Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
L16 Radiant vs Talleyrand19 (Allies+23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 5 armour, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Yunnan to Malaya
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Yunnan to India
1 infantry moved from Burma to India
3 fighters moved from 20 Sea Zone to Malaya
3 tactical_bombers moved from 20 Sea Zone to Malaya
1 battleship and 3 carriers moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 18 Sea Zone to 20 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 34 Sea Zone to 44 Sea Zone
6 fighters moved from Japan to 37 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 bomber moved from Japan to Kansu
1 armour moved from Shensi to Szechwan
1 mech_infantry moved from Shensi to Szechwan
1 armour moved from Shensi to Sikang
1 mech_infantry moved from Shensi to Sikang
2 infantry moved from Kwangtung to Kwangsi
1 armour moved from Shensi to Szechwan
2 armour and 3 mech_infantrys moved from Shensi to Tsinghai
3 infantry moved from Hopei to Shensi
6 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to AnhweCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kansu
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Szechwan
Japanese attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Szechwan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 2 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 3 mech_infantrys in Tsinghai, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the French lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Kansu to Shensi
8 bombers, 2 fighters and 3 tactical_bombers moved from Japan to HunanPlace Units - Japanese
3 infantry placed in India
3 armour placed in Kwangtung
Japanese undo move 2.
3 submarines placed in 20 Sea Zone
1 airfield placed in Malaya
3 armour placed in Kiangsu
2 armour and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 4 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from West India to India
4 mech_infantrys moved from West India to India
1 artillery moved from West India to India
6 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
6 infantry moved from Finland to Vyborg
1 fighter moved from Finland to VyborgCombat - British
Battle in India
British attack with 3 armour, 1 artillery and 10 mech_infantrys
Japanese defend with 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking India from Japanese with 3 armour, 1 artillery and 10 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Japanese: 3 armour, 1 artillery and 1 mech_infantry
Battle in Vyborg
British attack with 1 fighter and 6 infantry
Germans defend with 1 infantry
British win, taking Vyborg from Germans with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Karelia to Novgorod
1 fighter moved from Iraq to 39 Sea Zone
3 mech_infantrys moved from Iraq to Caucasus
2 armour moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to IraqPlace Units - British
2 armour and 1 mech_infantry placed in Egypt
2 armour and 1 mech_infantry placed in Iraq
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 4 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Bessarabia
2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
3 fighters moved from Baltic States to Belarus
1 armour and 4 mech_infantrys moved from Northern Italy to Romania
4 infantry moved from Yugoslavia to Romania
4 artilleries and 10 infantry moved from Western Germany to Germany
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 4 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 4 mech_infantrys in Bessarabia, round 2 : 2/6 hits
Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Bessarabia, round 3 : 1/5 hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Western Ukraine
Italians attack with 2 artilleries and 3 infantry
Russians defend with 1 armour
Italians roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 2/5 hits
Russians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits
1 armour owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Belarus
Italians attack with 1 artillery, 3 fighters and 2 infantry
Russians defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Belarus, round 2 : 1/6 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Belarus, round 3 : 1/6 hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Belarus to Baltic StatesPlace Units - Italians
2 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Western Germany to FinlandCombat - Germans
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits
Bombing raid in Finland rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Finland causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Finland to Western Germany
4 artilleries and 9 infantry moved from Poland to Baltic States
1 artillery and 9 infantry moved from Germany to PolandPlace Units - Germans
1 bomber and 4 infantry placed in Western Germany
1 artillery and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Novgorod to Belarus
7 fighters moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to BelarusCombat - Russians
Battle in Belarus
Russians attack with 7 fighters, 4 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Italians with 7 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Novgorod
7 fighters moved from Belarus to Novgorod
1 armour moved from Russia to Ukraine
3 infantry moved from Russia to Bryansk
1 armour moved from Archangel to Novgorod
1 mech_infantry moved from Evenkiyskiy to Vologda
1 mech_infantry moved from Russia to KazakhstanPlace Units - Russians
2 mech_infantrys placed in Russia
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 armour
EDIT: Adding units owned by Russians to Bryansk: 1 armour
EDIT: Turning off Edit Mode
3 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 armour, 1 bomber and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 submarine moved from 20 Sea Zone to 38 Sea Zone
1 submarine moved from 20 Sea Zone to 41 Sea Zone
6 fighters moved from 37 Sea Zone to 41 Sea Zone
3 fighters and 3 tactical_bombers moved from Malaya to 38 Sea Zone
1 bomber moved from Hunan to India
1 bomber moved from Hunan to India
1 mech_infantry moved from Tsinghai to Novosibirsk
1 armour moved from Sikang to Kazakhstan
2 armour and 2 mech_infantrys moved from Tsinghai to Kazakhstan
1 armour moved from Szechwan to Kazakhstan
1 armour moved from Szechwan to Kazakhstan
3 infantry moved from Shensi to Kansu
1 bomber moved from Shensi to Russia
1 infantry moved from Kweichow to Shensi
2 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Szechwan to Burma
2 infantry moved from Kwangsi to Kwangtung
3 bombers moved from Hunan to Novosibirsk
3 bombers moved from Hunan to KansuCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 8,5 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in 38 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 38 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 38 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 6 fighters and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 6 fighters in 41 Sea Zone, round 2 : 3/6 hits
ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese, 1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Battle in Kansu
Japanese attack with 3 bombers and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 bombers and 3 infantry in Kansu, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 3 bombers and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 3 bombers and 1 mech_infantry in Novosibirsk, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the British lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 5 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 5 armour and 2 mech_infantrys in Kazakhstan, round 2 : 4/7 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Korea
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 2 infantry in Korea, round 2 : 0/3 hits
Americans roll dice for 1 mech_infantry in Korea, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Korea, round 3 : 2/3 hits
Americans roll dice for 1 mech_infantry in Korea, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Japanese
1 aaGun, 2 artilleries and 12 infantry moved from Manchuria to Jehol
2 armour and 1 mech_infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to Kiangsi
3 armour moved from Kiangsu to Kiangsi
3 infantry moved from Anhwe to Jehol
2 fighters and 3 tactical_bombers moved from Hunan to Jehol
3 infantry moved from Kweichow to Shensi
3 bombers moved from Kansu to Shensi
3 bombers moved from Novosibirsk to Shensi
1 bomber moved from Russia to Western Ukraine
3 fighters moved from 38 Sea Zone to 37 Sea Zone
3 fighters moved from 41 Sea Zone to 37 Sea Zone
3 fighters moved from 41 Sea Zone to Malaya
3 tactical_bombers moved from 38 Sea Zone to Malaya
1 bomber moved from India to Malaya
1 bomber moved from India to Malaya
1 battleship moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 transports placed in 20 Sea Zone
3 armour placed in Shantung
3 armour placed in Kiangsu
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 airfield, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_minor; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
3 armour, 1 artillery and 10 mech_infantrys moved from India to BurmaCombat - British
Battle in Alexandria
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 3 armour, 1 artillery and 10 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 3 armour, 1 artillery and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from 39 Sea Zone to India
4 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Caucasus to Samara
2 infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to Volgograd
2 armour moved from Caucasus to Volgograd
2 armour moved from Iraq to Caucasus
6 infantry moved from Vyborg to Novgorod
1 fighter moved from United Kingdom to FinlandPlace Units - British
1 airfield and 1 fighter placed in Iraq
2 mech_infantrys placed in Iraq
1 mech_infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
2 artilleries and 3 infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
1 armour and 4 mech_infantrys moved from Romania to Belarus
3 fighters moved from Baltic States to BelarusCombat - Italians
Battle in Bryansk
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 1 armour and 3 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Bryansk, round 2 : 2/7 hits
Russians roll dice for 1 armour and 3 infantry in Bryansk, round 2 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Bryansk, round 3 : 1/5 hits
Russians roll dice for 1 armour and 1 infantry in Bryansk, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Bryansk
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Bryansk, round 4 : 0/5 hits
Russians roll dice for 1 armour in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Bryansk, round 5 : 1/4 hits
Russians roll dice for 1 armour in Bryansk, round 5 : 0/1 hits
1 armour owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Russians: 1 armour and 3 infantry
Battle in Ukraine
Italians attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 1 armour, 3 fighters and 4 mech_infantrys
Russians defend with 4 infantry
Italians roll dice for 1 armour, 3 fighters and 4 mech_infantrys in Belarus, round 2 : 3/8 hits
Russians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits
3 infantry owned by the Russians lost in Belarus
Italians roll dice for 1 armour, 3 fighters and 4 mech_infantrys in Belarus, round 3 : 5/8 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantryNon Combat Move - Italians
3 fighters moved from Belarus to Western Ukraine
4 artilleries and 10 infantry moved from Germany to Poland
4 infantry moved from Romania to Bessarabia
2 armour and 3 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
3 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Germans
Germans buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to NorwayCombat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/2 hits
Bombing raid in Norway rolls: 6,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.Non Combat Move - Germans
2 bombers moved from Norway to Western Germany
1 aaGun and 10 infantry moved from Baltic States to Belarus
1 artillery and 9 infantry moved from Poland to Baltic States
1 mech_infantry moved from Baltic States to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 artillery and 3 infantry moved from Germany to Poland
3 infantry moved from Western Germany to GermanyPlace Units - Germans
10 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Vologda to Bryansk
7 fighters and 1 tactical_bomber moved from Novgorod to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 7 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries and 1 mech_infantry
Russians win, taking Bryansk from Italians with 7 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 armour, 2 artilleries and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
7 fighters moved from Bryansk to Novgorod
1 tactical_bomber moved from Bryansk to NovgorodPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 battleship, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
2 armour and 1 mech_infantry moved from Jehol to Korea
Japanese take Manchuria from Chinese
2 fighters and 3 tactical_bombers moved from Jehol to Korea
1 bomber moved from Japan to Korea
5 armour and 2 mech_infantrys moved from Kazakhstan to Volgograd
6 bombers moved from Shensi to Volgograd
1 bomber moved from Western Ukraine to Volgograd
3 infantry moved from Kansu to Novosibirsk
2 bombers moved from Malaya to Novosibirsk
6 infantry moved from Shensi to Tsinghai
1 armour moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 armour moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 armour moved from Kiangsi to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
6 fighters moved from 37 Sea Zone to Sumatra
1 fighter moved from Malaya to 38 Sea Zone
1 tactical_bomber moved from Malaya to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Malaya to 41 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
1 tactical_bomber moved from Malaya to 41 Sea ZoneCombat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 38 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 41 Sea Zone
Japanese win with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Java
Battle in Novosibirsk
Japanese attack with 2 bombers and 3 infantry
Americans defend with 1 armour
Japanese roll dice for 2 bombers and 3 infantry in Novosibirsk, round 2 : 2/5 hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Novosibirsk
Japanese win, taking Java from ANZAC, taking Novosibirsk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 armour, 6 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 6 fighters and 1 infantry in Sumatra, round 2 : 4/8 hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 armour and 6 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 armour in Celebes, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Celebes, round 4 : 1/1 hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
ANZAC win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Volgograd
Japanese attack with 5 armour, 7 bombers and 2 mech_infantrys
British defend with 2 armour, 2 infantry and 2 mech_infantrys; Russians defend with 1 factory_minor and 3 infantry
Japanese roll dice for 5 armour, 7 bombers and 2 mech_infantrys in Volgograd, round 2 : 10/14 hits
Russians roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Volgograd, round 2 : 3/9 hits
3 infantry owned by the Russians, 1 armour owned by the Japanese, 2 mech_infantrys owned by the British, 2 mech_infantrys owned by the Japanese, 2 armour owned by the British and 2 infantry owned by the British lost in Volgograd
Japanese win, taking Volgograd from Russians with 4 armour and 7 bombers remaining. Battle score for attacker is 21
Casualties for British: 2 armour, 2 infantry and 2 mech_infantrys
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Korea
Japanese attack with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 3 tactical_bombers
Americans defend with 1 artillery and 2 infantry
Japanese roll dice for 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Korea, round 2 : 5/9 hits
Americans roll dice for 1 artillery and 2 infantry in Korea, round 2 : 0/3 hits
1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Japanese
6 fighters moved from Sumatra to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Malaya
1 tactical_bomber moved from 38 Sea Zone to Malaya
1 fighter moved from 38 Sea Zone to Malaya
1 battleship and 2 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to Shan State
2 bombers moved from Novosibirsk to Tsinghai
7 bombers moved from Volgograd to Tsinghai
1 bomber moved from Korea to Suiyuyan
2 fighters and 3 tactical_bombers moved from Korea to Jehol
3 armour moved from Shantung to Jehol
3 armour moved from Kiangsu to JeholPlace Units - Japanese
1 battleship and 1 transport placed in 20 Sea Zone
1 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 65 PUs; end with 67 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 6 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Caucasus to Volgograd
4 mech_infantrys moved from Caucasus to Volgograd
1 mech_infantry moved from Samara to Volgograd
1 fighter moved from Iraq to Volgograd
1 fighter moved from India to Shan State
2 mech_infantrys moved from Burma to Shan State
1 artillery moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour and 1 mech_infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
5 mech_infantrys moved from Burma to Yunnan
2 armour and 1 mech_infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 armour and 1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour and 1 mech_infantry moved from Burma to YunnanCombat - British
Battle in Tobruk
British attack with 2 armour and 1 mech_infantry
Italians defend with 2 artilleries
British win, taking Tobruk from Italians with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 artilleries
Battle in Volgograd
British attack with 2 armour, 1 fighter and 5 mech_infantrys
Japanese defend with 4 armour and 1 factory_minor
British win, taking Volgograd from Japanese with 2 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 16
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 4 armour
Battle in Shan State
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Shan State from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from Shan State to India
2 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Volgograd to Russia
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Finland to NovgorodPlace Units - British
2 transports placed in 106 Sea Zone
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,2,2,2,5,1,4,6,4,2,1,5,1
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
4 mech_infantrys moved from Belarus to Bryansk
3 fighters moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 artillery moved from Ukraine to Bryansk
4 infantry moved from Bessarabia to Ukraine
2 armour and 3 mech_infantrys moved from Romania to Ukraine
4 artilleries and 10 infantry moved from Poland to Baltic StatesCombat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 artillery, 3 fighters and 4 mech_infantrys
Russians defend with 3 mech_infantrys
Italians roll dice for 1 armour, 1 artillery, 3 fighters and 4 mech_infantrys in Bryansk, round 2 : 3/9 hits
Russians roll dice for 3 mech_infantrys in Bryansk, round 2 : 1/3 hits
1 mech_infantry owned by the Italians and 3 mech_infantrys owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 artillery, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 3 mech_infantrysNon Combat Move - Italians
3 fighters moved from Bryansk to Ukraine
1 mech_infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
3 armour and 2 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers; Remaining resources: 2 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Finland
1 infantry moved from Belarus to Archangel
Germans take Archangel from RussiansCombat - Germans
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits
Bombing raid in Finland rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Finland causes 6 damage total.
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.Non Combat Move - Germans
1 aaGun and 8 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 bomber moved from Finland to France
1 bomber moved from Norway to France
1 artillery and 3 infantry moved from Poland to Baltic States
3 infantry moved from Western Germany to France
3 infantry moved from Western Germany to Northern Italy
3 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
6 armour moved from Baltic States to Western UkrainePlace Units - Germans
3 bombers placed in FranceTurn Complete - Germans
Germans collect 39 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
10 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
6 fighters moved from Novgorod to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 6 fighters and 10 infantry
Germans defend with 1 aaGun, 8 infantry and 2 mech_infantrys; Italians defend with 1 armour, 1 artillery and 3 mech_infantrys
4 infantry owned by the Russians retreated to Russia
Italians win with 1 armour, 1 artillery, 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for Russians: 6 infantry
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
6 fighters moved from Bryansk to NovgorodPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 2 bombers and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kwangtung to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Shan State
1 fighter moved from Malaya to Shan State
1 fighter moved from Malaya to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from Malaya to French Indo China
1 battleship, 3 carriers, 2 destroyers and 6 fighters moved from 37 Sea Zone to 35 Sea Zone
6 fighters moved from 35 Sea Zone to Philippines
1 battleship, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 38 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
2 fighters and 3 tactical_bombers moved from Jehol to Manchuria
5 bombers moved from Tsinghai to Volgograd
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
1 bomber moved from Suiyuyan to Kansu
1 bomber moved from Tsinghai to Volgograd
3 bombers moved from Tsinghai to Caucasus
1 infantry moved from Tsinghai to Sikang
3 infantry moved from Tsinghai to Kazakhstan
3 mech_infantrys moved from Shantung to JeholCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 destroyers and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 mech_infantry; Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 6/7 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Philippines
Japanese attack with 6 fighters and 1 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry
Japanese roll dice for 6 fighters and 1 infantry in Philippines, round 2 : 3/7 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 fighter owned by the Japanese and 2 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 5 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 fighter
Battle in Volgograd
Japanese attack with 6 bombers
British defend with 2 armour and 3 mech_infantrys; Russians defend with 1 factory_minor
Japanese roll dice for 6 bombers in Volgograd, round 2 : 5/6 hits
Russians roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 2 : 2/5 hits
3 mech_infantrys owned by the British, 2 bombers owned by the Japanese and 2 armour owned by the British lost in Volgograd
Japanese win with 4 bombers remaining. Battle score for attacker is 0
Casualties for British: 2 armour and 3 mech_infantrys
Casualties for Japanese: 2 bombers
Battle in Shan State
Japanese attack with 1 fighter and 2 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 1 fighter and 2 tactical_bombers in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Shan State
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 3 : 2/2 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 tactical_bomber
Battle in French Indo China
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 fighter owned by the Japanese and 1 armour owned by the British lost in French Indo China
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 fighter
Battle in Caucasus
Japanese attack with 3 bombers
British defend with 2 mech_infantrys
Japanese roll dice for 3 bombers in Caucasus, round 2 : 1/3 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Caucasus
Japanese roll dice for 3 bombers in Caucasus, round 3 : 3/3 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Japanese win with 3 bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Manchuria to Jehol
1 fighter moved from Philippines to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 fighter moved from Shan State to Kwangtung
1 tactical_bomber moved from Shan State to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
1 bomber moved from Volgograd to Kazakhstan
3 bombers moved from Volgograd to Kazakhstan
1 bomber moved from Kansu to Kazakhstan
3 bombers moved from Caucasus to KazakhstanPlace Units - Japanese
3 artilleries placed in Kwangtung
3 armour placed in Kiangsu
3 mech_infantrys placed in Shantung
2 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
Japanese collect 54 PUs (3 lost to blockades); end with 55 PUs total -
damnit, I had my 4 fighters and 5 tanks and 4 mechs going to attack your force right next to moscow and had already rolled everything else and game closed before I got to roll it in Russia…if it’s okay with you, I’ll just redo turn (which basically just puts my bomber at risk in Asia because the rest were non-rolling combat moves)