@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Syria
Italians take Syria from British
1 armour moved from Syria to Trans-Jordan
1 artillery moved from Iraq to Saudi Arabia
1 artillery moved from Iraq to Saudi Arabia
6 infantry moved from Greece to Turkey
1 armour moved from Northwest Persia to Persia
Italians take Persia from Americans
1 armour moved from Persia to Iraq
2 armour and 1 artillery moved from Iraq to Trans-Jordan
2 armour moved from Northwest Persia to Trans-Jordan
1 fighter moved from Northwest Persia to Saudi Arabia
1 bomber moved from Greece to Turkey
2 artilleries and 8 infantry moved from Northern Italy to Southern France
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
3 infantry moved from Northwest Persia to Iraq
3 infantry moved from Albania to Greece
1 fighter moved from Southern Italy to 100 Sea Zone
Combat - Italians
Battle in 100 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 100 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Saudi Arabia
Italians attack with 2 artilleries and 1 fighter
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 artilleries and 1 fighter in Saudi Arabia, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Saudi Arabia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Saudi Arabia
Italians win, taking Saudi Arabia from Americans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Turkey
Italians attack with 1 bomber and 6 infantry
British defend with 1 artillery; Americans defend with 1 airfield and 1 factory_minor
Italians roll dice for 1 bomber and 6 infantry in Turkey, round 2 : 1/7 hits
Americans roll dice for 1 artillery in Turkey, round 2 : 0/1 hits
1 artillery owned by the British lost in Turkey
Italians win, taking Turkey from Americans with 1 bomber and 6 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Trans-Jordan
Italians attack with 5 armour and 1 artillery
British defend with 1 infantry
Italians roll dice for 5 armour and 1 artillery in Trans-Jordan, round 2 : 4/6 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 5 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries and 8 infantry
Americans defend with 3 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 2 artilleries and 8 infantry in Southern France, round 2 : 3/10 hits
Americans roll dice for 3 artilleries in Southern France, round 2 : 1/3 hits
3 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Americans: 3 artilleries
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern France
1 fighter moved from 100 Sea Zone to Greece
1 bomber moved from Turkey to Southern Italy
1 fighter moved from Saudi Arabia to Iraq
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Iraq
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 31 PUs (5 lost to blockades); end with 31 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 bombers and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Finland to Sweden
Germans take Sweden from Americans
1 armour moved from Sweden to Norway
5 armour and 2 infantry moved from Finland to Norway
1 bomber moved from Western Germany to Norway
3 mech_infantrys moved from Novgorod to Finland
3 armour moved from Caucasus to Iraq
3 artilleries and 9 infantry moved from Caucasus to Turkey
11 infantry moved from Greece to Turkey
3 armour moved from Greece to Romania
3 infantry moved from Ukraine to Rostov
4 infantry moved from Albania to Greece
1 bomber moved from Western Germany to 99 Sea Zone
6 infantry moved from France to Southern France
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 4 transports
4 transports owned by the British lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 28
Casualties for British: 4 transports
Battle in Romania
Germans attack with 3 armour
Americans defend with 1 armour
Germans roll dice for 3 armour in Romania, round 2 : 0/3 hits
Americans roll dice for 1 armour in Romania, round 2 : 1/1 hits
1 armour owned by the Germans lost in Romania
Germans roll dice for 2 armour in Romania, round 3 : 2/2 hits
Americans roll dice for 1 armour in Romania, round 3 : 1/1 hits
1 armour owned by the Americans and 1 armour owned by the Germans lost in Romania
Germans win, taking Romania from Americans with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour
Casualties for Americans: 1 armour
Battle in Norway
Germans attack with 6 armour, 1 bomber and 2 infantry
Americans defend with 1 airfield, 4 armour, 1 factory_minor and 5 fighters
Germans roll dice for 6 armour, 1 bomber and 2 infantry in Norway, round 2 : 6/9 hits
Americans roll dice for 4 armour and 5 fighters in Norway, round 2 : 3/9 hits
4 armour owned by the Americans, 2 infantry owned by the Germans, 2 fighters owned by the Americans and 1 armour owned by the Germans lost in Norway
Germans roll dice for 5 armour and 1 bomber in Norway, round 3 : 2/6 hits
Americans roll dice for 3 fighters in Norway, round 3 : 0/3 hits
2 fighters owned by the Americans lost in Norway
Germans roll dice for 5 armour and 1 bomber in Norway, round 4 : 3/6 hits
Americans roll dice for 1 fighter in Norway, round 4 : 0/1 hits
1 fighter owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 5 armour and 1 bomber remaining. Battle score for attacker is 62
Casualties for Germans: 1 armour and 2 infantry
Casualties for Americans: 4 armour and 5 fighters
Non Combat Move - Germans
1 bomber moved from Norway to Western Germany
1 bomber moved from 99 Sea Zone to Southern Italy
Place Units - Germans
1 artillery and 2 infantry placed in France
5 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Germans collect 57 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 armour and 3 mech_infantrys moved from West India to Persia
Japanese take Eastern Persia from British
3 bombers moved from Caucasus to Egypt
3 carriers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
3 armour moved from French Indo China to Yunnan
3 mech_infantrys moved from Szechwan to Yunnan
1 fighter moved from Turkmenistan to Trans-Jordan
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 battleship
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Egypt
Japanese attack with 3 bombers
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry; Americans defend with 2 mech_infantrys
Japanese roll dice for 3 bombers in Egypt, round 2 : 3/3 hits
British roll dice for 2 artilleries, 3 infantry and 2 mech_infantrys in Egypt, round 2 : 3/7 hits
3 bombers owned by the Japanese and 3 infantry owned by the British lost in Egypt
British win with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -27
Casualties for British: 3 infantry
Casualties for Japanese: 3 bombers
Non Combat Move - Japanese
2 armour moved from Jehol to Amur
2 mech_infantrys moved from Hopei to Jehol
3 armour moved from Kweichow to Jehol
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 bomber placed in India
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
great so you had a 20% chance of winning in norway and take it, I can’t win a single important battle in the late-game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Purchase Units - Americans
Americans buy 1 airfield, 12 armour and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
12 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
Combat - Americans
Non Combat Move - Americans
5 transports moved from 94 Sea Zone to 91 Sea Zone
1 carrier moved from 94 Sea Zone to 91 Sea Zone
4 destroyers moved from 94 Sea Zone to 91 Sea Zone
3 carriers moved from 94 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 transport moved from 3 Sea Zone to 2 Sea Zone
4 carriers moved from 3 Sea Zone to 2 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
7 transports moved from 3 Sea Zone to 2 Sea Zone
1 destroyer moved from 3 Sea Zone to 2 Sea Zone
2 fighters moved from Western United States to 2 Sea Zone
Place Units - Americans
3 armour placed in Spain
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
6 armour and 4 infantry placed in Eastern United States
3 armour placed in Alaska
1 infantry placed in Central United States
1 airfield placed in Spain
Turn Complete - Americans
Americans collect 62 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Purchase Units - British
British buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 12 PUs;
Combat Move - British
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Germans
Combat - British
Non Combat Move - British
1 infantry moved from Portugal to Spain
1 artillery moved from Quebec to 106 Sea Zone
1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 106 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 mech_infantrys placed in Union of South Africa
2 armour and 1 infantry placed in Quebec
Turn Complete - British
British collect 34 PUs; end with 46 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Purchase Units - Italians
Italians buy 4 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
5 armour and 1 artillery moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 fighter moved from Greece to Egypt
1 bomber moved from Southern Italy to Egypt
1 artillery and 5 infantry moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
6 infantry moved from Turkey to Syria
3 infantry moved from Greece to Turkey
2 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Egypt
Italians attack with 6 armour, 1 artillery, 1 bomber and 2 fighters
British defend with 2 artilleries, 1 factory_minor and 1 harbour; Americans defend with 2 mech_infantrys
Italians roll dice for 6 armour, 1 artillery, 1 bomber and 2 fighters in Egypt, round 2 : 2/10 hits
British roll dice for 2 artilleries and 2 mech_infantrys in Egypt, round 2 : 0/4 hits
2 mech_infantrys owned by the Americans lost in Egypt
Italians roll dice for 6 armour, 1 artillery, 1 bomber and 2 fighters in Egypt, round 3 : 5/10 hits
British roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits
2 artilleries owned by the British lost in Egypt
Italians win, taking Egypt from British with 6 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for British: 2 artilleries
Casualties for Americans: 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
Place Units - Italians
3 armour placed in Saudi Arabia
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in Turkey
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 36 PUs (2 lost to blockades); end with 37 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 53 PUs
The dice seem to be getting worst for ya as the game goes on… good fair game until round 25 then the dice turned on ya.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Combat Move - French
Turn Complete - French
When I load the map it says game over, I thought you had to hold the cities for 1 round until the country the capture the last city has it’s turn.
I thought so too…it won’t let you keep playing…although are there even any cities I can take back?
The only city you can reach is southern Italy and it will be 0% chance of success.
We can play it out if you want 0% isn’t for sure.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 34
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 7 fighters; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from France to Normandy Bordeaux
6 infantry moved from Southern France to Spain
6 bombers moved from Western Germany to Spain
1 bomber moved from Southern Italy to Spain
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Spain
Germans attack with 7 bombers and 6 infantry
British defend with 1 artillery, 1 fighter and 1 infantry; Americans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 8 fighters and 6 infantry
Germans roll dice for 7 bombers and 6 infantry in Spain, round 2 : 5/13 hits
Americans roll dice for 3 armour, 3 artilleries, 9 fighters and 7 infantry in Spain, round 2 : 10/22 hits
4 bombers owned by the Germans, 5 infantry owned by the Americans and 6 infantry owned by the Germans lost in Spain
Germans roll dice for 3 bombers in Spain, round 3 : 1/3 hits
Americans roll dice for 3 armour, 3 artilleries, 9 fighters and 2 infantry in Spain, round 3 : 12/17 hits
3 bombers owned by the Germans and 1 infantry owned by the British lost in Spain
Americans win with 3 armour, 3 artilleries, 9 fighters and 1 infantry remaining. Battle score for attacker is -84
Casualties for Germans: 7 bombers and 6 infantry
Casualties for British: 1 infantry
Casualties for Americans: 5 infantry
Non Combat Move - Germans
1 armour moved from Romania to Northern Italy
3 armour moved from Iraq to Egypt
15 infantry moved from Western Germany to Northern Italy
Place Units - Germans
1 armour placed in Western Germany
3 fighters placed in France
4 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 56 PUs (3 lost to blockades); end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 34
Purchase Units - Japanese
Japanese buy 6 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 fighter moved from Trans-Jordan to Southern Italy
3 armour and 3 mech_infantrys moved from Persia to Turkey
9 mech_infantrys moved from Turkmenistan to Persia
4 mech_infantrys moved from West India to Persia
1 bomber moved from India to Egypt
3 armour and 6 mech_infantrys moved from Burma to West India
3 armour and 3 mech_infantrys moved from Yunnan to Kwangtung
3 carriers and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
2 armour moved from Amur to Manchuria
3 armour and 2 mech_infantrys moved from Jehol to Manchuria
2 infantry moved from Korea to Manchuria
3 mech_infantrys moved from Tsinghai to Caucasus
6 mech_infantrys moved from Sikang to Turkmenistan
12 infantry moved from Sikang to Kazakhstan
3 infantry moved from Szechwan to Yunnan
9 infantry moved from Burma to India
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 3 carriers and 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 3 carriers and 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 carriers and 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 carriers and 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 3 carriers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
Place Units - Japanese
2 fighters and 1 mech_infantry placed in India
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
How many victory cities do you need anyways? As I’m typing this is realize I should just go look in the rulebook haha
8 on the Europe side or 6 on the Japan side.
yeah game is over, I’ll post