Sub hit plus 5 more hits in 110. Keep the BB or a fighter?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 bomber, 8 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
1 bomber moved from Jehol to Szechwan
1 artillery moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers, 8 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 1 fighter and 9 infantry
Japanese win, taking Celebes from Dutch with 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 fighter and 9 infantry
Casualties for Japanese: 1 artillery, 2 fighters and 2 infantry
Non Combat Move - Japanese
2 infantry moved from Kwangtung to Kwangsi
3 armour moved from Kiangsu to Shantung
1 aaGun moved from Anhwe to Kiangsu
1 artillery moved from Anhwe to Jehol
1 infantry moved from Siam to French Indo China
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 battleship moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 45 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from Sumatra to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
5 tactical_bombers moved from Szechwan to Kwangsi
6 fighters moved from Szechwan to Kwangsi
2 bombers moved from Szechwan to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 armour placed in Shantung
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in Kwangtung
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 carriers and 2 fighters; Remaining resources: 5 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from 44 Sea Zone to Northern Territory
2 fighters and 1 tactical_bomber moved from Queensland to Northern Territory
2 transports moved from 33 Sea Zone to 30 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to French Guiana
Place Units - Americans
3 carriers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Northern Territory : 1 bomber, 2 fighters and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines
30 Sea Zone : 2 transports
34 Sea Zone : 1 destroyer
26 Sea Zone : 3 destroyers
10 Sea Zone : 3 carriers and 2 fighters
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French Guiana : 1 infantry
86 Sea Zone : 2 infantry
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 4 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Manchuria
Chinese undo move 1.
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Kweichow : 3 artilleries and 3 infantry
Hunan : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Union of South Africa to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Shan State to French Indo China
2 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - British
Battle in Sumatra
Battle in Belgian Congo
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Belgian Congo, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
British win, taking Sumatra from Japanese with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 4 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 4 infantry in French Indo China, round 2 : 1/5 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
retreated to French Indo China
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
4 aaGuns, 1 armour, 1 artillery, 13 infantry and 2 mech_infantrys moved from India to Burma
1 infantry moved from Northwest Persia to Persia
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Belgian Congo to Rhodesia
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 26 PUs; end with 27 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Territory Summary for British and UK_Pacific :
Burma : 4 aaGuns, 1 armour, 1 artillery, 1 fighter, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Malaya : 1 harbour
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Rhodesia : 2 fighters and 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
80 Sea Zone : 1 destroyer
Eire : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor, 2 infantry and 3 mech_infantrys
91 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 submarine
French defend with 1 cruiser and 1 destroyer
French win with 1 cruiser remaining. Battle score for attacker is -10
Casualties for Italians: 1 bomber and 1 submarine
Casualties for French: 1 destroyer
Battle in Bessarabia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Syria from French to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 armour
EDIT: Adding units owned by Italians to Egypt: 1 armour
EDIT: Turning off Edit Mode
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to Syria
1 armour moved from Egypt to Iraq
Place Units - Italians
3 infantry placed in Southern Italy
2 armour and 1 mech_infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 2/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with no units remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Northern Territory
3 fighters moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
2 aaGuns moved from Queensland to Northern Territory
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns, 4 fighters and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
33 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 carrier and 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
1 infantry moved from French Central Africa to French West Africa
1 fighter moved from Gibraltar to French West Africa
1 destroyer moved from 72 Sea Zone to 70 Sea Zone
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
French West Africa : 1 fighter and 1 infantry
Libya : 3 infantry
70 Sea Zone : 1 destroyer
92 Sea Zone : 1 cruiser
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
2 armour moved from Germany to Baltic States
14 infantry moved from Poland to Baltic States
3 artilleries moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
8 armour moved from Romania to Baltic States
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
6 bombers moved from France to 91 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Karelia
Combat - Germans
Battle in Baltic States
Germans attack with 10 armour, 3 artilleries, 14 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 10 armour, 3 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 6 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 4 transports
Units damaged: 1 battleship owned by the British and 2 carriers owned by the Americans
Germans win with 3 bombers remaining. Battle score for attacker is 69
Casualties for Germans: 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 4 transports
Non Combat Move - Germans
3 bombers moved from 91 Sea Zone to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 112 Sea Zone to Western Germany
5 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
3 armour moved from Yugoslavia to Bessarabia
5 infantry moved from Bulgaria to Romania
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
1 armour and 2 mech_infantrys placed in Romania
3 armour placed in Finland
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Manchuria to Korea
Russians take Korea from Japanese
11 infantry moved from Manchuria to Jehol
2 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber moved from Caucasus to Iraq
1 fighter moved from Bryansk to 127 Sea Zone
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Jehol
Russians attack with 11 infantry
Japanese defend with 1 artillery
Russians roll dice for 11 infantry in Jehol, round 2 : 2/11 hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Iraq
Russians attack with 2 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Italians defend with 2 armour, 1 artillery and 3 infantry
Russians roll dice for 2 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/8 hits
Italians roll dice for 2 armour, 1 artillery and 3 infantry in Iraq, round 2 : 3/6 hits
3 mech_infantrys owned by the Russians and 3 infantry owned by the Italians lost in Iraq
Russians roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 4/5 hits
Italians roll dice for 2 armour and 1 artillery in Iraq, round 3 : 0/3 hits
1 artillery owned by the Italians and 2 armour owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 2 armour, 1 artillery and 3 infantry
Casualties for Russians: 3 mech_infantrys
Non Combat Move - Russians
2 aaGuns, 1 artillery and 9 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Smolensk
4 artilleries moved from Russia to Bryansk
1 infantry moved from Ukraine to Western Ukraine
3 artilleries and 5 infantry moved from Ukraine to Bryansk
4 artilleries and 9 infantry moved from Novgorod to Archangel
1 fighter moved from 127 Sea Zone to Archangel
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
2 aaGuns moved from Manchuria to Jehol
Place Units - Russians
1 infantry placed in Ukraine
7 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Russians collect 37 PUs (2 lost to blockades); end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Jehol : 2 aaGuns and 10 infantry
Belarus : 1 infantry
Bryansk : 4 aaGuns, 14 artilleries, 1 fighter and 23 infantry
Archangel : 4 artilleries, 1 fighter and 9 infantry
Russia : 1 airfield, 7 artilleries, 1 factory_major and 2 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 fighter and 1 tactical_bomber
Smolensk : 1 infantry
Iraq : 1 flag, 2 armour and 1 mech_infantry
114 Sea Zone : 1 cruiser and 1 submarine
105 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour, 1 carrier and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
6 armour moved from Shantung to Jehol
3 mech_infantrys moved from Kiangsu to Jehol
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 submarine and 3 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from Philippines to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 bombers moved from Kwangsi to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
3 fighters and 2 tactical_bombers moved from Kwangsi to Jehol
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Kwangsi to Yunnan
2 artilleries moved from Kwangsi to Yunnan
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Manchuria
Battle in Jehol
Japanese attack with 6 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns and 10 infantry
Japanese win, taking Manchuria from Chinese, taking Jehol from Chinese with 6 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 2 aaGuns and 10 infantry
Casualties for Japanese: 1 fighter and 3 mech_infantrys
Battle in Hunan
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines; ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 2 bombers, 1 cruiser, 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 95
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines
Casualties for Japanese: 2 carriers and 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers could not land in 33 Sea Zone and were removed
3 fighters moved from 33 Sea Zone to Caroline Islands
3 tactical_bombers moved from 33 Sea Zone to Caroline Islands
2 bombers moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from Kiangsu to Kiangsi
2 fighters and 2 tactical_bombers moved from Jehol to Shantung
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
Place Units - Japanese
3 armour placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Japanese undo move 3.
1 carrier placed in 19 Sea Zone
2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 5 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 34 Sea Zone to 54 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Northern Territory to Queensland
2 transports moved from 30 Sea Zone to 11 Sea Zone
3 destroyers moved from 26 Sea Zone to 11 Sea Zone
1 carrier moved from 10 Sea Zone to 11 Sea Zone
2 fighters moved from 10 Sea Zone to 11 Sea Zone
2 mech_infantrys moved from Central United States to Central America
Place Units - Americans
1 battleship and 4 fighters placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Queensland : 1 bomber, 2 fighters and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
11 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
10 Sea Zone : 1 battleship, 2 carriers and 4 fighters
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Central America : 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French Guiana : 1 infantry
Brazil : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Kweichow to Shensi
Chinese take Shensi from Japanese
2 artilleries and 1 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries and 1 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Szechwan
Chinese undo move 1.
3 infantry placed in Shensi
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Territory Summary for Chinese :
Shensi : 1 artillery and 3 infantry
Hopei : 1 infantry
Szechwan : 2 artilleries and 3 infantry
Anhwe : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Persia to Syria
2 mech_infantrys moved from Persia to Trans-Jordan
British take Trans-Jordan from Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 bomber moved from Gibraltar to Syria
1 armour and 2 mech_infantrys moved from Burma to Shan State
6 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
4 infantry moved from Burma to Shan State
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
Combat - British
Battle in Syria
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 1 bomber and 1 mech_infantry in Syria, round 2 : 1/2 hits
Italians roll dice for 1 armour in Syria, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Syria
British win with 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/9 hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/4 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits
2 artilleries owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Shan State
British attack with 1 armour, 7 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 7 infantry and 2 mech_infantrys in Shan State, round 2 : 0/10 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 armour, 6 infantry and 2 mech_infantrys in Shan State, round 3 : 3/9 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns moved from Burma to Yunnan
2 aaGuns moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to India
2 infantry moved from Persia to Iraq
1 bomber moved from Syria to Iraq
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from Rhodesia to French West Africa
2 fighters moved from Gibraltar to Tobruk
1 armour, 1 artillery and 1 mech_infantry moved from Libya to Tobruk
3 fighters moved from United Kingdom to Gibraltar
Place Units - British
3 mech_infantrys placed in Persia
1 airfield placed in Gibraltar
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantry
Territory Summary for British and UK_Pacific :
Yunnan : 2 aaGuns, 1 artillery and 3 infantry
Shan State : 2 aaGuns, 1 armour, 5 infantry and 2 mech_infantrys
India : 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Malaya : 1 harbour
39 Sea Zone : 1 destroyer
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery, 1 infantry and 2 mech_infantrys
Gibraltar : 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
French West Africa : 2 fighters
Tobruk : 1 flag, 1 armour, 1 artillery, 2 fighters and 1 mech_infantry
Libya : 1 flag
Eire : 1 flag
Iraq : 1 bomber and 2 infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Nigeria to French Central Africa
Italians take French Central Africa from French
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ukraine
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 armour, 2 artilleries, 2 fighters and 1 mech_infantry
British defend with 1 artillery, 1 infantry and 2 mech_infantrys
Italians win, taking Trans-Jordan from British with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 mech_infantry
Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Anglo Egyptian Sudan
Italians attack with 2 infantry
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 fighter moved from 81 Sea Zone to Egypt
2 fighters moved from Trans-Jordan to Egypt
Place Units - Italians
3 infantry placed in Egypt
1 armour and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Northern Territory to 54 Sea Zone
2 fighters moved from Northern Territory to Queensland
2 aaGuns and 2 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
62 Sea Zone : 3 submarines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 fighter moved from French West Africa to French Central Africa
Combat - French
Battle in French Central Africa
French attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
French roll dice for 1 fighter and 1 infantry in French Central Africa, round 2 : 1/2 hits
Italians roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits
1 infantry owned by the Italians lost in French Central Africa
French win, taking French Central Africa from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
1 fighter moved from French Central Africa to French West Africa
1 destroyer moved from 70 Sea Zone to 83 Sea Zone
3 infantry moved from Libya to Tobruk
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
French Central Africa : 1 infantry
French West Africa : 1 fighter
Tobruk : 3 infantry
92 Sea Zone : 1 cruiser
83 Sea Zone : 1 destroyer
I’m going to have to edit mode in my combat phase cause it’s not letting me blitz through novgorod even though there are no units there…I’ll do it tomorrow and then roll after edit’ing…just wanted to give you a heads up on what the heck was going on when I post my turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 10 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Archangel: 10 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
3 armour moved from Finland to Novgorod
13 infantry moved from Baltic States to Novgorod
3 artilleries moved from Baltic States to Novgorod
2 bombers moved from Western Germany to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 10 armour, 2 bombers and 1 mech_infantry
Russians defend with 4 artilleries, 1 fighter and 9 infantry
Russians win with 2 artilleries and 1 fighter remaining. Battle score for attacker is -53
Casualties for Germans: 10 armour, 2 bombers and 1 mech_infantry
Casualties for Russians: 2 artilleries and 9 infantry
Non Combat Move - Germans
3 bombers moved from Southern France to Western Germany
1 fighter moved from Southern France to Western Germany
2 mech_infantrys moved from Romania to Eastern Poland
5 infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
Place Units - Germans
3 mech_infantrys placed in Romania
2 armour and 1 mech_infantry placed in Finland
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
I’m going to have to edit mode in my combat phase cause it’s not letting me blitz through novgorod even though there are no units there…I’ll do it tomorrow and then roll after edit’ing…just wanted to give you a heads up on what the heck was going on when I post my turn
You can’t blitz through Novogrod because there is a facility there….
…that’s a thing? sorry, never played that those counted as “hostile units” but those are the rules so looks like my friends and I are all wrong…I will edit all of our units back to the board and just put mine in novgorod