L16 Radiant vs Talleyrand19 (Allies+23)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 33

    Combat Move - French

    Turn Complete - French


  • When I load the map it says game over, I thought you had to hold the cities for 1 round until the country the capture the last city has it’s turn.


  • I thought so too…it won’t let you keep playing…although are there even any cities I can take back?


  • The only city you can reach is southern Italy and it will be 0% chance of success.


  • We can play it out if you want 0% isn’t for sure.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 34

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour and 7 fighters; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                6 infantry moved from Southern France to Spain
                6 bombers moved from Western Germany to Spain
                1 bomber moved from Southern Italy to Spain

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Spain
                    Germans attack with 7 bombers and 6 infantry
                    British defend with 1 artillery, 1 fighter and 1 infantry; Americans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 8 fighters and 6 infantry
                        Germans roll dice for 7 bombers and 6 infantry in Spain, round 2 :  5/13 hits
                        Americans roll dice for 3 armour, 3 artilleries, 9 fighters and 7 infantry in Spain, round 2 :  10/22 hits
                        4 bombers owned by the Germans, 5 infantry owned by the Americans and 6 infantry owned by the Germans lost in Spain
                        Germans roll dice for 3 bombers in Spain, round 3 :  1/3 hits
                        Americans roll dice for 3 armour, 3 artilleries, 9 fighters and 2 infantry in Spain, round 3 :  12/17 hits
                        3 bombers owned by the Germans and 1 infantry owned by the British lost in Spain
                    Americans win with 3 armour, 3 artilleries, 9 fighters and 1 infantry remaining. Battle score for attacker is -84
                    Casualties for Germans: 7 bombers and 6 infantry
                    Casualties for British: 1 infantry
                    Casualties for Americans: 5 infantry

    Non Combat Move - Germans
                1 armour moved from Romania to Northern Italy
                3 armour moved from Iraq to Egypt
                15 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                1 armour placed in Western Germany
                3 fighters placed in France
                4 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
                Germans collect 56 PUs (3 lost to blockades); end with 58 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 34

    Purchase Units - Japanese
                Japanese buy 6 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 fighter moved from Trans-Jordan to Southern Italy
                3 armour and 3 mech_infantrys moved from Persia to Turkey
                9 mech_infantrys moved from Turkmenistan to Persia
                4 mech_infantrys moved from West India to Persia
                1 bomber moved from India to Egypt
                3 armour and 6 mech_infantrys moved from Burma to West India
                3 armour and 3 mech_infantrys moved from Yunnan to Kwangtung
                3 carriers and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 battleship moved from 19 Sea Zone to 6 Sea Zone
                2 armour moved from Amur to Manchuria
                3 armour and 2 mech_infantrys moved from Jehol to Manchuria
                2 infantry moved from Korea to Manchuria
                3 mech_infantrys moved from Tsinghai to Caucasus
                6 mech_infantrys moved from Sikang to Turkmenistan
                12 infantry moved from Sikang to Kazakhstan
                3 infantry moved from Szechwan to Yunnan
                9 infantry moved from Burma to India

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 3 carriers and 1 destroyer
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 3 carriers and 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 3 carriers and 1 destroyer in 41 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 3 carriers and 1 destroyer in 41 Sea Zone, round 4 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from ANZAC with 3 carriers and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese

    Place Units - Japanese
                2 fighters and 1 mech_infantry placed in India
                4 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 60 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs


  • How many victory cities do you need anyways? As I’m typing this is realize I should just go look in the rulebook haha


  • 8 on the Europe side or 6 on the Japan side.


  • yeah game is over, I’ll post

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