Sniggs (Allies +22) vs Talleyrand19 (Axis)

  • 22 21 20 17 15

    Yeah…got brutalized this round by the dice on this game and one other one I’m playing.  It happens.

    In the other, I did an attack like that with 3 fighters…triple 1’s on the AA shot  :roll:


  • yeah I’m playing in a series of games with this one guy and in back-to-back matches I have lost several 95%+ battles and several 75%+ battles…plus things like his AA getting 3/6 hits…I feel like these rolls wouldn’t happen in real life haha

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 submarines moved from 33 Sea Zone to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                1 submarine moved from 19 Sea Zone to 6 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 35 Sea Zone
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    ANZAC attack with 7 submarines
                    Japanese defend with 1 destroyer and 3 fighters
                        ANZAC roll dice for 7 submarines in 6 Sea Zone, round 2 :  1/7 hits
                        Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 :  2/4 hits
                        1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
                    5 submarines owned by the ANZAC Submerged
                    Japanese win, taking 35 Sea Zone from Japanese with 3 fighters remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 2 submarines
                    Casualties for Japanese: 1 destroyer
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                2 carriers, 1 destroyer and 4 fighters moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from Caroline Islands to Philippines
                2 submarines moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 fighter and 1 tactical_bomber placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 bomber, 1 harbour and 4 infantry
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 fighter
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        43 Sea Zone : 1 submarine
        33 Sea Zone : 2 submarines and 1 transport
        35 Sea Zone : 1 flag, 2 carriers, 2 destroyers and 4 fighters
        19 Sea Zone : 1 flag
        6 Sea Zone : 5 submarines
        62 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Combat - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        92 Sea Zone : 1 cruiser and 1 destroyer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 11 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Archangel to Samara
                1 armour moved from Archangel to Samara
                1 infantry moved from Rostov to Tambov
                      Germans take Tambov from Russians
                3 mech_infantrys moved from Ukraine to Bryansk
                13 artilleries moved from Ukraine to Bryansk
                7 infantry moved from Ukraine to Bryansk
                17 armour and 6 mech_infantrys moved from Archangel to Bryansk
                      Germans take Smolensk from Russians
                3 infantry moved from Novgorod to Belarus
                2 mech_infantrys moved from Novgorod to Smolensk
                5 artilleries moved from Archangel to Smolensk
                2 infantry moved from Archangel to Smolensk
                2 artilleries and 11 infantry moved from France to Normandy Bordeaux
                3 mech_infantrys moved from Western Germany to Normandy Bordeaux
                3 armour moved from Greece to Turkey
                4 bombers and 4 fighters moved from Western Germany to Turkey

    Combat - Germans
                Battle in Turkey
                    Germans attack with 3 armour, 4 bombers and 4 fighters
                    British defend with 6 armour and 1 mech_infantry
                    Germans win, taking Turkey from British with 1 armour, 4 bombers and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 armour and 3 fighters
                    Casualties for British: 6 armour and 1 mech_infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 11 infantry and 3 mech_infantrys
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from British with 2 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Bryansk
                    Germans attack with 17 armour, 13 artilleries, 7 infantry and 9 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 17 armour, 13 artilleries, 6 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Buryatia from Russians to Germans
                EDIT: Changing ownership of Sakha from Russians to Germans
                EDIT: Removing units owned by Germans from Yakut S.S.R.: 1 armour
                EDIT: Adding units owned by Germans to Sakha: 1 armour
                EDIT: Turning off Edit Mode
                1 infantry moved from Ukraine to Rostov
                1 fighter moved from Turkey to Greece
                3 infantry moved from Switzerland to Western Germany
                2 infantry moved from Sweden to 113 Sea Zone
                1 mech_infantry moved from Sweden to Karelia
                2 infantry moved from 113 Sea Zone to Western Germany
                4 bombers moved from Turkey to Eastern Poland

    Place Units - Germans
                3 armour placed in Ukraine
                2 bombers placed in Western Germany
                3 infantry placed in France
                8 infantry placed in Western Germany
                Germans undo move 4.
                1 destroyer placed in 112 Sea Zone
                1 transport placed in 113 Sea Zone
                1 artillery and 6 infantry placed in Western Germany
                2 infantry placed in Romania

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
                Germans collect 71 PUs (2 lost to blockades); end with 71 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Volgograd to Turkey
                      Russians take Caucasus from Germans
                1 armour moved from Volgograd to Turkey
                1 armour moved from Volgograd to Rostov
                1 fighter moved from Russia to Rostov
                1 infantry moved from Russia to Tambov
                1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 armour and 1 mech_infantry moved from Kazakhstan to Samara
                2 armour moved from Volgograd to Samara
                1 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 armour and 1 fighter
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 1 fighter in Rostov, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Turkey
                    Russians attack with 2 armour and 1 mech_infantry
                    Germans defend with 1 armour
                        Russians roll dice for 2 armour and 1 mech_infantry in Turkey, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Turkey, round 2 :  0/1 hits
                        Russians roll dice for 2 armour and 1 mech_infantry in Turkey, round 3 :  0/3 hits
                        Germans roll dice for 1 armour in Turkey, round 3 :  0/1 hits
                        Russians roll dice for 2 armour and 1 mech_infantry in Turkey, round 4 :  2/3 hits
                        Germans roll dice for 1 armour in Turkey, round 4 :  0/1 hits
                        1 armour owned by the Germans lost in Turkey
                    Russians win, taking Turkey from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Tambov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 3 armour and 1 mech_infantry
                    Germans defend with 1 armour and 2 mech_infantrys
                        Russians roll dice for 3 armour and 1 mech_infantry in Samara, round 2 :  1/4 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 :  0/3 hits
                        1 mech_infantry owned by the Germans lost in Samara
                        Russians roll dice for 3 armour and 1 mech_infantry in Samara, round 3 :  0/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 3 :  1/2 hits
                        1 mech_infantry owned by the Russians lost in Samara
                        Russians roll dice for 3 armour in Samara, round 4 :  1/3 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 4 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Samara
                        Russians roll dice for 2 armour in Samara, round 5 :  2/2 hits
                        Germans roll dice for 1 armour in Samara, round 5 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 2 armour and 1 mech_infantry
                Battle in Vologda
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour in Vologda, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Vologda
                    Russians win, taking Vologda from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                1 fighter moved from Rostov to Russia

    Place Units - Russians
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs

    Territory Summary for Russians :

    Syria : 1 flag
        Rostov : 1 armour
        Russia : 5 aaGuns, 1 airfield, 21 artilleries, 1 factory_upgrade, 5 fighters, 22 infantry and 2 tactical_bombers
        Tambov : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor
        Samara : 1 armour
        Turkey : 1 flag, 2 armour and 1 mech_infantry
        Iraq : 1 flag
        105 Sea Zone : 1 submarine


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 infantry moved from Kiangsu to Shantung
                3 mech_infantrys moved from Kiangsu to Shantung
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Shantung
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                2 armour moved from Urals to Samara
                1 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                      Japanese take Eastern Persia from British
                1 armour and 7 mech_infantrys moved from India to West India
                1 armour moved from Burma to West India
                6 mech_infantrys moved from Burma to West India
                1 bomber moved from Burma to 35 Sea Zone
                3 battleships, 5 carriers, 2 cruisers, 2 destroyers and 8 fighters moved from 20 Sea Zone to 35 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kwangtung to 35 Sea Zone
                3 fighters and 4 tactical_bombers moved from Japan to 35 Sea Zone


  • scramble your one Anzac fighter in philip sz?

  • 22 21 20 17 15

    @Talleyrand19:

    scramble your one Anzac fighter in philip sz?

    Sorry for delay, send him up please.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 infantry moved from Kiangsu to Shantung
                3 mech_infantrys moved from Kiangsu to Shantung
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Shantung
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                2 armour moved from Urals to Samara
                1 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                      Japanese take Eastern Persia from British
                1 armour and 7 mech_infantrys moved from India to West India
                1 armour moved from Burma to West India
                6 mech_infantrys moved from Burma to West India
                1 bomber moved from Burma to 35 Sea Zone
                3 battleships, 5 carriers, 2 cruisers, 2 destroyers and 8 fighters moved from 20 Sea Zone to 35 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kwangtung to 35 Sea Zone
                3 fighters and 4 tactical_bombers moved from Japan to 35 Sea Zone

    Combat - Japanese
                Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
                Battle in 35 Sea Zone
                    Japanese attack with 3 battleships, 1 bomber, 5 carriers, 2 cruisers, 2 destroyers, 12 fighters and 6 tactical_bombers
                    ANZAC defend with 2 carriers, 2 destroyers and 5 fighters; Americans defend with 2 battleships, 5 carriers, 2 destroyers, 7 fighters, 3 tactical_bombers and 1 transport
                    Units damaged: 2 battleships owned by the Americans
                    Units damaged: 3 battleships owned by the Japanese
                    Japanese win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
                    Casualties for ANZAC: 2 carriers, 2 destroyers and 5 fighters
                    Casualties for Americans: 2 battleships, 5 carriers, 2 destroyers, 7 fighters, 3 tactical_bombers and 1 transport
                    Casualties for Japanese: 3 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters and 4 tactical_bombers
                Battle in Shantung
                    Japanese attack with 1 armour, 4 infantry and 3 mech_infantrys
                    Americans defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry
                    Japanese win, taking Shantung from Chinese with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Samara
                    Japanese attack with 2 armour
                    Russians defend with 1 armour
                    Russians win with 1 armour remaining. Battle score for attacker is -12
                    Casualties for Japanese: 2 armour

    Non Combat Move - Japanese
                4 fighters moved from 35 Sea Zone to Kwangtung
                2 tactical_bombers moved from 35 Sea Zone to Kwangtung
                1 bomber moved from 35 Sea Zone to Kwangtung
                1 infantry moved from Malaya to Shan State
                1 infantry moved from French Indo China to Kwangsi

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 20 Sea Zone
                1 fighter placed in 20 Sea Zone
                1 artillery and 3 infantry placed in Japan
                Japanese undo move 2.
                1 fighter placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangtung: 1 bomber
                EDIT: Adding units owned by Japanese to Japan: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,1,6,2,1,5,6,3
                Japanese collect 58 PUs (8 lost to blockades); end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 infantry moved from Kiangsu to Shantung
                3 mech_infantrys moved from Kiangsu to Shantung
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Shantung
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                2 armour moved from Urals to Samara
                1 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                      Japanese take Eastern Persia from British
                1 armour and 7 mech_infantrys moved from India to West India
                1 armour moved from Burma to West India
                6 mech_infantrys moved from Burma to West India
                1 bomber moved from Burma to 35 Sea Zone
                3 battleships, 5 carriers, 2 cruisers, 2 destroyers and 8 fighters moved from 20 Sea Zone to 35 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kwangtung to 35 Sea Zone
                3 fighters and 4 tactical_bombers moved from Japan to 35 Sea Zone

    Combat - Japanese
                Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
                Battle in 35 Sea Zone
                    Japanese attack with 3 battleships, 1 bomber, 5 carriers, 2 cruisers, 2 destroyers, 12 fighters and 6 tactical_bombers
                    ANZAC defend with 2 carriers, 2 destroyers and 5 fighters; Americans defend with 2 battleships, 5 carriers, 2 destroyers, 7 fighters, 3 tactical_bombers and 1 transport
                    Units damaged: 2 battleships owned by the Americans
                    Units damaged: 3 battleships owned by the Japanese
                    Japanese win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
                    Casualties for ANZAC: 2 carriers, 2 destroyers and 5 fighters
                    Casualties for Americans: 2 battleships, 5 carriers, 2 destroyers, 7 fighters, 3 tactical_bombers and 1 transport
                    Casualties for Japanese: 3 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters and 4 tactical_bombers
                Battle in Shantung
                    Japanese attack with 1 armour, 4 infantry and 3 mech_infantrys
                    Americans defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry
                    Japanese win, taking Shantung from Chinese with 1 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Samara
                    Japanese attack with 2 armour
                    Russians defend with 1 armour
                    Russians win with 1 armour remaining. Battle score for attacker is -12
                    Casualties for Japanese: 2 armour

    Non Combat Move - Japanese
                4 fighters moved from 35 Sea Zone to Kwangtung
                2 tactical_bombers moved from 35 Sea Zone to Kwangtung
                1 bomber moved from 35 Sea Zone to Kwangtung
                1 infantry moved from Malaya to Shan State
                1 infantry moved from French Indo China to Kwangsi

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 20 Sea Zone
                1 fighter placed in 20 Sea Zone
                1 artillery and 3 infantry placed in Japan
                Japanese undo move 2.
                1 fighter placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangtung: 1 bomber
                EDIT: Adding units owned by Japanese to Japan: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,1,6,2,1,5,6,3
                Japanese collect 58 PUs (8 lost to blockades); end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode


  • changed where I placed my destroyer in this one, thanks

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 6 artilleries, 1 carrier, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 armour, 4 artilleries, 3 fighters and 5 infantry moved from Spain to Normandy Bordeaux
                1 fighter moved from 91 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Borneo
                Battle in French Indo China
                Battle in Kiangsu
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    Americans win, taking Borneo from Japanese, taking French Indo China from Japanese, taking Kiangsu from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 4 artilleries, 4 fighters and 5 infantry
                    Germans defend with 2 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 3 mech_infantrys
                        Americans roll dice for 1 armour, 4 artilleries, 4 fighters and 5 infantry in Normandy Bordeaux, round 2 :  7/14 hits
                        Germans roll dice for 2 artilleries, 10 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 :  4/15 hits
                        4 infantry owned by the Americans and 7 infantry owned by the Germans lost in Normandy Bordeaux
                        Americans roll dice for 1 armour, 4 artilleries, 4 fighters and 1 infantry in Normandy Bordeaux, round 3 :  5/10 hits
                        Germans roll dice for 2 artilleries, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 :  2/8 hits
                        2 mech_infantrys owned by the Germans, 1 artillery owned by the Americans, 1 infantry owned by the Americans and 3 infantry owned by the Germans lost in Normandy Bordeaux
                        Americans roll dice for 1 armour, 3 artilleries and 4 fighters in Normandy Bordeaux, round 4 :  2/8 hits
                        Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 4 :  1/3 hits
                        1 mech_infantry owned by the Germans, 1 artillery owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
                        Americans roll dice for 1 armour, 2 artilleries and 4 fighters in Normandy Bordeaux, round 5 :  4/7 hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 :  0/1 hits
                        1 artillery owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries and 4 fighters remaining. Battle score for attacker is 27
                    Casualties for Germans: 2 artilleries, 10 infantry and 3 mech_infantrys
                    Casualties for Americans: 2 artilleries and 5 infantry
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Americans
                3 fighters moved from Normandy Bordeaux to Spain
                1 fighter moved from Normandy Bordeaux to 91 Sea Zone
                4 transports moved from 91 Sea Zone to 89 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
                2 fighters moved from Eastern United States to 91 Sea Zone
                4 transports moved from 89 Sea Zone to 101 Sea Zone
                1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 21 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                4 fighters moved from Caroline Islands to Philippines

    Place Units - Americans
                1 artillery and 2 infantry placed in Spain
                4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
                Americans undo move 2.
                4 artilleries and 4 infantry placed in Eastern United States
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

    Territory Summary for Americans :

    Marshall Islands : 1 flag
        Kiangsu : 1 artillery and 1 infantry
        Marianas : 1 flag
        Borneo : 1 flag, 1 artillery and 1 infantry
        Philippines : 1 airfield, 1 artillery, 4 fighters, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        French Indo China : 1 flag, 1 artillery and 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        36 Sea Zone : 1 flag, 1 transport
        35 Sea Zone : 3 destroyers and 1 transport
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
        19 Sea Zone : 1 transport
        17 Sea Zone : 1 flag
        Central United States : 1 factory_major and 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Normandy Bordeaux : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
        Portugal : 1 flag
        101 Sea Zone : 4 transports
        Brazil : 1 flag
        Spain : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters and 5 infantry
        91 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 transports

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Kiangsu : 1 infantry

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;

    Combat Move - British
                2 artilleries and 2 infantry moved from Egypt to Alexandria
                2 armour and 2 mech_infantrys moved from Egypt to Alexandria
                1 armour moved from Afghanistan to Turkmenistan
                      Russians take Turkmenistan from Germans
                1 armour moved from Turkmenistan to Eastern Persia
                1 armour and 1 mech_infantry moved from Afghanistan to Tsinghai
                      Chinese take Tsinghai from Japanese
                8 fighters and 1 tactical_bomber moved from Persia to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 1 armour, 8 fighters and 1 tactical_bomber
                    Japanese defend with 1 armour
                        British roll dice for 1 armour, 8 fighters and 1 tactical_bomber in Eastern Persia, round 2 :  3/10 hits
                        Japanese roll dice for 1 armour in Eastern Persia, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 1 armour, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Alexandria
                    British attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Alexandria, round 2 :  2/8 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                8 fighters and 1 tactical_bomber moved from Eastern Persia to Persia

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                1 artillery and 2 infantry placed in Egypt
                1 bomber placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Tsinghai : 1 armour and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Afghanistan : 1 flag
        Eire : 1 flag
        Eastern Persia : 1 flag, 1 armour
        Northwest Persia : 1 flag
        Persia : 1 flag, 3 armour, 1 factory_minor, 8 fighters, 3 mech_infantrys and 1 tactical_bomber
        Spain : 1 artillery and 1 infantry
        91 Sea Zone : 1 transport


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
                4 fighters moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 4 fighters and 3 infantry
                    Americans defend with 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
                    Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 armour and 2 artilleries

    Non Combat Move - Italians
                4 fighters moved from Normandy Bordeaux to Western Germany
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern France
                1 artillery placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Tobruk: 3 artilleries and 3 infantry
                EDIT: Removing units owned by Italians from Tunisia: 1 armour
                EDIT: Adding units owned by Italians to Libya: 1 armour, 3 artilleries and 2 infantry
                EDIT: Adding units owned by Italians to Tobruk: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
                Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total

  • 22 21 20 17 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 submarines moved from 33 Sea Zone to 20 Sea Zone
                1 bomber moved from Caroline Islands to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                2 infantry moved from 34 Sea Zone to Paulau Island

  • 22 21 20 17 15

    Scramble 6 or 20?


  • no scram

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 submarines moved from 33 Sea Zone to 20 Sea Zone
                1 bomber moved from Caroline Islands to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                2 infantry moved from 34 Sea Zone to Paulau Island

    Combat - ANZAC
                Battle in Paulau Island
                Battle in 6 Sea Zone
                    ANZAC attack with 1 bomber and 4 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 4 submarines in 6 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    ANZAC win, taking Paulau Island from Japanese, taking 6 Sea Zone from Japanese with 1 bomber and 4 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    ANZAC attack with 3 submarines
                    Japanese defend with 1 carrier and 2 transports
                        ANZAC roll dice for 3 submarines in 20 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier and 2 transports in 20 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 3 submarines in 20 Sea Zone, round 3 :  1/3 hits
                        1 carrier owned by the Japanese lost in 20 Sea Zone
                        2 transports owned by the Japanese lost in 20 Sea Zone
                        ANZAC roll dice for 3 submarines in 20 Sea Zone, round 4 :  0/3 hits
                    ANZAC win, taking 20 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 30
                    Casualties for Japanese: 1 carrier and 2 transports

    Non Combat Move - ANZAC
                1 carrier, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 34 Sea Zone
                1 bomber moved from 6 Sea Zone to Guam
                1 submarine moved from 43 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 20 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 flag, 2 infantry
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Guam : 1 bomber
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        37 Sea Zone : 1 submarine
        35 Sea Zone : 1 flag
        34 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
        20 Sea Zone : 1 flag, 3 submarines
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 4 submarines
        62 Sea Zone : 1 destroyer

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