Oh you’re right. Delete the mech in Egypt.
L16 Radiant vs Talleyrand19 (Allies+23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Purchase Units - British
British buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 12 PUs;Combat Move - British
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from GermansCombat - British
Non Combat Move - British
1 infantry moved from Portugal to Spain
1 artillery moved from Quebec to 106 Sea Zone
1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 106 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Union of South Africa
2 armour and 1 infantry placed in QuebecTurn Complete - British
British collect 34 PUs; end with 46 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Purchase Units - Italians
Italians buy 4 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
5 armour and 1 artillery moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 fighter moved from Greece to Egypt
1 bomber moved from Southern Italy to Egypt
1 artillery and 5 infantry moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
6 infantry moved from Turkey to Syria
3 infantry moved from Greece to Turkey
2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Egypt
Italians attack with 6 armour, 1 artillery, 1 bomber and 2 fighters
British defend with 2 artilleries, 1 factory_minor and 1 harbour; Americans defend with 2 mech_infantrys
Italians roll dice for 6 armour, 1 artillery, 1 bomber and 2 fighters in Egypt, round 2 : 2/10 hits
British roll dice for 2 artilleries and 2 mech_infantrys in Egypt, round 2 : 0/4 hits
2 mech_infantrys owned by the Americans lost in Egypt
Italians roll dice for 6 armour, 1 artillery, 1 bomber and 2 fighters in Egypt, round 3 : 5/10 hits
British roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits
2 artilleries owned by the British lost in Egypt
Italians win, taking Egypt from British with 6 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for British: 2 artilleries
Casualties for Americans: 2 mech_infantrysNon Combat Move - Italians
1 bomber moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-JordanPlace Units - Italians
3 armour placed in Saudi Arabia
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in TurkeyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 36 PUs (2 lost to blockades); end with 37 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 53 PUs -
The dice seem to be getting worst for ya as the game goes on… good fair game until round 25 then the dice turned on ya.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Combat Move - French
Turn Complete - French
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When I load the map it says game over, I thought you had to hold the cities for 1 round until the country the capture the last city has it’s turn.
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I thought so too…it won’t let you keep playing…although are there even any cities I can take back?
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The only city you can reach is southern Italy and it will be 0% chance of success.
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We can play it out if you want 0% isn’t for sure.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 34
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 7 fighters; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
6 infantry moved from Southern France to Spain
6 bombers moved from Western Germany to Spain
1 bomber moved from Southern Italy to SpainCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Spain
Germans attack with 7 bombers and 6 infantry
British defend with 1 artillery, 1 fighter and 1 infantry; Americans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 8 fighters and 6 infantry
Germans roll dice for 7 bombers and 6 infantry in Spain, round 2 : 5/13 hits
Americans roll dice for 3 armour, 3 artilleries, 9 fighters and 7 infantry in Spain, round 2 : 10/22 hits
4 bombers owned by the Germans, 5 infantry owned by the Americans and 6 infantry owned by the Germans lost in Spain
Germans roll dice for 3 bombers in Spain, round 3 : 1/3 hits
Americans roll dice for 3 armour, 3 artilleries, 9 fighters and 2 infantry in Spain, round 3 : 12/17 hits
3 bombers owned by the Germans and 1 infantry owned by the British lost in Spain
Americans win with 3 armour, 3 artilleries, 9 fighters and 1 infantry remaining. Battle score for attacker is -84
Casualties for Germans: 7 bombers and 6 infantry
Casualties for British: 1 infantry
Casualties for Americans: 5 infantryNon Combat Move - Germans
1 armour moved from Romania to Northern Italy
3 armour moved from Iraq to Egypt
15 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 armour placed in Western Germany
3 fighters placed in France
4 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 56 PUs (3 lost to blockades); end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 34
Purchase Units - Japanese
Japanese buy 6 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter moved from Trans-Jordan to Southern Italy
3 armour and 3 mech_infantrys moved from Persia to Turkey
9 mech_infantrys moved from Turkmenistan to Persia
4 mech_infantrys moved from West India to Persia
1 bomber moved from India to Egypt
3 armour and 6 mech_infantrys moved from Burma to West India
3 armour and 3 mech_infantrys moved from Yunnan to Kwangtung
3 carriers and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
2 armour moved from Amur to Manchuria
3 armour and 2 mech_infantrys moved from Jehol to Manchuria
2 infantry moved from Korea to Manchuria
3 mech_infantrys moved from Tsinghai to Caucasus
6 mech_infantrys moved from Sikang to Turkmenistan
12 infantry moved from Sikang to Kazakhstan
3 infantry moved from Szechwan to Yunnan
9 infantry moved from Burma to IndiaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 3 carriers and 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 3 carriers and 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 carriers and 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 carriers and 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 3 carriers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
Place Units - Japanese
2 fighters and 1 mech_infantry placed in India
4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
How many victory cities do you need anyways? As I’m typing this is realize I should just go look in the rulebook haha
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8 on the Europe side or 6 on the Japan side.
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yeah game is over, I’ll post