Oh you’re right. Delete the mech in Egypt.
L16 Radiant vs Talleyrand19 (Allies+23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 11 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery moved from Volgograd to Caucasus
Germans take Caucasus from British
12 armour and 3 mech_infantrys moved from Ukraine to Caucasus
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
24 infantry moved from Yugoslavia to Albania
1 artillery and 9 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
10 bombers moved from Southern Italy to AlbaniaCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 3/4 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 1 artillery and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 9 infantry in Archangel, round 2 : 3/10 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Albania
Germans attack with 10 bombers and 24 infantry
Americans defend with 2 armour
Germans roll dice for 10 bombers and 24 infantry in Albania, round 2 : 8/34 hits
Americans roll dice for 2 armour in Albania, round 2 : 2/2 hits
2 armour owned by the Americans and 2 infantry owned by the Germans lost in Albania
Germans win, taking Albania from Americans with 10 bombers and 22 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armourNon Combat Move - Germans
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
5 infantry moved from Western Germany to Northern Italy
7 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
3 fighters moved from 125 Sea Zone to Novgorod
10 bombers moved from Albania to Southern ItalyPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 bombers and 5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 58 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 4 bombers, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
6 armour and 12 mech_infantrys moved from Hunan to Kwangtung
1 armour moved from Burma to Shan State
1 bomber moved from Shan State to Kwangtung
2 fighters and 3 tactical_bombers moved from Japan to Kwangtung
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from Siberia to Korea
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Novosibirsk to Volgograd
1 mech_infantry moved from Vologda to Volgograd
1 mech_infantry moved from Turkmenistan to Eastern Persia
2 armour and 4 mech_infantrys moved from Turkmenistan to Caucasus
1 bomber moved from Volgograd to Eastern Persia
1 bomber moved from Volgograd to Eastern Persia
1 infantry moved from Anhwe to Kiangsu
3 infantry moved from Shantung to KiangsuCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 6 armour, 1 bomber, 2 fighters, 12 mech_infantrys and 3 tactical_bombers
Americans defend with 3 artilleries and 13 infantry; ANZAC defend with 1 bomber, 6 fighters and 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 6 armour, 1 bomber, 2 fighters, 12 mech_infantrys and 3 tactical_bombers in Kwangtung, round 2 : 11/24 hits
UK_Pacific roll dice for 3 artilleries, 1 bomber, 6 fighters and 15 infantry in Kwangtung, round 2 : 8/25 hits
1 bomber owned by the ANZAC, 10 infantry owned by the Americans and 8 mech_infantrys owned by the Japanese lost in Kwangtung
Japanese roll dice for 6 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 3 tactical_bombers in Kwangtung, round 3 : 7/16 hits
UK_Pacific roll dice for 3 artilleries, 6 fighters and 5 infantry in Kwangtung, round 3 : 7/14 hits
3 armour owned by the Japanese, 2 artilleries owned by the Americans, 2 infantry owned by the ANZAC, 3 infantry owned by the Americans and 4 mech_infantrys owned by the Japanese lost in Kwangtung
Japanese roll dice for 3 armour, 1 bomber, 2 fighters and 3 tactical_bombers in Kwangtung, round 4 : 7/9 hits
UK_Pacific roll dice for 1 artillery and 6 fighters in Kwangtung, round 4 : 4/7 hits
2 armour owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Japanese and 6 fighters owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for ANZAC: 1 bomber, 6 fighters and 2 infantry
Casualties for Americans: 3 artilleries and 13 infantry
Casualties for Japanese: 5 armour, 1 fighter, 12 mech_infantrys and 1 tactical_bomber
Battle in Eastern Persia
Japanese attack with 2 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Eastern Persia
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Eastern Persia to Volgograd
1 bomber moved from Kwangtung to Kiangsu
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
12 infantry moved from Korea to ManchuriaPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Korea
4 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,6,1,1,2,6,6,5,2,4,2,6,3,3,2,4
Japanese collect 64 PUs (5 lost to blockades); end with 64 PUs total -
that is so disgusting that you won that fight in kwangtung as easily as you did…damn you dice
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Yea I know, I didn’t even look at the battle calucator I just throw everything I had at it. I couldn’t allow them men take China back. I was willing to lose planes if need be.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - British
British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 transports moved from 99 Sea Zone to 98 Sea Zone
3 artilleries moved from Egypt to 98 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from Iraq to Caucasus
7 fighters moved from Russia to Caucasus
1 fighter moved from 100 Sea Zone to Caucasus
3 artilleries and 4 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
4 infantry moved from Greece to 99 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 99 Sea Zone to 100 Sea Zone
3 artilleries and 4 infantry moved from 100 Sea Zone to Caucasus
1 armour moved from 100 Sea Zone to Caucasus
1 fighter moved from India to Caucasus
1 fighter moved from India to Caucasus
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Battle in Caucasus
British attack with 2 armour, 3 artilleries, 11 fighters, 4 infantry and 1 mech_infantry
Germans defend with 12 armour and 1 artillery; Japanese defend with 3 armour and 2 mech_infantrys
British win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 12 armour and 1 artillery
Casualties for British: 2 armour, 3 artilleries, 6 fighters, 4 infantry and 1 mech_infantry
Casualties for Japanese: 3 armour and 2 mech_infantrysNon Combat Move - British
3 fighters moved from Caucasus to Greece
2 fighters moved from Caucasus to GreecePlace Units - British
2 fighters and 1 infantry placed in Greece
3 mech_infantrys placed in Iraq
2 infantry placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,3,1,6,6,2,1,6,6,6,4,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Volgograd to Northwest Persia
Italians take Northwest Persia from British
1 bomber moved from Volgograd to Iraq
1 bomber moved from Volgograd to Iraq
1 artillery, 1 fighter and 4 infantry moved from Ukraine to Bryansk
1 infantry moved from Tambov to Bryansk
3 armour moved from Volgograd to Bryansk
4 artilleries moved from Volgograd to Rostov
1 infantry moved from Samara to VolgogradCombat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/2 hits
Bombing raid in Iraq rolls: 3,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.Non Combat Move - Italians
2 bombers moved from Iraq to VolgogradPlace Units - Italians
3 infantry placed in Volgograd
3 infantry placed in Southern Italy
Italians undo move 2.
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 20 PUs (3 lost to blockades); end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Research Technology - Germans
Purchase Units - Germans
Germans buy 24 infantry; Remaining resources: 2 PUs;Combat Move - Germans
8 artilleries and 2 infantry moved from Belarus to Bryansk
3 fighters moved from Novgorod to Bryansk
7 infantry moved from Ukraine to Bryansk
22 infantry moved from Albania to Greece
1 infantry moved from Bulgaria to Greece
10 bombers moved from Southern Italy to Greece
3 infantry moved from Switzerland to France
3 bombers moved from Western Germany to Greece
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 8 infantry moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 destroyer moved from 103 Sea Zone to 101 Sea Zone
1 destroyer moved from 90 Sea Zone to 101 Sea Zone
1 destroyer moved from 88 Sea Zone to 101 Sea ZoneCombat - Germans
Battle in Greece
Germans attack with 13 bombers and 23 infantry
British defend with 1 airfield, 1 armour, 7 artilleries, 1 factory_minor, 7 fighters, 1 harbour, 2 infantry and 3 mech_infantrys
Germans roll dice for 13 bombers and 23 infantry in Greece, round 2 : 11/36 hits
British roll dice for 1 armour, 7 artilleries, 7 fighters, 2 infantry and 3 mech_infantrys in Greece, round 2 : 12/20 hits
3 mech_infantrys owned by the British, 12 infantry owned by the Germans, 6 artilleries owned by the British and 2 infantry owned by the British lost in Greece
Germans roll dice for 13 bombers and 11 infantry in Greece, round 3 : 12/24 hits
British roll dice for 1 armour, 1 artillery and 7 fighters in Greece, round 3 : 8/9 hits
7 fighters owned by the British, 8 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Greece
Germans win, taking Greece from British with 13 bombers and 3 infantry remaining. Battle score for attacker is 62
Casualties for Germans: 20 infantry
Casualties for British: 1 armour, 7 artilleries, 7 fighters, 2 infantry and 3 mech_infantrys
Battle in 101 Sea Zone
Germans attack with 3 destroyers
Americans defend with 2 carriers and 1 transport
Germans roll dice for 3 destroyers in 101 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Germans lost in 101 Sea Zone
Germans roll dice for 2 destroyers in 101 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Germans lost in 101 Sea Zone
Germans roll dice for 1 destroyer in 101 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 1 destroyer in 101 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 5 : 0/2 hits
Germans roll dice for 1 destroyer in 101 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 6 : 0/2 hits
Germans roll dice for 1 destroyer in 101 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 7 : 0/2 hits
Germans roll dice for 1 destroyer in 101 Sea Zone, round 8 : 0/1 hits
Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 8 : 0/2 hits
Germans roll dice for 1 destroyer in 101 Sea Zone, round 9 : 0/1 hits
Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 9 : 0/2 hits
Germans roll dice for 1 destroyer in 101 Sea Zone, round 10 : 0/1 hits
Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 10 : 0/2 hits
Germans roll dice for 1 destroyer in 101 Sea Zone, round 11 : 0/1 hits
Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 11 : 0/2 hits
Germans roll dice for 1 destroyer in 101 Sea Zone, round 12 : 1/1 hits
Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 12 : 1/2 hits
1 carrier owned by the Americans and 1 destroyer owned by the Germans lost in 101 Sea Zone
Americans win with 1 carrier and 1 transport remaining. Battle score for attacker is -8
Casualties for Germans: 3 destroyers
Casualties for Americans: 1 carrierNon Combat Move - Germans
13 bombers moved from Greece to Southern Italy
7 infantry moved from Yugoslavia to Bulgaria
1 aaGun and 7 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to BryanskPlace Units - Germans
3 infantry placed in Norway
3 infantry placed in Novgorod
3 infantry placed in Ukraine
10 infantry placed in Western Germany
3 infantry placed in France
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 61 PUs (1 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Place Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 4 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Turkey: 5 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode -
oh shit, wait…ugh, can I move my anzac fleet to my us, obviously didn’t mean to leave them alone
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if you’re okay with it, then please edit them together by french indochina…if you want me to pay for my stupidity, then that’s fair enough
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor and 10 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Burma
1 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to Iraq
1 bomber moved from Volgograd to Iraq
1 armour moved from Kwangtung to French Indo China
1 armour moved from Shan State to French Indo China
1 artillery moved from Shan State to Malaya
1 bomber moved from Kiangsu to 20 Sea Zone
4 bombers moved from Japan to 20 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Japanese take 35 Sea Zone from ANZACCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 5 bombers, 2 destroyers and 1 submarine
ANZAC defend with 3 carriers, 2 destroyers and 1 transport
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 bombers and 2 destroyers in 20 Sea Zone, round 2 : 3/7 hits
Units damaged: 3 carriers owned by the ANZAC
ANZAC roll dice for 3 carriers, 2 destroyers and 1 transport in 20 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 5 bombers and 2 destroyers in 20 Sea Zone, round 3 : 4/7 hits
ANZAC roll dice for 3 carriers, 2 destroyers and 1 transport in 20 Sea Zone, round 3 : 2/5 hits
2 destroyers owned by the Japanese, 2 carriers owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 20 Sea Zone
Japanese roll dice for 5 bombers in 20 Sea Zone, round 4 : 3/5 hits
ANZAC roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the ANZAC, 1 bomber owned by the Japanese and 1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 4 bombers remaining. Battle score for attacker is 37
Casualties for ANZAC: 3 carriers, 2 destroyers and 1 transport
Casualties for Japanese: 1 bomber, 2 destroyers and 1 submarine
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 3/8 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
Japanese attack with 2 bombers
British defend with 1 airfield, 1 factory_minor and 3 mech_infantrys
Japanese roll dice for 2 bombers in Iraq, round 2 : 0/2 hits
British roll dice for 3 mech_infantrys in Iraq, round 2 : 2/3 hits
2 bombers owned by the Japanese lost in Iraq
British win with 3 mech_infantrys remaining. Battle score for attacker is -24
Casualties for Japanese: 2 bombers
Battle in French Indo China
Japanese attack with 2 armour
ANZAC defend with 1 infantry
Japanese roll dice for 2 armour in French Indo China, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Burma to 39 Sea Zone
12 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
3 infantry moved from Shantung to Anhwe
3 mech_infantrys moved from Kiangsu to Hunan
6 infantry moved from Kiangsu to Anhwe
4 bombers moved from 20 Sea Zone to JapanPlace Units - Japanese
1 factory_minor placed in Malaya
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,1,5,3,6,3,2,3,3,2
Japanese collect 66 PUs (3 lost to blockades); end with 66 PUs total -
lame dude
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Didn’t read your message in time, you can see I downloaded the map 2 mins after you post it. Of course you can move your fleet no need to call me lame :-P
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Download the russian map and do your edits then I’ll play off the new map.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Italians
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Your not going to move your anzac fleet?
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haha my bad, I thought you were ruthlessly destroying my Anzac boys, I will edit now, appreciate it, I owe you one
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Place Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 4 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Turkey: 5 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 3 carriers, 2 destroyers and 1 transport
EDIT: Adding units owned by ANZAC to 36 Sea Zone: 3 carriers, 2 destroyers and 1 transport
EDIT: Turning off Edit Mode