Scotland only
Sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
5 armour, 11 artilleries, 2 infantry and 2 mech_infantrys moved from Karelia to Finland
1 artillery moved from Archangel to Vologda
1 bomber moved from Germany to Vologda
1 bomber moved from Germany to Vologda
1 bomber moved from Germany to Norway
1 bomber moved from Western Germany to Syria
2 bombers moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Norway causes 5 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Battle in Finland
Germans attack with 6 armour, 11 artilleries, 2 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Germans roll dice for 6 armour, 11 artilleries, 2 infantry and 2 mech_infantrys in Finland, round 2 : 7/21 hits
Americans roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Americans with 6 armour, 11 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Syria
Germans attack with 1 bomber
British defend with 1 mech_infantry
Germans roll dice for 1 bomber in Syria, round 2 : 1/1 hits
British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Syria
Germans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Vologda
Germans attack with 1 artillery and 2 bombers
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 bombers in Vologda, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 artillery and 2 bombers in Vologda, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Vologda to Archangel
2 aaGuns and 3 infantry moved from Novgorod to Archangel
1 bomber moved from Norway to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Syria to Ukraine
4 infantry moved from Western Germany to Northern Italy
3 aaGuns moved from Northern Italy to Southern Italy
3 armour moved from Germany to Yugoslavia
7 infantry moved from Slovakia Hungary to Yugoslavia
9 infantry moved from Eastern Poland to Western Ukraine
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 armour placed in Western Germany
9 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
6 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Bryansk
5 fighters and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 5 fighters, 8 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 5 infantry
Russians win, taking Bryansk from Italians with 5 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Italians: 1 artillery and 5 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
5 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Samara to Russia
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 4 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 fighter moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsu to Kwangsi
1 submarine moved from 20 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from Philippines to Siam
1 bomber moved from Philippines to Siam
1 mech_infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 armour moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hunan
1 armour and 2 mech_infantrys moved from Shantung to Manchuria
4 mech_infantrys moved from Jehol to Manchuria
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
2 bombers moved from Central Mongolia to Korea
1 bomber moved from Kiangsu to Korea
4 carriers moved from 35 Sea Zone to 19 Sea Zone
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to Manchuria
1 armour moved from Kiangsu to Hunan
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 armour, 5 fighters, 6 mech_infantrys and 3 tactical_bombers
Americans defend with 1 armour; Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 5 fighters, 6 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 6/15 hits
Chinese roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 1/3 hits
2 infantry owned by the Chinese, 1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 5 fighters, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Siam
Japanese attack with 1 artillery and 2 bombers
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery and 2 bombers in Siam, round 2 : 3/3 hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Siam, round 2 : 1/2 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the ANZAC and 1 infantry owned by the ANZAC lost in Siam
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 2 fighters and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 3/3 hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 41 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Korea
Japanese attack with 3 bombers
Americans defend with 3 armour and 1 factory_minor
Japanese roll dice for 3 bombers in Korea, round 2 : 2/3 hits
Americans roll dice for 3 armour in Korea, round 2 : 1/3 hits
1 bomber owned by the Japanese and 2 armour owned by the Americans lost in Korea
Japanese roll dice for 2 bombers in Korea, round 3 : 2/2 hits
Americans roll dice for 1 armour in Korea, round 3 : 1/1 hits
1 bomber owned by the Japanese and 1 armour owned by the Americans lost in Korea
Japanese win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 3 armour
Casualties for Japanese: 2 bombers
Non Combat Move - Japanese
1 bomber moved from Korea to Japan
5 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
1 bomber moved from Siam to Hainan
1 bomber moved from Siam to Hainan
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
Place Units - Japanese
3 transports placed in 6 Sea Zone
3 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 3 artilleries, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 99 Sea Zone to Bulgaria
3 fighters moved from 99 Sea Zone to Bulgaria
3 armour moved from Greece to Bulgaria
2 artilleries moved from Greece to Bulgaria
1 fighter moved from Greece to Bulgaria
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Malaya to Shan State
1 fighter moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
2 mech_infantrys moved from Burma to Kweichow
1 infantry moved from Yunnan to Kweichow
Combat - British
Battle in Bulgaria
British attack with 3 armour, 2 artilleries and 5 fighters
Italians defend with 1 armour, 3 infantry and 3 mech_infantrys
British win, taking Bulgaria from Italians with 3 armour and 5 fighters remaining. Battle score for attacker is 19
Casualties for British: 2 artilleries
Casualties for Italians: 1 armour, 3 infantry and 3 mech_infantrys
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Kweichow
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
3 transports moved from 99 Sea Zone to 98 Sea Zone
2 armour and 1 mech_infantry moved from Egypt to 98 Sea Zone
2 armour, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
2 armour and 1 mech_infantry moved from 99 Sea Zone to Greece
1 armour moved from Northwest Persia to Greece
1 fighter moved from Shan State to India
5 fighters moved from Bulgaria to 99 Sea Zone
Place Units - British
3 artilleries placed in Greece
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
British undo move 3.
1 fighter and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
UK_Pacific collect 16 PUs; end with 16 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 infantry moved from Rostov to Volgograd
Italians take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 artillery and 2 infantry moved from Rostov to Bryansk
3 artilleries and 1 fighter moved from Ukraine to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Kansu to Tsinghai
Italians take Tsinghai from Chinese
Combat - Italians
Battle in Bryansk
Italians attack with 4 artilleries, 1 bomber, 1 fighter and 3 infantry
Russians defend with 7 infantry
Italians roll dice for 4 artilleries, 1 bomber, 1 fighter and 3 infantry in Bryansk, round 2 : 2/9 hits
Russians roll dice for 7 infantry in Bryansk, round 2 : 3/7 hits
2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bryansk
Italians roll dice for 4 artilleries, 1 bomber and 1 fighter in Bryansk, round 3 : 3/6 hits
Russians roll dice for 5 infantry in Bryansk, round 3 : 0/5 hits
3 infantry owned by the Russians lost in Bryansk
Italians roll dice for 4 artilleries, 1 bomber and 1 fighter in Bryansk, round 4 : 2/6 hits
Russians roll dice for 2 infantry in Bryansk, round 4 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 4 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 3 infantry
Casualties for Russians: 7 infantry
Non Combat Move - Italians
1 fighter moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Ukraine
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 20 PUs (5 lost to blockades); end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 10 infantry; Remaining resources: 1 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
9 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
6 armour, 11 artilleries, 1 infantry and 2 mech_infantrys moved from Finland to Norway
1 bomber moved from Ukraine to Bulgaria
1 artillery moved from Vologda to Samara
Germans take Samara from Russians
1 bomber moved from Archangel to Norway
1 bomber moved from Archangel to Norway
1 bomber moved from Western Germany to Bulgaria
1 bomber moved from Western Germany to Bulgaria
1 bomber moved from Western Germany to Albania
Combat - Germans
Battle in Norway
Germans attack with 6 armour, 11 artilleries, 2 bombers, 1 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 3 armour, 1 factory_minor, 6 infantry and 2 mech_infantrys
Germans roll dice for 6 armour, 11 artilleries, 2 bombers, 1 infantry and 2 mech_infantrys in Norway, round 2 : 9/22 hits
Americans roll dice for 3 armour, 6 infantry and 2 mech_infantrys in Norway, round 2 : 5/11 hits
2 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the Americans, 1 armour owned by the Americans, 6 infantry owned by the Americans, 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Norway
Germans roll dice for 6 armour, 9 artilleries and 2 bombers in Norway, round 3 : 10/17 hits
Americans roll dice for 2 armour in Norway, round 3 : 0/2 hits
2 armour owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 6 armour, 9 artilleries and 2 bombers remaining. Battle score for attacker is 25
Casualties for Germans: 2 artilleries, 1 infantry and 2 mech_infantrys
Casualties for Americans: 3 armour, 6 infantry and 2 mech_infantrys
Battle in Bulgaria
Germans attack with 3 bombers and 3 infantry
British defend with 3 armour
Germans roll dice for 3 bombers and 3 infantry in Bulgaria, round 2 : 2/6 hits
British roll dice for 3 armour in Bulgaria, round 2 : 2/3 hits
2 infantry owned by the Germans and 2 armour owned by the British lost in Bulgaria
Germans roll dice for 3 bombers and 1 infantry in Bulgaria, round 3 : 3/4 hits
British roll dice for 1 armour in Bulgaria, round 3 : 0/1 hits
1 armour owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 3 armour
Battle in Albania
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Albania, round 2 : 1/2 hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the British lost in Albania
Germans win, taking Albania from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Albania to Western Germany
3 bombers moved from Bulgaria to Western Germany
1 bomber moved from Norway to Western Germany
1 bomber moved from Norway to Western Germany
9 infantry moved from Germany to Greater Southern Germany
3 armour moved from Yugoslavia to Southern France
1 artillery and 2 infantry moved from Novgorod to Belarus
2 aaGuns and 3 infantry moved from Archangel to Belarus
6 infantry moved from France to Southern France
3 armour moved from Western Germany to Southern France
11 infantry moved from Northern Italy to Southern France
Place Units - Germans
3 armour placed in Novgorod
3 infantry placed in France
7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Germans collect 47 PUs (4 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
9 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
5 fighters moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 3 artilleries, 5 fighters, 9 infantry and 1 tactical_bomber
Germans defend with 9 infantry; Italians defend with 4 artilleries
Russians win, taking Bryansk from Italians with 3 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Germans: 9 infantry
Casualties for Italians: 4 artilleries
Casualties for Russians: 4 infantry
Non Combat Move - Russians
5 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 6 armour and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
5 fighters and 3 tactical_bombers moved from 19 Sea Zone to Hunan
1 fighter moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Hunan
1 mech_infantry moved from Chahar to Hunan
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Szechwan
1 bomber moved from Japan to Korea
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Hainan to Hunan
1 bomber moved from Hainan to Hunan
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
2 battleships and 2 destroyers moved from 35 Sea Zone to 36 Sea Zone
4 carriers moved from 19 Sea Zone to 36 Sea Zone
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Korea
5 mech_infantrys moved from Manchuria to Korea
1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Hunan
Japanese attack with 2 bombers, 7 fighters, 1 infantry, 6 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 artillery and 15 infantry
Japanese roll dice for 2 bombers, 7 fighters, 1 infantry, 6 mech_infantrys and 3 tactical_bombers in Hunan, round 2 : 8/19 hits
Chinese roll dice for 1 artillery and 15 infantry in Hunan, round 2 : 2/16 hits
1 infantry owned by the Japanese, 8 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese roll dice for 2 bombers, 7 fighters, 5 mech_infantrys and 3 tactical_bombers in Hunan, round 3 : 6/17 hits
Chinese roll dice for 1 artillery and 7 infantry in Hunan, round 3 : 1/8 hits
6 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese roll dice for 2 bombers, 7 fighters, 4 mech_infantrys and 3 tactical_bombers in Hunan, round 4 : 6/16 hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits
1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 bombers, 7 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Chinese: 1 artillery and 15 infantry
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Battle in Szechwan
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in French Indo China
Japanese attack with 3 artilleries and 3 infantry
British defend with 1 infantry
Japanese roll dice for 2 battleships in French Indo China, round 2 : 2/2 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 armour, 1 bomber and 5 mech_infantrys
Americans defend with 1 factory_minor and 3 infantry
Japanese roll dice for 1 armour, 1 bomber and 5 mech_infantrys in Korea, round 2 : 5/7 hits
Americans roll dice for 3 infantry in Korea, round 2 : 3/3 hits
3 infantry owned by the Americans and 3 mech_infantrys owned by the Japanese lost in Korea
Japanese win, taking Korea from Americans with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Americans: 3 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Korea to Japan
1 tactical_bomber moved from Hunan to Kiangsi
1 tactical_bomber moved from Hunan to Kiangsi
1 tactical_bomber moved from Hunan to Kiangsi
1 fighter moved from Hunan to 36 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
1 fighter moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 bomber moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 bomber moved from Hunan to Kiangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kwangtung
3 armour placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British buy 5 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Greece to Romania
British take Bulgaria from Germans
British take Romania from Germans
3 armour and 1 mech_infantry moved from Greece to Albania
3 artilleries moved from Greece to Albania
3 infantry moved from Greece to Albania
Combat - British
Battle in Albania
British attack with 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Albania from Italians with 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Egypt to Greece
4 transports moved from 99 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Egypt to 98 Sea Zone
2 mech_infantrys and 4 transports moved from 98 Sea Zone to 99 Sea Zone
2 mech_infantrys moved from 99 Sea Zone to Greece
3 mech_infantrys moved from Iraq to Turkey
1 armour and 2 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Shan State to Burma
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Burma to India
2 mech_infantrys moved from Kweichow to Burma
1 fighter moved from 99 Sea Zone to Greece
Place Units - British
3 artilleries placed in Greece
3 armour placed in Egypt
2 armour and 1 mech_infantry placed in Iraq
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Place Units - UK_Pacific
3 infantry placed in India
UK_Pacific undo move 1.
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British buy 5 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Greece to Romania
British take Bulgaria from Germans
British take Romania from Germans
3 armour and 1 mech_infantry moved from Greece to Albania
3 artilleries moved from Greece to Albania
3 infantry moved from Greece to Albania
Combat - British
Battle in Albania
British attack with 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Albania from Italians with 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Egypt to Greece
4 transports moved from 99 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Egypt to 98 Sea Zone
2 mech_infantrys and 4 transports moved from 98 Sea Zone to 99 Sea Zone
2 mech_infantrys moved from 99 Sea Zone to Greece
3 mech_infantrys moved from Iraq to Turkey
1 armour and 2 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Shan State to Burma
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Burma to India
2 mech_infantrys moved from Kweichow to Burma
1 fighter moved from 99 Sea Zone to Greece
Place Units - British
3 artilleries placed in Greece
3 armour placed in Egypt
2 armour and 1 mech_infantry placed in Iraq
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Place Units - UK_Pacific
3 infantry placed in India
UK_Pacific undo move 1.
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 3 Sea Zone: 3 carriers and 7 transports
EDIT: Adding units owned by Americans to 1 Sea Zone: 3 carriers and 7 transports
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Tsinghai to Suiyuyan
Italians take Suiyuyan from Chinese
1 infantry moved from Volgograd to Caucasus
1 bomber moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Caucasus
1 infantry moved from Tambov to Volgograd
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 infantry and 3 mech_infantrys
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 bomber and 1 fighter in Caucasus, round 3 : 0/2 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits
Italians roll dice for 1 bomber and 1 fighter in Caucasus, round 4 : 0/2 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 4 : 0/2 hits
Italians roll dice for 1 bomber and 1 fighter in Caucasus, round 5 : 2/2 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 5 : 0/2 hits
2 mech_infantrys owned by the Americans lost in Caucasus
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 3 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Ukraine
Place Units - Italians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 5 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Bulgaria
Germans take Bulgaria from British
9 infantry moved from Greater Southern Germany to Yugoslavia
6 armour moved from Southern France to Yugoslavia
17 infantry moved from Southern France to Spain
3 infantry moved from France to Southern France
1 bomber moved from Western Germany to Romania
6 armour moved from Norway to Karelia
8 artilleries moved from Norway to Finland
1 artillery moved from Samara to Volgograd
5 bombers moved from Western Germany to Bryansk
11 infantry moved from Western Germany to Northern Italy
Combat - Germans
Battle in Romania
Germans attack with 1 bomber and 2 infantry
British defend with 1 armour
Germans roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits
British roll dice for 1 armour in Romania, round 2 : 0/1 hits
1 armour owned by the British lost in Romania
Germans win, taking Romania from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Bryansk
Germans attack with 3 armour, 1 artillery, 5 bombers and 5 infantry
Russians defend with 3 artilleries and 5 infantry
Germans roll dice for 3 armour, 1 artillery, 5 bombers and 5 infantry in Bryansk, round 2 : 4/14 hits
Russians roll dice for 3 artilleries and 5 infantry in Bryansk, round 2 : 0/8 hits
4 infantry owned by the Russians lost in Bryansk
Germans roll dice for 3 armour, 1 artillery, 5 bombers and 5 infantry in Bryansk, round 3 : 4/14 hits
Russians roll dice for 3 artilleries and 1 infantry in Bryansk, round 3 : 1/4 hits
1 infantry owned by the Russians, 3 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour, 1 artillery, 5 bombers and 4 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 1 infantry
Casualties for Russians: 3 artilleries and 5 infantry
Battle in Spain
Germans attack with 17 infantry
Americans defend with 1 infantry
Germans roll dice for 17 infantry in Spain, round 2 : 4/17 hits
Americans roll dice for 1 infantry in Spain, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 17 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 artillery moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
1 bomber moved from Romania to Ukraine
5 bombers moved from Bryansk to Ukraine
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Germans
3 armour placed in Novgorod
3 infantry placed in Southern France
3 infantry placed in France
1 bomber and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 4 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
3 mech_infantrys moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
3 infantry moved from Kwangsi to Yunnan
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
3 armour moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Hunan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Siam
Japanese take Siam from ANZAC
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to Borneo
1 bomber moved from Kiangsi to Burma
1 bomber moved from Kiangsi to Burma
1 mech_infantry moved from Korea to Amur
1 mech_infantry moved from Korea to Amur
1 bomber moved from Japan to Amur
1 armour moved from Korea to Buyant-Uhaa
Japanese take Buyant-Uhaa from Americans
1 armour and 2 mech_infantrys moved from Shantung to Manchuria
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from Kiangsi to Philippines
2 battleships, 4 carriers, 2 destroyers and 4 submarines moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 destroyers, 4 submarines and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits
Japanese win with 2 battleships, 4 carriers, 2 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 2 fighters
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 2 fighters in Borneo, round 2 : 2/3 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Amur
Japanese attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Amur, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 3/8 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Burma
Japanese attack with 2 bombers
British defend with 2 mech_infantrys
Japanese roll dice for 2 bombers in Burma, round 2 : 2/2 hits
UK_Pacific roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in Burma
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Malaya
Non Combat Move - Japanese
1 fighter moved from Borneo to 35 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
1 bomber moved from Burma to Anhwe
1 fighter moved from Kiangsi to Anhwe
1 fighter moved from Kiangsi to Anhwe
1 bomber moved from Burma to Anhwe
1 bomber moved from Amur to Anhwe
Place Units - Japanese
3 infantry placed in Korea
1 armour and 2 mech_infantrys placed in Shantung
3 armour placed in Kwangtung
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 60 PUs; end with 63 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - British
British buy 3 armour, 1 artillery, 1 harbour and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 14 PUs;
Combat Move - British
1 fighter moved from Greece to Bulgaria
1 infantry moved from Albania to Bulgaria
1 infantry moved from Albania to Bulgaria
1 fighter moved from Greece to Bulgaria
1 fighter moved from India to 37 Sea Zone
Combat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Bulgaria
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Bulgaria from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Bulgaria to Russia
4 fighters moved from 99 Sea Zone to Russia
1 mech_infantry moved from Albania to Greece
1 armour moved from Albania to Greece
1 armour moved from Albania to Greece
1 armour moved from Albania to Greece
3 mech_infantrys moved from Turkey to Greece
3 artilleries moved from Albania to Greece
4 transports moved from 99 Sea Zone to 98 Sea Zone
3 armour moved from Egypt to 98 Sea Zone
3 armour and 4 transports moved from 98 Sea Zone to 99 Sea Zone
3 armour moved from 99 Sea Zone to Greece
2 armour and 1 mech_infantry moved from Iraq to Greece
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from India to Burma
1 fighter moved from 37 Sea Zone to 39 Sea Zone
Place Units - British
3 armour and 1 harbour placed in Greece
1 artillery and 2 infantry placed in Egypt
British undo move 1.
1 harbour placed in Greece
1 armour placed in Iraq
2 infantry placed in Greece
1 armour placed in Greece
1 armour placed in Iraq
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 20 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Volgograd to Caucasus
Italians take Caucasus from Russians
1 mech_infantry moved from Suiyuyan to Shensi
1 bomber moved from Ukraine to Shensi
1 fighter moved from Ukraine to Southern Italy
Combat - Italians
Battle in Shensi
Italians attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Italians win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Italians
1 bomber moved from Shensi to Kweichow
1 artillery and 5 infantry moved from Ukraine to Bessarabia
Place Units - Italians
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 25 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Spain to Gibraltar
Germans take Gibraltar from British
2 infantry moved from Romania to Bulgaria
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Albania
1 bomber moved from Ukraine to Turkey
1 bomber moved from Ukraine to Turkey
1 bomber moved from Ukraine to Iraq
1 bomber moved from Ukraine to Bulgaria
1 bomber moved from Ukraine to Bulgaria
1 bomber moved from Ukraine to Albania
Combat - Germans
Battle in Bulgaria
Germans attack with 2 bombers and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Bulgaria, round 2 : 2/4 hits
British roll dice for 2 infantry in Bulgaria, round 2 : 0/2 hits
2 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Albania
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Albania, round 2 : 2/3 hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the British lost in Albania
Germans win, taking Albania from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in Turkey
AA fire in Turkey : 0/2 hits
Bombing raid in Turkey rolls: 4,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Turkey causes 6 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Non Combat Move - Germans
1 bomber moved from Iraq to Volgograd
1 bomber moved from Turkey to Southern Italy
1 bomber moved from Turkey to Southern Italy
1 bomber moved from Albania to Southern Italy
1 bomber moved from Bulgaria to Southern Italy
1 bomber moved from Bulgaria to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 infantry moved from Spain to Portugal
Germans take Portugal from Neutral_True
9 infantry moved from Northern Italy to Yugoslavia
5 infantry moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Southern Italy
3 infantry moved from France to Northern Italy
6 infantry moved from Southern France to Northern Italy
15 infantry moved from Spain to Southern France
3 armour moved from Novgorod to Bryansk
6 armour moved from Karelia to Belarus
8 artilleries moved from Finland to Karelia
1 artillery and 6 infantry moved from Sweden to Finland
Place Units - Germans
3 mech_infantrys placed in Novgorod
2 bombers and 5 infantry placed in Western Germany
3 infantry placed in Southern France
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs