilleries moved from Gibraltar to Spain
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                1 fighter moved from 91 Sea Zone to Portugal
                1 fighter moved from 91 Sea Zone to Spain
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
                1 bomber moved from Caroline Islands to 35 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands

    Combat - Americans
                Battle in Marshall Islands
                Battle in Portugal
                    Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Portugal, round 2 :  0/3 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 :  0/2 hits
                        Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Portugal, round 3 :  3/3 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Portugal
                    Americans win, taking Marshall Islands from Japanese, taking Portugal from Neutral_True with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in Spain
                    Americans attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Spain, round 2 :  4/11 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  2/6 hits
                        4 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
                        Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys in Spain, round 3 :  2/9 hits
                        Neutral_True roll dice for 2 infantry in Spain, round 3 :  1/2 hits
                        2 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
                    Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Americans: 3 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 :  6/8 hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 35 Sea Zone
                    Americans win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
                1 bomber moved from 35 Sea Zone to Caroline Islands
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                2 artilleries moved from 33 Sea Zone to Caroline Islands
                3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                3 artilleries, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                3 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 artilleries moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 25 Sea Zone to 32 Sea Zone
                1 fighter moved from Spain to 91 Sea Zone
                1 fighter moved from Portugal to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Caroline Islands : 2 artilleries, 1 bomber, 4 fighters and 2 infantry
        Marshall Islands : 1 flag, 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 3 artilleries, 1 harbour and 3 infantry
        Midway : 1 airfield
        33 Sea Zone : 2 battleships, 5 carriers, 3 destroyers, 7 fighters, 3 tactical_bombers and 2 transports
        32 Sea Zone : 1 destroyer and 1 transport
        36 Sea Zone : 1 flag, 1 destroyer
        26 Sea Zone : 1 submarine and 3 transports
        22 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Portugal : 1 flag, 1 infantry and 1 mech_infantry
        101 Sea Zone : 1 submarine and 4 transports
        Brazil : 1 flag
        Spain : 1 flag, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
        91 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 2 transports

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    Territory Summary for Chinese :

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