L16 Radiant vs Talleyrand19 (Allies+23)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 27

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 28

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 24 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                8 artilleries and 2 infantry moved from Belarus to Bryansk
                3 fighters moved from Novgorod to Bryansk
                7 infantry moved from Ukraine to Bryansk
                22 infantry moved from Albania to Greece
                1 infantry moved from Bulgaria to Greece
                10 bombers moved from Southern Italy to Greece
                3 infantry moved from Switzerland to France
                3 bombers moved from Western Germany to Greece
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 artillery and 8 infantry moved from Archangel to Belarus
                3 infantry moved from Novgorod to Belarus
                1 destroyer moved from 125 Sea Zone to 113 Sea Zone
                1 destroyer moved from 103 Sea Zone to 101 Sea Zone
                1 destroyer moved from 90 Sea Zone to 101 Sea Zone
                1 destroyer moved from 88 Sea Zone to 101 Sea Zone

    Combat - Germans
                Battle in Greece
                    Germans attack with 13 bombers and 23 infantry
                    British defend with 1 airfield, 1 armour, 7 artilleries, 1 factory_minor, 7 fighters, 1 harbour, 2 infantry and 3 mech_infantrys
                        Germans roll dice for 13 bombers and 23 infantry in Greece, round 2 :  11/36 hits
                        British roll dice for 1 armour, 7 artilleries, 7 fighters, 2 infantry and 3 mech_infantrys in Greece, round 2 :  12/20 hits
                        3 mech_infantrys owned by the British, 12 infantry owned by the Germans, 6 artilleries owned by the British and 2 infantry owned by the British lost in Greece
                        Germans roll dice for 13 bombers and 11 infantry in Greece, round 3 :  12/24 hits
                        British roll dice for 1 armour, 1 artillery and 7 fighters in Greece, round 3 :  8/9 hits
                        7 fighters owned by the British, 8 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Greece
                    Germans win, taking Greece from British with 13 bombers and 3 infantry remaining. Battle score for attacker is 62
                    Casualties for Germans: 20 infantry
                    Casualties for British: 1 armour, 7 artilleries, 7 fighters, 2 infantry and 3 mech_infantrys
                Battle in 101 Sea Zone
                    Germans attack with 3 destroyers
                    Americans defend with 2 carriers and 1 transport
                        Germans roll dice for 3 destroyers in 101 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 2 carriers owned by the Americans
                        Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Germans lost in 101 Sea Zone
                        Germans roll dice for 2 destroyers in 101 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Germans lost in 101 Sea Zone
                        Germans roll dice for 1 destroyer in 101 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 4 :  0/2 hits
                        Germans roll dice for 1 destroyer in 101 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 5 :  0/2 hits
                        Germans roll dice for 1 destroyer in 101 Sea Zone, round 6 :  0/1 hits
                        Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 6 :  0/2 hits
                        Germans roll dice for 1 destroyer in 101 Sea Zone, round 7 :  0/1 hits
                        Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 7 :  0/2 hits
                        Germans roll dice for 1 destroyer in 101 Sea Zone, round 8 :  0/1 hits
                        Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 8 :  0/2 hits
                        Germans roll dice for 1 destroyer in 101 Sea Zone, round 9 :  0/1 hits
                        Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 9 :  0/2 hits
                        Germans roll dice for 1 destroyer in 101 Sea Zone, round 10 :  0/1 hits
                        Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 10 :  0/2 hits
                        Germans roll dice for 1 destroyer in 101 Sea Zone, round 11 :  0/1 hits
                        Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 11 :  0/2 hits
                        Germans roll dice for 1 destroyer in 101 Sea Zone, round 12 :  1/1 hits
                        Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 12 :  1/2 hits
                        1 carrier owned by the Americans and 1 destroyer owned by the Germans lost in 101 Sea Zone
                    Americans win with 1 carrier and 1 transport remaining. Battle score for attacker is -8
                    Casualties for Germans: 3 destroyers
                    Casualties for Americans: 1 carrier

    Non Combat Move - Germans
                13 bombers moved from Greece to Southern Italy
                7 infantry moved from Yugoslavia to Bulgaria
                1 aaGun and 7 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Ukraine to Bryansk
                1 aaGun moved from Ukraine to Bryansk

    Place Units - Germans
                3 infantry placed in Norway
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                10 infantry placed in Western Germany
                3 infantry placed in France
                2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
                Germans collect 61 PUs (1 lost to blockades); end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 28

    Purchase Units - Russians
                Russians buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians

    Place Units - Russians
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 3 PUs; end with 4 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 5 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Russians to Turkey: 5 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode


  • oh shit, wait…ugh, can I move my anzac fleet to my us, obviously didn’t mean to leave them alone


  • if you’re okay with it, then please edit them together by french indochina…if you want me to pay for my stupidity, then that’s fair enough


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 28

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 factory_minor and 10 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Shan State to Burma
                1 infantry moved from Shan State to Burma
                3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Burma
                1 armour moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Volgograd to Northwest Persia
                1 bomber moved from Volgograd to Iraq
                1 bomber moved from Volgograd to Iraq
                1 armour moved from Kwangtung to French Indo China
                1 armour moved from Shan State to French Indo China
                1 artillery moved from Shan State to Malaya
                1 bomber moved from Kiangsu to 20 Sea Zone
                4 bombers moved from Japan to 20 Sea Zone
                1 submarine moved from 44 Sea Zone to 20 Sea Zone
                      Japanese take 35 Sea Zone from ANZAC

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 5 bombers, 2 destroyers and 1 submarine
                    ANZAC defend with 3 carriers, 2 destroyers and 1 transport
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 5 bombers and 2 destroyers in 20 Sea Zone, round 2 :  3/7 hits
                    Units damaged: 3 carriers owned by the ANZAC
                        ANZAC roll dice for 3 carriers, 2 destroyers and 1 transport in 20 Sea Zone, round 2 :  1/5 hits
                        1 submarine owned by the Japanese lost in 20 Sea Zone
                        Japanese roll dice for 5 bombers and 2 destroyers in 20 Sea Zone, round 3 :  4/7 hits
                        ANZAC roll dice for 3 carriers, 2 destroyers and 1 transport in 20 Sea Zone, round 3 :  2/5 hits
                        2 destroyers owned by the Japanese, 2 carriers owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 20 Sea Zone
                        Japanese roll dice for 5 bombers in 20 Sea Zone, round 4 :  3/5 hits
                        ANZAC roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 4 :  1/1 hits
                        1 carrier owned by the ANZAC, 1 bomber owned by the Japanese and 1 transport owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 4 bombers remaining. Battle score for attacker is 37
                    Casualties for ANZAC: 3 carriers, 2 destroyers and 1 transport
                    Casualties for Japanese: 1 bomber, 2 destroyers and 1 submarine
                Battle in Burma
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 :  3/8 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    Japanese attack with 2 bombers
                    British defend with 1 airfield, 1 factory_minor and 3 mech_infantrys
                        Japanese roll dice for 2 bombers in Iraq, round 2 :  0/2 hits
                        British roll dice for 3 mech_infantrys in Iraq, round 2 :  2/3 hits
                        2 bombers owned by the Japanese lost in Iraq
                    British win with 3 mech_infantrys remaining. Battle score for attacker is -24
                    Casualties for Japanese: 2 bombers
                Battle in French Indo China
                    Japanese attack with 2 armour
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 armour in French Indo China, round 2 :  1/2 hits
                        ANZAC roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in French Indo China
                    Japanese win, taking French Indo China from ANZAC with 2 armour remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Burma to 39 Sea Zone
                12 infantry moved from Manchuria to Jehol
                1 armour moved from Korea to Jehol
                3 infantry moved from Shantung to Anhwe
                3 mech_infantrys moved from Kiangsu to Hunan
                6 infantry moved from Kiangsu to Anhwe
                4 bombers moved from 20 Sea Zone to Japan

    Place Units - Japanese
                1 factory_minor placed in Malaya
                2 armour and 1 mech_infantry placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4,6
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,1,5,3,6,3,2,3,3,2
                Japanese collect 66 PUs (3 lost to blockades); end with 66 PUs total


  • lame dude


  • Didn’t read your message in time, you can see I downloaded the map 2 mins after you post it.  Of course you can move your fleet no need to call me lame  :-P


  • Download the russian map and do your edits then I’ll play off the new map.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 28

    Purchase Units - Italians


  • Your not going to move your anzac fleet?


  • haha my bad, I thought you were ruthlessly destroying my Anzac boys, I will edit now, appreciate it, I owe you one


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 28

    Purchase Units - Russians
                Russians buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians

    Place Units - Russians
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 3 PUs; end with 4 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 5 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Russians to Turkey: 5 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 20 Sea Zone: 3 carriers, 2 destroyers and 1 transport
                EDIT: Adding units owned by ANZAC to 36 Sea Zone: 3 carriers, 2 destroyers and 1 transport
                EDIT: Turning off Edit Mode


  • sorry and thanks again (still haven’t fully adjusted to playing on the tiny screen vs being able to see the entire board)


  • Yea no problem, we got a good game going… Hate to win it on a simple mistake.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 28

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 factory_minor and 10 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Kwangtung to French Indo China
                1 armour moved from Shan State to French Indo China
                1 infantry moved from Shan State to Burma
                3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Burma
                1 artillery and 1 infantry moved from Shan State to Malaya
                1 armour moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Volgograd to Northwest Persia
                2 bombers moved from Volgograd to Iraq
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                2 bombers moved from Japan to 33 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                1 bomber moved from Kiangsu to 42 Sea Zone
                2 bombers moved from Japan to Tsinghai
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    Americans defend with 2 destroyers
                        Japanese roll dice for 2 bombers and 1 destroyer in 33 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 2 destroyers in 33 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 33 Sea Zone
                        Japanese roll dice for 2 bombers in 33 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 33 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 2 destroyers
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 1 submarine
                    ANZAC defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Burma
                    Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 :  2/7 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    Japanese attack with 2 bombers
                    British defend with 1 airfield, 1 factory_minor and 3 mech_infantrys
                        Japanese roll dice for 2 bombers in Iraq, round 2 :  2/2 hits
                        British roll dice for 3 mech_infantrys in Iraq, round 2 :  2/3 hits
                        2 mech_infantrys owned by the British and 2 bombers owned by the Japanese lost in Iraq
                    British win with 1 mech_infantry remaining. Battle score for attacker is -16
                    Casualties for British: 2 mech_infantrys
                    Casualties for Japanese: 2 bombers
                Battle in French Indo China
                    Japanese attack with 2 armour
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 armour in French Indo China, round 2 :  1/2 hits
                        ANZAC roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in French Indo China
                    Japanese win, taking French Indo China from ANZAC with 2 armour remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Burma to 39 Sea Zone
                1 bomber moved from 42 Sea Zone to Java
                2 bombers moved from 33 Sea Zone to Iwo Jima
                12 infantry moved from Manchuria to Jehol
                1 armour moved from Korea to Jehol
                3 infantry moved from Korea to Manchuria
                3 infantry moved from Shantung to Anhwe
                3 mech_infantrys moved from Kiangsu to Hunan
                6 infantry moved from Kiangsu to Anhwe

    Place Units - Japanese
                1 factory_minor placed in Malaya
                2 armour and 1 mech_infantry placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,2,4,3,6,5,6,4,6,5,6,4
                Japanese collect 65 PUs (3 lost to blockades); end with 65 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 28

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 33 PUs;
                British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                    Turning on Edit Mode
                    EDIT: Removing units owned by Americans from Eastern United States: 3 mech_infantrys
                    EDIT: Adding units owned by Americans to Saudi Arabia: 3 mech_infantrys
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by Americans from Eastern United States: 3 infantry
                    EDIT: Adding units owned by Americans to Turkey: 3 infantry
                    EDIT: Turning off Edit Mode

    Combat - British

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                4 transports moved from 100 Sea Zone to 98 Sea Zone
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry and 4 transports moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Turkey

    Place Units - British
                1 armour and 2 mech_infantrys placed in Iraq
                1 artillery, 1 fighter and 1 infantry placed in Egypt
                British undo move 2.
                British undo move 1.
                1 armour, 1 fighter and 1 mech_infantry placed in Iraq
                1 artillery, 1 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 37 PUs; end with 39 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,5,3,2,6,5,3,1,1,2,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 28

    Purchase Units - Italians
                Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 armour, 1 artillery, 1 fighter and 6 infantry moved from Bryansk to Russia
                1 bomber moved from Volgograd to Russia
                1 bomber moved from Volgograd to Russia
                4 artilleries moved from Rostov to Caucasus
                4 infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Northwest Persia to Persia
                      Italians take Persia from British
                3 infantry moved from Northern Italy to Yugoslavia

    Combat - Italians
                Battle in Russia
                    Italians attack with 3 armour, 1 artillery, 2 bombers, 1 fighter and 6 infantry
                    Russians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 12 infantry
                        AA fire in Russia :  1/3 hits
                        1 fighter owned by the Italians lost in Russia
                        Italians roll dice for 3 armour, 1 artillery, 2 bombers and 6 infantry in Russia, round 2 :  4/12 hits
                        Russians roll dice for 4 aaGuns, 1 artillery and 12 infantry in Russia, round 2 :  3/13 hits
                        4 aaGuns owned by the Russians and 3 infantry owned by the Italians lost in Russia
                        Italians roll dice for 3 armour, 1 artillery, 2 bombers and 3 infantry in Russia, round 3 :  4/9 hits
                        Russians roll dice for 1 artillery and 12 infantry in Russia, round 3 :  5/13 hits
                        4 infantry owned by the Russians, 1 artillery owned by the Italians, 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Russia
                        Italians roll dice for 2 armour and 2 bombers in Russia, round 4 :  4/4 hits
                        Russians roll dice for 1 artillery and 8 infantry in Russia, round 4 :  3/9 hits
                        4 infantry owned by the Russians, 1 bomber owned by the Italians and 2 armour owned by the Italians lost in Russia
                    retreated to Russia
                    Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is -18
                    Casualties for Italians: 3 armour, 1 artillery, 1 bomber, 1 fighter and 6 infantry
                    Casualties for Russians: 4 aaGuns and 8 infantry

    Non Combat Move - Italians
                1 bomber moved from Russia to Volgograd

    Place Units - Italians
                3 armour placed in Volgograd
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
                Italians collect 24 PUs (1 lost to blockades); end with 24 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 28

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 29

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 13 armour; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries, 3 fighters and 6 infantry moved from Bryansk to Russia
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                7 infantry moved from Bulgaria to Greece
                13 bombers moved from Southern Italy to 125 Sea Zone
                3 infantry moved from Novgorod to Karelia
                1 artillery and 11 infantry moved from Belarus to Novgorod
                1 infantry moved from Nenetsia to Archangel

    Combat - Germans
                Battle in Greece
                    Germans attack with 7 infantry
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Germans roll dice for 7 infantry in Greece, round 2 :  0/7 hits
                        Americans roll dice for 1 mech_infantry in Greece, round 2 :  0/1 hits
                        Germans roll dice for 7 infantry in Greece, round 3 :  3/7 hits
                        Americans roll dice for 1 mech_infantry in Greece, round 3 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Greece
                    Germans win, taking Greece from Americans with 6 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in 125 Sea Zone
                    Germans attack with 13 bombers and 1 destroyer
                    Americans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 3 transports
                        Germans roll dice for 13 bombers and 1 destroyer in 125 Sea Zone, round 2 :  11/14 hits
                        Americans roll dice for 1 submarine in 125 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 125 Sea Zone, round 2 :  2/5 hits
                        1 submarine owned by the Americans, 2 bombers owned by the Germans, 1 carrier owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the Germans, 3 transports owned by the Americans and 2 fighters owned by the Americans lost in 125 Sea Zone
                    Germans win with 11 bombers remaining. Battle score for attacker is 47
                    Casualties for Germans: 2 bombers and 1 destroyer
                    Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 3 transports
                Battle in Russia
                    Germans attack with 3 artilleries, 3 fighters and 6 infantry
                    Russians defend with 1 airfield, 1 artillery, 1 factory_major and 4 infantry
                        Germans roll dice for 3 artilleries, 3 fighters and 6 infantry in Russia, round 2 :  3/12 hits
                        Russians roll dice for 1 artillery and 4 infantry in Russia, round 2 :  1/5 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                        Germans roll dice for 3 artilleries, 3 fighters and 5 infantry in Russia, round 3 :  7/11 hits
                        Russians roll dice for 1 artillery and 1 infantry in Russia, round 3 :  2/2 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Russia
                    Germans captures 4PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 3 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 4 infantry

    Non Combat Move - Germans
                2 aaGuns, 5 artilleries and 4 infantry moved from Bryansk to Rostov
                3 fighters moved from Russia to Rostov
                1 aaGun and 7 infantry moved from Yugoslavia to Albania
                1 infantry moved from Germany to Greater Southern Germany
                1 infantry moved from Germany to Greater Southern Germany
                11 bombers moved from 125 Sea Zone to Western Germany
                6 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Novgorod
                3 armour placed in France
                4 armour placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5,1,4,1,1,2,6,3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
                Germans collect 58 PUs (4 lost to blockades); end with 62 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs

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