Oh you’re right. Delete the mech in Egypt.
L16 Radiant vs Talleyrand19 (Allies+23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Caucasus to KazakhstanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers and 11 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Germany to Ukraine
1 bomber moved from Western Germany to Ukraine
1 mech_infantry moved from Eastern Poland to Bessarabia
11 infantry moved from Poland to Eastern Poland
1 fighter moved from Germany to Novgorod
3 tactical_bombers moved from Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
3 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
3 infantry moved from Holland Belgium to Western Germany
3 artilleries moved from Germany to Poland
9 infantry moved from Germany to Poland
6 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 artillery moved from Western Germany to GermanyCombat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/2 hits
1 bomber killed by AA
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.Non Combat Move - Germans
1 bomber moved from Ukraine to Eastern PolandPlace Units - Germans
2 bombers placed in Western Germany
1 artillery and 6 infantry placed in Germany
2 infantry placed in Western Germany
3 infantry placed in Germany
Germans undo move 1.
2 bombers placed in NovgorodTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 artillery moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Smolensk to Belarus
3 fighters moved from Russia to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Vologda
2 fighters moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 5 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians win, taking Vologda from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
2 fighters moved from Vologda to Russia
5 fighters moved from Belarus to Russia
2 artilleries moved from Volgograd to Rostov
1 artillery moved from Rostov to Ukraine
1 artillery moved from Bryansk to Ukraine
1 armour moved from Russia to Ukraine
1 mech_infantry moved from Russia to UkrainePlace Units - Russians
1 infantry placed in Volgograd
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 69 PUs;
Japanese buy 3 artilleries, 15 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 bombers moved from Kwangsi to Chahar
1 armour moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Chahar
4 mech_infantrys moved from Hopei to Chahar
3 infantry moved from Anhwe to Chahar
3 bombers, 2 fighters and 2 tactical_bombers moved from Kiangsu to Chahar
3 armour moved from Manchuria to Chahar
1 mech_infantry moved from Dzavhan to Chahar
1 artillery moved from Tsinghai to Novosibirsk
1 bomber moved from Olgiy to Novosibirsk
1 armour and 2 mech_infantrys moved from Burma to India
2 armour moved from Yunnan to India
5 fighters and 1 tactical_bomber moved from Amur to ChaharCombat - Japanese
Battle in Chahar
Japanese attack with 4 armour, 8 bombers, 7 fighters, 3 infantry, 5 mech_infantrys and 3 tactical_bombers
Chinese defend with 12 infantry
Japanese roll dice for 4 armour, 8 bombers, 7 fighters, 3 infantry, 5 mech_infantrys and 3 tactical_bombers in Chahar, round 2 : 15/30 hits
Chinese roll dice for 12 infantry in Chahar, round 2 : 1/12 hits
1 infantry owned by the Japanese and 12 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 4 armour, 8 bombers, 7 fighters, 2 infantry, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Chinese: 12 infantry
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Novosibirsk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 3 armour and 2 mech_infantrys
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 3 armour and 2 mech_infantrys in India, round 2 : 0/5 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits
Japanese roll dice for 3 armour and 2 mech_infantrys in India, round 3 : 1/5 hits
UK_Pacific roll dice for 1 infantry in India, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 armour moved from French Indo China to Burma
1 infantry moved from Siam to Shan State
1 armour moved from Sikang to Kansu
1 bomber moved from Novosibirsk to Jehol
3 infantry moved from Shantung to Jehol
3 infantry moved from Kiangsu to Anhwe
1 aaGun and 8 infantry moved from Amur to Manchuria
3 bombers moved from Chahar to Japan
5 bombers, 7 fighters and 3 tactical_bombers moved from Chahar to Jehol
3 armour moved from Kwangtung to Yunnan
2 submarines moved from 39 Sea Zone to 37 Sea Zone
3 carriers, 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kwangtung
3 artilleries placed in Manchuria
3 infantry placed in Shantung
3 infantry placed in Kiangsu
9 infantry placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 35 PUs;
British buy 2 artilleries, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
2 infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Kazakhstan to Novosibirsk
6 armour and 4 mech_infantrys moved from Ukraine to Eastern PolandCombat - British
Battle in Novosibirsk
British attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Novosibirsk from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Eastern Poland
British attack with 6 armour and 4 mech_infantrys
Germans defend with 1 bomber and 11 infantry
Germans win with 1 bomber and 2 infantry remaining. Battle score for attacker is -25
Casualties for Germans: 9 infantry
Casualties for British: 6 armour and 4 mech_infantrysNon Combat Move - British
1 artillery moved from West India to Eastern Persia
2 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Northwest Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
3 armour moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
2 armour moved from Norway to Karelia
1 artillery and 3 infantry moved from Norway to Finland
3 infantry and 1 mech_infantry moved from Finland to Karelia
2 artilleries moved from Finland to Karelia
3 transports moved from 112 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to NorwayPlace Units - British
2 artilleries and 1 infantry placed in United Kingdom
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in IraqTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Libya
4 infantry moved from Romania to Eastern Poland
3 artilleries and 3 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery and 2 infantry moved from Bulgaria to Romania
4 armour moved from Northern Italy to Slovakia Hungary
1 bomber moved from Greece to Egypt
3 fighters moved from Southern Italy to Eastern PolandCombat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.Non Combat Move - Italians
Place Units - Italians
1 armour and 4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Kazakhstan to TsinghaiTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Eastern Poland to 112 Sea Zone
3 bombers, 4 fighters and 4 tactical_bombers moved from Novgorod to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 4 bombers, 4 fighters and 4 tactical_bombers
British defend with 1 destroyer, 4 fighters and 3 transports; Americans defend with 3 carriers, 2 fighters and 1 transport
Germans roll dice for 4 bombers, 4 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 7/12 hits
British roll dice for 3 carriers, 1 destroyer, 6 fighters and 4 transports in 112 Sea Zone, round 2 : 5/10 hits
2 tactical_bombers owned by the Germans, 3 carriers owned by the Americans, 3 fighters owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
Germans roll dice for 4 bombers, 1 fighter and 2 tactical_bombers in 112 Sea Zone, round 3 : 5/7 hits
British roll dice for 6 fighters and 4 transports in 112 Sea Zone, round 3 : 5/6 hits
2 tactical_bombers owned by the Germans, 2 bombers owned by the Germans, 1 fighter owned by the Germans, 4 fighters owned by the British and 1 fighter owned by the Americans lost in 112 Sea Zone
Germans roll dice for 2 bombers in 112 Sea Zone, round 4 : 2/2 hits
British roll dice for 1 fighter and 4 transports in 112 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Germans, 1 transport owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone
3 transports owned by the British lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 24
Casualties for Germans: 3 bombers, 4 fighters and 4 tactical_bombers
Casualties for British: 1 destroyer, 4 fighters and 3 transports
Casualties for Americans: 3 carriers, 2 fighters and 1 transportNon Combat Move - Germans
1 bomber moved from 112 Sea Zone to Western Germany
3 infantry and 1 mech_infantry moved from Novgorod to Baltic States
3 artilleries and 9 infantry moved from Poland to Baltic States
3 artilleries and 15 infantry moved from Germany to Poland
1 bomber moved from Western Germany to Germany
1 bomber moved from Germany to Poland
3 aaGuns, 4 artilleries and 6 infantry moved from Western Germany to Germany
3 aaGuns moved from Germany to PolandPlace Units - Germans
6 armour, 3 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 5x factory_minor; Remaining resources: 17 PUs;
Russians buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Japanese
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 mech_infantry moved from Vologda to Urals
Russians take Urals from JapaneseCombat - Russians
Non Combat Move - Russians
3 mech_infantrys moved from Russia to Smolensk
2 artilleries moved from Rostov to Ukraine
1 infantry moved from Volgograd to RostovPlace Units - Russians
1 armour and 1 mech_infantry placed in Russia
1 artillery and 1 infantry placed in UkraineTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 70 PUs;
Japanese buy 1 artillery, 1 battleship, 1 destroyer, 10 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 armour and 1 mech_infantry moved from India to West India
1 armour moved from Burma to West India
3 armour moved from Yunnan to India
1 infantry moved from Shan State to Burma
1 submarine moved from 37 Sea Zone to 34 Sea Zone
1 submarine moved from 37 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
3 carriers, 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from Kansu to Shensi
4 armour and 5 mech_infantrys moved from Chahar to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
3 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from Kwangtung to Yunnan
2 fighters moved from Jehol to Japan
3 infantry moved from Jehol to Manchuria
6 bombers moved from Jehol to Japan
5 fighters and 3 tactical_bombers moved from Jehol to JapanCombat - Japanese
Battle in West India
Japanese attack with 4 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 4 armour and 1 mech_infantry in West India, round 2 : 0/5 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
Japanese roll dice for 4 armour and 1 mech_infantry in West India, round 3 : 2/5 hits
UK_Pacific roll dice for 1 infantry in West India, round 3 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 battleship placed in 20 Sea Zone
1 destroyer placed in 6 Sea Zone
2 infantry placed in Kwangtung
3 infantry placed in Manchuria
3 infantry placed in Shantung
1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Eastern Persia to West India
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Finland to Vyborg
1 fighter moved from Finland to VyborgCombat - British
Battle in West India
British attack with 3 armour, 1 artillery, 1 infantry and 5 mech_infantrys
Japanese defend with 4 armour and 1 mech_infantry
British win, taking West India from Japanese with 3 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 21
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 4 armour and 1 mech_infantry
Battle in Vyborg
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Vyborg
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Vyborg to Finland
1 infantry moved from Finland to Karelia
2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Karelia to Novgorod
6 infantry moved from Norway to Finland
1 artillery moved from Finland to Karelia
6 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Egypt to IraqPlace Units - British
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
British undo move 3.
British undo move 2.
British undo move 1.
2 armour and 1 fighter placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
4 armour moved from Slovakia Hungary to Western Ukraine
3 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 2 infantry moved from Romania to Eastern Poland
3 fighters moved from Eastern Poland to Belarus
2 artilleries and 1 infantry moved from Libya to TobrukCombat - Italians
Battle in Western Ukraine
Italians attack with 4 armour and 2 infantry
Russians defend with 1 artillery
Italians roll dice for 4 armour and 2 infantry in Western Ukraine, round 2 : 3/6 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Italians attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Belarus, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour and 4 mech_infantrys moved from Northern Italy to Slovakia Hungary
4 artilleries and 10 infantry moved from France to Western Germany
4 infantry moved from Northern Italy to Yugoslavia
3 fighters moved from Belarus to Baltic StatesPlace Units - Italians
1 armour and 4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;Combat Move - ANZAC
1 bomber moved from Caroline Islands to 39 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in CelebesNon Combat Move - ANZAC
2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to Java
1 transport moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from New South Wales to Queensland
2 fighters moved from Queensland to 42 Sea Zone
1 bomber moved from 39 Sea Zone to CeylonPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Tsinghai to SikangTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Poland to NorwayCombat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Norway causes 4 damage total.Non Combat Move - Germans
1 bomber moved from Norway to Western Germany
2 infantry moved from Eastern Poland to Baltic States
3 aaGuns, 3 artilleries and 15 infantry moved from Poland to Baltic States
6 armour and 1 mech_infantry moved from Germany to Baltic States
4 artilleries and 9 infantry moved from Germany to PolandPlace Units - Germans
1 artillery and 9 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 mech_infantry moved from Russia to Belarus
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 armour, 3 artilleries and 1 mech_infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
2 fighters moved from Russia to Belarus
4 fighters moved from Russia to Western Ukraine
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from JapaneseCombat - Russians
Battle in Bessarabia
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 armour, 3 artilleries, 5 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 4 armour and 2 infantry
Russians win, taking Western Ukraine from Italians with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 4 armour and 2 infantry
Casualties for Russians: 3 artilleries and 1 mech_infantry
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Belarus from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
3 mech_infantrys moved from Smolensk to Novgorod
1 armour moved from Russia to Archangel
5 fighters moved from Western Ukraine to Novgorod
1 tactical_bomber moved from Western Ukraine to Novgorod
1 infantry moved from Rostov to Ukraine
2 fighters moved from Belarus to NovgorodPlace Units - Russians
1 armour and 1 mech_infantry placed in Russia
3 infantry placed in Novgorod
3 infantry placed in Volgograd
Russians undo move 3.
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 5 armour, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Yunnan to Malaya
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Yunnan to India
1 infantry moved from Burma to India
3 fighters moved from 20 Sea Zone to Malaya
3 tactical_bombers moved from 20 Sea Zone to Malaya
1 battleship and 3 carriers moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 18 Sea Zone to 20 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 34 Sea Zone to 44 Sea Zone
6 fighters moved from Japan to 37 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 bomber moved from Japan to Kansu
1 armour moved from Shensi to Szechwan
1 mech_infantry moved from Shensi to Szechwan
1 armour moved from Shensi to Sikang
1 mech_infantry moved from Shensi to Sikang
2 infantry moved from Kwangtung to Kwangsi
1 armour moved from Shensi to Szechwan
2 armour and 3 mech_infantrys moved from Shensi to Tsinghai
3 infantry moved from Hopei to Shensi
6 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to AnhweCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kansu
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Szechwan
Japanese attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Szechwan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 2 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 3 mech_infantrys in Tsinghai, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the French lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Kansu to Shensi
8 bombers, 2 fighters and 3 tactical_bombers moved from Japan to HunanPlace Units - Japanese
3 infantry placed in India
3 armour placed in Kwangtung
Japanese undo move 2.
3 submarines placed in 20 Sea Zone
1 airfield placed in Malaya
3 armour placed in Kiangsu
2 armour and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 4 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from West India to India
4 mech_infantrys moved from West India to India
1 artillery moved from West India to India
6 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
6 infantry moved from Finland to Vyborg
1 fighter moved from Finland to VyborgCombat - British
Battle in India
British attack with 3 armour, 1 artillery and 10 mech_infantrys
Japanese defend with 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking India from Japanese with 3 armour, 1 artillery and 10 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Japanese: 3 armour, 1 artillery and 1 mech_infantry
Battle in Vyborg
British attack with 1 fighter and 6 infantry
Germans defend with 1 infantry
British win, taking Vyborg from Germans with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Karelia to Novgorod
1 fighter moved from Iraq to 39 Sea Zone
3 mech_infantrys moved from Iraq to Caucasus
2 armour moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to IraqPlace Units - British
2 armour and 1 mech_infantry placed in Egypt
2 armour and 1 mech_infantry placed in Iraq
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 4 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Bessarabia
2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
3 fighters moved from Baltic States to Belarus
1 armour and 4 mech_infantrys moved from Northern Italy to Romania
4 infantry moved from Yugoslavia to Romania
4 artilleries and 10 infantry moved from Western Germany to Germany
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 4 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 4 mech_infantrys in Bessarabia, round 2 : 2/6 hits
Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Bessarabia, round 3 : 1/5 hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Western Ukraine
Italians attack with 2 artilleries and 3 infantry
Russians defend with 1 armour
Italians roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 2/5 hits
Russians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits
1 armour owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Belarus
Italians attack with 1 artillery, 3 fighters and 2 infantry
Russians defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Belarus, round 2 : 1/6 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Belarus, round 3 : 1/6 hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Belarus to Baltic StatesPlace Units - Italians
2 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French