OK, went with the latest 2.7 version, hope it works for you as well.
2015 playoff - BerntBernt (Axis) vs. Giallo (Allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 carrier, 3 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
6 mech_infantrys moved from French Indo China to Malaya
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 37 Sea Zone
4 fighters and 4 tactical_bombers moved from French Indo China to 37 Sea Zone
4 fighters moved from French Indo China to Malaya
1 fighter moved from French Indo China to 42 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Caroline Islands
Battle in Malaya
Japanese attack with 4 fighters and 6 mech_infantrys
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Caroline Islands from Americans, taking Malaya from UK_Pacific with 4 fighters and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to Sumatra
1 infantry moved from Kwangsi to 36 Sea Zone
1 aaGun, 2 artilleries and 6 infantry moved from French Indo China to 36 Sea Zone
1 aaGun, 2 artilleries, 2 battleships, 10 carriers, 1 cruiser, 6 destroyers, 7 infantry, 12 submarines and 5 transports moved from 36 Sea Zone to 33 Sea Zone
1 aaGun, 2 artilleries and 7 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 39 Sea Zone to 80 Sea Zone
4 fighters and 4 tactical_bombers moved from 37 Sea Zone to Philippines
4 fighters moved from Malaya to French Indo China
13 fighters moved from French Indo China to 33 Sea Zone
1 infantry moved from Sikang to Kazakhstan
1 aaGun moved from Sikang to Kazakhstan
1 artillery moved from Kansu to Novosibirsk
1 transport moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Aleutian Islands
3 bombers moved from Japan to Aleutian IslandsPlace Units - Japanese
3 armour placed in French Indo China
1 carrier and 3 transports placed in 6 Sea Zone
3 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 74 PUs; end with 77 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 fighters, 1 harbour and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
3 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 bomber moved from Iraq to Persia
3 bombers moved from Iraq to IndiaCombat - Americans
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Persia causes 4 damage total.Non Combat Move - Americans
1 bomber moved from Persia to Iraq
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 battleship, 8 carriers, 2 cruisers and 9 submarines moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 4 submarines and 1 transport moved from 91 Sea Zone to 64 Sea Zone
3 submarines moved from 10 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 artillery and 2 infantry moved from 64 Sea Zone to Southeast Mexico
1 artillery moved from 64 Sea Zone to Southeast Mexico
2 infantry moved from Morocco to Algeria
3 fighters moved from Gibraltar to 64 Sea ZonePlace Units - Americans
5 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 harbour placed in Southeast MexicoTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Egypt: 1 fighter
EDIT: Adding units owned by Americans to Iraq: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 2 aaGuns
EDIT: Adding units owned by Americans to Tunisia: 2 aaGuns
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 artilleries and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from Caucasus to Ukraine
1 armour, 1 artillery and 4 infantry moved from Algeria to TunisiaCombat - British
Strategic bombing raid in Ukraine
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.Non Combat Move - British
Place Units - British
3 fighters placed in Iraq
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 29 PUs (3 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 21 PUs;Combat Move - Italians
1 armour moved from Persia to West India
Italians take West India from UK_PacificCombat - Italians
Non Combat Move - Italians
4 fighters moved from Greece to Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 38 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 63 Sea Zone
1 carrier moved from 54 Sea Zone to 63 Sea Zone
2 fighters moved from Queensland to 63 Sea Zone
1 armour, 1 artillery, 1 fighter and 1 mech_infantry moved from Queensland to New South Wales
1 carrier moved from 62 Sea Zone to 49 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
1 fighter moved from 63 Sea Zone to New South Wales
1 fighter moved from 63 Sea Zone to New South WalesPlace Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 3 fighters
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Germans
Germans buy 9 fighters; Remaining resources: 1 PUs;Combat Move - Germans
23 armour and 15 mech_infantrys moved from Bryansk to Volgograd
2 bombers and 1 tactical_bomber moved from Persia to Caucasus
2 mech_infantrys moved from Bryansk to CaucasusCombat - Germans
Battle in Volgograd
Germans attack with 23 armour and 15 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Volgograd from Russians with 23 armour and 15 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 2 bombers, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
16 artilleries and 8 infantry moved from Bryansk to Rostov
5 mech_infantrys moved from Western Ukraine to Rostov
28 armour, 5 artilleries, 7 infantry and 10 mech_infantrys moved from Persia to Eastern Persia
1 bomber moved from Persia to French Indo China
7 fighters moved from Western Germany to Southern Italy
1 mech_infantry moved from Novgorod to Bryansk
2 bombers moved from Caucasus to Southern Italy
1 tactical_bomber moved from Caucasus to RostovPlace Units - Germans
9 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Germans
2 infantry moved from Northwest Persia to Caucasus
4 fighters and 1 tactical_bomber moved from Iraq to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
retreated to Caucasus
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Caucasus to Iraq
4 aaGuns, 17 artilleries, 35 infantry and 1 mech_infantry moved from Northwest Persia to IraqTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 armour, 4 fighters and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
4 fighters moved from French Indo China to 46 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
4 fighters and 3 tactical_bombers moved from Philippines to 46 Sea Zone
9 fighters moved from 33 Sea Zone to 49 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 33 Sea Zone to 49 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 31 Sea Zone
2 fighters moved from 33 Sea Zone to 30 Sea Zone
2 fighters moved from 33 Sea Zone to 31 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 8 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 9 fighters and 1 submarine
ANZAC defend with 1 carrier
Japanese win with 9 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 carrierNon Combat Move - Japanese
9 fighters moved from 49 Sea Zone to 33 Sea Zone
8 fighters and 3 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
5 mech_infantrys moved from Malaya to French Indo China
2 fighters moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from 31 Sea Zone to 33 Sea Zone
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 4 carriers, 4 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 33 Sea Zone
4 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
3 bombers moved from Aleutian Islands to Japan
1 fighter and 1 tactical_bomber moved from Aleutian Islands to Japan
1 artillery moved from Novosibirsk to KazakhstanPlace Units - Japanese
4 submarines placed in 6 Sea Zone
4 fighters placed in Japan
3 armour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 fighters and 8 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
1 bomber moved from Iraq to Volgograd
3 bombers moved from India to Iraq
2 artilleries and 2 infantry moved from Southeast Mexico to 64 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 4 fighters, 2 infantry, 7 submarines and 2 transports moved from 64 Sea Zone to 26 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 battleship, 8 carriers, 3 fighters and 9 submarines moved from 63 Sea Zone to 26 Sea Zone
11 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Algeria to TunisiaCombat - Americans
Battle in Libya
Americans attack with 3 artilleries, 4 infantry and 1 mech_infantry
Italians defend with 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Americans win, taking Libya from Italians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Italians: 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery and 4 infantry
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Volgograd to Iraq
1 cruiser moved from 63 Sea Zone to 46 Sea Zone
1 cruiser moved from 63 Sea Zone to 49 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from Tunisia to Libya
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
8 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 6 artilleries and 1 destroyer; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Iraq to West India
2 infantry moved from India to West India
1 mech_infantry moved from Iraq to Caucasus
3 fighters and 1 tactical_bomber moved from Iraq to Caucasus
1 armour, 1 artillery and 4 infantry moved from Tunisia to Libya
1 armour moved from Libya to Tobruk
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Egypt to Trans-JordanCombat - British
Battle in West India
British attack with 1 bomber and 2 infantry
Italians defend with 1 armour
British win, taking West India from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Caucasus
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 mech_infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Caucasus to Iraq
3 fighters moved from Iraq to Egypt
1 bomber moved from West India to Iraq
3 aaGuns, 6 artilleries and 19 infantry moved from India to BurmaPlace Units - British
3 artilleries placed in Iraq
1 destroyer placed in 98 Sea Zone
2 artilleries placed in Egypt
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 32 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 4 fighters; Remaining resources: 3 PUs;Combat Move - Italians
6 fighters moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 6 fighters and 1 submarine
British defend with 1 destroyer
Italians win with 6 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Italians
6 fighters moved from 98 Sea Zone to GreecePlace Units - Italians
3 fighters placed in Southern Italy
1 fighter placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
If you wanted to scramble 98, then just roll for it on the forum.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 carrier and 2 fighters moved from 63 Sea Zone to 26 Sea ZoneNon Combat Move - ANZAC
2 fighters moved from New South Wales to New ZealandPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers, 3 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from French Indo China to 46 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to Persia
28 armour, 4 artilleries, 6 infantry and 10 mech_infantrys moved from Eastern Persia to West IndiaCombat - Germans
Battle in 46 Sea Zone
Germans attack with 1 bomber; Japanese loiter and taunt
Americans defend with 1 cruiser
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in West India
Germans attack with 28 armour, 4 artilleries, 6 infantry and 10 mech_infantrys
British defend with 1 infantry
Germans win, taking West India from UK_Pacific with 28 armour, 4 artilleries, 6 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Persia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Rostov to Southern Italy
2 bombers and 19 fighters moved from Southern Italy to Western Germany
2 infantry moved from France to Western Germany
1 mech_infantry moved from Vyborg to Belarus
1 mech_infantry moved from Bryansk to Caucasus
16 artilleries, 8 infantry and 5 mech_infantrys moved from Rostov to Caucasus
23 armour and 15 mech_infantrys moved from Volgograd to Caucasus
1 bomber moved from 46 Sea Zone to Caroline IslandsPlace Units - Germans
1 artillery and 3 infantry placed in Western Germany
1 carrier, 1 destroyer and 4 transports placed in 112 Sea Zone
1 carrier and 2 destroyers placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
1 infantry moved from Iraq to Persia
4 fighters and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Iraq to Northwest PersiaCombat - Russians
Battle in Persia
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 factory_minor
Russians win, taking Persia from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
4 aaGuns, 17 artilleries, 33 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
4 fighters and 1 tactical_bomber moved from Persia to Northwest PersiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 7 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
9 artilleries and 14 infantry moved from Caroline Islands to 33 Sea Zone
9 artilleries, 14 infantry and 12 transports moved from 33 Sea Zone to 62 Sea Zone
9 artilleries and 14 infantry moved from 62 Sea Zone to New South Wales
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 49 Sea ZoneCombat - Japanese
Battle in New South Wales
Japanese attack with 9 artilleries and 14 infantry
ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Japanese captures 19PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 9 artilleries and 7 infantry remaining. Battle score for attacker is 22
Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Casualties for Japanese: 7 infantry
Battle in 49 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 cruiser
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Kazakhstan to Caucasus
1 submarine moved from 31 Sea Zone to 33 Sea Zone
4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Anhwe to Buyant-Uhaa
1 infantry moved from Siberia to Amur
4 armour and 4 mech_infantrys moved from French Indo China to Kweichow
2 armour and 1 mech_infantry moved from French Indo China to Hunan
3 fighters moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Japan to 33 Sea Zone
1 fighter moved from Java to 33 Sea Zone
1 tactical_bomber moved from Java to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
3 bombers moved from Japan to Caroline Islands
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea ZonePlace Units - Japanese
7 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 76 PUs; end with 95 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 fighters and 8 submarines; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
8 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
2 fighters moved from Western United States to 26 Sea Zone
2 artilleries and 1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Tunisia to Libya
11 fighters moved from Iraq to Northwest Persia
4 bombers moved from Iraq to GibraltarCombat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Americans attack with 8 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
8 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 aaGun moved from Libya to Tobruk
1 aaGun moved from Libya to Tobruk
2 fighters moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
8 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 fighters and 8 submarines; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
8 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
2 fighters moved from Western United States to 26 Sea Zone
2 artilleries and 1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Tunisia to Libya
11 fighters moved from Iraq to Northwest Persia
4 bombers moved from Iraq to GibraltarCombat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Americans attack with 8 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
8 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 aaGun moved from Libya to Tobruk
1 aaGun moved from Libya to Tobruk
2 fighters moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
8 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Northwest Persia: 11 fighters
EDIT: Adding units owned by Americans to India: 11 fighters
EDIT: Turning off Edit Mode





