Allied Bid of $40
sub sz98
mic Egypt
air base in Gibraltar
transport sz71
Sniggs (Allies +22) vs Talleyrand19 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
5 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from West India to India
2 fighters moved from West India to India
1 bomber moved from West India to EgyptCombat - British
Air Battle in Egypt
British attacks with 1 units heading to Egypt
Italians launches 5 interceptors out of Egypt
Attackers Fire, : 1/1 hits
Defenders Fire, : 2/5 hits
1 bomber owned by the British lost in Egypt
1 fighter owned by the Italians lost in Egypt
Air Battle is over, the attackers have all died
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 2 artilleries, 5 fighters, 3 infantry and 1 mech_infantry
Italians defend with 3 infantry
British roll dice for 2 armour, 2 artilleries, 5 fighters, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 5/13 hits
Italians roll dice for 3 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 2 artilleries, 5 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 3 infantry
Battle in India
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 4/5 hits
Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - British
3 fighters and 1 tactical_bomber moved from India to Persia
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
2 armour moved from West India to Persia
1 mech_infantry moved from Union of South Africa to Belgian Congo
5 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 armour, 1 artillery and 2 infantry moved from Gibraltar to SpainPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Quebec
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Malaya : 1 harbour
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 5 armour, 5 fighters and 5 mech_infantrys
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour, 1 factory_minor, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Spain : 1 armour, 1 artillery and 4 infantry
91 Sea Zone : 1 transport -
I spaced it on the bombing run to Egypt until after I started the move…I forgot about the intercept ability of those fighters. I’m assuming you would go 5 against 1. If not, we can back that off and roll AA and bomb damage in the forums.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 armour moved from Egypt to Tobruk
Italians take Alexandria from British
Italians take Tobruk from British
4 infantry moved from Egypt to Alexandria
3 artilleries moved from Egypt to AlexandriaCombat - Italians
Non Combat Move - Italians
4 fighters moved from Egypt to Southern Italy
8 infantry moved from France to Southern FrancePlace Units - Italians
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
I didn’t even build in Egypt…after the disaster with my German planes I just abandoned it haha…so I think we’re all good to go
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 9 PUs;Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to IndiaCombat - ANZAC
Battle in IndiaNon Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 submarines moved from 34 Sea Zone to 19 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 bomber moved from New South Wales to Caroline IslandsPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
India : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
43 Sea Zone : 1 submarine
33 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 2 submarines
35 Sea Zone : 1 destroyer
39 Sea Zone : 1 transport
19 Sea Zone : 2 submarines
6 Sea Zone : 3 submarines
62 Sea Zone : 2 submarines and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
92 Sea Zone : 1 cruiser and 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 14 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yakut S.S.R. from RussiansCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour moved from Caucasus to Turkey
Germans take Turkey from Neutral_True
1 armour moved from Turkmenistan to Afghanistan
Germans take Afghanistan from Neutral_True
1 mech_infantry moved from Timguska to Samara
1 bomber moved from Egypt to Western Germany
1 mech_infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
2 mech_infantrys moved from Finland to Novgorod
2 infantry moved from Novgorod to Archangel
1 artillery and 3 mech_infantrys moved from Novgorod to Archangel
18 armour, 4 artilleries and 5 mech_infantrys moved from Belarus to Archangel
3 artilleries moved from Bessarabia to Ukraine
3 armour moved from Romania to Greece
2 artilleries moved from Western Germany to France
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
4 infantry moved from Western Germany to France
1 artillery moved from Western Ukraine to UkrainePlace Units - Germans
3 infantry placed in France
1 destroyer and 1 transport placed in 113 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 fighter placed in Western Germany
2 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 74 PUs (1 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
6 armour and 4 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
2 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Samara
3 fighters moved from Russia to VolgogradCombat - Russians
Russians creates battle in territory 113 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 3 fighters and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 2 : 2/4 hits
1 cruiser owned by the Russians, 1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 113 Sea Zone
Germans win with 3 fighters and 1 transport remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Rostov
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 6 armour, 3 fighters and 4 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 6 armour, 3 fighters and 4 mech_infantrys in Volgograd, round 2 : 4/13 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits
3 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 6 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 2 mech_infantrys
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
3 fighters moved from Volgograd to Russia
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUsTerritory Summary for Russians :
Syria : 1 flag
Belarus : 1 infantry
Bryansk : 1 infantry
Urals : 1 infantry
Russia : 5 aaGuns, 1 airfield, 20 artilleries, 1 factory_upgrade, 5 fighters, 18 infantry and 2 tactical_bombers
Volgograd : 6 armour, 1 factory_minor and 2 mech_infantrys
Samara : 1 infantry
Iraq : 1 flag
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 battleship, 4 destroyers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 armour moved from Burma to India
6 mech_infantrys moved from Yunnan to India
1 bomber moved from Yunnan to 39 Sea Zone
2 mech_infantrys moved from Burma to India
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Yenisey to Urals
1 armour moved from Kazakhstan to Urals
1 armour moved from Kazakhstan to Vologda
Japanese take Vologda from RussiansCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 2 armour and 8 mech_infantrys
ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 0PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Urals
Japanese attack with 2 armour
Russians defend with 1 infantry
Japanese win, taking Urals from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Hunan to Burma
5 mech_infantrys moved from Hunan to Burma
1 bomber moved from 39 Sea Zone to Burma
1 armour moved from Kweichow to Burma
1 aaGun moved from Kwangsi to Kwangtung
2 mech_infantrys moved from Shantung to Kiangsu
1 mech_infantry moved from Kwangtung to Kiangsu
1 infantry moved from Siam to French Indo China
2 tactical_bombers moved from Japan to 20 Sea ZonePlace Units - Japanese
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
1 battleship and 2 destroyers placed in 20 Sea Zone
Japanese undo move 3.
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,5,2,3,5,3
Japanese collect 42 PUs (24 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
whoops, one sec, need to do (or rather undo) a NCM with japan, thanks
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
sorry I’m bad at math, this is the right one
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all I did was move my two tacticals back to Japan instead having them on carrier, but I accidentally edited out two fighters and never put them back…you can double-check my work by looking at latest american file and my initial japan save…the number/type of planes should match, let me know if it doesn’t…sorry and thanks!
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All looks good. No problem :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Spain to Southern France
3 fighters moved from 91 Sea Zone to Southern France
1 mech_infantry moved from Portugal to Southern France
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Shantung
Battle in Marianas
Battle in Philippines
Battle in 6 Sea Zone
Americans attack with 1 bomber and 2 submarines; ANZAC loiter and taunt
Japanese defend with 2 destroyers and 3 fighters
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 3/5 hits
1 destroyer owned by the Japanese, 1 bomber owned by the Americans and 2 submarines owned by the Americans lost in 6 Sea Zone
Japanese win, taking Shantung from Japanese, taking Marianas from Japanese, taking Philippines from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is -16
Casualties for Americans: 1 bomber and 2 submarines
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 armour, 2 artilleries, 3 fighters, 2 infantry and 3 mech_infantrys
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 8 infantry
Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry and 3 mech_infantrys in Southern France, round 2 : 5/11 hits
Germans roll dice for 8 infantry in Southern France, round 2 : 7/8 hits
3 mech_infantrys owned by the Americans, 2 artilleries owned by the Americans, 2 infantry owned by the Americans and 5 infantry owned by the Italians lost in Southern France
1 armour owned by the Americans retreated to Spain
Germans win with 3 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 5 infantry
Casualties for Americans: 2 artilleries, 2 infantry and 3 mech_infantrys
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Americans
3 fighters moved from Southern France to Spain
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
2 battleships, 5 carriers, 2 destroyers, 7 fighters and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Portugal to Spain
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Eastern United States to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
3 artilleries, 2 fighters and 3 infantry placed in Eastern United States
1 airfield and 1 factory_minor placed in SpainTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 3 artilleries, 4 fighters and 3 infantry
Marshall Islands : 1 flag
Shantung : 1 artillery and 1 infantry
Marianas : 1 flag, 1 artillery and 1 infantry
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 destroyer and 3 transports
36 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 2 battleships, 5 carriers, 2 destroyers, 7 fighters, 3 tactical_bombers and 1 transport
22 Sea Zone : 1 flag, 1 transport
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 transport
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Portugal : 1 flag
101 Sea Zone : 3 transports
Brazil : 1 flag
Spain : 1 flag, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 3 fighters and 5 infantry
91 Sea Zone : 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 4 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shantung : 1 infantry
-
I am so sorry for that 7/8 infantry roll…that shouldn’t happen to anybody
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Germans
3 infantry moved from Spain to Southern France
1 armour moved from Spain to Southern France
1 artillery moved from Spain to Southern France
1 fighter moved from United Kingdom to Southern France
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
5 armour, 3 fighters and 5 mech_infantrys moved from Trans-Jordan to Turkey
1 fighter moved from Trans-Jordan to Turkey
1 fighter moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Persia to Afghanistan
3 fighters and 1 tactical_bomber moved from Persia to Afghanistan
1 armour moved from Persia to Afghanistan
1 armour moved from Persia to Turkey
1 mech_infantry moved from Belgian Congo to EgyptCombat - British
Battle in Southern France
British attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 0/6 hits
Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits
1 infantry owned by the British lost in Southern France
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Southern France, round 3 : 3/5 hits
Germans roll dice for 3 infantry in Southern France, round 3 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 3 infantry
Battle in Egypt
British attack with 2 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys in Egypt, round 2 : 3/9 hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Afghanistan
British attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 4 infantry
British roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 3/8 hits
Germans roll dice for 1 armour and 4 infantry in Afghanistan, round 2 : 1/5 hits
1 mech_infantry owned by the British and 3 infantry owned by the Germans lost in Afghanistan
British roll dice for 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Afghanistan, round 3 : 4/7 hits
Germans roll dice for 1 armour and 1 infantry in Afghanistan, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Afghanistan
British win, taking Afghanistan from Germans with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 4 infantry
Casualties for British: 1 mech_infantry
Battle in Turkey
British attack with 6 armour, 4 fighters and 5 mech_infantrys
Germans defend with 1 armour and 8 infantry
British roll dice for 6 armour, 4 fighters and 5 mech_infantrys in Turkey, round 2 : 5/15 hits
Germans roll dice for 1 armour and 8 infantry in Turkey, round 2 : 2/9 hits
2 mech_infantrys owned by the British and 5 infantry owned by the Germans lost in Turkey
British roll dice for 6 armour, 4 fighters and 3 mech_infantrys in Turkey, round 3 : 4/13 hits
Germans roll dice for 1 armour and 3 infantry in Turkey, round 3 : 2/4 hits
2 mech_infantrys owned by the British, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Turkey
British win, taking Turkey from Germans with 6 armour, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 8 infantry
Casualties for British: 4 mech_infantrysNon Combat Move - British
4 fighters moved from Turkey to Persia
1 fighter moved from Egypt to Persia
3 fighters moved from Afghanistan to Persia
1 tactical_bomber moved from Afghanistan to Persia
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from Southern France to GibraltarPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
2 artilleries and 3 infantry placed in United Kingdom
British undo move 2.
1 artillery and 1 infantry placed in Quebec
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 2 artilleries, 1 factory_minor and 2 infantry
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Afghanistan : 1 flag, 2 armour and 1 mech_infantry
Turkey : 1 flag, 6 armour and 1 mech_infantry
106 Sea Zone : 1 transport
Eire : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 8 fighters, 2 mech_infantrys and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Tunisia
Italians take Libya from British
Italians take Tunisia from French
1 infantry moved from Northern Italy to Southern France
3 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
4 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 4 fighters and 4 infantry
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantryNon Combat Move - Italians
4 fighters moved from Southern France to Southern Italy
3 artilleries moved from Alexandria to Tobruk
3 infantry moved from Alexandria to TobrukPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total





