@simon33 First blood goes to the Japanese…they destroyed the Chinese in Yunnan.
L16 Radiant vs Talleyrand19 (Allies+23)
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if you’re okay with it, then please edit them together by french indochina…if you want me to pay for my stupidity, then that’s fair enough
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor and 10 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Burma
1 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to Iraq
1 bomber moved from Volgograd to Iraq
1 armour moved from Kwangtung to French Indo China
1 armour moved from Shan State to French Indo China
1 artillery moved from Shan State to Malaya
1 bomber moved from Kiangsu to 20 Sea Zone
4 bombers moved from Japan to 20 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Japanese take 35 Sea Zone from ANZACCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 5 bombers, 2 destroyers and 1 submarine
ANZAC defend with 3 carriers, 2 destroyers and 1 transport
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 bombers and 2 destroyers in 20 Sea Zone, round 2 : 3/7 hits
Units damaged: 3 carriers owned by the ANZAC
ANZAC roll dice for 3 carriers, 2 destroyers and 1 transport in 20 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 5 bombers and 2 destroyers in 20 Sea Zone, round 3 : 4/7 hits
ANZAC roll dice for 3 carriers, 2 destroyers and 1 transport in 20 Sea Zone, round 3 : 2/5 hits
2 destroyers owned by the Japanese, 2 carriers owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 20 Sea Zone
Japanese roll dice for 5 bombers in 20 Sea Zone, round 4 : 3/5 hits
ANZAC roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the ANZAC, 1 bomber owned by the Japanese and 1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 4 bombers remaining. Battle score for attacker is 37
Casualties for ANZAC: 3 carriers, 2 destroyers and 1 transport
Casualties for Japanese: 1 bomber, 2 destroyers and 1 submarine
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 3/8 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
Japanese attack with 2 bombers
British defend with 1 airfield, 1 factory_minor and 3 mech_infantrys
Japanese roll dice for 2 bombers in Iraq, round 2 : 0/2 hits
British roll dice for 3 mech_infantrys in Iraq, round 2 : 2/3 hits
2 bombers owned by the Japanese lost in Iraq
British win with 3 mech_infantrys remaining. Battle score for attacker is -24
Casualties for Japanese: 2 bombers
Battle in French Indo China
Japanese attack with 2 armour
ANZAC defend with 1 infantry
Japanese roll dice for 2 armour in French Indo China, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Burma to 39 Sea Zone
12 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
3 infantry moved from Shantung to Anhwe
3 mech_infantrys moved from Kiangsu to Hunan
6 infantry moved from Kiangsu to Anhwe
4 bombers moved from 20 Sea Zone to JapanPlace Units - Japanese
1 factory_minor placed in Malaya
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,1,5,3,6,3,2,3,3,2
Japanese collect 66 PUs (3 lost to blockades); end with 66 PUs total -
lame dude
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Didn’t read your message in time, you can see I downloaded the map 2 mins after you post it. Of course you can move your fleet no need to call me lame :-P
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Download the russian map and do your edits then I’ll play off the new map.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Italians
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Your not going to move your anzac fleet?
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haha my bad, I thought you were ruthlessly destroying my Anzac boys, I will edit now, appreciate it, I owe you one
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Place Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 4 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Turkey: 5 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 3 carriers, 2 destroyers and 1 transport
EDIT: Adding units owned by ANZAC to 36 Sea Zone: 3 carriers, 2 destroyers and 1 transport
EDIT: Turning off Edit Mode -
sorry and thanks again (still haven’t fully adjusted to playing on the tiny screen vs being able to see the entire board)
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Yea no problem, we got a good game going… Hate to win it on a simple mistake.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor and 10 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kwangtung to French Indo China
1 armour moved from Shan State to French Indo China
1 infantry moved from Shan State to Burma
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Burma
1 artillery and 1 infantry moved from Shan State to Malaya
1 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
2 bombers moved from Volgograd to Iraq
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 bombers moved from Japan to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from Kiangsu to 42 Sea Zone
2 bombers moved from Japan to Tsinghai
1 destroyer moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 2 destroyers
Japanese roll dice for 2 bombers and 1 destroyer in 33 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 2 destroyers in 33 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 bombers in 33 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 33 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 2 destroyers
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Burma
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 2/7 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
Japanese attack with 2 bombers
British defend with 1 airfield, 1 factory_minor and 3 mech_infantrys
Japanese roll dice for 2 bombers in Iraq, round 2 : 2/2 hits
British roll dice for 3 mech_infantrys in Iraq, round 2 : 2/3 hits
2 mech_infantrys owned by the British and 2 bombers owned by the Japanese lost in Iraq
British win with 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 2 bombers
Battle in French Indo China
Japanese attack with 2 armour
ANZAC defend with 1 infantry
Japanese roll dice for 2 armour in French Indo China, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Burma to 39 Sea Zone
1 bomber moved from 42 Sea Zone to Java
2 bombers moved from 33 Sea Zone to Iwo Jima
12 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
3 infantry moved from Korea to Manchuria
3 infantry moved from Shantung to Anhwe
3 mech_infantrys moved from Kiangsu to Hunan
6 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 factory_minor placed in Malaya
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,2,4,3,6,5,6,4,6,5,6,4
Japanese collect 65 PUs (3 lost to blockades); end with 65 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 33 PUs;
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 3 mech_infantrys
EDIT: Adding units owned by Americans to Saudi Arabia: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 3 infantry
EDIT: Adding units owned by Americans to Turkey: 3 infantry
EDIT: Turning off Edit ModeCombat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 transports moved from 100 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 4 transports moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to TurkeyPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 artillery, 1 fighter and 1 infantry placed in Egypt
British undo move 2.
British undo move 1.
1 armour, 1 fighter and 1 mech_infantry placed in Iraq
1 artillery, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 37 PUs; end with 39 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,5,3,2,6,5,3,1,1,2,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Italians
Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour, 1 artillery, 1 fighter and 6 infantry moved from Bryansk to Russia
1 bomber moved from Volgograd to Russia
1 bomber moved from Volgograd to Russia
4 artilleries moved from Rostov to Caucasus
4 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Northwest Persia to Persia
Italians take Persia from British
3 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Russia
Italians attack with 3 armour, 1 artillery, 2 bombers, 1 fighter and 6 infantry
Russians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 12 infantry
AA fire in Russia : 1/3 hits
1 fighter owned by the Italians lost in Russia
Italians roll dice for 3 armour, 1 artillery, 2 bombers and 6 infantry in Russia, round 2 : 4/12 hits
Russians roll dice for 4 aaGuns, 1 artillery and 12 infantry in Russia, round 2 : 3/13 hits
4 aaGuns owned by the Russians and 3 infantry owned by the Italians lost in Russia
Italians roll dice for 3 armour, 1 artillery, 2 bombers and 3 infantry in Russia, round 3 : 4/9 hits
Russians roll dice for 1 artillery and 12 infantry in Russia, round 3 : 5/13 hits
4 infantry owned by the Russians, 1 artillery owned by the Italians, 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Russia
Italians roll dice for 2 armour and 2 bombers in Russia, round 4 : 4/4 hits
Russians roll dice for 1 artillery and 8 infantry in Russia, round 4 : 3/9 hits
4 infantry owned by the Russians, 1 bomber owned by the Italians and 2 armour owned by the Italians lost in Russia
retreated to Russia
Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is -18
Casualties for Italians: 3 armour, 1 artillery, 1 bomber, 1 fighter and 6 infantry
Casualties for Russians: 4 aaGuns and 8 infantryNon Combat Move - Italians
1 bomber moved from Russia to VolgogradPlace Units - Italians
3 armour placed in Volgograd
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 24 PUs (1 lost to blockades); end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 armour; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries, 3 fighters and 6 infantry moved from Bryansk to Russia
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
7 infantry moved from Bulgaria to Greece
13 bombers moved from Southern Italy to 125 Sea Zone
3 infantry moved from Novgorod to Karelia
1 artillery and 11 infantry moved from Belarus to Novgorod
1 infantry moved from Nenetsia to ArchangelCombat - Germans
Battle in Greece
Germans attack with 7 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 7 infantry in Greece, round 2 : 0/7 hits
Americans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits
Germans roll dice for 7 infantry in Greece, round 3 : 3/7 hits
Americans roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Americans with 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 125 Sea Zone
Germans attack with 13 bombers and 1 destroyer
Americans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 3 transports
Germans roll dice for 13 bombers and 1 destroyer in 125 Sea Zone, round 2 : 11/14 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 125 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Americans, 2 bombers owned by the Germans, 1 carrier owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the Germans, 3 transports owned by the Americans and 2 fighters owned by the Americans lost in 125 Sea Zone
Germans win with 11 bombers remaining. Battle score for attacker is 47
Casualties for Germans: 2 bombers and 1 destroyer
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 3 transports
Battle in Russia
Germans attack with 3 artilleries, 3 fighters and 6 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 4 infantry
Germans roll dice for 3 artilleries, 3 fighters and 6 infantry in Russia, round 2 : 3/12 hits
Russians roll dice for 1 artillery and 4 infantry in Russia, round 2 : 1/5 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans roll dice for 3 artilleries, 3 fighters and 5 infantry in Russia, round 3 : 7/11 hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 3 : 2/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans captures 4PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 4 infantryNon Combat Move - Germans
2 aaGuns, 5 artilleries and 4 infantry moved from Bryansk to Rostov
3 fighters moved from Russia to Rostov
1 aaGun and 7 infantry moved from Yugoslavia to Albania
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Greater Southern Germany
11 bombers moved from 125 Sea Zone to Western Germany
6 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
3 armour placed in France
4 armour placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5,1,4,1,1,2,6,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Germans collect 58 PUs (4 lost to blockades); end with 62 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Combat Move - Russians
Non Combat Move - Russians
2 fighters moved from Turkey to IraqTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - Japanese
Japanese buy 2 armour and 13 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 armour moved from French Indo China to Burma
Japanese take Burma from UK_Pacific
3 mech_infantrys moved from Hunan to Burma
1 bomber moved from Java to India
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Kwangsi
9 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 armour moved from Jehol to Hunan
12 infantry moved from Jehol to Anhwe
3 infantry moved from Manchuria to Jehol
3 mech_infantrys moved from Korea to Jehol
2 bombers moved from Tsinghai to Iraq
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 bomber moved from Iwo Jima to Hunan
1 bomber moved from Iwo Jima to HunanCombat - Japanese
Battle in Iraq
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
British defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys; Russians defend with 2 fighters
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Iraq, round 2 : 1/4 hits
British roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Iraq, round 2 : 4/6 hits
1 armour owned by the Japanese, 1 mech_infantry owned by the British, 2 bombers owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Iraq
British win with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -30
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour, 2 bombers and 1 mech_infantry
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in India causes 3 damage total.Non Combat Move - Japanese
1 bomber moved from India to YunnanPlace Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KoreaTurn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 3 PUs;Combat Move - British
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
1 armour moved from Northwest Persia to Turkey
1 infantry moved from Turkey to Greece
British take Greece from GermansCombat - British
Non Combat Move - British
4 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 4 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
1 mech_infantry moved from Iraq to Turkey
1 fighter moved from Iraq to TurkeyPlace Units - British
1 fighter and 2 infantry placed in Iraq
2 fighters and 1 infantry placed in Egypt
British undo move 2.
British undo move 1.
1 fighter and 2 infantry placed in Iraq
British undo move 1.
2 fighters and 1 infantry placed in Iraq
1 fighter and 2 infantry placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,5,5,1,1,4,4,1,3,1,2,3,2,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
3 infantry moved from Yugoslavia to Albania
1 bomber moved from Volgograd to Southern Italy
3 armour moved from Volgograd to Caucasus
3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
3 infantry placed in Volgograd
1 fighter placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total